Fesiug
0b9f905719
ExtraSightDist rm
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wtf is this block of code
2021-06-18 21:06:11 -04:00
Fesiug
b99ff61b21
Unfinished LHIK timeline and some stuff there
2021-06-18 21:05:36 -04:00
Fesiug
8e56c4aa04
Disable ExtraSightDist (hopefully for good)
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Att creators gotta modify shit make sure it looks good
2021-06-18 21:03:22 -04:00
Fesiug
b901df0d53
crazy ass chang4es i made 45 years ago
2021-06-16 12:54:09 -04:00
Fesiug
5422ea7af6
Revert "what a pain in the ass"
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This reverts commit f71c7e9cec
.
2021-06-12 00:35:48 -04:00
Fesiug
63dc383842
laser got a god damn
2021-06-11 16:45:27 -04:00
Fesiug
e6cad25733
nuts
2021-06-11 14:00:34 -04:00
Fesiug
53dead7ac9
use closed variants for bigger boxes
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ah yes i love my 00 12 gauge buckshot scaled up 150%
big macs -- for bigger men! ohhohoo!
2021-06-11 12:20:41 -04:00
Fesiug
f71c7e9cec
what a pain in the ass
2021-06-11 12:19:52 -04:00
TheOnly8Z
2cf28fcc08
gredwitch why (also arccw_driveby disabled by default)
2021-06-11 02:54:25 +08:00
TheOnly8Z
c4782c8008
removed redundant LagCompensation and SuppressHostEvents
2021-06-11 00:16:39 +08:00
TheOnly8Z
002f25a08d
add arccw_driveby
2021-06-10 23:58:08 +08:00
TheOnly8Z
2f37ee5b8e
add DamageTypeHandled for various nands
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DMG_BUCKSHOT damage will get DMG_BULLET added for impact effects
you can now add DMG_BLAST to make your bullets go boom
enabled by default, disable by setting SWEP.DamageTypeHandled
or att.Override_DamageTypeHandled
Also Override_ImpactEffect and Override_ImpactDecal works now, neat
2021-06-10 23:01:02 +08:00
TheOnly8Z
6311b3c88c
Fix holstering issue ( #64 )
2021-06-10 21:48:28 +08:00
TheOnly8Z
1404365448
this bothers me to an irrational degree
2021-06-10 18:23:03 +08:00
TheOnly8Z
2828e3e884
Add _SkipAS suffix to skip autostat line
2021-06-09 22:27:42 +08:00
TheOnly8Z
a81de43c01
JumpDispersion no longer cancels out MoveDispersion
2021-06-09 22:18:19 +08:00
TheOnly8Z
cb7a4c237e
add arccw_dev_shootinfo developer cvar
2021-06-09 21:57:40 +08:00
TheOnly8Z
273b814da3
Old hud shows bird for fallback
2021-06-09 20:18:48 +08:00
TheOnly8Z
8ecbe52e0b
Add att.AbbrevName
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AbbrevName is a shortened name that shows up on attachment lists.
Pack makers can use this to avoid scrolling text without adding ambiguity.
2021-06-09 19:41:45 +08:00
TheOnly8Z
d6ba29a4bb
Add autostat.clipsize
2021-06-09 19:19:57 +08:00
TheOnly8Z
66d7a366e5
Fix ShootSpeedMult
2021-06-09 18:33:07 +08:00
Fesiug
1c0f74b84a
force edit
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luke you must use the force to pull your penis fore skin off
2021-06-08 18:43:18 -04:00
Fesiug
bd04bad401
Edit to vm shake, reduce aimshake
2021-06-08 11:17:29 -04:00
Fesiug
f6dc30a230
Merge branch 'master' of https://github.com/HaodongMo/ArcCW
2021-06-08 08:45:58 -04:00
Fesiug
fbc3a98c44
more of that scrunkly 😩
2021-06-08 08:45:48 -04:00
Haodong Mo
7656dbc11c
No longer consider switching sights like scoping in
2021-06-08 19:38:51 +10:00
Haodong Mo
41b9b5094f
the actual scope background will now shift with the reticle
2021-06-08 19:36:10 +10:00
Haodong Mo
583b23caf1
flares will now be aligned with dots
2021-06-08 19:25:07 +10:00
Haodong Mo
f30fab4462
This is how it should work
2021-06-08 19:19:30 +10:00
Fesiug
fea3fee5a3
tinker like hell
2021-06-08 00:39:04 -04:00
Fesiug
1e62a52baf
Might be crazy stupid, but might instead be good
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engine.TickInterval() fo' today
2021-06-08 00:00:58 -04:00
Fesiug
f46d1bc386
Bar if fully loaded
2021-06-07 23:57:46 -04:00
Fesiug
4752e7be25
Couple thigns
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0. hehe shakey gun experiment
1. I have no idea how guarantee laser works or if it even did. Neverless it's extra guaranteey if you are in irons because it wasn't before.
2. Nullcheck that balls
3. TheJ for clients so they know where the gun is
4. TheJ would be in the holosight code but it factors in ActiveAng and that's bad
2021-06-07 22:18:46 -04:00
Fesiug
e59754c9ed
Coostimize Midpoint
2021-06-07 18:34:24 -04:00
Fesiug
ec03c2af1b
Oh god I'm gonna fucking cum
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Like if you'd cum
2021-06-07 17:40:05 -04:00
Fesiug
2d931734a3
...There are barely any cases of actually multiplying an animation to zero-seconds....
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This instead hurts and breaks weapons with idle animations with just one frame
2021-06-07 17:02:30 -04:00
Fesiug
10e4196687
Isn't GetBoneMatrix better for this? It seems to have less issues and is still compatible?
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Correct me if I'm wrong but :fuuuck:
2021-06-07 17:00:52 -04:00
Fesiug
8b85b025a9
use it yeh prick
2021-06-07 15:30:52 -04:00
Fesiug
8cf50d6f0f
Autosave fix
2021-06-07 15:30:35 -04:00
Fesiug
903f5099f7
Life hacks
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life hacks
2021-06-07 13:45:57 -04:00
Fesiug
675542e019
Fixed reload LHIK
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This never, EVER, leaves this room.... but I think I'm fucking stupid 😧
2021-06-07 13:40:06 -04:00
Fesiug
4f106996f8
Back comp
2021-06-07 11:51:55 -04:00
Fesiug
891516792b
PlayAnimation reorganization
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Removed a bool in the SP net message
Added PlayAnimationEZ, very simple just three very useful args
2021-06-07 11:51:26 -04:00
Fesiug
dd2020d0f2
Gamemodes can be added to the limb compensation table
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Fixed classic bullets not working
2021-06-07 10:34:55 -04:00
Haodong Mo
c5be9254cc
Added convar arccw_bodydamagemult_cancel
2021-06-07 22:01:53 +10:00
Haodong Mo
b576903009
Added SWEP.BodyDamageMults
2021-06-07 21:54:39 +10:00
Haodong Mo
c0a43beca8
see comment in code
2021-06-07 15:34:16 +10:00
Haodong Mo
4d0901f724
Merge branch 'master' of https://github.com/HaodongMo/ArcCW
2021-06-07 15:32:27 +10:00
Haodong Mo
8b988227e0
make it curve
2021-06-07 15:32:21 +10:00