forked from Mythikos/gmod-flood-2.0
42 lines
1.7 KiB
Markdown
42 lines
1.7 KiB
Markdown
# Flood-2.2
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Flood 2.0 Credits:
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1) [MS] Mythic (Mythikos) - for development of serverside and clientside code.
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2) Freezebug - for development of serverside code.
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3) Nebual - for the development of NADMOD and permission to use it in our gamemode.
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Flood 2.2 Credits:
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1) [TW]Rain_bob Fix bugs and add new things
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Installation:
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1) Drop the flood folder into your gamemode folder. Simple as that.
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CHAT COMMAND
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SEE FLOOD 2.0 WORKSHOP
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(NEW:!pay <playername> <Cash>)
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Convars:
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flood_build_time - Time allowed for building (def: 240)
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flood_flood_time - Time between build phase and fight phase (def: 20)
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flood_fight_time - Time allowed for fighting (def: 300)
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flood_reset_time - Time after fight phase to allow water to drain and other ending tasks (def: 40 - Dont recommend changing)
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flood_participation_cash - Amount of cash given to a player every 5 seconds of being alive (def: 50)
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flood_damage_cashmul - Higher means more cash on hit props 0 to disable (def: 1)
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flood_bonus_cash - Amount of cash given to the winner of a round (def: 300)
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flood_wh_enabled - Does the water hurt players - 1=true 2=false (def: 1)
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flood_wh_damage - How much damage a player takes per cycle (def: 1)
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flood_wh_tick - Water Hurt delay
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Flood 2.0 Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=474900236
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Flood 2.2 Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3016332015
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READ ME FFS:
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EDIT server/sv_entitieshealth.lua if you want
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EDIT init.lua if you want (line 142:wepsdamagealt is weapon damage alt table,entitesdmg.. yeah you know what does this does,line 235 is can damage player table,edit this to make some weapon able to damage player!)
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Projects to use flood 2.0:
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https://github.com/WTC-GhostCommunity/The-Purge-Gamemode
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