Table of Contents
- Custom/effects
- Effect = effect()
- Effect = Effect:setOrigin(Vector Pos)
- Effect = Effect:setStart(Vector Pos)
- Effect = Effect:setMagnitude(Number Mag)
- Effect = Effect:setAngles(Angle Ang)
- Effect = Effect:setScale(Number Scale)
- Effect = Effect:setEntity(Entity Ent)
- Effect = Effect:setNormal(Vector Norm)
- Effect = Effect:setSurfaceProp(Number Prop)
- Effect = Effect:setRadius(Number Radius)
- Effect = Effect:setMaterialIndex(Number Index)
- Effect = Effect:setHitBox(Number Index)
- Effect = Effect:setFlags(Number Flags)
- Effect = Effect:setEntIndex(Number Index)
- Effect = Effect:setDamageType(Number Index)
- Effect = Effect:setColor(Number Index)
- Effect = Effect:setAttachment(Number Index)
- Effect:play(String Name)
Custom/effects
Effect = effect()
Creates and returns new effect (1 ops)
Effect = Effect:setOrigin(
Pos)
Sets the origin of the effect (1 ops)
Effect = Effect:setStart(
Pos)
Sets the start of the effect (1 ops)
Effect = Effect:setMagnitude(
Mag)
Sets the magnitude of the effect (1 ops)
Effect = Effect:setAngles(
Ang)
Sets the angle of the effect (1 ops)
Effect = Effect:setScale(
Scale)
Sets the scale of the effect (1 ops)
Effect = Effect:setEntity(
Ent)
Sets the entity of the effect (1 ops)
Effect = Effect:setNormal(
Norm)
Sets the normalized direction vector of the effect (1 ops)
Effect = Effect:setSurfaceProp(
Prop)
Sets the surface property index of the effect (1 ops)
Effect = Effect:setRadius(
Radius)
Sets the radius of the effect (1 ops)
Effect = Effect:setMaterialIndex(
Index)
Sets the material index of the effect (1 ops)
Effect = Effect:setHitBox(
Index)
Sets the hit box index of the effect (1 ops)
Effect = Effect:setFlags(
Flags)
Sets the flags of the effect (1 ops)
Effect = Effect:setEntIndex(
Index)
Sets the entity of the effect via its index (1 ops)
Effect = Effect:setDamageType(
Index)
Sets the damage type of the effect. See DMG_ Enums on GMod Wiki (1 ops)
Effect = Effect:setColor(
Index)
Sets the color of the effect. Color is represented by a byte (1 ops)
Effect = Effect:setAttachment(
Index)
Creates new attachment ID for the effect (1 ops)
Effect:play(
Name)
Plays the effect with given name (eg. watersplash) (1 ops)
Expression 2 ⚙️
Getting Started 🕊
- Syntax 🔣
- Directives 🎛️
- Editor 🖥️
- Ops 📊
Guides (In learning order) 🎓
- Learning & Getting Help 📚
- Triggers ⏲️
- Events 🎬
- Find Functions 🔍
- Physics 🚀
- EGP Basics 📈
- Lambdas λ
- Lambda Timers λ⏲️
- Tips & Tricks 📘
Tools 🛠️
Click To Expand
Advanced
- 🟥 SPU
- 🟥 Address Bus
- 🟥 Extended Bus
- 🟥 Plug/Socket
- 🟥 Port
- 🟥 Transfer Bus
- 🟩 GPU
- 🟥 Dynamic Memory
- 🟥 Flash EEPROM
- 🟥 ROM
Beacon 💡
- 🟧 Beacon Sensor
- 🟧 Locator
- 🟧 Target Finder
