TrackAssemblyTool/readme.md

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# TrackAssembly
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---
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# Copyright 2015 [ME](http://steamcommunity.com/profiles/76561197988124141) !
## IF YOU HAPPEN TO FIND REUPLOADS WITH DIFFERENT ORIGIN REPORT THEM TO ME IMMIDEATELY !!!
![TrackAssemblyTool][ref-screenshot]
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## Description
This script can give you the ability to connect prop-segmented track pieces fast.
It is optimized and brings the track building time consuming to a minimum.
It uses pre-defined active points to snap the segments the best way there is in
[Garry's Mod](https://store.steampowered.com/app/4000/Garrys_Mod/).
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## General FAQ:
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#### Donations
I am supporting this tool in my free time mostly and it was quite a ride since I already first
created it. But since my lack of time for playing gmod has been drastically increased some
people asked me if I accept donations, here is [the link to my PayPal](https://www.paypal.me/DeyanVasilev).
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#### How can I install this?
You can subscribe to it in the workshop [here](http://steamcommunity.com/sharedfiles/filedetails/?id=287012681)
or download the latest stable release from [here](https://github.com/dvdvideo1234/TrackAssemblyTool/releases).
After downloading the release extracting it in `../GarrysMod/garrysmod/addons` and you are practically done.
#### Why did you consider making this thing ?
I was always annoyed when building a railroad track in-game, spending a lot of time
just to align the pieces together, so I thought `Here is a bright idea!` and there you have it :)
Also, another great achievement progress is in place, so 10x guys for
[helping me, help you, help us all](https://www.youtube.com/watch?v=2TZyb0n2DAw) !
#### What kind of features does this script has?
* General convar [factory reset](https://youtu.be/3Ws6Jh3JUew?t=2051) can be easily triggered by the server admins
* Convar tweaks is accessible via [dedicated in-game manipulation panel](https://youtu.be/3Ws6Jh3JUew?t=56)
* Context menu for direct track entity [value export and manipulation][ref-value-exp]
* Optional [flip-over mode called from spawning/snapping](https://youtu.be/3Ws6Jh3JUew?t=2146) for quickly flip the anchor across
* Track segment [flip over mode for mirroring](https://youtu.be/3Ws6Jh3JUew?t=1358) already created [loops and curves](https://youtu.be/3Ws6Jh3JUew?t=1722)
* Track segment [curve node interpolation](https://youtu.be/3Ws6Jh3JUew?t=200) for building custom track layouts
* Track curve fitting alignment based on [ray intersection for precise piece layout][ref-vid-inters]
* [Extendible database][ref-dbext] via [text file][ref-text-file] or a [lua script][ref-lua-script]
* [Extendible database][ref-dbext] via [load list][ref-load-list] and [list prefixes][ref-list-pref]
[type categories][ref-categ]
* Switching database storage between [Lua table][ref-ltab] and [SQLite][ref-tsql]
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* Spawning pieces on the map
* Snapping pieces on the map surface ( if checked )
* Snapping the first piece angle to user defined value
* Snapping already spawned pieces by [using only the physgun][ref-vid-physnap]
* Snapping/spawning with [custom user offsets][ref-usr-offs]
* Snapping/spawning with zero pitch and roll. Good for track leveling
* Snapping/spawning at the mass-center or the active point ( if checked )
* Fast changing the active track ends ( `ALT` + mouse scroll ). Good switching turns direction
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* Custom user defined active radius based snapping
* Custom active point and radius location assistant
* Custom active point position angle and orientation adviser
* Advanced duplicator can be used on the track created
* Custom [entity][ref-entity] properties ( weld, freeze, no-collide )
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* User can disable phys-gun grabbing on a piece. Good for turntables
* Ability to list the frequent pieces on the server (`MRIGHT`). Close shortcut (`ALT + E`)
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* Ability to search among the most server popular pieces by [Lua patterns](https://www.lua.org/pil/20.2.html)
* Ability to export server and client database as a file
* Tool-tips for every button are available and can be [translated easily][ref-trans]
* Ability to spawn scripted track switches of other dedicated class ( Ron's 2ft )
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* Ability to modify the bodygroups and skins of a track piece ( with duping )
* Ability to modify track piece [surface behavior](https://www.youtube.com/watch?v=ALBnlFeC9tU) ( wood, metal, slime, tire )
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* Ability to extend a track piece spawn with [additional entities](https://www.youtube.com/watch?v=jKGBUNDMN6A)
* Includes integrated wiremod extension for processing and reading the database
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#### Where can I find the tool in-game ?
You can find the tool in the `Constriction` section of Garry's mod
[spawn menu](https://wiki.garrysmod.com/page/Opening_The_Spawnmenu) under the name of `Track assembly`.
**The name of the tool depends on what language are you using when playing Garry's mod.**
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On the right in the tool's menu, you can locate the track pieces tree.
Expand the desired piece type to use for building your track by clicking on a node, then select the desired piece.
#### How can I chose and select a desired track end ?
Just hold `KEY_LALT` ( Def: `LALT` ) and turn the mouse scroll around.
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This will make the script chose the track active point you want.
When You hold `SPEED` ( Def: `SHIFT` ) the script will switch to
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adjusting the next active point for the track stacking option.
This will affect what point is chosen when you continue the track you build.
The current and next active points will not be the same.
#### I am scrolling and the point mouse scroll is enabled. Why is the track end not switched?
Sometimes selecting last weapon is bind to the `KEY_LALT` ( Def: `LALT` )
button by default. If that condition is present for you, the mouse scroll track piece
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
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selection will not work. If you insist of using the mouse scroll and I don't blame you,
because it's faster and much convenient, just unbind the `KEY_LALT` ( Def: `LALT` ) button
via `unbind alt` ( `unbind <key_binded>` ). That way the game will no longer process
alt with priority to last weapon switch.
