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Laser changes for the 40 billion time again
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@ -36,7 +36,7 @@ function SWEP:DrawLaser(pos, dir, atttbl, behav)
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if !behav then
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render.SetMaterial(lasermat)
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render.DrawBeam(pos, hitpos, width * 0.3, 0, 1, lasercolor200)
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render.DrawBeam(pos, hitpos, width * 0.05, 0, 1, lasercolor200)
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render.DrawBeam(pos, hitpos, width, 0, 1, color)
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end
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@ -1,6 +1,6 @@
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UnLitGeneric
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{
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"$basetexture" "arc9/laser6"
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"$basetexture" "arc9/laser5"
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"$additive" "1"
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"$translucent" "1"
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"$vertexcolor" "1"
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materials/arc9/laser5_2.vtf
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materials/arc9/laser5_2.vtf
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