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83 lines
7.5 KiB
Markdown
83 lines
7.5 KiB
Markdown
[comment]: <> (## For more information, go to the [GitHub Page][GitHub Page])
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[comment]: <> (To convert this file in Steam format, use this website: https://steamdown.vercel.app/)
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# DamageCore
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DamageCore is an extension module for the Wire Expression 2 Chip. It enables players to detect and/or deal damage to other entities.
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## Workshop Installation
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The DamageCore is available on the Steam Workshop! Go to the [DamageCore Workshop Page][DamageCore Workshop Page] and press `Subscribe`. For can go to the [Expression 2 Core Collection][Expression 2 Core Collection] for more extensions.
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## Manual Installation
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Clone this repository into your `steamapps\common\GarrysMod\garrysmod\addons` folder using this command if you are using git:
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git clone https://github.com/sirpapate/damagecore.git
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## Documentation
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### Events
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| Declaration | Replacing | Description |
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|-----------------------------------------------------|------------------------------------------------|-------------------------------------------------------------------------------------------------|
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| event damage(Victim:entity, Damage:damage) | runOnDmg, dmgClk, lastDamage, lastDamageVictim | Triggered when an entity takes damage. |
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| event trackedDamage(Victim:entity, Damage:damage) | | Triggered when an entity in the list of tracked (with "E:trackDamage()") entities takes damage. |
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| event playerDamage(Victim:entity, Damage:damage) | | Triggered when a player takes damage. |
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### Tick Functions
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| Function | Return | Description |
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|------------------------------|:------:|-----------------------------------------------------------------------------------------|
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| runOnDmg(N) | | If set to 1, E2 will run when an entity takes damage. |
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| runOnDmg(N,E) | | If set to 1, E2 will run when specified entity takes damage. |
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| runOnDmg(N,R) | | If set to 1, E2 will run when specified entities take damage. |
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| E:trackDamage() | | E2 will run when the specified entity takes damage. |
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| T:trackDamage() | | E2 will run when the specified entities take damage. |
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| E:stopTrackDamage() | | E2 will no longer run when the specified entity takes damage. |
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| R:stopTrackDamage() | | E2 will no longer run when the specified entities take damage. |
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| getDamageTrackedEntities() | R | Returns a array of all tracked entities. |
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| E:isDamageTracked() | N | Returns 1 if the entity is tracked. Returns 0 otherwise. |
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| dmgClk() | N | Returns 1 if the chip is being executed because of a damage event. Returns 0 otherwise. |
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| lastDamage() | XDM | Returns the last damage. |
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| lastDamageVictim() | E | Returns the victim of the last damage. |
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### Damage Type
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| Function | Return | Description |
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|---------------------------|:------:|-------------------------------------------------------------------------|
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| damage() | XDM | Makes an empty damage. |
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| XDM:clone() | XDM | Returns a copy of the damage. |
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| XDM:toTable() | T | Converts the damage into a table. |
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| XDM:getDamage() | N | Returns the damage amount. |
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| XDM:getAttacker() | E | Returns the attacker of damage. |
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| XDM:getForce() | V | Returns a vector representing the damage force. |
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| XDM:getPosition() | V | Returns the position where the damage was or is going to be applied to. |
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| XDM:getType() | N | Returns a bitflag which indicates the damage type of the damage. |
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| XDM:getInflictor() | E | Returns the inflictor of the damage. This is not necessarily a weapon. |
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| XDM:isBulletDamage() | N | Returns 1 if the damage was caused by a bullet. |
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| XDM:isExplosionDamage() | N | Returns 1 if the damage contains explosion damage. |
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| XDM:isFallDamage() | N | Returns 1 if the damage contains fall damage. |
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| XDM:setDamage(N) | XDM | Sets the amount of damage. Returns itself. |
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| XDM:setAttacker(E) | XDM | Sets the attacker of the damage. Returns itself. |
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| XDM:setForce(V) | XDM | Sets the directional force of the damage. Returns itself. |
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| XDM:setPosition(V) | XDM | Sets the position of where the damage gets applied to. Returns itself. |
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| XDM:setType(N) | XDM | Sets the damage type. Returns itself. |
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| XDM:setInflictor(E) | XDM | Sets the inflictor of the damage for example a weapon. Returns itself. |
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### Applying Damage Functions
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| Function | Return | Description |
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|--------------------------|:------:|--------------------------------------------------------------------------------------------------------------------------|
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| canDamage(E) | N | Returns 1 if the entity can be damaged by the player. |
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| E:takeDamage(XDM) | | Applies the damage specified by the damage info to the entity. |
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| E:takeDamage(N,E) | | Applies the specified amount of damage to the entity. (Damage Amount) |
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| E:takeDamage(N,E) | | Applies the specified amount of damage to the entity. (Damage Amount, Attacker) |
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| E:takeDamage(N,E,E) | | Applies the specified amount of damage to the entity. (Damage Amount, Attacker, Inflictor) |
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| blastDamage(XDM,V,N) | | Applies spherical damage based on damage info to all entities in the specified radius. (Damage, Position, Radius) |
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| blastDamage(E,E,V,N,N) | | Applies explosion damage to all entities in the specified radius. (Attacker, Inflictor, Position, Radius, Damage Amount) |
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[DamageCore Workshop Page]: <https://steamcommunity.com/sharedfiles/filedetails/?id=217370580>
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[Expression 2 Core Collection]: <https://steamcommunity.com/workshop/filedetails/?id=726399057>
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[GitHub Page]: <https://github.com/sirpapate/damagecore> |