#### How do I use the old way for switching between the active points ?
There is this variable `trackassembly_enpntmscr` and as its name suggests
it controls the ***enable end-point mouse scroll***. Set it to `1` if you want
to switch the track ends via the mouse scroll or set it to `0` if you want
to use the old-school for the way of changing and selecting track ends.
#### Hey, I cannot align my track curves properly. Can you help ?
Yep sure. In the right panel, there is a drop-down menu which has a bunch of tool modes listed.
Go ahead and select the `Active point intersection`. After you change the mode, an intersection
relation [entity][ref-entity] is needed to complete the process. Hitting `SPEED + RELOAD`
( Def: `SHIFT + R` ) just like the anchor, will select the relation active point of the
[entity][ref-entity] in question, which is closest to the player hit position. Now trace a track
piece and the ghost of the curve will be drawn. You can clamp the spawn position in a box using
the primary position flag `applinfst ( Apply linear first )` or switch
the origin angle with the ray direction angle by using primary angle flag
`appangfst ( Apply angular first )`. In this working mode the angular and linear offsets adjust the
piece offsets relative to the ray intersection position where the trace and relation rays
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
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meet. Press `ATTACK1` ( Def: `Left Mouse Button` ) if you are happy with where
the ghost is located and where the spawn piece will go at.
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#### The tool has too few track varieties. Can you make the pieces resizable ?
In sorta yes, however, there is no way to add this feature natively and so far I did not found a decent method,
which will not potentially break the entire game. While resizing props client-side is quite easy, in the server,
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
this task is very hard, close to impossible. The gmod API does not provide an elegant solution to this,
2019-06-17 08:00:46 -04:00
which meets the real-time performance requirements. Resizing track curves is by far the most complex task of this
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
sort as far as every single piece is concerned. If you take the track width in consideration, the resizing method
must not just select `X`, `Y` or `Z` axes, because the piece will get distortions along the curve ( ex. For `90`
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
degree curves stretching by `X` will increase first point length, however, it will also adjust the second point width )
In Gmod there is this [`PhysicsInitConvex`][ref-resz-api] API that does
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
just that, but the spawning will take a very long time considering the amount it takes to resize every polygon on the
server. When the track is spawned outside the map bounds it will immediately crash the game.
Thus, I believe that stacking two or more tracks is always better than resizing a prop !
2019-06-17 08:00:46 -04:00
#### How can I use switchers ? I can't seem to make them work.
Every addon has its own way for dealing with the switchers. Others that are not listed here do not
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
have dedicated track switchers, so to switch them you must use two track pieces inside each other.
Swap their solidness around using the [fading door tool][ref-fade-door],
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
so when one is solid a.k.a. `CLOSED` and you can't pass through it, the other must be no-collided
to all `OPENED`. Therefore, the wheels of the train will follow only the track that is currently
set being solid with fading door `CLOSED` function state:
1. Dedicated [entity][ref-entity] addition like a lever you must press with your `USE` key
* [Shinji85's Rails](https://www.youtube.com/watch?v=cHhf83w-YNM)
2. Dedicated switcher [entity][ref-entity] class you must press
with your `USE` key. You must press the [entity][ref-entity] custom switcher class itself:
* `Sligwolf's mini trains`
* `SligWolf's White Rails`
* `Ron's 2ft track pack`
3. Dedicated switched/unswitched model. You have to swap the two [models][ref-model] around
to switch the track by using a script ( [gLua][ref-glua], [E2][ref-exp2], [EAdv][ref-expadv],
[Starfall][ref-starfall] )
* `Robster's pack`
* `AlexCookie's 2ft track pack`
4. Dedicated switcher model and a switcher moving needle that you must assemble to get track switching functionality
* `Mr.Train's M-Gauge`
* `Mr.Train's G-Gauge`
* `Battleship's abandoned rails`
2018-04-11 08:14:54 -04:00
#### How to use the tool control options when building a track ?
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
1. Pressing `ATTACK1` ( Def: `Left Mouse Button` )
* `CURVE`: Spawns server task to handle segmented curve interpolation on condition:
1. The holder piece must be valid database entry.
2. Two or more vertices must be present on the curve stack.
3. The holder piece must have more than one active points.
4. The holder piece start point data must persist in the cache
5. The holder piece end point data must persist in the cache
6. The holder piece active points distance must be positive
7. The holder piece must not be a curving track.
8. The holder piece must not be a U-turn track.
9. The holder piece must not be a ramp track.
* `OVER` : Flips over every entity that is a track present in the flip-over
list where for `flip normal` uses trace normal and for `flip origin` trace `OBB`.
* When you are looking at the world the piece will be spawned on the map.
* When you are looking at one of track piece's predefined active points
2019-06-17 08:00:46 -04:00
* Will snap the piece that you're holding to the trace one.
* If the traced piece's type is different from the holder piece's type,
please check `Ignore track type` check-box to snap it.
2019-06-17 08:00:46 -04:00
* If `Enable advisor` is checked, a coordinate system will appear,
marking the origin position on the traced piece visible.
2019-06-17 08:00:46 -04:00
* If `Ghosts count` is larger than zero ghosted track pieces will be
rendered to assist you with the building.
* When not looking at trace entity piece predefined active point
will update the bodygroup/skin according to `trackassembly_bgskids`.
