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https://github.com/HaodongMo/ARC-9.git
synced 2025-03-04 03:02:58 -05:00
New RT lens textures/shaders
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parent
85ce70f810
commit
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@ -109,41 +109,38 @@ matproxy.Add({
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end
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})
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local envmaptint = "$envmaptint"
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local envmap = "$envmap"
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local lastPos = Vector()
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local lastValue = 0
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local lerp = Lerp
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matproxy.Add( {
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name = "Arc9EnvMapTint",
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init = function(self, mat, values)
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local color = {1, 1, 1}
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name = "Arc9EnvMapTint",
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init = function(self, mat, values)
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local color = {1, 1, 1}
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if (values.color != nil) then
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color = string.Explode(" ", string.Replace(string.Replace(values.color, "[", ""), "]", ""))
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end
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if (values.color != nil) then
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color = string.Explode(" ", string.Replace(string.Replace(values.color, "[", ""), "]", ""))
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end
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self.min = values.min || 0
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self.max = values.max || 1
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self.color = Vector(color[1], color[2], color[3])
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mat:SetTexture(envmap, values.envmap || "arc9/shared/envmaps/specularity_50")
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end,
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self.min = values.min || 0
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self.max = values.max || 1
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self.color = Vector(color[1], color[2], color[3])
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mat:SetTexture("$envmap", values.envmap || "arc9/shared/envmaps/specularity_50")
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end,
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bind = function(self, mat, ent)
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if (!IsValid(ent)) then return end
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bind = function(self, mat, ent)
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if (!IsValid(ent)) then return end
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if (!lastPos:IsEqualTol(ent:GetPos(), 1)) then
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local c = render.GetLightColor(ent:GetPos())
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lastValue = (c.x * 0.2126) + (c.y * 0.7152) + (c.z * 0.0722)
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lastValue = math.min(lastValue * 2, 1)
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lastPos = ent:GetPos()
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end
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if (!lastPos:IsEqualTol(ent:GetPos(), 1)) then
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local c = render.GetLightColor(ent:GetPos())
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lastValue = (c.x * 0.2126) + (c.y * 0.7152) + (c.z * 0.0722)
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lastValue = math.min(lastValue * 2, 1)
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lastPos = ent:GetPos()
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end
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ent.m_Arc9EnvMapTint = Lerp(10 * FrameTime(), ent.m_Arc9EnvMapTint || 0, lastValue)
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mat:SetVector(envmaptint, self.color * Lerp(ent.m_Arc9EnvMapTint, self.min, self.max))
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end
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ent.m_Arc9EnvMapTint = lerp(10 * RealFrameTime(), ent.m_Arc9EnvMapTint || 0, lastValue)
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mat:SetVector("$envmaptint", self.color * lerp(ent.m_Arc9EnvMapTint, self.min, self.max))
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end
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})
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----- Add this to your VMT to fix garbage/shitty reflection
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BIN
materials/effects/arc9/lens_d.vtf
Normal file
BIN
materials/effects/arc9/lens_d.vtf
Normal file
Binary file not shown.
BIN
materials/effects/arc9/lens_n.vtf
Normal file
BIN
materials/effects/arc9/lens_n.vtf
Normal file
Binary file not shown.
BIN
materials/effects/arc9/lens_s.vtf
Normal file
BIN
materials/effects/arc9/lens_s.vtf
Normal file
Binary file not shown.
@ -1,22 +1,33 @@
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"VertexlitGeneric"
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{
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"$basetexture" "effects/arc9/glass"
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"$bumpmap" "effects/arc9/glass_nm"
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"$translucent" 1
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"$phong" 1
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"$phongboost" "2"
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"$phongexponent" 0
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"$basetexture" "effects/arc9/lens_d"
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"$bumpmap" "effects/arc9/lens_n"
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"$phongexponenttexture" "effects/arc9/lens_s"
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"$color2" "[0 0 0]"
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"$translucent" "1"
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"$phong" "1"
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"$phongboost" "1"
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"$phongexponent" "10"
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"$phongfresnelranges" "[1 1 1]"
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"$envmap" "env_cubemap"
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"$envmapfresnel" "-200.0"
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"$phongfresnelranges" "[0.01 0.35 3.0]"
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"$normalmapalphaenvmapmask" "1"
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"$envmapfresnel" "0"
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//"$alpha" "0"
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// "$envmaptint" "[2 2 2]"
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//"$envmaptint" "[2 2 2]"
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"$rimlight" "1"
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"$rimmask" "1"
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"$rimlightboost" "1"
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"$rimlightexponent" "100"
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"Proxies"
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{
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"arc9_scope_alpha"
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{
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"resultVar" "$envmaptint"
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}
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"arc9_scope_alpha"
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{
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"resultVar" "$envmaptint"
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}
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}
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}
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22
materials/effects/arc9/rtglass_old.vmt
Normal file
22
materials/effects/arc9/rtglass_old.vmt
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@ -0,0 +1,22 @@
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"VertexlitGeneric"
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{
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"$basetexture" "effects/arc9/glass"
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"$bumpmap" "effects/arc9/glass_nm"
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"$translucent" 1
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"$phong" 1
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"$phongboost" "2"
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"$phongexponent" 0
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"$envmap" "env_cubemap"
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"$envmapfresnel" "-200.0"
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"$phongfresnelranges" "[0.01 0.35 3.0]"
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//"$alpha" "0"
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// "$envmaptint" "[2 2 2]"
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"Proxies"
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{
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"arc9_scope_alpha"
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{
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"resultVar" "$envmaptint"
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}
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}
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}
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