- 🟧 Waypoint
- 🟥 XYZ Beacon
Control 🎛️
- 🟩 CPU
- 🟩 Expression 2
- 🟩 Gates
- 🟥 PID
Data 💿
- 🟧 CD Disk
- 🟥 CD Ray
- 🟧 DHDD
- 🟥 Keycard
- 🟥 RAM-card
- 🟧 Satellite Dish
- 🟧 Store
- 🟧 Transferer
- 🟥 Wired Wirer
Detection 👀
- 🟧 Adv Entity Marker
- 🟧 Damage Detector
- 🟧 Entity Marker
- 🟧 GPS
- 🟧 Gyroscope
- 🟥 HighSpeed Ranger
- 🟧 Laser Pointer Receiver
- 🟥 Microphone
- 🟧 Ranger
- 🟧 Speedometer
- 🟧 Water Sensor
Display 💻
- 🟧 7 Segment Display
- 🟥 Adv. Hud Indicator
- 🟧 Console Screen
- 🟧 Control Panel
- 🟧 Digital Screen
- 🟧 EGP v3
- 🟧 Fix RenderTargets
- 🟥 GPULib Switcher
- 🟧 Hud Indicator
- 🟧 Indicator
- 🟧 Lamp
- 🟧 Light
- 🟧 Oscilloscope
- 🟧 Pixel
- 🟧 Screen
- 🟧 Sound Emitter
- 🟧 Text Screen
Render 🖌
- 🟩 Cam Controller
- 🟧 Colorer
- 🟧 FX Emitter
- 🟧 HighSpeed Holoemitter
- 🟧 HoloEmitter
- 🟧 HoloGrid
- 🟥 Interactable Holography Emitter
- 🟥 Materializer
- 🟥 Painter
I/O 🔌
- 🟧 Adv. Input
- 🟧 Button
- 🟧 Constant Value
- 🟥 Door Controller
- 🟧 Dual Input
- 🟧 Dynamic Button
- 🟧 Eye Pod
- 🟧 Graphics Tablet
- 🟧 Keyboard
- 🟥 Lever
- 🟧 Numpad
- 🟧 Numpad Input
- 🟧 Numpad Output
- 🟧 Plug
- 🟧 Pod Controller
- 🟧 Radio
- 🟧 Relay
- 🟧 Text Receiver
- 🟧 Two-way Radio
- 🟧 Vehicle Controller
Physics 🚀
- 🟥 Door
- 🟥 Adv. Dupe. Teleporter
- 🟥 Buoyancy
- 🟧 Clutch
- 🟧 Detonator
- 🟧 Explosives
- 🟧 Explosives (Simple)
- 🟥 Forcer
- 🟩 Freezer
- 🟧 Gimbal (Facer)
- 🟧 Grabber
- 🟧 Hoverball
- 🟧 Hoverdrive Controller
- 🟥 Hydraulic
- 🟧 Igniter
- 🟧 Nailer
- 🟩 Prop Spawner
- 🟥 Servo
- 🟥 Simple Servo
- 🟧 Thruster
- 🟥 Touchplate
- 🟥 Trail
- 🟩 Turret
- 🟩 User
- 🟥 Vector Thruster
- 🟥 Vehicle Exit Point
- 🟧 Weight (Adjustable)
- 🟧 Weld/Constraint Latch
- 🟥 Wheel
- 🟥 Wire Magnet
- 🟥 Wired Npc Controller
Utilities 🛠️
- 🟧 Debugger
- 🟥 GUI Wiring
- 🟥 Multi Wire
- 🟧 Namer
- 🟥 Simulate Data
- 🟩 Wiring
RFID 💳
- 🟥 Beam Reader
- 🟥 Implanter
- 🟥 Reader
- 🟥 Target Filter
- 🟥 User Reader
Wireless 🛜
Gates 🚥
Click To Expand
TBD
Extras 🔭
Please do not alter the e2 docs ...
pages manually.
They are autogenerated from the E2Helper. In the future, this will hopefully be its own dedicated website or tool.
Default Extensions
Basic Features: core, debug, number, selfaware,
string, timer
🌎 World: angle, color, find, ranger, sound,
🔣 Math: bitwise, complex, matrix, quaternion, vector, vector2/4
📦 Entities: bone, constraint, egp, entity, hologram, npc
👨 Players: chat, console, player, weapon
📊 Data storage: array, files, globalvars, serialization, table
💬 Communication: datasignal, http, signal, wirelink,
❓ Informational: gametick, serverinfo, steamidconv, unitconv
Additional Extensions
Disabled by default: constraintcore, effects, propcore, remoteupload, wiring
Wire-Extras (repo): camera, ftrace, holoanim, light, stcontrol, tracesystem