hands entity workaround maybe

¯\_(ツ)_/¯
This commit is contained in:
Yagira 2022-04-05 19:19:33 +02:00
parent fa74382b89
commit 61e228f154
2 changed files with 2 additions and 1 deletions

View File

@ -408,6 +408,7 @@ pac.AddHook("EntityRemoved", "change_owner", function(ent)
IsActuallyRemoved(ent, function()
for _, part in pairs(parts) do
if part.ClassName == "group" then
part:UpdateOwnerName()
part:HideInvalidOwners()
end
end

View File

@ -168,7 +168,7 @@ function PART:OnShow()
end
end
if not (self.old_model == self:GetModel()) then
if not (self.old_model == self:GetModel()) or ent == self:GetPlayerOwner():GetHands() then
self.old_model = self:GetModel()
self:SetModel(self:GetModel())
end