penolakushari
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dd71e9132f
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Updated readme, now it is ragdoll mover version 3
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2024-02-04 11:38:37 +03:00 |
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penolakushari
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3bc788514c
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Fixed text entry in the precise nonphysics bone manipulation being called twice, fixed prop ragdoll gizmo offsets being applied to nonphysical bones of the props, added angle offset for prop ragdoll tool
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2024-02-04 00:39:28 +03:00 |
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penolakushari
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240274f20b
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Move physical bones with nonphysical now works with scaling mode, precise nonphysics manipulation tab also allows to move physical bones if physmove setting is on, there is now option to lock scaling of any bone to prevent it from being scaled with scale children mode on, added a purple halo to prop ragdoll tool when hovering over entries of used entities in UI
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2024-02-03 21:09:39 +03:00 |
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penolakushari
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615e702b40
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Added option to move physical bones with nonphysical ones, works best with ragdoll stretch and weight applied to the ragdoll for maximum bone moving experience
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2024-02-03 02:13:59 +03:00 |
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penolakushari
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7922351aad
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Added a warning when going over the allowed limit of prop ragdoll bones
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2024-01-29 18:30:40 +03:00 |
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penolakushari
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a71db6fd56
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Fixed issue with deleting prop ragdoll not clearing prop's IKs, which resulted in some issues
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2024-01-29 00:19:18 +03:00 |
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penolakushari
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50435e2f7e
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Added an option to move children of the currently scaled bone, allows to properly make big hands
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2024-01-28 23:12:20 +03:00 |
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penolakushari
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1ba71f81a4
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Rotating nonphysbones relative to offset gizmo should now work with world offset too
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2024-01-28 15:08:11 +03:00 |
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penolakushari
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adbeb02913
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Nonphysical bones can be now rotated with relative rotation of gizmo offsets, but only in localized mode
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2024-01-27 18:48:57 +03:00 |
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penolakushari
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0617384f14
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A bit of a fix to some gizmo related error + now ragdoll mover will deselect entities that were removed or they were turned into/destroyed from prop ragdolls
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2024-01-25 00:47:34 +03:00 |
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penolakushari
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de646967b3
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Scale to zero option now scales bones to 0.01 instead of 0 as to not break gizmo angles, did some adjustments so scaling bones won't break gizmo angles as well. All seems to work unless stuff is scaled straight to zero
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2024-01-23 22:04:27 +03:00 |
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penolakushari
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d28572ff68
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Optimization: now shouldn't spam net messages from client to sync bone positions, will calculate some stuff on server on its own except for when doing bone resets when it'll ask for bone position data again. Possibly fixed some issues with scaling, although in some cases using sides of the scaling gizmo makes everything jittery
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2024-01-22 23:02:53 +03:00 |
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penolakushari
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ecbcd8e832
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Added a way to addd props to a prop ragdoll tab through left clicking on them
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2024-01-07 19:16:28 +03:00 |
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penolakushari
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2a3dc2a3ba
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Fix to prop ragdoll tool not being able to remove props from the ragdoll creation list properly
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2023-12-31 12:04:31 +03:00 |
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penolakushari
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cdffb230a4
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Added ability to freeze/unfreeeze bones of ragdolls and props ragdolls and selecting constrained entities through right click menu. Fixed prop ragdoll notifications being broken
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2023-12-29 17:15:19 +03:00 |
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penolakushari
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ee86135f4a
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Final part for polishing up the style and optimizations, possibly
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2023-12-28 22:15:05 +03:00 |
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penolakushari
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d98f9d9fe8
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Fix for multiplayer stuff going weird due to trying to check settings from all present players when moving stuff
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2023-12-27 21:42:12 +03:00 |
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penolakushari
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fa86cb8c4f
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Small fix
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2023-12-27 21:18:19 +03:00 |
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penolakushari
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5f976b56c3
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Further formatting and optimizations, ragdoll mover and ik chain tools
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2023-12-27 21:11:51 +03:00 |
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penolakushari
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23fa8f842a
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Further clean up for ragdoll mover tool lua and some more optimizations
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2023-12-25 20:50:07 +03:00 |
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penolakushari
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af19739fdd
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More formatting + tiny optimizations, moved out some checks out of think function to only be triggered when stuff does change
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2023-12-21 21:26:28 +03:00 |
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penolakushari
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31fc453cf6
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Optimized skeleton drawing function so it won't drop as much fps
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2023-12-20 22:47:48 +03:00 |
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penolakushari
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66625c2d69
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Merge branch 'UnfreezeBone' of https://github.com/penolakushari/RagdollMover into UnfreezeBone
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2023-12-20 21:01:41 +03:00 |
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penolakushari
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212c486e3a
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Starting doing some formatting and cleaning up various things - now meta and module files would be consistent in style with how I do it, without much changes to functionality
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2023-12-20 21:00:43 +03:00 |
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penolakushari
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5aa9009f7c
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Merge pull request #26 from NovaDiablox/patch-2
Update ragdollmover_tools.properties
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2023-11-14 18:13:11 +03:00 |
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Matt
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a69e0f9f97
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Update ragdollmover_tools.properties
Added New Translation