2. Pressing `ATTACK1` ( Def: `Left Mouse Button` ) + `USE` ( Def: `E` )
* When not looking at trace entity piece predefined active point
will update the trace entity physical settings and constraints ( Based on anchor ).
3. Pressing `ATTACK1` ( Def: `Left Mouse Button` ) + `SPEED` ( Def: `SHIFT` )
* `SNAP` : Stack pieces according to `trackassembly_stackcnt` ( `Pieces count` ):
1. The value in `trackassembly_stackcnt` must be positive.
2. The database record of the holder model must have at least two active points.
* `OVER` : Flips over every entity that is a track present in the flip-over
list where `flip normal` and `flip origin` are extracted from active
point. Ray intersection position between the two selected points can be
utilized for `flip origin` and the closest active point normal is utilized
for `flip normal` when the trace entity model is equal to the holder model.
* When you are not looking at one of track piece's predefined active points
will flip over the anchor entity relative to the trace normal vector as
`flip normal` and trace entity `OBB` center as `flip origin`.
4. Pressing `ATTACK2` ( Def: `Right Mouse Button` )
* `CURVE`: Inserts a curve node on the stack.
* `OVER` : Inserts the trace entity ID to the flip over stack.
* When pointing to the world will open the `Frequent pieces by <PLAYER_NAME>` frame,
from where you can select your routine pieces to use again in the track building process
as well as [searching in the table][ref-search] either by `MODEL`, `TYPE`, `NAME`, `LAST_USED`
to obtain the piece you want to continue your track with.
5. Pressing `ATTACK2` ( Def: `Right Mouse Button` ) + `USE` ( Def: `E` )
* When `trackassembly_enpntmscr` is disabled, you have to press this,
for changing the active track points using the old method of selection.
6. Pressing `ATTACK2` ( Def: `Right Mouse Button` ) + `SPEED` ( Def: `SHIFT` )
* `CURVE`: Updates the hit closest curve node on the stack.
* When pointing to a prop will select the trace model to use as a piece for building a track.
7. Pressing `ATTACK2` ( Def: `Right Mouse Button` ) + `DUCK` ( Def: `CTRL` )
* When `trackassembly_enpntmscr` is disabled, you have to press this,
for changing the next active point by using the old method of selection.
8. Pressing `ATTACK2` ( Def: `Right Mouse Button` ) + `SPEED` ( Def: `SHIFT` ) + `USE` ( Def: `E` )
* `CURVE`: Utilizes the trace entity active point as a curve node.
9. Pressing `RELOAD` ( Def: `R` )
* When trace entity is a valid piece will just remove it.
* When `trackassembly_devmode` is enabled, will update the log control options.
10. Pressing `RELOAD` ( Def: `R` ) + `USE` ( Def: `E` )
* When pressing on the world and `trackassembly_exportdb` is enabled, the external database
manager menu will be opened to configure database prefixes, otherwise will export
the [server database][ref-sv-db] [`sv_`][ref-dsv-dir] as a file in [DSV format][ref-dsv-dir].
11. Pressing `RELOAD` ( Def: `R` ) + `SPEED` ( Def: `SHIFT` )
* When pressing it on the world will clear the tool's selected operational track
pieces which are used for various things. Works differently based on the mode selected.
* `SNAP` : Clears the `anchor` entity which all new pieces will be automatically constrained to.
* `CROSS`: Clears the `relation` ray defined for using active point intersection between two pieces.
* `CURVE`: Clears all nodes defined for using the curving algorithm. Otherwise clears the last point on the stack.
* `OVER` : Clears the stack variable holder for all the flipped over entity base IDs
* When pressing it on the trace prop will set it as the tool's selected operational track
* `SNAP` : Selects the trace entity for using it as an anchor.
* `CROSS`: Selects the closest trace active point origin to use it as relation ray.
* `CURVE`: Clears all nodes defined for using the curving algorithm. Otherwise clears the last point on the stack.
* `OVER` : Clears the stack variable holder for all the flipped over entity base IDs
2019-06-17 08:00:46 -04:00
#### Context menu pieces manipulation
The [context menu][ref-ctx-menu]
options are used to manipulate the selected track pieces directly or
as an interface to export various entity values to the tool console variables.
Explanation of each control option is given in the summary below.
1. `Piece model` option exports the selected track model to the tool console
variables. This is the same as copying the model via right click.
2. `Bodygroup/Skin` option transfers the generated bodygroup/skin selection
to the tool console variables and populates the dedicated value display in the
tool panel. The textbox is only a display and cannot be modified manually.
3. `Surface material name` option will export the surface material name to the
tool console variables. This option will also update the properties name
combo box to display the new value that is used.
4. `Piece mass` option exports the selected track mass to the
tool console variables. The tool panel mass slider is updated accordingly
5. `Ignore physics gun` option toggles the physics gun grabbing function on the track piece
selected. When the grabbing is disabled, the player cannot interact with the
track piece in any way, including grab, shake or unfreeze. This is good when you make
turntables or attach moving tracks or needles, which must not be affected by any player's
physics gun. If the option is enabled, click it again to disable it or the other way around.
6. `Freeze piece` option will put the track piece in a frozen state and it will disable
its motion. The piece stays in the same position until external fore is applied on it.
This is good when you want your track bridge to have fake non-welded pieces.
If the option is enabled, click it again to disable it or the other way around.
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
7. `Apply piece gravity` option controls the gravity affecting the selected track piece.
If the option is enabled, click it again to disable it or the other way around.
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
8. `Weld` option controls the created welds on a piece. You must select an anchor to weld
the right clicked piece to, when you are in regular `SNAP` mode displayed on the tool screen.
when the anchor is not selected or it is invalid, a message will be displayed to warn you.
