Table of Contents
- Debug
- Number = playerCanPrint()
- print(...)
- Number = Entity:printDriver(String Text)
- hint(String Text, Number Duration)
- Number = Entity:hintDriver(String Text, Number Duration)
- print(Number Print_type, String Text)
- Number = Entity:printDriver(Number Print_type, String Text)
- printTable(Array Arr)
- printColor(...)
- printColor(Array Arr)
- printColorC(...)
- printColorC(Array Arr)
- Entity:printColorDriver(... This)
- Entity:printColorDriver(Array Arr)
Debug
= playerCanPrint()
Returns whether or not the next print-message will be printed or omitted by antispam (100 ops)
print(...)
Prints all arguments to the chat area, seperated by a tab. Automatically does toString for you (Can print arrays but not tables). Works just like lua's print (100 ops)
=
:printDriver(
Text)
Posts a string to the chat of Es driver. Returns 1 if the text was printed, 0 if not (100 ops)
hint(
Text,
Duration)
Displays a hint popup with message S for N seconds (N being clamped between 0.7 and 7) (100 ops)
=
:hintDriver(
Text,
Duration)
Displays a hint popup to the driver of vehicle E, with message S for N seconds (N being clamped between 0.7 and 7). Same return value as printDriver (100 ops)
print(
Print_type,
Text)
Same as print(S), but can make the text show up in different places. N can be one of the following: _HUD_PRINTCENTER, _HUD_PRINTCONSOLE, _HUD_PRINTNOTIFY, _HUD_PRINTTALK (100 ops)
=
:printDriver(
Print_type,
Text)
Same as EE:printDriver(S), but can make the text show up in different places. N can be one of the following: _HUD_PRINTCENTER, _HUD_PRINTCONSOLE, _HUD_PRINTNOTIFY, _HUD_PRINTTALK (100 ops)
printTable(
Arr)
Prints an array like the lua function PrintTable does, except to the chat area (100 ops)
printColor(...)
Works like chat.AddText(...). Parameters can be any amount and combination of numbers, strings, player entities, color vectors (both 3D and 4D) (100 ops)
printColor(
Arr)
Like printColor(...), except taking an array containing all the parameters (100 ops)
printColorC(...)
Works like MsgC. Parameters can be any amount and combination of numbers, strings, player entities, color vectors (both 3D and 4D) (100 ops)
printColorC(
Arr)
Like printColorC(...), except taking an array containing all the parameters (100 ops)
:printColorDriver(... This)
Like printColor but prints to the driver of a specified vehicle (100 ops)
:printColorDriver(
Arr)
Like printColorDriver but takes an array containing all the parameters (100 ops)
Expression 2 ⚙️
Getting Started 🕊
- Syntax 🔣
- Directives 🎛️
- Editor 🖥️
- Ops 📊
Guides (In learning order) 🎓
- Learning & Getting Help 📚
- Triggers ⏲️
- Events 🎬
- Find Functions 🔍
- Physics 🚀
- EGP Basics 📈
- Lambdas λ
- Lambda Timers λ⏲️
- Tips & Tricks 📘
Tools 🛠️
Click To Expand
Advanced
- 🟥 SPU
- 🟥 Address Bus
- 🟥 Extended Bus
- 🟥 Plug/Socket
