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Only check for dormancy on clientside
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@ -2,6 +2,9 @@ local entMeta = FindMetaTable( "Entity" )
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local entIsDormant = entMeta.IsDormant
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local entIsDormant = entMeta.IsDormant
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local entGetTable = entMeta.GetTable
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local entGetTable = entMeta.GetTable
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local CLIENT = CLIENT
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local SERVER = SERVER
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local class = { Type = "anim", Base = "base_anim", Spawnable = false, AdminOnly = true, IsPrimitive = true }
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local class = { Type = "anim", Base = "base_anim", Spawnable = false, AdminOnly = true, IsPrimitive = true }
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@ -366,7 +369,7 @@ function class:PrimitiveSetThread( result )
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end
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end
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function class:Think()
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function class:Think()
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if entIsDormant( self ) then return end
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if CLIENT and entIsDormant( self ) then return end
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local entTable = entGetTable( self )
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local entTable = entGetTable( self )
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if entTable.primitive.init then
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if entTable.primitive.init then
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