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
You can also remove welds by holding `SPEED` ( Def: `SHIFT` ) and clicking the option.
The amount of welds will be displayed next to the option control.
9. `NoCollide` option controls the created collides on a piece. You must select an anchor
to nocollide the right clicked piece to, when you are in regular `SNAP` mode displayed on
the tool screen. When the anchor is not selected or it is invalid, a message will be displayed
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
to warn you. You can also remove nocollides by holding `SPEED` ( Def: `SHIFT` ) and clicking
the option. The amount of nocollides will be displayed next to the option control.
9. `NoCollide world` option controls the created world collides on a piece. The constraint
anchor in this case is the world itself. Click on the option to create no collide world
constraint or by holding `SPEED` ( Def: `SHIFT` ) and click to remove it. The flag of
the constraint will be displayed in the menu control option. The value will be `true`
if there is a still a no-collide world and [`phys_ragdollconstraint`][ref-rag-constr]
between the piece and the world. If it stays in `true` after you remove it, that means
there are more constraints remaining connected to the trace.
2019-06-17 08:00:46 -04:00
#### How to use the tool control panel and what function does each item have ?
1. `Track surface grip modifier` combo box is used if you want to obtain different
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
grip behavior for a wheel-powered/sliding train,
you must use the surface material drop-down menu combo boxes as you select first
`TYPE` from the top one to chose the group of properties you want to apply and then
`NAME`, to select the actual surface material you want applied.
2. `Piece bodygroups and skin selection` is used when you want desired bodygroups
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
and/or skins on a piece. The textbox is a display showing the `Bodygroup/Skin`
selection code (ex. `1,2,3,4/5`) generated using the [context menu][ref-ctx-menu].
You cannot change the textbox value manually by typing. Currently, `Bodygroup/Skin`
(ex. [English](https://en.wikipedia.org/wiki/English_language)) option name will vary
based on the language used.
When you click if it will populate the text display in the tool menu.
3. `Piece mass` setup control slider is used to set the mass of the next track piece to be
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
spawned. The larger the number the heavier spawned track piece gets. Larger values are
recommended.
4. `Active radius` control slider is used to set the minimum distance needed to select an
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
active point when
pointing at a piece. Keep this maxed out if you don't want to bother with track end selection.
5. `Stack count` control value shows the maximum number of pieces to be snapped in `Stacking` mode.
Change this to something larger than one if you want to extend your track by stacking.
6. `Angular alignment` control
The slider is used to snap the first piece ( Requested by [Magnum][ref-magnum] )
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
to a user-defined angle ( Usually `45` ) so that the track building process becomes easier. The
whole track build will be snapped also because you are building it relative to the first piece.
7. `Force limit` control ( Requested by `The Arbitor 90` ) defines the maximum force to be applied
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
on the weld joint between two pieces connected before it breaks. You can use this to build collapsible
track bridges. Set the option to zero if you want it to be unbreakable ( by default ).
8. Options `weld`, `no-collide`, `no-collide world` ( Requested by `Frosty` ), `freeze`,
`phys-gun grab` and `gravity` are considered basic Gmod knowledge, because they are
defined by their own and not going to be explained further.
9. Option `Ignore track type` if checked, will enable snapping between pieces of a different type.
10. Option `Spawn horizontally` ( as the name suggests ) if checked, will spawn the next
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
pieces horizontally relative to the map ground if the additional angle offsets are zeros,
if not, they will be added to the resulting angle.
11. Option `Origin from mass-center` if checked, will align the piece spawned to its
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
mass-center.
12. Option `Snap to trace surface` if checked, will snap the chosen track directly to the
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
trace surface.
![SurfSnap][ref-surf-snap]
13. Option `Draw adviser` if checked, will draw a composition of lines and circles to assist you with the building.
![DrawAdvaiser][ref-adviser]
2018-04-11 08:14:54 -04:00
14. Option `Draw assistant` if checked, will draw circles to assist you where the active points are.
![PointAssist][ref-pnt-assist]
15. Option `Ghosts count` if greater than zero, will create a ghosts stack client-side to assist you with the track
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
building process. If you set this option to zero, ghosting will be disabled.
16. When building a track using a different than the default way is needed you may use:
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
* `Origin <ang_comp>`, where `<ang_comp>` can be either `pitch`, `yaw` or `roll` are the angle
offsets used for orientating the base coordinate system in order to snap the piece as the user desires.
* `Offset <vec_comp>`, where `<vec_comp>` can be either `X`, `Y` or `Z` are linear offsets used for
additional user offset regarding the next track piece to be spawned.
17. The button `V Reset variables V` as the name suggests clears the offsets mentioned in (16).
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#### What will happen if something gets updated?
First of all this FAQ will be UPDATED AS THE TOOL GOES. So everything that
the tool supports will be represented here as a manual or something.
More information I publish you can also find in [the wiki page here][ref-wiki].
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That's what is this FAQ for anyway ( Though most people don't bother to read it before asking )...
#### Which addons did you work on?
Here they are, with available status, why I did not do some of them ( at the time of developing ).
