penolakushari
|
c1829f273f
|
Change to scaling - if bone scale is set to 0 in any case, set it to 0.01 to prevent breaking some features
|
2024-06-16 22:50:14 +03:00 |
|
penolakushari
|
9f27bd81e8
|
Merge pull request #38 from penolakushari/fixes3
Fixes + Advanced Bonemerge compatibility
|
2024-04-17 19:44:14 +03:00 |
|
penolakushari
|
b48f076131
|
Adjusted scaling functions to scale physical bones relative to their nonphysical parents, rather than physical predecessor bones
|
2024-04-16 22:58:09 +03:00 |
|
penolakushari
|
b8c7b7502d
|
Fixed positioning not working correctly for root bones of advanced bonemerged entities
|
2024-04-13 23:45:06 +03:00 |
|
penolakushari
|
e84d5f8241
|
Added advanced bonemerge compatibility, gizmo offset set through toolgun now works with nonphysical bones
|
2024-04-13 12:39:56 +03:00 |
|
penolakushari
|
a761e5618e
|
Clean up
|
2024-04-07 15:35:44 +03:00 |
|
penolakushari
|
9a57ee7203
|
Changed amount of bones to look through in functions back to 256 from 512, physical bones moved through nonphysical ones in precise manipulation tab now get added to the physgun undo, IK select all button now switches between its text depending on what it'll do, tool now should be able to move root bones on Advanced Bonemerged entities, reset all bones in precise manipulation tab will now actually reset all bones
|
2024-04-07 15:28:55 +03:00 |
|
penolakushari
|
d3238829b9
|
Fixed issue with some entities moving in unexpected ways when grabbing onto positioning arrow that points upwards, and the gizmo misalignment related to nonphysical bones having no parent bone
|
2024-03-25 17:30:24 +03:00 |
|
penolakushari
|
e1c16e0f3e
|
Fix to an error related to IK rigs and nonphys to phys bone movement option breaking
|
2024-03-09 18:43:49 +03:00 |
|
penolakushari
|
930502686b
|
Merge pull request #34 from penolakushari/fixes2
Fixed issue with position gizmo moving ragdoll root in unpredictable …
|
2024-02-11 10:43:58 +03:00 |
|
penolakushari
|
aadcbf90a9
|
Fixed issue with position gizmo moving ragdoll root in unpredictable way in very specific circumstances, removed chat message in case of gizmo entity being not found when selecting anything, fixed ragdoll mover gizmo not being drawn until you click 2 times on something to have it sent to the client
|
2024-02-10 20:39:27 +03:00 |
|
penolakushari
|
d74cee8f09
|
Merge pull request #33 from NovaDiablox/patch-3
Updated Turkish Localization
|
2024-02-08 18:28:00 +03:00 |
|
Talha Berkay Akbulut
|
db5f1f4673
|
Updated Turkish Localization
Added New Lines
Fixed Context for better understanding
|
2024-02-08 02:52:56 +03:00 |
|
penolakushari
|
d844bc7830
|
Merge pull request #32 from penolakushari/rus_local
Russian localization, couple of bug fixes
|
2024-02-07 22:00:35 +03:00 |
|
penolakushari
|
e6cb2c90f9
|
Added missing localization lines to the IK tool, corrected english localization in some places to be more precise and less snarky, added russian localization
|
2024-02-07 21:53:37 +03:00 |
|
penolakushari
|
84c18cd770
|
Fixed a mistake related to physbone IDs in IK tool
|
2024-02-06 00:00:10 +03:00 |
|
penolakushari
|
01596b87a7
|
Fixed a bug related to saves breaking angle gizmos drawing
|
2024-02-04 22:40:03 +03:00 |
|
penolakushari
|
7219f76361
|
Merge pull request #30 from NovaDiablox/patch-2
Updated Turkish Localization
|
2024-02-04 15:15:55 +03:00 |
|
Talha Berkay Akbulut
|
9eb146ea91
|
Updated Turkish Localization
|
2024-02-04 15:09:43 +03:00 |
|
penolakushari
|
967442da2d
|
Merge pull request #29 from penolakushari/UnfreezeBone
Originally this was meant to be a simple commit that adds feature of unfreezing physbones...
