Commit Graph

316 Commits

Author SHA1 Message Date
penolakushari
1e1bc7b5a2 Even more formatting stuff + returned newlines where they should've been, as I removed some by accident. Oops. 2022-01-23 14:35:04 +03:00
penolakushari
aed7f3b920 Formatting, cleared up empty tabulations 2022-01-23 14:16:43 +03:00
penolakushari
8d4b13d76b Started polishing pass: Moved all the sync functions into ragdoll mover meta, got rid of AddControl things and made custom binder which doesn't spam server with net messages 2022-01-23 00:09:18 +03:00
penolakushari
6d3b6ecd9e
Merge pull request #5 from penolakushari/bugfixes
Bugfixes of the annoying problems - lack of axis should be detected…
2022-01-23 00:03:14 +03:00
penolakushari
b7912f7ad6 Fixed default value in ik chains being an invalid value 2021-11-21 18:19:43 +03:00
penolakushari
308f821628 Fixed the issue with error spam when being in a gamemode that's not sandbox 2021-11-10 18:21:37 +03:00
penolakushari
7e467ac832 A small fix for an embarassing mistake so now it doesn't falsely label certain bones as root ones 2021-11-03 00:16:33 +03:00
penolakushari
c7ab4ba481 Redid the way offsettable was made, so now it supports ragdolls with separated parts + also can use IKs on them 2021-11-01 20:23:37 +03:00
penolakushari
105a27c785 Fix to the failsafe giving false positives 2021-11-01 16:12:28 +03:00
penolakushari
afbbcfe3e0 Forgot to adjust the reset bone to work with a little bit redone bone list 2021-11-01 08:52:49 +03:00
penolakushari
d88d126a33 Fixed error with boneID not resetting when selecting new entity, added scrollbar to the bonelist, made the tool use disabled child bone offsets when dealing with pizza-like ragdolls 2021-11-01 08:23:55 +03:00
penolakushari
31e805a612 Bugfixes of the annoying problems - lack of axis should be detected now, and replacement will be spawned. Fixed up cpanel stuff 2021-09-08 00:07:57 +03:00
penolakushari
091553465c
Ragdoll mover update (#4)
* Ragdoll mover edit from workshop by Le Hot Doge

* Initial pass, some changes and tweaks for Doge's edit to not throw errors and a bit of formatting

* Added angle showing thing when rotating entities

* Added ability to manipulate non physical bones (like fingers), option to disable entity filter to select any entity (like cameras or lights)

* Streamlined the bone selection process. Fixed bug with pressing the R key

* Update 2 - Fixed error that happened when first using ragoll mover in the map, fixed some weird models causing tool to break, added ability to select effect prop's effect, added new option to disable children physics bones moving with the parent, made it so only bonelist tab updated when changing selected entity

* Tweaks to the gizmos - Rotation gizmo now will not have the issue of rotating stuff in the opposite direction for non physical bones, Plane movement stuffs now work for non physical bones, also effect's root bone gizmos will set its movement angles to be that of effect's base prop

* Made it so gizmos will track yaw of non physical bones, as it seems to move other angle stuff with it

* Tweak to make bones on prop_physics selectable

* Reverted gizmos to track all rotations of the non physical bones. Those are very weird

* Fixed that minor lua error that was happening if you try first using the tool and had manual bone picking enabled
2021-09-01 13:59:39 +03:00
Winded
c5971644d8 Add addon.json 2021-08-30 21:33:25 +03:00
Winded
d150560dc0 Added readme 2013-04-25 19:49:09 +03:00
Winded
ecc0fb42fa New branch for version 1 2013-04-25 19:42:20 +03:00