wire/.luacheckrc

3754 lines
86 KiB
Lua

-- This file will be read by Luacheck <https://github.com/mpeterv/luacheck>.
-- It's primarily to specify what globals are available across all files.
std = "luajit+garrysmod+wiremod+CPPI"
-- Problems to ignore
ignore = {
"212", -- Unused argument
"4..", -- Redeclaration and shadowing
"6..", -- All whitespace warnings (these are checked by git diff)
}
files[".luacheckrc"].std = "min+luacheck"
files[".luacheckrc"].ignore = {}
stds.luacheck = {}
stds.luacheck.globals = {
"files",
"ignore",
"std",
"stds",
}
stds.garrysmod = {}
stds.garrysmod.read_globals = {
-- BEGIN_GENERATED_CODE
-- Hooks
"EFFECT",
"ENT",
"ENTITY",
"ENT_AI",
"ENT_ANIM",
"ENT_BRUSH",
"ENT_FILTER",
"ENT_NEXTBOT",
"ENT_POINT",
"GM",
"PANEL",
"PLAYER",
"SANDBOX",
"SWEP",
"TOOL",
-- Libraries
"GWEN",
"achievements",
"ai",
"ai_schedule",
"ai_task",
"baseclass",
"bit",
"cam",
"chat",
"cleanup",
"concommand",
"constraint",
"construct",
"controlpanel",
"cookie",
"coroutine",
"cvars",
"debug",
"debugoverlay",
"derma",
"dragndrop",
"draw",
"drive",
"duplicator",
"effects",
"engine",
"ents",
"file",
"frame_blend",
"game",
"gameevent",
"gamemode",
"gmod",
"gmsave",
"gui",
"halo",
"hammer",
"hook",
"http",
"input",
"jit",
"killicon",
"language",
"list",
"markup",
"math",
"matproxy",
"menu",
"menubar",
"mesh",
"motionsensor",
"navmesh",
"net",
"notification",
"numpad",
"os",
"package",
"physenv",
"player",
"player_manager",
"presets",
"properties",
"render",
"resource",
"saverestore",
"scripted_ents",
"search",
"serverlist",
"sound",
"spawnmenu",
"sql",
"steamworks",
"string",
"surface",
"system",
"table",
"team",
"timer",
"umsg",
"undo",
"usermessage",
"utf8",
"util",
"vgui",
"video",
"weapons",
"widgets",
-- Global
"AccessorFunc",
"Add_NPC_Class",
"AddBackgroundImage",
"AddConsoleCommand",
"AddCSLuaFile",
"AddonMaterial",
"AddOriginToPVS",
"AddWorldTip",
"Angle",
"AngleRand",
"assert",
"BroadcastLua",
"BuildNetworkedVarsTable",
"CancelLoading",
"ChangeBackground",
"ChangeTooltip",
"ClearBackgroundImages",
"ClientsideModel",
"ClientsideRagdoll",
"ClientsideScene",
"CloseDermaMenus",
"collectgarbage",
"Color",
"ColorAlpha",
"ColorRand",
"ColorToHSV",
"CompileFile",
"CompileString",
"ConsoleAutoComplete",
"ConVarExists",
"CreateClientConVar",
"CreateConVar",
"CreateMaterial",
"CreateParticleSystem",
"CreatePhysCollideBox",
"CreateSound",
"CreateSprite",
"CurTime",
"DamageInfo",
"DebugInfo",
"DEFINE_BASECLASS",
"DeriveGamemode",
"Derma_Anim",
"Derma_DrawBackgroundBlur",
"Derma_Hook",
"Derma_Install_Convar_Functions",
"Derma_Message",
"Derma_Query",
"Derma_StringRequest",
"DermaMenu",
"DisableClipping",
"DOF_Kill",
"DOF_Start",
"DOFModeHack",
"DrawBackground",
"DrawBloom",
"DrawColorModify",
"DrawMaterialOverlay",
"DrawMotionBlur",
"DrawSharpen",
"DrawSobel",
"DrawSunbeams",
"DrawTexturize",
"DrawToyTown",
