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103 lines
12 KiB
Markdown
103 lines
12 KiB
Markdown
[comment]: <> (## For more information, go to the [GitHub Page][GitHub Page])
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[comment]: <> (To convert this file in Steam format, use this website: https://steamdown.vercel.app/)
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# EntextaCore
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In this core, you can now detect a entity when it spawns or when it gets removed. It adds some useful functions too. And best of all, it adds a system of tag. So basically It allows you to set tags on entities. With it, you can recognize a group of entities without wire and entities marker. There tags are persisting after a duplication.
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## Workshop Installation
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The DamageCore is available on the Steam Workshop! Go to the [EntextraCore Workshop Page][EntextraCore Workshop Page] and press `Subscribe`. For can go to the [Expression 2 Core Collection][Expression 2 Core Collection] for more extensions.
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## Manual Installation
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Clone this repository into your `steamapps\common\GarrysMod\garrysmod\addons` folder using this command if you are using git:
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git clone https://github.com/sirpapate/entextracore.git
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## Documentation
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### Events
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| Declaration | Replacing | Description |
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|-------------------------------------|------------------------------------|----------------------------------------|
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| event entitySpawn(Entity:entity) | runOnEntitySpawn, entitySpawnClk | Triggered when an entity is spawned. |
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| event entityRemove(Entity:entity) | runOnEntityRemove, entityRemoveClk | Triggered when an entity is removed. |
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### Tick Functions
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| Function | Return | Description |
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|---------------------------------------------------------------------------------------|--------|---------------------------------------------------------------------------------------------------------------------------------------------------|
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| runOnEntitySpawn(number activate) | void | If set to 1, E2 will run when an entity is spawned. |
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| entitySpawnClk() | entity | Returns the entity that was spawned. |
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| runOnEntityRemove(number activate) | void | If set to 1, E2 will run when an entity is removed. |
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| entityRemoveClk() | entity | Returns the entity that was removed. |
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### Info
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| Function | Return | Description |
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|---------------------------------------------------------------------------------------|--------|---------------------------------------------------------------------------------------------------------------------------------------------------|
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| entity:creationID() | number | Returns the entity's creation ID. |
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| entity:children() | array | Returns entity's creation ID. Unlike E:id(), it will always increase and old values won't be reused. |
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### Tags
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Allowing E2s to tag entities. The tags can be used to identify the entity in other E2s.
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| Function | Return | Description |
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|---------------------------------------------------------------------------------------|--------|---------------------------------------------------------------------------------------------------------------------------------------------------|
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| entity:addTag(Tag:string) | void | Adds a tag to the entity. The tag can be used to identify the entity in other E2s. |
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| array:addTag(Tag:string) | void | Adds a tag to all entities in the array. The tag can be used to identify the entity in other E2s. |
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| entity:removeTag(Tag:string) | void | Removes a tag from the entity. |
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| array:removeTag(Tag:string) | void | Removes a tag from all entities in the array. |
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| entity:getTags() | array | Gets all tags of the entity. |
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| entity:hasTag(Tag:string) | number | Returns 1 if the entity has the tag, 0 otherwise. |
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| array:haveTag(Tag:string) | array | Returns an array of 1s and 0s. 1 if the entity has the tag, 0 otherwise. |
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| getEntitiesByTag(Tag:string) | array | Returns an array of entities with the tag. |
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### Key-Value
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Allowing E2s to store data on entities. The data is stored in a key-value pair. The key is a string and the value can only be a string.
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The key-value pair can be used to store data on the entity and can be retrieved by other E2s.
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| Function | Return | Description |
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|---------------------------------------------------------------------------------------|--------|---------------------------------------------------------------------------------------------------------------------------------------------------|
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| entity:setKeyValue(Key:string, Value:string) | void | Sets a key-value pair on the entity. The key-value pair can be used to store data on the entity and can be retrieved by other E2s. |
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| array:setKeyValue(Key:string, Value:string) | void | Sets a key-value pair on all entities in the array. The key-value pair can be used to store data on the entity and can be retrieved by other E2s. |
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| entity:removeKeyValue(Key:string) | void | Removes a key-value pair from the entity. |
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| array:removeKeyValue(Key:string) | void | Removes a key-value pair from all entities in the array. |
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| entity:getKeyValue(Key:string) | string | Gets the value of a key-value pair on the entity. |
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| entity:getKeyValues() | table | Gets all key-value pairs on the entity. |
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| getEntitiesByKeyValue(Key:string, Value:string) | array | Gets all entities with the specified key-value pair. |
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| array:haveKeyValue(Key:string, Value:string) | array | Returns an array of 1s and 0s. 1 if the entity has the key-value pair, 0 otherwise. |
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### Halo
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* "Color:vector" - The desired color of the halo. See Color.
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* "BlurX:number" = "2" - The strength of the halo's blur on the x axis.
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* "BlurY:number" = "2" - The strength of the halo's blur on the y axis.
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* "Passes:number" = "1" - The number of times the halo should be drawn per frame. Increasing this may hinder player FPS.
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* "Additive:number" = "1" - Sets the render mode of the halo to additive. (0 or 1)
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* "IgnoreZ:number" = "0" - Renders the halo through anything when set to 1. (0 or 1)
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| Function | Return | Description |
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|----------------------------------------------------------------------------------------|--------|---------------------------------------------------------------------------------------------------------------------------------------------------|
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| entity:setHalo(Color:vector, BlurX:number, BlurY:number, Add:number, IgnoreZ:number) | void | Applies a halo glow effect to the entity. |
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| entity:setHalo(Color:vector, BlurX:number, BlurY:number, Add:number) | void | Applies a halo glow effect to the entity. |
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| entity:setHalo(Color:vector, BlurX:number, BlurY:number) | void | Applies a halo glow effect to the entity. |
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| entity:setHalo(Color:vector) | void | Applies a halo glow effect to the entity. |
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| entity:removeHalo() | void | Removes the halo from the entity. |
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### World Tip
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| Function | Return | Description |
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|----------------------------------------------------------------------------------------|--------|---------------------------------------------------------------------------------------------------------------------------------------------------|
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| entity:setWorldTip(string text) | void | Sets a world tip on the entity. |
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| entity:removeWorldTip() | void | Removes the world tip from the entity. |
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[EntextraCore Workshop Page]: <https://steamcommunity.com/sharedfiles/filedetails/?id=714598720>
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[Expression 2 Core Collection]: <https://steamcommunity.com/workshop/filedetails/?id=726399057>
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[GitHub Page]: <https://github.com/sirpapate/entextracore> |