fix in-game models resetting on death

This commit is contained in:
Yagira 2022-03-20 16:41:23 +01:00
parent f8728e92b4
commit baac067284

View File

@ -57,10 +57,13 @@ function MUTATOR:Mutate(path)
if self.Owner:IsPlayer() and path:lower() ~= self.Entity:GetModel():lower() then
self.Owner:ChatPrint('[PAC3] ERROR: ' .. path .. " is not a valid model on the server.")
else
self.actual_model = path
end
else
local translated = player_manager.TranslatePlayerModel(path)
self.Entity:SetModel(translated)
self.actual_model = translated
end
end
end