|
2024-02-04 12:04:29 +03:00 |
|
penolakushari
|
dd71e9132f
|
Updated readme, now it is ragdoll mover version 3
|
2024-02-04 11:38:37 +03:00 |
|
penolakushari
|
3bc788514c
|
Fixed text entry in the precise nonphysics bone manipulation being called twice, fixed prop ragdoll gizmo offsets being applied to nonphysical bones of the props, added angle offset for prop ragdoll tool
|
2024-02-04 00:39:28 +03:00 |
|
penolakushari
|
240274f20b
|
Move physical bones with nonphysical now works with scaling mode, precise nonphysics manipulation tab also allows to move physical bones if physmove setting is on, there is now option to lock scaling of any bone to prevent it from being scaled with scale children mode on, added a purple halo to prop ragdoll tool when hovering over entries of used entities in UI
|
2024-02-03 21:09:39 +03:00 |
|
penolakushari
|
615e702b40
|
Added option to move physical bones with nonphysical ones, works best with ragdoll stretch and weight applied to the ragdoll for maximum bone moving experience
|
2024-02-03 02:13:59 +03:00 |
|
penolakushari
|
7922351aad
|
Added a warning when going over the allowed limit of prop ragdoll bones
|
2024-01-29 18:30:40 +03:00 |
|
penolakushari
|
a71db6fd56
|
Fixed issue with deleting prop ragdoll not clearing prop's IKs, which resulted in some issues
|
2024-01-29 00:19:18 +03:00 |
|
penolakushari
|
50435e2f7e
|
Added an option to move children of the currently scaled bone, allows to properly make big hands
|
2024-01-28 23:12:20 +03:00 |
|
penolakushari
|
1ba71f81a4
|
Rotating nonphysbones relative to offset gizmo should now work with world offset too
|
2024-01-28 15:08:11 +03:00 |
|
penolakushari
|
adbeb02913
|
Nonphysical bones can be now rotated with relative rotation of gizmo offsets, but only in localized mode
|
2024-01-27 18:48:57 +03:00 |
|
penolakushari
|
0617384f14
|
A bit of a fix to some gizmo related error + now ragdoll mover will deselect entities that were removed or they were turned into/destroyed from prop ragdolls
|
2024-01-25 00:47:34 +03:00 |
|
penolakushari
|
de646967b3
|
Scale to zero option now scales bones to 0.01 instead of 0 as to not break gizmo angles, did some adjustments so scaling bones won't break gizmo angles as well. All seems to work unless stuff is scaled straight to zero
|
2024-01-23 22:04:27 +03:00 |
|
penolakushari
|
d28572ff68
|
Optimization: now shouldn't spam net messages from client to sync bone positions, will calculate some stuff on server on its own except for when doing bone resets when it'll ask for bone position data again. Possibly fixed some issues with scaling, although in some cases using sides of the scaling gizmo makes everything jittery
|
2024-01-22 23:02:53 +03:00 |
|
penolakushari
|
ecbcd8e832
|
Added a way to addd props to a prop ragdoll tab through left clicking on them
|
2024-01-07 19:16:28 +03:00 |
|
penolakushari
|
2a3dc2a3ba
|
Fix to prop ragdoll tool not being able to remove props from the ragdoll creation list properly
|
2023-12-31 12:04:31 +03:00 |
|
penolakushari
|
cdffb230a4
|
Added ability to freeze/unfreeeze bones of ragdolls and props ragdolls and selecting constrained entities through right click menu. Fixed prop ragdoll notifications being broken
|
2023-12-29 17:15:19 +03:00 |
|
penolakushari
|
ee86135f4a
|
Final part for polishing up the style and optimizations, possibly
|
2023-12-28 22:15:05 +03:00 |
|
penolakushari
|
d98f9d9fe8
|
Fix for multiplayer stuff going weird due to trying to check settings from all present players when moving stuff
|
2023-12-27 21:42:12 +03:00 |
|
penolakushari
|
fa86cb8c4f
|
Small fix
|
2023-12-27 21:18:19 +03:00 |
|
penolakushari
|
5f976b56c3
|
Further formatting and optimizations, ragdoll mover and ik chain tools
|
2023-12-27 21:11:51 +03:00 |
|
penolakushari
|
23fa8f842a
|
Further clean up for ragdoll mover tool lua and some more optimizations
|
2023-12-25 20:50:07 +03:00 |
|
penolakushari
|
af19739fdd
|
More formatting + tiny optimizations, moved out some checks out of think function to only be triggered when stuff does change
|
2023-12-21 21:26:28 +03:00 |
|
penolakushari
|
31fc453cf6
|
Optimized skeleton drawing function so it won't drop as much fps
|
2023-12-20 22:47:48 +03:00 |
|
penolakushari
|
66625c2d69
|
Merge branch 'UnfreezeBone' of https://github.com/penolakushari/RagdollMover into UnfreezeBone
|
2023-12-20 21:01:41 +03:00 |
|
penolakushari
|
212c486e3a
|
Starting doing some formatting and cleaning up various things - now meta and module files would be consistent in style with how I do it, without much changes to functionality
|
2023-12-20 21:00:43 +03:00 |
|
penolakushari
|
5aa9009f7c
|
Merge pull request #26 from NovaDiablox/patch-2
Update ragdollmover_tools.properties
|
2023-11-14 18:13:11 +03:00 |
|
Matt
|
a69e0f9f97
|
Update ragdollmover_tools.properties
Added New Translation
|
2023-11-13 21:51:55 +03:00 |
|
penolakushari
|
14f0c18174
|
Merge pull request #25 from penolakushari/prop_ragdoll
Prop ragdoll tool
|
2023-11-12 20:33:48 +03:00 |
|
penolakushari
|
3bcbacdbe0
|
Merge branch 'Winded:master' into prop_ragdoll
|
2023-11-12 20:26:38 +03:00 |
|
penolakushari
|
c29d97a65d
|
Merge pull request #24 from NovaDiablox/patch-1
Create ragdollmover_tools.properties
|
2023-11-12 20:23:34 +03:00 |
|
Matt
|
494044adbb
|
Create ragdollmover_tools.properties
Turkish Language
|
2023-11-12 15:18:20 +03:00 |
|