Commit Graph

3893 Commits

Author SHA1 Message Date
Techbot121
fab5383097 fix ranger erroring (and displaying) on wrong parts 2022-07-03 10:31:59 +02:00
Techbot121
553e77f8b0 Add existing parts that supported errors to use SetError 2022-07-03 10:31:21 +02:00
Techbot121
97683dc869 add click function to the info button 2022-07-03 09:38:06 +02:00
Techbot121
27a7bfa96d add functionality to set an info/warning/error button
on a node for visual feedback for part errors in the editor
2022-07-03 08:43:33 +02:00
CapsAdmin
29a8ba6c61 make CanTool check more robust 2022-07-02 00:05:55 +02:00
CapsAdmin
d123b3fb21 make CanTool check more robust 2022-07-02 00:04:39 +02:00
Yagira
cefc36ae67 make the ranger preview work with 'compare' value 2022-06-24 23:08:16 +02:00
Techbot121
7867b3a9ec fix swapped ranger properties 2022-06-24 22:54:22 +02:00
Techbot121
2a5c29d371 add a ranger preview for events
works similar as the hull preview for the entity part
2022-06-24 22:06:26 +02:00
Yagira
c049c7f596 don't match empty vmt directories 2022-05-03 02:03:40 +02:00
Yagira
51b92a0bd1 hide outfits on dead players without ragdolls 2022-04-30 14:24:48 +02:00
Yagira
3849b6b9e8 fix FallApartOnDeath messing with other players 2022-04-30 12:48:22 +02:00
Yagira
be5a1c7625 fix flexes not fully resetting 2022-04-29 19:17:35 +02:00
DBotThePony
0ce2e09798
Merge branch 'master' of github.com:CapsAdmin/pac3 into develop 2022-04-28 00:45:05 +07:00
DBotThePony
fa45265106
Small adjustment to previous commit to be more correct 2022-04-28 00:44:53 +07:00
Elias Hogstvedt
0979f7e404
Merge pull request #1198 from ZH-Hristov/master
Fixes for some easing styles and editor easing style selection changes
2022-04-27 14:16:19 +02:00
DBotThePony
ac427a30a7
Change/fix url matcher in pac.Handleurltex
since original pattern was far from matching URLs correctly,
and did not match some legitimate, correct URLs
fixes an issue where urls without "file extension" were invalid
material2 is not affected by this bug
2022-04-27 19:15:04 +07:00
GIGABABAIT
676344acde
Interpolation validating and combobox styling change
Popup will appear when trying to set easing style on animation that doesn't have the linear interp type
Dock the easing type combobox
2022-04-27 15:00:03 +03:00
GIGABABAIT
b2fcc54b57
Fix some easing styles relying on unexisting globals 2022-04-27 14:57:34 +03:00
Elias Hogstvedt
79577f9ad3
Merge pull request #1197 from ZH-Hristov/master
Editor support for easing styles
2022-04-27 13:49:10 +02:00
GIGABABAIT
c66f390711
Update animations.lua 2022-04-27 14:30:31 +03:00
GIGABABAIT
53e94b0d78
Update animation_timeline.lua 2022-04-27 14:30:03 +03:00
Yagira
3f2506ad22 fix entity errors when using NoCulling 2022-04-22 18:41:13 +02:00
Yagira
d62962e8c8 fix file name errors for missing materials 2022-04-08 23:53:17 +02:00
Yagira
e868fa7e9d fix some obj urls not working 2022-04-07 16:11:22 +02:00
Garrett Brown
9d9bcfc8aa Merge branch 'master' into develop 2022-04-07 05:01:52 -04:00
thegrb93
35ff332bea
Merge pull request #1189 from CapsAdmin/phys-event-fix
Made physgun event use a table. Fixes: #1187
2022-04-07 04:41:03 -04:00
Elias Hogstvedt
b975b269de
Merge pull request #1190 from wdnmdcnm355/patch-4
Update chinese.lua
2022-04-07 10:38:58 +02:00
個夢
8f1a474860
Update chinese.lua 2022-04-07 16:34:05 +08:00
Yagira
f5d1f39a10 additional check for the hands workaround 2022-04-06 12:14:12 +02:00
Yagira
8eb952bdb1 fix hitpos colliding with the player in some cases 2022-04-06 01:07:45 +02:00
thegrb93
67b6b942e2
Small cleanup 2022-04-05 15:59:23 -04:00
thegrb93
24dec1b81d
Made physgun event use a table. Fixes: #1187 2022-04-05 15:57:20 -04:00
Yagira
