- Added support for a single image custom crosshair. Also included a hollow circle PNG creators can use.
- Fixed that one could still melee while sprinting if ShootWhileSprint was set to false.
- Added "PeekPosReloading" and "PeekAngReloading" values that are in effect when aiming, in peek and while reloading*. Useful for weapons that might look very wrong when reloading while aiming and peeking.
- Added a feature where the FOV now slightly lowers when reloading*.
- Added a "PeekMaxFOV" value where you can define what the lowest FOV the weapon should use when peeking. Useful for weapons that use scopes with very low FOV values.
- Removed unused glyphs.
*These are controlled by the reload animation's "MinProgress" value, alternatively a new "PeekProgress" value. If neither are present, it defaults to 0.9.
- Added brand new glyphs "borrowed" from Destiny 2.
- Added a functionality where you can, at will, change glyphs from Xbox, PlayStation and Switch.
- Adjusted appearance of the Spawnmenu settings, mostly in the Controller Mode menu.
- Changed the "Dark Glyphs" setting into two separate "Glyph Family" settings; One for HUD, one for Cust. Menu. They dictate which family of glyphs are used, either "Light", "Dark" or "Knockout".
- Added "Knockout" glyphs.
- Re-added the new glyphs, just renamed for a possible future glyph change. They are just present but remain unused for now. Would like help getting this vision of mine to work some day.
- Removed the newer glyphs and re-added the older ones.
- Removed the glyph size multiplier, but kept the glyph type (light / dark); reworked that into working for all glyphs.
- Adjusted sizing and positioning of glyphs and texts in various elements.
[Big changes]
- Added brand new glyphs used from a free resource pack at https://thoseawesomeguys.com/prompts/ - this includes keyboard, PlayStation, Xbox and many more*
- Added support for many new controller glyph sets:
- Amazon Luna
- Oculus Rift
- Ouya
- PlayStation 3, 4, 5, Move & Vita
- Google Stadia
- Steam Controller & Deck
- Nintendo Switch
- HTC Vive
- Wii & Wii U
- Xbox 360, One & Series X|S
*Because these are brand new glyphs being added, if you use controller glyphs already, you will need to set up your glyphs once more.
- All alphabetical buttons have been converted to glyphs*
* These are affected by the "arc9_hud_darkmode" command, or the ARC9 Settings > Customization > Dark Theme option. To see the effect however, you either need to reload the "LUA/arc9/client/cl_hud.lua" file manually or restart your map / rejoin the server.
[Small changes]
- HUD: "Fixed" that the second glyph displayed when having the "Switch Sights" prompt always displayed mouse scroll wheel down; Now displays button bound to "invnext"
- Customization Menu: Increased the alpha on the information prompts and the Hints text.
- Customization Menu (Controller Mode): Changed the "Detach" button from IN_RELOAD to IN_USE due to incompatibility.
- Customization Menu (Controller Mode): Fixed that the button hints at the bottom were not the same as when not using Controller Mode.