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Merge pull request #63 from vlazed/out-of-bound-gizmos
Increase gizmo padding to fix laggy gizmo
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commit
5722ce3071
@ -12,7 +12,7 @@ local ANGLE_DISC = Angle(0, 90, 0)
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local ANGLE_ARROW_OFFSET = Angle(0, 90, 90)
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local ANGLE_ARROW_OFFSET = Angle(0, 90, 90)
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-- How much we should try to contain the player and the gizmo
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-- How much we should try to contain the player and the gizmo
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local DISTANCE_PADDING = 2
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local DISTANCE_PADDING = 10
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-- How much player's velocity should influence collision bound
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-- How much player's velocity should influence collision bound
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local PLAYER_WEIGHT = 0.9
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local PLAYER_WEIGHT = 0.9
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-- How much gizmo's own velocity should influence collision bound
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-- How much gizmo's own velocity should influence collision bound
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