61e228f154 hands entity workaround maybe
¯\_(ツ)_/¯
2022-04-05 19:19:33 +02:00
Yagira
fa74382b89 use correct material offsets
should fix a lot of material related problems
2022-04-05 18:39:18 +02:00
Python1320
d52169aea6
Update hash.lua 2022-03-29 20:09:19 +03:00
Python1320
cc7c0a7320
Handle SteamID64 not always returning anything
Player [13][redacted] ERR: [Cmd] 'pac_wear_parts' failed:   lua/pac3/editor/client/wear_filter.lua:184: wrong number of arguments to 'insert'
2022-03-28 21:56:28 +03:00
Python1320
815deaaf11
Clamp haloex lib to sane values 2022-03-24 22:44:23 +02:00
Yagira
baac067284 fix in-game models resetting on death 2022-03-20 16:41:23 +01:00
thegrb93
009b474b8d
Merge pull request #1181 from CapsAdmin/develop
Update master
2022-03-18 21:35:47 -04:00
TW1STaL1CKY
f8728e92b4 Fixed error caused by entities being deleted within the 3D skybox 2022-03-18 20:40:41 +00:00
CapsAdmin
6381ab5297 fix "target part" clearing on load 2022-03-18 21:20:38 +01:00
CapsAdmin
6f1c52924e don't use string patterns when doing property searching 2022-03-17 17:00:07 +01:00
Garrett Brown
02d0342fa6 Cleanup 2022-03-17 04:25:44 -04:00
Garrett Brown
69fbd90b75 Fix the getBonePosition behavior too 2022-03-17 04:09:05 -04:00
CapsAdmin
a462c913e8 add CollideWithSelf to projectiles 2022-03-15 18:06:37 +01:00
CapsAdmin
474f61aead fix numbers appearing in eum selection 2022-03-15 17:53:49 +01:00
CapsAdmin
de81f8419a survivaler049 — 02/23/2022
interesting
and if you can
can you change the projectile 10 sec to 20 sec
and attract radius to 1500
max
because in pac3 you can make anything right
and I made a projectile that behave like a enemy NPC
that follows player and kill's them over time
this is why I need it
then if you can change it to more like 20 sec and attract radius to 1500 max
I don't wanna them to die on 10 sec it is too low
20 sec is good enough
survivaler049 — 02/24/2022
and did you increases attract radius ?
because then my eye wont kill those it will just fly and do nothing
this is why I need attract radius because it is allow the projectile slowly or fly to walk to players or npcs
because the attract radius is too low
I would be great to increase it on 3000
this sounds good enough
survivaler049 — 02/25/2022
yes
you can add a new command
that on servers they can disable it
like
pac_attract_radius max 3000    1 is ON  0 is off
if it is disabled like 0 off
that mean it will be the old 500 max
those are just ideals
survivaler049 — 03/05/2022
@CapsAdmin is the suggestion good ?
survivaler049 — 03/05/2022
@CapsAdmin Caps
can you tell me where can I find the attract radius ?
net.Start("pac_projectile_attach")
                net.WriteEntity(ply)
                net.WriteInt(ent:EntIndex(), 16)
                net.WriteString(part.UniqueID)
            net.Broadcast()

            ent.pac_projectile_uid = part.UniqueID

            ply.pac_projectiles[ent] = ent

            ent.pac_projectile_owner = ply
I can't see it in code
(it is only for me because I really don't wanna wait you to make it)
I just can't find anywhere the attract radius
Caps ?
@CapsAdmin that you think
I really need you help
and only you know about pac3
survivaler049 — Yesterday at 6:59 PM
@CapsAdmin did you add the new feature yet please I really need it if you wont do it just make it for me
you can make it for me only
the attract radius
survivaler049 — Yesterday at 7:09 PM
@CapsAdmin can you do it ?
2022-03-12 23:42:51 +01:00
CapsAdmin
843b1162d0 remove *0.5 animation rate 2022-03-10 23:51:26 +01:00
CapsAdmin
dfcc5db12d make sure OnUpdateAnimation in animation is only updated when it's used on player and otherwise updated on Think 2022-03-10 23:35:11 +01:00