mirror of
https://github.com/Mista-Tea/improved-stacker.git
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85 lines
4.4 KiB
Markdown
85 lines
4.4 KiB
Markdown
# Improved Stacker
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### Note:
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Please DO NOT reupload this tool (verbatim or small tweaks) to the workshop or other public file-sharing websites.
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I actively maintain this tool, so reuploading it may lead to people using outdated, buggy, or malicious copies.
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If there is an issue with the tool, LET ME KNOW via one of the following pages:
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- GitHub: https://github.com/Mista-Tea/improved-stacker
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- Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=264467687
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- Facepunch: https://facepunch.com/showthread.php?t=1399120
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### Author:
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- Original :: OverloadUT (STEAM_0:1:5250809)
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- Updated for GMod 13 :: Marii (STEAM_0:1:16015332)
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- Rewritten :: Mista Tea (STEAM_0:0:27507323)
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### Changelog:
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- May 27th, 2014 :: Added to GitHub
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- May 28th, 2014 :: Added to Workshop
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- Jun 5th, 2014 :: Massive overhaul
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- Jul 24th, 2014 :: Large update
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- Aug 12th, 2014 :: Optimizations
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- Jun 30th, 2015 :: Bug fixes/features
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- Jul 11th, 2015 :: Bug fixes
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- Oct 26th, 2015 :: Bug fixes
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- Aug 3rd, 2016 :: Bug fixes
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- Aug 31st, 2016 :: Bug fixes
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- Sep 2nd, 2016 :: Added Bulgarian translation
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- Sep 26th, 2017 :: Added ability to toggle use of SHIFT key with LMB/RMB
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- Oct 27th, 2017 :: Small client optimization, reverted nocollide implementation back to original
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- Apr 14th, 2018 :: Added French translation
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- Oct 12th, 2018 :: Added Polish translation
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- Jul 21st, 2019 :: Added Russian translation
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- Jul 23rd, 2019 :: Added Simplified Chinese translation
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- May 10th, 2020 :: Fixed unstable clientside ghosts caused by ents.CreateClientProp changes
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- Jun 18th, 2020 :: Clientside performance improvement when tool is not selected
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- Apr 30th, 2021 :: Added German translation
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- Jul 30th, 2023 :: Fixed Chromium branch error, updated Localify library
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- Oct 15th, 2023 :: Added Turkish translation
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### Fixes:
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- Prevented crash from players using very high X/Y/Z offset values.
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- Prevented crash from players using very high P/Y/R rotate values.
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- Prevented crash from very specific constraint settings.
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- Fixed the halo option for ghosted props not working.
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- Fixed massive FPS drop from halos being rendered in a Think hook instead of a PreDrawHalos hook.
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- Fixed materials and color saving when duping stacked props.
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- Fixed incorrect stack angles when trying to create a stack on an existing stack.
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### Tweaks:
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- Added convenience functions to retrieve the client convars.
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- Added option to enable/disable automatically applying materials to the stacked props.
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- Added option to enable/disable automatically applying colors to the stacked props.
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- Added option to enable/disable automatically applying physical properties (gravity, physics material, weight) to the stacked props.
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- Added support for props with multiple skins.
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- Added support for external prop protections/anti-spam addons with the StackerEntity hook.
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- Modified NoCollide to actually no-collide each stacker prop with every other prop in the stack.
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- Added console variables for server operators to limit various parts of stacker.
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> stacker_improved_max_per_player <-inf/inf> (less than 0 == no limit)
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> stacker_improved_max_per_stack <-inf/inf> (less than 0 == no limit)
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> stacker_improved_max_offsetx <-inf/inf>
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> stacker_improved_max_offsety <-inf/inf>
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> stacker_improved_max_offsetz <-inf/inf>
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> stacker_improved_force_stayinworld <0/1>
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> stacker_improved_force_weld <0/1>
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> stacker_improved_force_freeze <0/1>
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> stacker_improved_force_nocollide <0/1>
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> stacker_improved_force_nocollide_all <0/1>
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> stacker_improved_delay <0/inf>
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- Added console commands for server admins to control the console variables that limit stacker.
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> stacker_improved_set_max_per_player <-inf/inf> (less than 0 == no limit)
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> stacker_improved_set_max_per_stack <-inf/inf> (less than 0 == no limit)
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> stacker_improved_set_maxoffset <-inf/inf>
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> stacker_improved_set_maxoffsetx <-inf/inf>
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> stacker_improved_set_maxoffsety <-inf/inf>
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> stacker_improved_set_maxoffsetz <-inf/inf>
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> stacker_improved_set_force_stayinworld <0/1>
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> stacker_improved_set_weld <0/1>
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> stacker_improved_set_freeze <0/1>
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> stacker_improved_set_nocollide <0/1>
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> stacker_improved_set_nocollide_all <0/1>
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> stacker_improved_set_delay <0/inf>
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