make m9k semi automatic rifles fully automatic (pt 2)
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@ -41,7 +41,7 @@ SWEP.Primary.DefaultClip = 60 -- Bullets you start with
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SWEP.Primary.KickUp = 0.5 -- Maximum up recoil (rise)
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SWEP.Primary.KickUp = 0.5 -- Maximum up recoil (rise)
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SWEP.Primary.KickDown = 0.3 -- Maximum down recoil (skeet)
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SWEP.Primary.KickDown = 0.3 -- Maximum down recoil (skeet)
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SWEP.Primary.KickHorizontal = 0.5 -- Maximum up recoil (stock)
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SWEP.Primary.KickHorizontal = 0.5 -- Maximum up recoil (stock)
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SWEP.Primary.Automatic = false -- Automatic = true; Semi Auto = false
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SWEP.Primary.Automatic = true -- Automatic = true; Semi Auto = false
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SWEP.Primary.Ammo = "ar2" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
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SWEP.Primary.Ammo = "ar2" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
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-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
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-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
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@ -40,7 +40,7 @@ SWEP.Primary.DefaultClip = 60 -- Bullets you start with
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SWEP.Primary.KickUp = 0.6 -- Maximum up recoil (rise)
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SWEP.Primary.KickUp = 0.6 -- Maximum up recoil (rise)
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SWEP.Primary.KickDown = 0.6 -- Maximum down recoil (skeet)
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SWEP.Primary.KickDown = 0.6 -- Maximum down recoil (skeet)
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SWEP.Primary.KickHorizontal = 0.6 -- Maximum up recoil (stock)
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SWEP.Primary.KickHorizontal = 0.6 -- Maximum up recoil (stock)
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SWEP.Primary.Automatic = false -- Automatic = true; Semi Auto = false
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SWEP.Primary.Automatic = true -- Automatic = true; Semi Auto = false
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SWEP.Primary.Ammo = "ar2" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
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SWEP.Primary.Ammo = "ar2" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
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-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
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-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
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@ -41,7 +41,7 @@ SWEP.Primary.DefaultClip = 60 -- Bullets you start with
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SWEP.Primary.KickUp = .4 -- Maximum up recoil (rise)
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SWEP.Primary.KickUp = .4 -- Maximum up recoil (rise)
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SWEP.Primary.KickDown = .4 -- Maximum down recoil (skeet)
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SWEP.Primary.KickDown = .4 -- Maximum down recoil (skeet)
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SWEP.Primary.KickHorizontal = .6 -- Maximum up recoil (stock)
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SWEP.Primary.KickHorizontal = .6 -- Maximum up recoil (stock)
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SWEP.Primary.Automatic = false -- Automatic/Semi Auto
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SWEP.Primary.Automatic = true -- Automatic/Semi Auto
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SWEP.Primary.Ammo = "ar2" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
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SWEP.Primary.Ammo = "ar2" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
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-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
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-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
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SWEP.SelectiveFire = true
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SWEP.SelectiveFire = true
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