forked from CFC-Servers/cfc_chat_transit
Fix string concatenation, use SprintF instead
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parent
b8b2bc9d60
commit
4baa76ae29
@ -26,8 +26,8 @@ type EventData struct {
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SteamName string
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SteamId string
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IrisId string
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PlayerCountMax string
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PlayerCountCurrent string
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PlayerCountMax int
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PlayerCountCurrent int
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}
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var MessageQueue = make(chan []byte, 100)
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@ -113,8 +113,8 @@ func sendEvent(discord *discordgo.Session, event EventStruct, eventText string,
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}
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func sendConnectMessage(discord *discordgo.Session, event EventStruct) {
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message := steamLinkMessage(event, "Connected to the server ")
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message = message + event.Data.PlayerCountCurrent + "/" + event.Data.PlayerCountMax
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message := steamLinkMessage(event, "Connected to the server")
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message = message + fmt.Sprintf("%d/%d", event.Data.PlayerCountCurrent, event.Data.PlayerCountMax)
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sendEvent(discord, event, message, COLOR_GREEN, EMOJI_CONNECT)
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}
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@ -125,8 +125,8 @@ func sendSpawnMessage(discord *discordgo.Session, event EventStruct) {
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func sendDisconnectMessage(discord *discordgo.Session, event EventStruct) {
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reason := event.Data.Content
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message := steamLinkMessage(event, "Disconnected from the server ")
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message = message + event.Data.PlayerCountCurrent + "/" + event.Data.PlayerCountMax + " "
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message := steamLinkMessage(event, "Disconnected from the server")
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message = message + fmt.Sprintf(" %d/%d", event.Data.PlayerCountCurrent, event.Data.PlayerCountMax)
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if strings.Contains(reason, "\n") {
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message = message + "\n```" + reason + "\n```"
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