7 Console Variables and Commands
TheOnly8Z edited this page 2022-07-25 15:28:43 -05:00

Console Variables

Serverside

ConVar Default Description
arccw_enable_customization 1 Enable customization. Set to 0 to disable and -1 to also hide the customization HUD entirely.
arccw_enable_penetration 1 Enable bullet penetration.
arccw_enable_ricochet 1 Enable bullet ricocheting off surfaces.
arccw_enable_dropping 1 Enable attachment dropping (right click attachment in menu).
arccw_enable_sway 1 Enable weapon aim sway.
arccw_bodydamagemult_cancel 1 Cancel gamemode-specific limb damage multipliers if the weapon has its own multiplier table.
arccw_attinv_lockmode 0 Once owned, players can use attachments as much as they like.
arccw_attinv_free 1 All attachments can always be used.
arccw_attinv_loseondie 1 All attachments reset on death. If set to 2, drops all attachments in a box.
arccw_atts_spawnrand 0 Randomly give attachments to player spawned SWEPs.
arccw_atts_ubglautoload 0 Automatically load underbarrel weapons when attached.
arccw_atts_pickx 0 Limit weapons to this many maximum attachments. 0 = disable system.
arccw_npc_replace 0 Replace NPC weapons with ArcCW weapons.
arccw_npc_atts 1 Randomly give NPC weapons attachments.
arccw_truenames 1 Use true names instead of fake names, where applicable. Requires restart.
arccw_equipmentammo 1 Generate unique ammo types for throwables.
arccw_equipmentsingleton 0 Make grenades and equipment not use ammo, and remove themselves on use.
arccw_equipmenttime 180 How long equipment such as Claymores will remain on the map before self-destructing.
arccw_mult_damage 1 Multiplier for damage done by all weapons.
arccw_mult_npcdamage 1 Multiplier for damage done by weapons used by NPCs.
arccw_mult_hipfire 1 Multiplier for hip fire spread.
arccw_mult_reloadtime 1 Multiplier for how long weapons take to reload.
arccw_mult_sighttime 1 Multiplier for how long weapons take to enter sights.
arccw_mult_rpm 1 Multiplier for how fast weapons fire. May be disastrous on performance.
arccw_mult_range 1 Multiplier for range of all weapons.
arccw_mult_recoil 1 Multiplier for recoil of all weapons.
arccw_mult_accuracy 1 Multiplier for mechanical inprecision of weapons.
arccw_mult_movedisp 1 Multiplier for moving inaccuracy of weapons.
arccw_mult_penetration 1 Multiplier for how far weapons should penetrate.
arccw_mult_startunloaded 0 All weapons spawn unloaded.
arccw_mult_shootwhilesprinting 0 Allow any weapon to shoot while sprinting.
arccw_mult_defaultammo 3 Multiplier for default ammo supply.
arccw_mult_attchance 1 Multiplier for random attachment chance on NPCs and in TTT.
arccw_mult_heat 1 Multiplier for how much heat increases per shot on certain weapons.
arccw_mult_sway 1 Multiplier for how much sway exists when in sights.
arccw_mult_malfunction 1 Multiplier for how often malfunctions occur.
arccw_mult_meleedamage 1 Multiplier for melee damage.
arccw_mult_meleetime 1 Multiplier for melee speed.
arccw_add_sway 0 Add this much sway to all weapons.
arccw_mult_bottomlessclip 0 Enable bottomless clip.
arccw_mult_infiniteammo 0 Enable infinite reserve ammo.
arccw_mult_crouchdisp 1 Multiplier for hip dispersion while crouching.
arccw_mult_crouchrecoil 1 Multiplier for recoil while crouching.
arccw_mult_movespeed 1 Multiplier for how much weapons should affect your regular movespeed.
arccw_mult_movespeedads 1 Multiplier for how much weapons should affect your movespeed while aiming down sights.
arccw_mult_movespeedfire 1 Multiplier for how much weapons should affect your movespeed while firing them.