The ones that are **INCLUDED** in Garry's mod do not have links and are marked below. Others are
actually not meant to be used with TA at all, but instead in **HAMMER** by mappers. Some are supported
by their own **AUTHOR** ( this is always better and easier to add stuff in a list ) so you should check with
them. In some rare cases, the author is to busy, not bothered or not interested anymore to maintain cetain
track packs leading in **NO SUPPORT**, which is also OK and you need to value their time and effort:
* PHX Monorails **(INCLUDED)**
* PHX Regular Tracks ( Piece `switcher_2` `[X]` misses collision meshes ) **(INCLUDED)**
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* [SligWolf's Rerailers](https://steamcommunity.com/sharedfiles/filedetails/?id=132843280) old and new(1,2,3)
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* [SProps](https://steamcommunity.com/sharedfiles/filedetails/?id=173482196)
* PHX XQM Coaster tracks **(INCLUDED)**
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* [SligWolf's Mini train tracks and switches](https://steamcommunity.com/sharedfiles/filedetails/?id=149759773)
* PHX Road Pieces ( including ramps big and small ) **(INCLUDED)**
* PHX Monorail Iron Beams **(INCLUDED)**
* PHX XQM BallRails **(INCLUDED)**
* [Magnum's gauge rails](https://steamcommunity.com/sharedfiles/filedetails/?id=290130567) **(NO SUPPORT)**
* [Metrostroi rails](https://steamcommunity.com/sharedfiles/filedetails/?id=261801217) **(HAMMER)**
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* [Shinji85's BodybroupRail pieces](https://steamcommunity.com/sharedfiles/filedetails/?id=326640186)
* [gm_trainset map props](https://steamcommunity.com/sharedfiles/filedetails/?id=248213731) **(HAMMER)**
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* [SligWolf's Railcar](https://steamcommunity.com/sharedfiles/filedetails/?id=173717507)
* [Bridges pack](https://steamcommunity.com/sharedfiles/filedetails/?id=343061215)
* [gm_sunsetgulch map props](https://steamcommunity.com/sharedfiles/filedetails/?id=311697867) **(HAMMER)**
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* [StevenTechno's Buildings pack](https://steamcommunity.com/sharedfiles/filedetails/?id=331192490)
* [Mr. Train's M-Gauge rails](https://steamcommunity.com/sharedfiles/filedetails/?id=517442747)
* [Bobsters's two gauge rails](https://steamcommunity.com/sharedfiles/filedetails/?id=489114511)
* [Mr. Train's G-Gauge rails](https://steamcommunity.com/sharedfiles/filedetails/?id=590574800)
* Ron's 56 gauge rails [**NO SUPPORT**][ref-discontinued]
* [Ron's 2ft track pack](https://steamcommunity.com/sharedfiles/filedetails/?id=634000136) [**(AUTHOR)**][ref-maintained]
* PHX Tubes **(INCLUDED)**
* [Magnum's second track pack](https://steamcommunity.com/sharedfiles/filedetails/?id=391016040) **(HAMMER)**
* [Qwertyaaa's G Scale Track Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=718239260)
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* [SligWolf's ModelPack](https://steamcommunity.com/sharedfiles/filedetails/?id=147812851) ( Mini hover tracks ) ( White rails )
* [Ron's Minitrain Props](https://steamcommunity.com/sharedfiles/filedetails/?id=728833183)
* [Battleship's abandoned rails](https://steamcommunity.com/sharedfiles/filedetails/?id=807162936)
* [Ron's G-Scale track pack](https://steamcommunity.com/sharedfiles/filedetails/?id=865735701) [**(AUTHOR)**][ref-maintained]
* [AlexCookie's 2ft track pack](https://steamcommunity.com/sharedfiles/filedetails/?id=740453553)
* [SligWolf's Tiny hover racer](https://steamcommunity.com/sharedfiles/filedetails/?id=1375275167)
* [Joe's track pack](https://steamcommunity.com/sharedfiles/filedetails/?id=1658816805)
* [StevenTechno's Buildings pack 2.0](https://steamcommunity.com/sharedfiles/filedetails/?id=1888013789)
2020-06-09 16:34:02 -04:00
* [Modular canal props](https://steamcommunity.com/sharedfiles/filedetails/?id=1336622735) ( Interior only )
* [Anyone's Horrible Trackpack](https://steamcommunity.com/sharedfiles/filedetails/?id=2194528273) [**(AUTHOR)**][ref-maintained]
* [Qwertyaaa's GSTP](https://steamcommunity.com/sharedfiles/filedetails/?id=2370393604) **(HAMMER)**
* [Magnum's third track pack](https://github.com/MagnumMacKivler/trakpak3) **(HAMMER)**
* [Modular Sewer System](https://steamcommunity.com/sharedfiles/filedetails/?id=2340192251)
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#### Where are the trains/vehicles[,][ref-easter] are there any of these?
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Dude seriously, make them yourself, what's the point of playing Gmod then ... xD
#### Dude the rails are not showing in the menu, what should I do ?
[SUBSCRIBE TO THE OWNER OF THE ADDON !!!!](https://github.com/dvdvideo1234/TrackAssemblyTool#which-addons-did-you-work-on)
#### Are there going to be more of these?
Yes, I developed my dynamic database, so I can insert any model I want.
When I have free time I will make more, because it's a lot of data I insert in the DB
#### Will you create more [models][ref-model] in the future?
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Well, It depends on what you mean by `create`.
If it is for the making of the 3D models, then ***NO*** ( big one ) I've got no experience in
that stuff neither am I a 3D artist. Other than that if the models are created by the 3D artists,
I will be more then happy to add them into the Track assembly tool if their collision model meets
the minimum requirements.
( Made a model once, but it turned out quite nasty xD, so better leave the job to the right people.)
#### Hey, do you remember that roller coaster assistant addon ?
2019-05-28 05:12:02 -04:00
Yes, it was snapping pieces when you got them too close to each other and they magically connect.
When looking at the panel in the right, there is a check-box labeled
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`Enable physgun snap` that you must check. This makes the server to perform some
traces relative to the active points of the piece and search for other pieces to snap to.