- 🟥 Port
- 🟥 Transfer Bus
- 🟩 GPU
- 🟥 Dynamic Memory
- 🟥 Flash EEPROM
- 🟥 ROM
Beacon 💡
- 🟧 Beacon Sensor
- 🟧 Locator
- 🟧 Target Finder
- 🟧 Waypoint
- 🟥 XYZ Beacon
Control 🎛️
- 🟩 CPU
- 🟩 Expression 2
- 🟩 Gates
- 🟥 PID
Data 💿
- 🟧 CD Disk
- 🟥 CD Ray
- 🟧 DHDD
- 🟥 Keycard
- 🟥 RAM-card
- 🟧 Satellite Dish
- 🟧 Store
- 🟧 Transferer
- 🟥 Wired Wirer
Detection 👀
- 🟧 Adv Entity Marker
- 🟧 Damage Detector
- 🟧 Entity Marker
- 🟧 GPS
- 🟧 Gyroscope
- 🟥 HighSpeed Ranger
- 🟧 Laser Pointer Receiver
- 🟥 Microphone
- 🟧 Ranger
- 🟧 Speedometer
- 🟧 Water Sensor
Display 💻
- 🟧 7 Segment Display
- 🟥 Adv. Hud Indicator
- 🟧 Console Screen
- 🟧 Control Panel
- 🟧 Digital Screen
- 🟧 EGP v3
- 🟧 Fix RenderTargets
- 🟥 GPULib Switcher
- 🟧 Hud Indicator
- 🟧 Indicator
- 🟧 Lamp
- 🟧 Light
- 🟧 Oscilloscope
- 🟧 Pixel
- 🟧 Screen
- 🟧 Sound Emitter
- 🟧 Text Screen
Render 🖌
- 🟩 Cam Controller
- 🟧 Colorer
- 🟧 FX Emitter
- 🟧 HighSpeed Holoemitter
- 🟧 HoloEmitter
- 🟧 HoloGrid
- 🟥 Interactable Holography Emitter
- 🟥 Materializer
- 🟥 Painter
I/O 🔌
- 🟧 Adv. Input
- 🟧 Button
- 🟧 Constant Value
- 🟥 Door Controller
- 🟧 Dual Input
- 🟧 Dynamic Button
- 🟧 Eye Pod
- 🟧 Graphics Tablet
- 🟧 Keyboard
- 🟥 Lever
- 🟧 Numpad
- 🟧 Numpad Input
- 🟧 Numpad Output
- 🟧 Plug
- 🟧 Pod Controller
- 🟧 Radio
- 🟧 Relay
- 🟧 Text Receiver
- 🟧 Two-way Radio
- 🟧 Vehicle Controller
Physics 🚀
- 🟥 Door
- 🟥 Adv. Dupe. Teleporter
- 🟥 Buoyancy
- 🟧 Clutch
- 🟧 Detonator
- 🟧 Explosives
- 🟧 Explosives (Simple)
- 🟥 Forcer
- 🟩 Freezer
- 🟧 Gimbal (Facer)
- 🟧 Grabber
- 🟧 Hoverball
- 🟧 Hoverdrive Controller
- 🟥 Hydraulic
- 🟧 Igniter
- 🟧 Nailer
- 🟩 Prop Spawner
- 🟥 Servo
- 🟥 Simple Servo
- 🟧 Thruster
- 🟥 Touchplate
- 🟥 Trail
- 🟩 Turret
- 🟩 User
- 🟥 Vector Thruster
- 🟥 Vehicle Exit Point
- 🟧 Weight (Adjustable)
- 🟧 Weld/Constraint Latch
- 🟥 Wheel
- 🟥 Wire Magnet
- 🟥 Wired Npc Controller
Utilities 🛠️
- 🟧 Debugger
- 🟥 GUI Wiring
- 🟥 Multi Wire
- 🟧 Namer
- 🟥 Simulate Data
- 🟩 Wiring
RFID 💳
- 🟥 Beam Reader
- 🟥 Implanter
- 🟥 Reader
- 🟥 Target Filter
- 🟥 User Reader
Wireless 🛜
Gates 🚥
Click To Expand
TBD
Extras 🔭
Please do not alter the e2 docs ...
pages manually.
They are autogenerated from the E2Helper. In the future, this will hopefully be its own dedicated website or tool.
Default Extensions
Basic Features: core, debug, number, selfaware,
string, timer
🌎 World: angle, color, find, ranger, sound,
🔣 Math: bitwise, complex, matrix, quaternion, vector, vector2/4
📦 Entities: bone, constraint, egp, entity, hologram, npc
👨 Players: chat, console, player, weapon
📊 Data storage: array, files, globalvars, serialization, table
💬 Communication: datasignal, http, signal, wirelink,
❓ Informational: gametick, serverinfo, steamidconv, unitconv
Additional Extensions
Disabled by default: constraintcore, effects, propcore, remoteupload, wiring
Wire-Extras (repo): camera, ftrace, holoanim, light, stcontrol, tracesystem