arccw_override_crosshair_off 0 Set to true to force everyone's crosshairs off.
arccw_override_hud_off 0 Set to true to force everyone's HUDs off.
arccw_override_nearwall 1 Disable barrel length and near-walling.
arccw_override_lunge_off 0 Disable melee lunging.
arccw_ammo_detonationmode 2 The type of ammo detonation to use. -1 = don't explode, 0 = simple explosion, 1 = fragmentation, 2 = full
arccw_ammo_autopickup 1 Whether to pick up ammo when walking over in addition to pressing Use.
arccw_ammo_largetrigger 1 Whether to use larger trigger boxes for ammo, similar to HL2. Only useful when autopickup is true.
arccw_ammo_rareskin 0.08 Chance for a rare skin to appear. Only specific models have these.
arccw_ammo_chaindet 1 Whether to allow ammoboxes to detonate each other. If disabled, they will still be destroyed but !explode.
arccw_ammo_replace 0 If enabled, all vanilla ammo entities will be forcefully replaced with ArcCW equivalents.
arccw_mult_ammohealth 1 Multiplier for how much health ammo boxes have. Set to -1 for indestructible boxes.
arccw_mult_ammoamount 1 Multiplier for how much ammo are in ammo boxes.
arccw_limityear_enable 0 Limit the maximum year for weapons.
arccw_limityear 0 Limit the maximum year for weapons.
arccw_doorbust 0 Whether to allow door busting. 1 - break down, 2 - open only
arccw_doorbust_threshold 80 The amount of damage needed to bust a normal sized door.
arccw_doorbust_time 180 The amount of time to keep the door busted by.
arccw_driveby 0 Enable special checks that allow you to fire out of vehicles (assuming some vehicle weaponizer addon exists).
arccw_clicktocycle 0 Whether to make it so left clicking after shooting cycles instead of on mouse release.
arccw_throwinertia 1 Set to make throwable equipment inherit the player's velocity.
arccw_bullet_enable 0 Use physical bullets with drop and travel time.
arccw_bullet_velocity 1 Multiplier for physical bullet muzzle velocity.
arccw_bullet_drag 1 Use physical bullets with drop and travel time.
arccw_bullet_lifetime 10 Maximum physical bullet lifetime.
arccw_bullet_gravity 600 Default gravity of physical bullets.
arccw_weakensounds 0 Reduce all weapons' firing volume by this much decibels, making it easier to hide shooting sounds. Clamped to 60-150dB.
arccw_desync 0 Turning this on prevents cheaters from predicting the bullet direction/spread, making the nospread cheat useless.
arccw_aimassist 0 Enable A I M B O T
arccw_aimassist_head 0 My advice for you: aim for the head!
arccw_aimassist_cone 5 The angle of the cone within which targets can be seeked.
arccw_aimassist_distance 1024 The distance within which aim assist will trigger.
arccw_aimassist_intensity 0.5 How strong the assist is.
arccw_malfunction 1 Enable random malfunctions. Set to 2 to enable on weapons without jam animations as well.
arccw_attinv_giveonspawn 0 Give this many random attachments to players on spawn.
arccw_reloadincust 0 Allow players to reload when customizing.
arccw_freeaim 0 Enable free aim (also reduces hip dispersion to compensate). Set to 2 to not compensate for hip dispersion.
arccw_reloadatts_mapcleanup 0 Whether to reload ArcCW attachments on admin clean up.
arccw_reloadatts_registerentities 1 Register attachment entities. This may increase time to reload attachments.
arccw_reloadatts_showignored 0 Whether to include attachments set to Ignore.
arccw_dev_debug 0 Developer debug HUD showing cool time shit.
arccw_dev_shootinfo 0 Show debug overlay firing information. Only works when developer is set to 1.
arccw_dev_alwaysready 0 Always draw using the ready animation.