"DropEntityIfHeld",
"DynamicLight",
"EffectData",
"Either",
"EmitSentence",
"EmitSound",
"EndTooltip",
"Entity",
"Error",
"error",
"ErrorNoHalt",
"EyeAngles",
"EyePos",
"EyeVector",
"FindMetaTable",
"FindTooltip",
"Format",
"FrameNumber",
"FrameTime",
"GameDetails",
"gcinfo",
"GetConVar",
"GetConVar_Internal",
"GetConVarNumber",
"GetConVarString",
"GetDefaultLoadingHTML",
"GetDemoFileDetails",
"GetDownloadables",
"getfenv",
"GetGlobalAngle",
"GetGlobalBool",
"GetGlobalEntity",
"GetGlobalFloat",
"GetGlobalInt",
"GetGlobalString",
"GetGlobalVector",
"GetHostName",
"GetHUDPanel",
"GetLoadPanel",
"GetLoadStatus",
"GetMapList",
"getmetatable",
"GetOverlayPanel",
"GetRenderTarget",
"GetRenderTargetEx",
"GetSaveFileDetails",
"GetViewEntity",
"HSVToColor",
"HTTP",
"include",
"IncludeCS",
"ipairs",
"isangle",
"isbool",
"IsColor",
"IsEnemyEntityName",
"IsEntity",
"isentity",
"IsFirstTimePredicted",
"IsFriendEntityName",
"isfunction",
"IsInGame",
"ismatrix",
"IsMounted",
"isnumber",
"ispanel",
"isstring",
"istable",
"IsTableOfEntitiesValid",
"IsUselessModel",
"IsValid",
"isvector",
"JoinServer",
"JS_Language",
"JS_Utility",
"JS_Workshop",
"Label",
"LanguageChanged",
"Lerp",
"LerpAngle",
"LerpVector",
"LoadLastMap",
"LoadPresets",
"Localize",
"LocalPlayer",
"LocalToWorld",
"Material",
"Matrix",
"Mesh",
"Model",
"module",
"Msg",
"MsgAll",
"MsgC",
"MsgN",
"NamedColor",
"newproxy",
"next",
"NumDownloadables",
"NumModelSkins",
"OnModelLoaded",
"OpenFolder",
"OrderVectors",
"pairs",
"Particle",
"ParticleEffect",
"ParticleEffectAttach",
"ParticleEmitter",
"Path",
"pcall",
"Player",
"PositionSpawnIcon",
"PrecacheParticleSystem",
"PrecacheScene",
"PrecacheSentenceFile",
"PrecacheSentenceGroup",
"print",
"PrintMessage",
"PrintTable",
"ProjectedTexture",
"ProtectedCall",
"RandomPairs",
"rawequal",
"rawget",
"rawset",
"RealFrameTime",
"RealTime",
"RecipientFilter",
"RecordDemoFrame",
"RegisterDermaMenuForClose",
"RememberCursorPosition",
"RemoveTooltip",
"RenderAngles",
"RenderDoF",
"RenderStereoscopy",
"RenderSuperDoF",
"require",
"RestoreCursorPosition",
"RunConsoleCommand",
"RunGameUICommand",
"RunString",
"RunStringEx",
"SafeRemoveEntity",
"SafeRemoveEntityDelayed",
"SaveLastMap",
"SavePresets",
"ScreenScale",
"ScrH",
"ScrW",
"select",
"SendUserMessage",
"ServerLog",
"SetClipboardText",
"setfenv",
"SetGlobalAngle",
"SetGlobalBool",
"SetGlobalEntity",
"SetGlobalFloat",
"SetGlobalInt",
"SetGlobalString",
"SetGlobalVector",
"setmetatable",
"SetPhysConstraintSystem",
"SortedPairs",
"SortedPairsByMemberValue",
"SortedPairsByValue",
"Sound",
"SoundDuration",
"SQLStr",
"SScale",
"STNDRD",
"SuppressHostEvents",
"SysTime",
"TauntCamera",
"TextEntryLoseFocus",
"TimedCos",
"TimedSin",
"tobool",
"ToggleFavourite",
"tonumber",
"tostring",
"TranslateDownloadableName",
"type",
"TypeID",
"unpack",
"UnPredictedCurTime",
