Increase gizmo padding to fix laggy gizmo

This commit is contained in:
vlazed 2024-12-19 12:54:28 -06:00
parent d972becc8d
commit dcb02ad977

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@ -12,7 +12,7 @@ local ANGLE_DISC = Angle(0, 90, 0)
local ANGLE_ARROW_OFFSET = Angle(0, 90, 90)
-- How much we should try to contain the player and the gizmo
local DISTANCE_PADDING = 2
local DISTANCE_PADDING = 10
-- How much player's velocity should influence collision bound
local PLAYER_WEIGHT = 0.9
-- How much gizmo's own velocity should influence collision bound