Clientside

ConVar Default Description
arccw_bullet_imaginary 1 Draw imaginary physical bullets outside of the skybox.
arccw_crosshair 1 Enable crosshair.
arccw_crosshair_clr_r 255 Crosshair color (red)
arccw_crosshair_clr_g 255 Crosshair color (green)
arccw_crosshair_clr_b 255 Crosshair color (blue)
arccw_crosshair_clr_a 255 Crosshair color (alpha)
arccw_crosshair_length 4 Crosshair length
arccw_crosshair_thickness 1 Crosshair thickness
arccw_crosshair_gap 1 Crosshair gap size multiplier
arccw_crosshair_static 0 Use static crosshair (does not change from dispersion)
arccw_crosshair_clump 0 Draw CW2-styled clump circle, showing pellet spread.
arccw_crosshair_clump_outline 0 Whether to draw an outline on the clump circle
arccw_crosshair_clump_always 0 Always draw clump circle, even when weapon has only one pellet.
arccw_crosshair_outline 2 Crosshair outline thickness
arccw_crosshair_outline_r 0 Crosshair outline color (red)
arccw_crosshair_outline_g 0 Crosshair outline color (green)
arccw_crosshair_outline_b 0 Crosshair outline color (blue)
arccw_crosshair_outline_a 255 Crosshair outline color (alpha)
arccw_crosshair_dot 1 Draw crosshair dot
arccw_crosshair_shotgun 1 Use shotgun prongs (square instead of cross) when weapon has multiple pellets
arccw_crosshair_equip 1 Use equipment prongs (dots instead of cross) when weapon is an equipment (grenade, deployable etc)
arccw_crosshair_aa 1 Crosshair color changes on aim assist.
arccw_crosshair_trueaim 0 Use true origin to calculate a more accurate crosshair position.
arccw_crosshair_prong_top 1 Draw top crosshair prong
arccw_crosshair_prong_left 1 Draw left crosshair prong
arccw_crosshair_prong_right 1 Draw right crosshair prong
arccw_crosshair_prong_bottom 1 Draw bottom crosshair prong
arccw_crosshair_tilt 0 Tilt crosshair 45 degrees and draw triangle crosshair if possible.
arccw_attinv_simpleproscons 0 Simplify autostat display to not use numbers.
arccw_attinv_onlyinspect 0 Do not draw the customize hud and only show the weapon.
arccw_attinv_hideunowned 0 Unowned attachments are not shown in attachment list.
arccw_attinv_darkunowned 0 Unowned attachments are dark instead of red in attachment list.
arccw_attinv_closeonhurt 0 If we take damage, close the customize menu.
arccw_attinv_gamemodebuttons 1 Show some gamemode-specific buttons for DarkRP and TTT.
arccw_language "" Language override
arccw_font "" Font override
arccw_ammonames 0 Use realistic ammo names.
arccw_cheapscopes 1 Use cheaper scope drawing method instead of Picture-in-Picture
arccw_cheapscopesv2_ratio 0.05 FOV boost ratio for cheap scope drawing.
arccw_scopepp 1 Scope chromatic aberration
arccw_thermalpp 1 Thermal scope post-processing effects
arccw_scopepp_refract 0 Scope lens refract effect (experimental)
arccw_scopepp_refract_ratio 0.75 Scope lens refract ratio
arccw_cheapscopesautoconfig 0 Set to automatically check if cheap scopes is needed (based on config).
arccw_shake 1 Screen shake when firing
arccw_shakevm 1 Viewmodel shake when firing
arccw_muzzleeffects 1 Enable World Muzzle Effects
arccw_shelleffects 1 Enable World Case Effects
arccw_shelltime 0 Casing Lifetime
arccw_att_showothers 1 Show Others' Attachments
