Move similar snapamount statements to a snapAngles function; quick workaround to snap rotating by 180 degrees

This commit is contained in:
vlazed 2024-08-17 11:00:16 -05:00
parent 3f47d46cc0
commit 1374f52bc2

View File

@ -654,6 +654,38 @@ do
return result
end
local mfmod = math.fmod
local function snapAngle(localized, startangle, snapamount)
local localAng = mfmod(localized.y, 360)
if localAng > 181 then localAng = localAng - 360 end
if localAng < -181 then localAng = localAng + 360 end
local localStart = mfmod(startangle.y, 360)
if localStart > 181 then localStart = localStart - 360 end
if localStart < -181 then localStart = localStart + 360 end
local diff = mfmod(localStart - localAng, 360)
if diff > 181 then diff = diff - 360 end
if diff < -181 then diff = diff + 360 end
-- TODO:
-- Workaround to rotating by 180 degrees by removing normalization step
-- Still buggy, but allows rotating beyond 180 degrees
if snapamount == 180 then
diff = mfmod(localStart - localAng, 360)
end
local mathfunc = nil
if diff >= 0 then
mathfunc = math.floor
else
mathfunc = math.ceil
end
return startangle.y - (mathfunc(diff / snapamount) * snapamount)
end
function disc:ProcessMovement(_, offang, eyepos, eyeang, ent, bone, ppos, pnorm, movetype, snapamount, startangle, _, nphysangle) -- initially i had a table instead of separate things for initial bone pos and angle, but sync command can't handle tables and i thought implementing a way to handle those would be too much hassle
local intersect = self:GetGrabPos(eyepos, eyeang, ppos, pnorm)
local localized = self:WorldToLocal(intersect)
@ -672,8 +704,6 @@ do
axistable[3]:Normalize()
axistable[4]:Normalize()
local mfmod = math.fmod
if movetype == 1 then
local offset = RAGDOLLMOVER[axis.Owner].GizmoOffset
local entoffset = vector_origin
@ -692,26 +722,7 @@ do
local rotationangle = localized.y
if snapamount ~= 0 then
local localAng = mfmod(localized.y, 360)
if localAng > 181 then localAng = localAng - 360 end
if localAng < -181 then localAng = localAng + 360 end
local localStart = mfmod(startangle.y, 360)
if localStart > 181 then localStart = localStart - 360 end
if localStart < -181 then localStart = localStart + 360 end
local diff = mfmod(localStart - localAng, 360)
if diff > 181 then diff = diff - 360 end
if diff < -181 then diff = diff + 360 end
local mathfunc = nil
if diff >= 0 then
mathfunc = math.floor
else
mathfunc = math.ceil
end
rotationangle = startangle.y - (mathfunc(diff / snapamount) * snapamount)
rotationangle = snapAngle(localized, startangle, snapamount)
end
local pos = self:GetPos()
@ -826,26 +837,7 @@ do
local rotationangle = localized.y
if snapamount ~= 0 then
local localAng = mfmod(localized.y, 360)
if localAng > 181 then localAng = localAng - 360 end
if localAng < -181 then localAng = localAng + 360 end
local localStart = mfmod(startangle.y, 360)
if localStart > 181 then localStart = localStart - 360 end
if localStart < -181 then localStart = localStart + 360 end
local diff = mfmod(localStart - localAng, 360)
if diff > 181 then diff = diff - 360 end
if diff < -181 then diff = diff + 360 end
local mathfunc = nil
if diff >= 0 then
mathfunc = math.floor
else
mathfunc = math.ceil
end
rotationangle = startangle.y - (mathfunc(diff / snapamount) * snapamount)
rotationangle = snapAngle(localized, startangle, snapamount)
end
local pos = self:GetPos()