If the snapping conditions are present, it will snap the trace piece on physgun release at
that end, which the server trace hits. Check the [wiki page][ref-phys-snap] for more information.
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#### Can you tell me how to read the physgun snap legend drawn on the screen ?
Easy. Here are some things to know for never getting confused with this:
1. If the line with the middle circle is green, that means a valid prop [entity][ref-entity] is traced
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The green circle shows where the trace hits and the yellow what part of trace is inside the prop
If in this case the trace is a valid piece, the origin and radius to the point selected are drawn using
a yellow circle line, always shorter than the active radius. After that the spawn position and distance
are drawn by using cyan circle and magenta line respectively. The forward and the up direction vectors
of the origin are drawn using red and blue lines respectively.
2. If the line is yellow, that means the trace has hit something else ( For example the world )
The yellow circle shows again where the trace hits and the red line the part inside the non-prop
3. If there is a red line with yellow circle, then there is an active point there, which is searching
for props to snap to when you drop ( release the left click ) the piece with the physgun.
*You can also disable the drawing by unchecking the `Draw adviser` check-box
or unchecking the option for `Enable physgun snap`, making it pointless to be drawn without the
base option enabled. To enable the drawing, both must be enabled ( Adviser and snapping ).*
#### What is this green line/circle into the base advisor, what is it for ?
Remember when I got suggestions to do the switchers.
This is an easy way of indicating which next active position ( of some )
is chosen when stacking is in place. The end of the line with the green
circle points to the next active position that is chosen.
#### Does the script have manipulation panels of some sort like in [precision alignment][ref-PA]?
Yes, it does. You can find the manipulation panels description in the
[additional features][ref-add-ftr] list in the [wiki page][ref-wiki-ta].
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#### May I put this thing in another third party website ?
***No I will not give you my permission to do that... Why ...***
That way you will upload some half-baked malicious tool, waste your time with stupid
things and confuse everybody with this so-called `unofficial` version of the Track assembly tool.
Not to mention that the stunned people ***will NOT GET ANY updates*** !
The best you can do is just point to the [original GIT repository][ref-TA-GIT]
avoiding any version mismatches and confusions. So please don't upload the script to any other sites. ***[I mean it!](https://www.youtube.com/watch?v=b1Om3vX1GlA)***
[ref-wiki]: https://github.com/dvdvideo1234/TrackAssemblyTool/wiki
[ref-magnum]: http://steamcommunity.com/profiles/76561198004847743
[ref-TA-GIT]: https://github.com/dvdvideo1234/TrackAssemblyTool
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
[ref-entity]: https://wiki.facepunch.com/gmod/Entity
[ref-dbext]: https://github.com/dvdvideo1234/TrackAssemblyTool/wiki/Database-extension
[ref-text-file]: https://www.youtube.com/watch?v=Pz0_RGwgfaY
[ref-value-exp]: https://www.youtube.com/watch?v=mEEpO3w8BLs
[ref-lua-script]: https://github.com/dvdvideo1234/TrackAssemblyTool/blob/master/data/trackassembly/set/z_autorun_%5Btrackassembly%5D.txt
[ref-load-list]: https://github.com/dvdvideo1234/TrackAssemblyTool/blob/master/data/trackassembly/set/trackasmlib_dsv.txt
[ref-list-pref]: https://github.com/dvdvideo1234/TrackAssemblyTool/blob/master/data/trackassembly/dsv/Test_s_track_packTRACKASSEMBLY_PIECES.txt
[ref-categ]: https://github.com/dvdvideo1234/TrackAssemblyTool/blob/master/data/trackassembly/dsv/Test_s_track_packTRACKASSEMBLY_CATEGORY.txt
[ref-vid-inters]: https://www.youtube.com/watch?v=1rsDHU79J50
[ref-vid-physnap]: https://www.youtube.com/watch?v=BxMlZMMGHrs
[ref-usr-offs]: https://www.youtube.com/watch?v=e1IK2zJ_Djk
[ref-trans]: https://github.com/dvdvideo1234/TrackAssemblyTool/wiki/Translations
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
[ref-resz-api]: https://wiki.facepunch.com/gmod/Entity:PhysicsInitConvex
[ref-fade-door]: https://steamcommunity.com/sharedfiles/filedetails/?id=115753588
[ref-search]: https://github.com/dvdvideo1234/TrackAssemblyTool#hey-there-is-a-text-box-and-a-drop-down-menu-next-to-the-exportdb-button-what-are-these-for-
[ref-rag-constr]: https://developer.valvesoftware.com/wiki/Phys_ragdollconstraint
[ref-dsv-dir]: https://github.com/dvdvideo1234/TrackAssemblyTool/tree/master/data/trackassembly/dsv
[ref-sv-db]: https://github.com/dvdvideo1234/TrackAssemblyTool/blob/master/data/trackassembly/dsv/sv_TRACKASSEMBLY_PIECES.txt
[ref-phys-snap]: https://github.com/dvdvideo1234/TrackAssemblyTool/wiki/Additional-features#physgun-snapping-feature
[ref-discontinued]: https://github.com/dvdvideo1234/TrackAssemblyTool/tree/master/data/trackassembly/tools/discontinued/owner-discontinued
[ref-maintained]: https://github.com/dvdvideo1234/TrackAssemblyTool/tree/master/data/trackassembly/tools/discontinued/owner-maintained
[ref-easter]: https://tfwiki.net/wiki/Team_Bullet_Train
[ref-surf-snap]: https://raw.githubusercontent.com/dvdvideo1234/TrackAssemblyTool/master/data/trackassembly/tools/pictures/surfsnap.jpg
[ref-adviser]:https://raw.githubusercontent.com/dvdvideo1234/TrackAssemblyTool/master/data/trackassembly/tools/pictures/snapadvaiser.jpg
[ref-screenshot]: https://raw.githubusercontent.com/dvdvideo1234/TrackAssemblyTool/master/data/trackassembly/tools/pictures/screenshot.jpg
[ref-pnt-assist]: https://raw.githubusercontent.com/dvdvideo1234/TrackAssemblyTool/master/data/trackassembly/tools/pictures/pointassist.jpg