arccw_att_showground 1 Show Ground Attachments
arccw_visibility 8000 Attachments will not render past this distance. -1 means always draw.
arccw_fastmuzzles 0 Low Performance Muzzle Effects
arccw_fasttracers 0 Low Performance Tracer Effects
arccw_2d3d 1 Floating help text over dropped weapons, attachments and ammo
arccw_hud_3dfun 0 3D2D ammo HUD (shows next to weapon muzzle)
arccw_hud_3dfun_lite 0 HUD only shows up when pressing reload (instead of whenever it changes).
arccw_hud_3dfun_ammotype 0 Show ammo type in HUD.
arccw_hud_forceshow 0 Always show HUD, even if other hooks disable us.
arccw_hud_fcgbars 1 Show firemode bars.
arccw_hud_fcgabbrev 0 Use abbreviated firemode names (SEMI instead of Semi-Automatic).
arccw_hud_minimal 1 Draw backup HUD if default hud isn't shown.
arccw_hud_deadzone_x 0 Horizontal deadzone
arccw_hud_deadzone_y 0 Vertical deadzone
arccw_hud_3dfun_decaytime 3 HUD fade time. Set 0 to never fade
arccw_hud_3dfun_right 2 3D2D HUD right offset
arccw_hud_3dfun_up 1 3D2D HUD up offset
arccw_hud_3dfun_forward 0 3D2D HUD forward offset
arccw_hud_size 1 HUD size multiplier
arccw_cust_sounds 1 Cool sounds in customization menu
arccw_scope_r 255 Scope color (red)
arccw_scope_g 0 Scope color (blue)
arccw_scope_b 0 Scope color (green)
arccw_blur 0 Customization Blur
arccw_blur_toytown 1 Aim Blur
arccw_adjustsensthreshold 0 If your total magnification is less than this, your sensitivity will not be adjusted while in sights.
arccw_drawbarrel 0 Draw barrel in RT scopes (experimental)
arccw_glare 1 Glare visible on your scope lens when aiming.
arccw_autosave 1 Autosave attachments on weapons.
arccw_vm_right 0 Viewmodel position offset (right)
arccw_vm_up 0 Viewmodel position offset (up)
arccw_vm_forward 0 Viewmodel position offset (forward)
arccw_vm_pitch 0 Viewmodel angle offset (pitch)
arccw_vm_yaw 0 Viewmodel angle offset (yaw)
arccw_vm_roll 0 Viewmodel angle offset (roll)
arccw_vm_fov 0 Viewmodel FOV offset
arccw_vm_add_ads 0 Viewmodel FOV in ADS
arccw_vm_sway_sprint 3 Viewmodel sprint bob (intentionally flipped)
arccw_vm_bob_sprint 3 Viewmodel sprint sway
arccw_vm_coolsway 1 Custom sway
arccw_vm_coolview 1 Custom camera movement
arccw_vm_coolview_mult 1 Custom camera movement multiplier
arccw_vm_look_xmult 1 Vertical Look Sway
arccw_vm_look_ymult 1 Horizontal Look Sway
arccw_vm_sway_xmult 1 View Bob Right
arccw_vm_sway_ymult 1 View Bob Forward
arccw_vm_sway_zmult 1 View Bob Up
arccw_vm_sway_speedmult 1 text
arccw_vm_nearwall 1 Near-wall viewmodel movement
arccw_toggleads 0 Toggle sights
arccw_altubglkey 0 USE + RMB Toggles Underbarrel (Default double tap suitzoom)
arccw_altfcgkey 0 USE + RELOAD Toggles Firemode (Default suitzoom)
arccw_altlaserkey 0 USE + WALK To Toggle Laser (Default WALK + USE)
arccw_altbindsonly 0 Only use custom binds and disable default ones.
arccw_altsafety 0 Hold WALK to toggle safety
arccw_automaticreload 0 Automatically reload when empty
arccw_nohl2flash 0 Toggle attachments modes through flashlight bind
arccw_aimassist_cl 0 Enable aim assist (if enabled serverside)
arccw_noinspect 0 Disable inspect animations

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Console Commands

Serverside

General

TTT

Clientside