vlazed
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f019ab5d93
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Merge branch 'penolakushari:boneselect' into boneselect
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2024-08-20 18:25:46 -04:00 |
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vlazed
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ad6f1c97aa
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put bone names in columns if the list overflows the screen height
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2024-08-20 17:18:16 -05:00 |
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penolakushari
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29466724cc
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Fixed issues related to multiple players trying to rotate something with angle snap turned on
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2024-08-21 00:47:47 +03:00 |
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penolakushari
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26fe139c6c
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Merge pull request #46 from penolakushari/master
Contributions from vlazed - Angle snapping fix + Gizmo multiplayer sync fix
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2024-08-21 00:45:57 +03:00 |
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penolakushari
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230d2156e3
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Merge pull request #5 from vlazed/mp-patches
Fix gizmo not drawing in multiplayer by adding a timer check for entity types to validate entity
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2024-08-20 23:50:53 +03:00 |
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penolakushari
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20d08d7920
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Merge pull request #3 from vlazed/angle-snapping-fix
Angle snapping fix
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2024-08-20 23:50:29 +03:00 |
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vlazed
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3de388ee6c
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Merge branch 'master' into angle-snapping-fix
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2024-08-20 16:38:50 -04:00 |
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penolakushari
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d8895196b7
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Merge pull request #45 from penolakushari/boneselect
Advanced Bone Selection mode
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2024-08-20 23:33:55 +03:00 |
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penolakushari
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298fc796fd
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Merge pull request #4 from vlazed/boneselect
UI Improvements and other changes
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2024-08-20 23:29:52 +03:00 |
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vlazed
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32afa71e4d
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Fix gizmo not drawing in multiplayer by adding a timer check for entity types to validate entity
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2024-08-20 15:21:24 -05:00 |
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vlazed
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4adf52098c
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snapAngle rotates nonphys bones in the correct direction and also snaps correctly
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2024-08-19 16:53:50 -04:00 |
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vlazed
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5697fd2983
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Replace stool constants with those defined in constants.lua
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2024-08-19 16:25:12 -04:00 |
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vlazed
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51d721cb30
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Move constants to constants.lua; outline all text; change HudHintTextLarge to HudDefault to support outlines
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2024-08-19 16:14:26 -04:00 |
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vlazed
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c29b96a608
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Add nonphys parameter and return correct rotationangle for nonphysical bones
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2024-08-19 15:08:42 -04:00 |
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vlazed
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b0cc4a4751
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Remove unused fmod function, cache floor and ceil functions
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2024-08-19 15:00:26 -04:00 |
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vlazed
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c5488beafa
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Use snapAngle for nonphysical bones
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2024-08-19 14:58:06 -04:00 |
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vlazed
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dfb85d538c
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initialize pl to LocalPlayer() to fix "table index is nil" error when hotloading
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2024-08-19 14:51:38 -04:00 |
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vlazed
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1f521b474d
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Typo: snapAngle should set rotateangle variable
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2024-08-19 14:48:23 -04:00 |
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vlazed
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2e33272ab1
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Relocate similar angle snapping statements to snapAngle function; Improved angle snapping algorithm
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2024-08-19 14:24:16 -04:00 |
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vlazed
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779d524f57
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Merge branch 'penolakushari:boneselect' into boneselect
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2024-08-18 16:08:21 -04:00 |
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penolakushari
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50c61eac64
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Fixed setting gizmo offset with toolgun not working for physical entities other than ragdolls and props
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2024-08-18 18:11:31 +03:00 |
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penolakushari
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65885218be
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Changed function names for advanced bone select for clarity
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2024-08-18 09:53:43 +03:00 |
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vlazed
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90159a5970
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Remove max bone names convar
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2024-08-17 21:37:08 -04:00 |
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vlazed
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c8fa5214b5
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Move selected bones to cursor position as a list; added outlines to all rgm text
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2024-08-17 17:07:24 -04:00 |
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vlazed
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9682186a42
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Merge branch 'penolakushari:boneselect' into boneselect
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2024-08-17 14:54:10 -04:00 |
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vlazed
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1374f52bc2
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Move similar snapamount statements to a snapAngles function; quick workaround to snap rotating by 180 degrees
