Jane
48f37bcfd3
remove rounding cvar and use dmg accumulator instead
2023-05-09 21:13:33 +08:00
Jane
c0bd541be0
force workshop download
2023-05-09 20:36:00 +08:00
Jane
61b6e9a93c
change ttt2 menu icon
2023-05-09 20:35:31 +08:00
Jane
ec0d4b1bdc
make netmsg unreliable by default
2023-05-09 20:33:41 +08:00
Jane
4c6079d2f6
try to fix some obscure bug
...
i cannot replicate it but apparently some people see the damage number with a weird offset
2023-05-09 20:31:11 +08:00
Jane
8016520f46
update readme
2022-08-23 11:17:27 +08:00
Jane
173b803a48
add support for ttt2 armour system
2022-08-23 11:12:57 +08:00
Jane
f357e88598
add support for ttt2 settings menu
2022-08-23 11:10:20 +08:00
Jane
bc60a85406
add support for ttt2 explosive armour
2022-08-23 09:15:48 +08:00
Jane
3d5728ffb5
add ttt_combattext_unreliable cvar
2022-08-22 23:35:06 +08:00
Jane
ef8efdcf11
add ttt_combattext_npcinfl cvar
2022-08-22 21:20:50 +08:00
Jane
7ed9d70a28
add support for Custom Roles
2022-08-22 21:16:13 +08:00
Jane
4eee536c38
set default rounding to floor
2022-08-22 20:40:20 +08:00
Jane
18d7ee1e0b
check weapon when bypassing LoS check
2022-08-22 18:11:35 +08:00
Jane
9120589d9d
fix typo
2022-05-16 18:21:24 +08:00
Jane
378950587e
check for m_takedamage
2022-05-16 17:55:37 +08:00
Jane
b440069386
allow on nextbots
2022-04-11 13:22:48 +08:00
Jane
6298bdecc1
remove removed entities from batching table
...
entities in weak tables don't get properly gc'd
2021-03-21 16:02:15 +08:00
Jane
e36b3339ae
update readme
2021-03-21 15:59:34 +08:00
Jane
0a6da8aea3
improved batching against multiple targets
...
a dictionary of damaged victims is used for damage text batching
this is obviously a bit less performant than only checking the tail,
but this fixes damage text batching when attacking multiple targets,
noticeably with multi-shot or fast-firing weapons (shotguns and smgs)
2021-03-01 14:53:16 +08:00
Jane
e243574ccc
improved linked list performance with node pool
...
store tables in a stack to be recycled to avoid frequent table creation/destruction
2021-02-28 09:12:40 +08:00
Jane
848cb58352
optimised linked list performance
2021-02-27 13:16:45 +08:00
Jane
90611a9429
fix incorrect altitude being used for killed players when ping is high
2021-02-24 11:55:32 +08:00
Jane
1330a57c3c
use the same table for all traces
2021-02-16 15:03:33 +08:00
Jane
bb45affde9
add text shadow option
2021-02-07 22:48:52 +08:00
Jane
489af8dc0c
update readme
2021-02-07 12:10:12 +08:00
Jane
5f75750c10
add console command to access settings in any gamemode
2021-02-07 11:48:56 +08:00
Jane
6b55f15f10
fix bug with sound file text entry
2021-02-06 16:05:01 +08:00
Jane
6864dfaa8d
add sandbox settings
2021-02-06 12:34:17 +08:00
Jane
8fdfe388d5
add experimental option to use IGModAudioChannel
2021-02-05 11:21:55 +08:00
Jane
5e2bf77f21
add autocompletion for sound file text entry
2021-02-04 18:40:28 +08:00
Jane
a06daef51b
add localization support; closes #2
2021-02-04 13:19:40 +08:00
Jane
f4a792ba3f
ttt2: fix incorrect altitude being used for killed players
2021-02-02 18:33:15 +08:00
Jane
37fe7b13b7
add some ttt2 support
...
ttt_combattext_bodyarmor 1/2 is now compatible with ttt_armor_classic 1
2021-02-02 13:57:53 +08:00
Jane
f1c7ec837d
stop calling Vector() every frame
2021-02-02 11:37:46 +08:00
Jane
ebeedc92ee
add some screenshots to readme
2021-02-01 14:56:12 +08:00
Jane
4d229e9749
fix a small issue causing damage text to disappear for 1 frame
2021-01-28 15:53:52 +08:00
Jane
06a22c6bb2
2021-01-27 19:23:52 +08:00
Jane
72fedcc860
closes #1
2021-01-15 21:40:41 +08:00
Jane
b4a9a4ede0
2021-01-14 07:09:03 +08:00
Jane
7cfc824fa0
2021-01-13 20:50:49 +08:00
Jane
1dd0062813
2021-01-12 23:26:39 +08:00
Jane
2a76ae5656
2021-01-11 18:03:30 +08:00
Jane
cdde5f3051
2021-01-04 12:28:18 +08:00
Jane
32a46e97a9
2021-01-03 13:21:54 +08:00
Jane
28b7b3fd70
2020-12-31 23:52:11 +08:00
Jane
ea6e94d416
2020-12-31 22:46:45 +08:00
Jane
f66f9ac9f6
2020-12-24 23:32:36 +08:00