Table of Contents
In general, just fix any lints that appear from glualint in your PR.
✍️ Formatting
🔤 Casing
- Constants should be in
SCREAMING_SNAKE_CASE
- Locals should be in
camelCase
or preferablysnake_case
- Globals should be in
PascalCase
- Files should be in
snake_case.lua
⚪ Whitespace
- Use tabs, not spaces
- Add space after commas, around operators and inside
{
curly braces}
but not(
parentheses)
or[
square brackets]
- Files should end with a newline
⚠️ Banned Features
- DO NOT use Garry's C-style operators (
!
,continue
,&&
,||
), they're not native to Lua and break most editors.
👨💻 Behavior
Code that goes into wire proper cannot favor specific addons not managed by the @wiremod organization.
Adding hooks/callbacks/interfaces to support external addons is fine.
wire-extras
is exempt from this.
Expression 2 ⚙️
Getting Started 🕊
- Syntax 🔣
- Directives 🎛️
- Editor 🖥️
- Ops 📊
Guides (In learning order) 🎓
- Learning & Getting Help 📚
- Triggers ⏲️
- Events 🎬
- Find Functions 🔍
- Physics 🚀
- EGP Basics 📈
- Lambdas λ
- Lambda Timers λ⏲️
- Tips & Tricks 📘
Tools 🛠️
Click To Expand
Advanced
- 🟥 SPU
- 🟥 Address Bus
- 🟥 Extended Bus
- 🟥 Plug/Socket
- 🟥 Port
- 🟥 Transfer Bus
- 🟩 GPU
- 🟥 Dynamic Memory
- 🟥 Flash EEPROM
- 🟥 ROM
Beacon 💡
- 🟧 Beacon Sensor
- 🟧 Locator
- 🟧 Target Finder
- 🟧 Waypoint
- 🟥 XYZ Beacon
Control 🎛️
- 🟩 CPU
- 🟩 Expression 2
- 🟩 Gates
- 🟥 PID
Data 💿
- 🟧 CD Disk
- 🟥 CD Ray
- 🟧 DHDD
- 🟥 Keycard
- 🟥 RAM-card
- 🟧 Satellite Dish
- 🟧 Store
- 🟧 Transferer
- 🟥 Wired Wirer
Detection 👀
- 🟧 Adv Entity Marker
- 🟧 Damage Detector
- 🟧 Entity Marker
- 🟧 GPS
- 🟧 Gyroscope
- 🟥 HighSpeed Ranger
- 🟧 Laser Pointer Receiver
- 🟥 Microphone
- 🟧 Ranger
- 🟧 Speedometer
- 🟧 Water Sensor
Display 💻
- 🟧 7 Segment Display
- 🟥 Adv. Hud Indicator
- 🟧 Console Screen
- 🟧 Control Panel
- 🟧 Digital Screen
- 🟧 EGP v3
- 🟧 Fix RenderTargets
- 🟥 GPULib Switcher
- 🟧 Hud Indicator
- 🟧 Indicator
- 🟧 Lamp
- 🟧 Light
- 🟧 Oscilloscope
- 🟧 Pixel
- 🟧 Screen
- 🟧 Sound Emitter
- 🟧 Text Screen
Render 🖌
- 🟩 Cam Controller
- 🟧 Colorer
- 🟧 FX Emitter
- 🟧 HighSpeed Holoemitter
- 🟧 HoloEmitter
- 🟧 HoloGrid
- 🟥 Interactable Holography Emitter
- 🟥 Materializer
- 🟥 Painter
I/O 🔌
- 🟧 Adv. Input
- 🟧 Button
- 🟧 Constant Value
- 🟥 Door Controller
- 🟧 Dual Input
- 🟧 Dynamic Button
- 🟧 Eye Pod
- 🟧 Graphics Tablet
- 🟧 Keyboard
- 🟥 Lever
- 🟧 Numpad
- 🟧 Numpad Input
- 🟧 Numpad Output
- 🟧 Plug
- 🟧 Pod Controller
- 🟧 Radio
- 🟧 Relay
- 🟧 Text Receiver
- 🟧 Two-way Radio
- 🟧 Vehicle Controller
Physics 🚀
- 🟥 Door
- 🟥 Adv. Dupe. Teleporter
- 🟥 Buoyancy
- 🟧 Clutch
- 🟧 Detonator
- 🟧 Explosives
- 🟧 Explosives (Simple)
- 🟥 Forcer
- 🟩 Freezer
- 🟧 Gimbal (Facer)
- 🟧 Grabber
- 🟧 Hoverball
- 🟧 Hoverdrive Controller
- 🟥 Hydraulic
- 🟧 Igniter
- 🟧 Nailer
- 🟩 Prop Spawner
- 🟥 Servo
- 🟥 Simple Servo
- 🟧 Thruster
- 🟥 Touchplate
- 🟥 Trail
- 🟩 Turret
- 🟩 User
- 🟥 Vector Thruster
- 🟥 Vehicle Exit Point
- 🟧 Weight (Adjustable)
- 🟧 Weld/Constraint Latch
- 🟥 Wheel
- 🟥 Wire Magnet
- 🟥 Wired Npc Controller
Utilities 🛠️
- 🟧 Debugger
- 🟥 GUI Wiring
- 🟥 Multi Wire
- 🟧 Namer
- 🟥 Simulate Data
- 🟩 Wiring
RFID 💳
- 🟥 Beam Reader
- 🟥 Implanter
- 🟥 Reader
- 🟥 Target Filter
- 🟥 User Reader
Wireless 🛜
Gates 🚥
Click To Expand
TBD
Extras 🔭
Please do not alter the e2 docs ...
pages manually.
They are autogenerated from the E2Helper. In the future, this will hopefully be its own dedicated website or tool.
Default Extensions
Basic Features: core, debug, number, selfaware,
string, timer
🌎 World: angle, color, find, ranger, sound,
🔣 Math: bitwise, complex, matrix, quaternion, vector, vector2/4
📦 Entities: bone, constraint, egp, entity, hologram, npc
👨 Players: chat, console, player, weapon
📊 Data storage: array, files, globalvars, serialization, table
💬 Communication: datasignal, http, signal, wirelink,
❓ Informational: gametick, serverinfo, steamidconv, unitconv
Additional Extensions
Disabled by default: constraintcore, effects, propcore, remoteupload, wiring
Wire-Extras (repo): camera, ftrace, holoanim, light, stcontrol, tracesystem