Merge curve fitting and flip over (#23) Added: Admin control options Added: All database enters Added: All items from `Trackmania United Props` Added: Amount of curve interpolation samples define by the server `curvsmple` Added: Catmull–Rom cure track interpolation working mode Added: Circle line interaction and check Added: Click function into the node created Added: Constrain information generation Added: Constraints information generator for flip over Added: Curve calculation and spawning as a task routine Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache Added: Curve node update Added: Curve parameterization for track active point origin Added: Curve segment turning factor calculator Added: Curve sharpness requirement control ( `0` to disable ) Added: Dedicated borders and default values to tweak convars Added: Dedicated condition for flip over mode `GetFlipOverFlag` Added: Dedicated container for convar callbacks Added: Dedicated curve ends margin Added: Dedicated curve snap origins storage Added: Dedicated curving check and transform Added: Dedicated curving piece information `POS`, `ANG`, `UCS` Added: Dedicated model to name conversion beautifier: `GetBeautifyName` Added: Dedicated tool method color manager Added: Dedicated user and admin preferences configuration Added: Dedicated workshop ID storage invoked from the track tree opens addon page Added: Drawing the location of active point to retrieve the normal vector from Added: Equal OOB transform calculation Added: Excessive lean limit Added: Export gen align errors Added: Flag for ghosting recalculation request Added: Flip over-snapping mode as parameterization only ( no logic ) Added: Flipping over relative to the model intersection (holder model = trace model) Added: Iteration format Added: Left click queue busy. Spawn information is overwritten! Added: More track mania segments Added: Node creation form track active point ( not moved with the track ) Added: Origin initialization in curve calculation request Added: Perspective for the first and last curve node Added: Perspective to draw POA Added: Player can use SHIFT + Right click to preform standard ops in WM 4 ( OVER ) Added: Proper drawing for curve fitting based on net messages Added: Proper scaling for distant positions circles drawing Added: Queue track spawn multiple progress (#22) Added: STMT caching for drop/delete SQL table Added: Second networked condition to flip over entities being variable name Added: Segment length is calculated in the curve calculation request Added: Segment snapping is calculated in the curve calculation request Added: Segment spawn data factorization Added: Shift + Click expands/collapses all child nodes Added: Snapping emptying in curve calculation request Added: Stack limit for the curving via stack count Added: TA constraint identifier Added: Total curve snapping information via progress `stData.SKept` Added: Track mania united track props single straight piece for DEV Added: Translation and explanations for type and category items in the panel Added: Translation for the third working mode [3] CURVE Added: Translations for the menu panel Added: Utilized `DrawNextPoint` two times Added: VECTOR and ANGLE CHECK Added: Wire API create piece done with color vector and separate alpha Added: Working mode flip-over spawn/snap ( also to trace not hitting active point ) Added: `GetFlipOverOrigin` now returns third argument active point Adjusted code base for curve fitting working mode Adjusted drop-down menus icons Adjusted: perspective radius limits Changed: Color of the non placed yet node distance to yellow Changed: Color updated to the asm library Changed: Getflip over entity/array output is now controlled with flag Changed: Right click copies the name and shif+right the model Changed: Use vector copy constrictor instead of `Vector():Set()` Changed: `GetFlipOverArray` automatically converts all IDs to numbers Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length Consolidated curving `MUTE` mode and ghost calculation request Disabled: Ghosting for work-mode 3 `CURVE` Fixed: Active radius resized circles with proper perspective Fixed: Body group in Russian and Bulgarian looking weird Fixed: Change the naming of some controls Fixed: Constraint mirroring in flip over mode Fixed: Control panel size starts at 1 and registers one element more Fixed: Convar borders are stored in the border table but not in the convar object Fixed: Convar borders have values on client and server Fixed: Count is showing Fixed: Curve calculation request wipes out the snap information array Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table Fixed: Curve interpolation tangent generating NaN vectors Fixed: Curve not changing when control point is updated Fixed: Curve snapping is now done segment by segment Fixed: Curving failing die to having duplicated nodes Fixed: Drawing lines in segmented mode does not draw the rest of the line Fixed: Drawing parameters not being bound to the drawing method Fixed: Drawing the active point when shift is pressed to select local normal Fixed: Emptying the curve snap list two times Fixed: Error messages in red when empty string is passes to asmlib convars Fixed: Fading ghosts models not being reset when mismatch is found Fixed: Flip over mode with proper player notification messages Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present Fixed: Ghosting depth one when stack count is set to zero Fixed: Ghosting depths not being scenario based Fixed: Internal `LUA` cache handling for tables when file is reloaded Fixed: Items without define category being scattered across the tree Fixed: Iterator index name for drawing lines in segmented mode uses position Fixed: Log reports doubling errors in the main queue routine Fixed: Logging if curve segment ID mismatch displayed as `nil` Fixed: Modular canals addon page not opening Fixed: Panel node unable to copy model Fixed: Phys-gun draw circles perspective Fixed: Phys-gun draw coordinate system missing player Fixed: Player is able to spawn a piece even if the stack queue is busy Fixed: Point on a line check Fixed: Progress