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2023-11-13 21:51:55 +03:00 |
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penolakushari
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14f0c18174
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Merge pull request #25 from penolakushari/prop_ragdoll
Prop ragdoll tool
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2023-11-12 20:33:48 +03:00 |
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penolakushari
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3bcbacdbe0
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Merge branch 'Winded:master' into prop_ragdoll
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2023-11-12 20:26:38 +03:00 |
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penolakushari
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c29d97a65d
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Merge pull request #24 from NovaDiablox/patch-1
Create ragdollmover_tools.properties
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2023-11-12 20:23:34 +03:00 |
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Matt
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494044adbb
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Create ragdollmover_tools.properties
Turkish Language
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2023-11-12 15:18:20 +03:00 |
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penolakushari
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3c52cd4473
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Adjusted angle snapping to be somewhat more precise and made world alignment work for nonphysical bone positioning gizmo
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2023-10-26 23:04:03 +03:00 |
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penolakushari
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1647561c33
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Fixed issue with positioning gizmos being weird due to always rotating
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2023-09-11 20:58:00 +03:00 |
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penolakushari
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e398693150
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Fixed issue with parameters in text entry boxes of nonphysical bone manipulation tab not being rounded when manipulating those bones with gizmos
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2023-08-29 18:52:45 +03:00 |
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penolakushari
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77e657e71f
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Optimized the shift-ray entity ignore list to be only created once, added locked constrained entities into it as well
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2023-08-27 00:01:45 +03:00 |
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penolakushari
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b3ac6e19f7
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Fixed ragdoll mover breaking when using constrained entity locking. Prop ragdolls now will be ignored by the shift-trace
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2023-08-26 14:01:03 +03:00 |
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penolakushari
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a763364332
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Fixed issue with using gizmo offset breaking bone resetting, made it so gizmo offsets will now work properly on root bone of parented entities
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2023-08-25 15:02:54 +03:00 |
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penolakushari
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131bc2bc08
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Fixed weird rotations when manipulating nonphysical bones with rotation gizmos
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2023-08-23 15:39:38 +03:00 |
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penolakushari
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d46e41f017
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Now angle gizmos will represent euler rotations on nonphysical bones properly, fixed side parts of gizmos not moving nonphysical bones as expected, nonphysical bone manipulation tab will now hide positioning and angle sliders on physical bones from any entity rather than just ragdolls
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2023-08-23 12:49:05 +03:00 |
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penolakushari
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f5df721cf8
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Removed useless leftover variables
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2023-08-21 16:29:46 +03:00 |
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penolakushari
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4997ad57e8
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Added ability to set offsets to props in a prop ragdoll, made IK tool shoot on foot assign and added text entry boxes to nonphysical bone manipulation tab for easier copypasting of parameters
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2023-08-21 16:14:49 +03:00 |
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penolakushari
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a19d103949
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Added localization resource and notifications to prop ragdoll tool, removed some checks from ragdoll mover as a test whether gmod crashes now without them
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2023-08-19 21:02:48 +03:00 |
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penolakushari
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630d23955d
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Basic use for Prop ragdoll tool now works as was intended, using secondary fire will make it select all constrained entities that player aimed at, which would allow to set a custom skeleton for prop ragdoll through drag and drop feature. Pressing reload on entities with Prop Ragdoll data will dissolve the prop ragdoll. Removing one of the entities that make up a prop ragdoll will dissolve it too. Constrained entities tab in ragdoll mover will now ignore props that are parented to something. IK Chains creator tool now supports saving prop ragdoll IKs
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2023-08-17 20:20:39 +03:00 |
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penolakushari
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1263e56dea
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Fixed small mistake I've overlooked
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2023-08-10 00:38:03 +03:00 |
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penolakushari
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dee4970846
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Added experimental concept for prop ragdoll tool which currently will create ragdoll chain out of 4 physics props, reworked ragdoll mover and ik tool to cooperate with prop ragdoll, optimized net messages to use less bits
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2023-08-10 00:28:14 +03:00 |
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penolakushari
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9ebe61d929
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Merge pull request #20 from penolakushari/movement_upgrade
Movement upgrade
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2023-08-10 00:23:40 +03:00 |
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penolakushari
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675f4be5f4
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Added 'omni' part to positioning gizmo of ragdoll mover, that allows plane movement of selected entity relative to player's view, and also allow to snap the gizmo to physical objects when holding sprint key, shift by default
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2023-07-17 19:28:25 +03:00 |
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penolakushari
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71fdee9b70
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IK Chain creator tool will now show physical skeleton of a ragdoll, and also show on HUD bones that were selected for current IK chain. Added IK chain saving and loading, IK chains will be saved in the data/rgmik folder
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2023-07-17 03:39:49 +03:00 |
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penolakushari
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5ae5c0ba84
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Added ability to enable/disable additional IK chains in ragdoll mover, as well as reworked the way binder buttons behave when resizing tool's menu
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2023-07-10 23:56:56 +03:00 |
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penolakushari
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10bbfc3a21
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IK adjustments, IK chain creator UI overhaul, added 6 more additional IK chain slots to creator that ragdoll mover can't work with yet, + made it so knee bone for IK would have to be manually selected, which allows to make IKs for limbs with more than 3 bones, although it stil only uses 3 IK bones
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2023-07-05 00:00:54 +03:00 |
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penolakushari
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ae12b41655
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Added snapping options to the resource file + formatting
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2023-07-03 10:13:12 +03:00 |
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