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2024-08-17 11:00:16 -05:00 |
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penolakushari
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40246f47c2
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Adjustment to the radial bone selection
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2024-08-17 13:21:45 +03:00 |
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vlazed
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3f47d46cc0
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Advanced bone select mode highlights bone names, with a name max specified by user
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2024-08-16 20:34:18 -05:00 |
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penolakushari
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ca5b32f478
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Fixed typo in russian localization, adv bone select will not activate without an entity selected, prop ragdolls should now attach bones correctly in the bone tree
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2024-08-15 22:26:33 +03:00 |
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penolakushari
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e0f6c697d7
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Added advanced bone select mode
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2024-08-15 00:16:26 +03:00 |
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penolakushari
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801c408657
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Changed tool refresh rate to be called interval, so it is a more precise term to what it does
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2024-08-08 19:07:32 +03:00 |
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penolakushari
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10e88f0796
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Merge pull request #44 from penolakushari/adjustment
Adjustments
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2024-08-08 18:36:50 +03:00 |
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penolakushari
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b7afaaafad
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Made ragdoll mover capable of selecting entities and manipulating them through camera views, however advanced camera offsets are not supported
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2024-08-03 10:28:58 +03:00 |
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penolakushari
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c14debe8cf
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Made relative scaling scale each child bone by 1 axis, not the greatest solution, but it seems precise enough when scaling something by all 3 axises. May need some further looking into
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2024-08-02 22:27:26 +03:00 |
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penolakushari
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67f4e7fd9e
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Fixed an issue with scaling root bone on prop effects or any other nonphys entity
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2024-07-31 23:47:50 +03:00 |
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penolakushari
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689b6ecce0
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Rearranged tool UI, added relative bone scaling, made it possible for nonphys bones to set gizmo offset to other bones
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2024-07-31 00:59:22 +03:00 |
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penolakushari
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7947a1fffd
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Removed clamping from Gizmo offset sliders
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2024-07-28 11:49:27 +03:00 |
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penolakushari
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0ef57cb058
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Fixed an errors with scaling bones
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2024-07-26 00:25:29 +03:00 |
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penolakushari
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33a230745c
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Merge pull request #43 from penolakushari/netcull
Net message pool reduction
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2024-07-24 22:04:56 +03:00 |
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penolakushari
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c734fe4fda
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Formatting
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2024-07-24 22:01:55 +03:00 |
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penolakushari
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61b2da96ef
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Lowered amount of net messages from 56 to 4
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2024-07-24 01:05:48 +03:00 |
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penolakushari
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66288ca4b5
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Merge pull request #42 from penolakushari/pl_tables
Detaching rgm table from player entities
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2024-07-23 22:12:38 +03:00 |
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penolakushari
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75d0ddca7b
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Replaced rgm table in players with global RAGDOLLMOVER table that uses players as keys, added Sync function to that table rather than binding that function to players
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2024-07-23 21:28:35 +03:00 |
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penolakushari
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e71f75984f
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Merge pull request #41 from penolakushari/cppi
Prop protection support
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2024-07-01 18:06:05 +03:00 |
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penolakushari
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164879ebcf
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Added an option to move the id number in translations of prop ragdoll tool when selecting props
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2024-06-28 20:44:19 +03:00 |
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penolakushari
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033d05be3a
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Added prop protection support, seems like performance got a bit lower
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2024-06-27 19:07:53 +03:00 |
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penolakushari
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57df66d83b
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Merge pull request #39 from penolakushari/opt_gizmoents
Gizmo entities optimization
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2024-06-25 20:03:00 +03:00 |
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penolakushari
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cda26661c3
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Minor adjustments
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2024-06-25 19:45:06 +03:00 |
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penolakushari
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f7733b5a12
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removed big chunk that was of no use anymore
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2024-06-25 01:04:30 +03:00 |
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penolakushari
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7452b43469
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Moved all of the gizmo parts into a library, reducing amount of used entities from 18 to 1. Reduced amount of Vector and Angle functions being called each tick, so performance is improved
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2024-06-25 00:59:13 +03:00 |
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