bar for spawning multiple Fixed: Proper dimension check when circle radius to ray origin is close t zero Fixed: Relay assist no drawing POA coordinate system Fixed: Remove irrelevant data to prevent user creating curves with no nodes Fixed: Returning temporary vector from `GetEntityHitID` gives no information Fixed: Run-time concatenation errors Fixed: Screens table missing Fixed: Segfault trigger in the pieces manager Fixed: Server busy for the given player is dedicated to the tool mode Fixed: Snap-curving parameters in the sane manner Fixed: Some Shinji rails not being classified Fixed: Some control panel convar limits Fixed: Some ghosts keep being drawn after stack count is adjusted Fixed: Some parameter checks are missing in curving mode Fixed: Some readme typos Fixed: Some runtime errors in some rare cases Fixed: Some variables not being reset by the factory reset Fixed: Spawn data is overridden with the next left click after stacking Fixed: Spawn rate translation cache Fixed: Task queue is created/executed only on the server Fixed: Task queue is executed eve if the player switches to another tool Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity Fixed: Total nodes and last node clear ID not shown Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize` Fixed: Track segments are not being contained Fixed: Unable to spawn/snap one piece when stack count is set to zero Fixed: Undo list is properly created and not disturbed by other tools Fixed: Update curve active point elevation being applied on node Fixed: User can click also on the category/type node label to expand it Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer Fixed: Working mode reader sometimes slows down the tool Fixed: Wrap turning factor in square brackets two times Fixed: Wrong entity in the logs for phys properties Fixed: `GetCurveSnap` may get called more than once for the current segment Fixed: `IsPlayer` and `IsOther` do not return accurate results for non-entities Fixed: missing concatenation on error Improved: Accuracy of SW minitrain tracks Increased: the value of `maxstatts` Moved: Client related operation variables to client #ifdef Moved: Ghosting depth count to user preferences Moved: Node creating algorithm to the ASM library Moved: Panel refresh configuration in the initialization Moved: Registering tool reference in the CLIENT #ifdef Optimize drawing a rectangle and progress bar Optimized: Player view radius Optimized: Retrieving transformation for flip-over mode Protected: Calling the the vector line and sphere intersection functions from outside Registered: dedicated font to draw spawn data with `DebugSpawnTA` Removed: Additional enable radial menu flag Removed: Beautification and click node function as arguments Removed: Force request for panel recreation. Use `spawnmenu_reload` instead Renamed: z_autorun_[standalone].txt to autonomous_[trackassembly].txt Renamed: `GetCategory` to `Categorize` Renamed: Functions get/set Directory Reordered: Ghosting flags and setup enums Reverted: Use the Z offset when building a curve Reverted: `GetTransformOBB` as it roll the track relative to OBB Updated: Ghosting depth for `CURVE` Updated: Accurate additions log Updated: Bobster's category calculation Updated: Call action key with vararg utilization Updated: Container, screen and queue creators Updated: Create table procedure Updated: Curve check now returns second argument track length Updated: Drawing rectangle with rounded box Updated: Flip over mode using a dedicated task Updated: Flip over translation (English) Updated: Ghost maker time optimization Updated: Ghosting with shorter variables Updated: Map bound checker for piece creation Updated: Maximum stack attempts lower limit to zero ( disable the option ) Updated: Process think spawn queue with better naming convention Updated: Queue list OOP Updated: Shinji's track pack Updated: Stack count can be now zero used on working as `SNAP` and `CURVE` adjusts track spawn limit Updated: Stack count lower limit to zero ( to be able to disable it for CURVE ) Updated: Stack/snap main task routines Updated: Switch ALT with SHIFT Updated: Tool curve control options. Disabled ramp tracks Updated: Track pack categories name and labels ar now handles by the panel itself Updated: Turing factor calculator no returns turn and lean Updated: Undo name is changer according to the curve snap limit given Updated: Utilized player sport for "RAY_INTERSECT" Updated: Value borders/limit handlers Updated: Working as `CURVE` and stack count greater than zero sets the track spawn limit Updated: Working as `CURVE` and stack count zero disables the track spawn limit Updated: Working as `SNAP` and stack count zero disables the stacking ( as expected ) Updated: Working node variable names Updated: Flip over origin calculator returning vararg Utilize: The derma control color skins rather than the hard coded palette container Utilize: Library function `TOOL:BuildConvarList()` Utilize: `ErrorNoHalt` in Shinji's external addon Utilized: Dedicated action call for creating tweak menus Utilized: GetEntityHitID Utilized: Gmod spawn menu to extract development DB state Utilized: Panel DB extractor in the pieces manager Utilized: `GetNearest` library function to find the closest distance hit
2020-11-26 13:00:23 -05:00
[ref-ctx-menu]: https://wiki.facepunch.com/gmod/The_Context_Menu
[ref-model]: https://developer.valvesoftware.com/wiki/Model
[ref-glua]: https://nodecraft.com/support/games/gmod/glua-101-an-introduction-to-garrys-mod-coding
[ref-exp2]: https://github.com/wiremod/wire/wiki/Expression-2
[ref-expadv]: https://github.com/Rusketh/ExpAdv2
[ref-starfall]: https://github.com/thegrb93/StarfallEx
[ref-ltab]: http://www.lua.org/pil/2.5.html
[ref-tsql]: https://www.sqlite.org/index.html
[ref-PA]: https://steamcommunity.com/sharedfiles/filedetails/?id=457478322
[ref-add-ftr]: https://github.com/dvdvideo1234/TrackAssemblyTool/wiki/Additional-features
[ref-wiki-ta]: https://github.com/dvdvideo1234/TrackAssemblyTool/wiki