"UpdateLoadPanel",
"UTIL_IsUselessModel",
"ValidPanel",
"Vector",
"VectorRand",
"VGUIFrameTime",
"VGUIRect",
"VisualizeLayout",
"WorkshopFileBase",
"WorldToLocal",
"xpcall",
-- Classes
"Angle",
"CEffectData",
"CLuaEmitter",
"CLuaLocomotion",
"CLuaParticle",
"CMoveData",
"CNavArea",
"CNavLadder",
"CNewParticleEffect",
"CRecipientFilter",
"CSEnt",
"CSoundPatch",
"CTakeDamageInfo",
"CUserCmd",
"ConVar",
"Entity",
"File",
"IGModAudioChannel",
"IMaterial",
"IMesh",
"IRestore",
"ISave",
"ITexture",
"IVideoWriter",
"MarkupObject",
"NPC",
"NextBot",
"Panel",
"PathFollower",
"PhysCollide",
"PhysObj",
"Player",
"ProjectedTexture",
"Schedule",
"Stack",
"Task",
"Tool",
"VMatrix",
"Vector",
"Vehicle",
"Weapon",
"bf_read",
"navmesh",
-- Panels
"AchievementIcon",
"AvatarImage",
"Awesomium",
"Button",
"CheckButton",
"ContentIcon",
"ContextBase",
"ControlPanel",
"ControlPresets",
"CtrlListBox",
"DAdjustableModelPanel",
"DAlphaBar",
"DBinder",
"DBubbleContainer",
"DButton",
"DCategoryHeader",
"DCategoryList",
"DCheckBox",
"DCheckBoxLabel",
"DCollapsibleCategory",
"DColorButton",
"DColorCombo",
"DColorCube",
"DColorMixer",
"DColorPalette",
"DColumnSheet",
"DComboBox",
"DDragBase",
"DDrawer",
"DEntityProperties",
"DExpandButton",
"DFileBrowser",
"DForm",
"DFrame",
"DGrid",
"DHTML",
"DHTMLControls",
"DHorizontalDivider",
"DHorizontalScroller",
"DIconBrowser",
"DIconLayout",
"DImage",
"DImageButton",
"DKillIcon",
"DLabel",
"DLabelEditable",
"DLabelURL",
"DListBox",
"DListBoxItem",
"DListLayout",
"DListView",
"DListViewHeaderLabel",
"DListViewLabel",
"DListViewLine",
"DListView_Column",
"DListView_ColumnPlain",
"DListView_DraggerBar",
"DListView_Line",
"DMenu",
"DMenuBar",
"DMenuOption",
"DMenuOptionCVar",
"DModelPanel",
"DModelSelect",
"DModelSelectMulti",
"DNotify",
"DNumPad",
"DNumSlider",
"DNumberScratch",
"DNumberWang",
"DPanel",
"DPanelList",
"DPanelOverlay",
"DPanelSelect",
"DProgress",
"DProperties",
"DPropertySheet",
"DProperty_Boolean",
"DProperty_Combo",
"DProperty_Float",
"DProperty_Generic",
"DProperty_Int",
"DProperty_VectorColor",
"DRGBPicker",
"DScrollBarGrip",
"DScrollPanel",
"DShape",
"DSizeToContents",
"DSlider",
"DSprite",
"DTab",
"DTextEntry",
"DTileLayout",
"DTooltip",
"DTree",
"DTree_Node",
"DTree_Node_Button",
"DVScrollBar",
"DVerticalDivider",
"EditablePanel",
"FingerVar",
"Frame",
"HTML",
"IconEditor",
"ImageCheckBox",
"Label",
"MatSelect",
"Material",
"ModelImage",
"Panel",
"PanelList",
"PresetEditor",
"PropSelect",
"RadioButton",
"RichText",
"SlideBar",
"Slider",
"SpawnIcon",
"TGAImage",
"TextEntry",
"URLLabel",
"fingerposer",
-- Enumerations
--- _USE
"CONTINUOUS_USE",
"ONOFF_USE",
"DIRECTIONAL_USE",
"SIMPLE_USE",
--- ACT
"ACT_INVALID",
"ACT_RESET",
"ACT_IDLE",
"ACT_TRANSITION",
"ACT_COVER",
"ACT_COVER_MED",
"ACT_COVER_LOW",
"ACT_WALK",
"ACT_WALK_AIM",
"ACT_WALK_CROUCH",
"ACT_WALK_CROUCH_AIM",
"ACT_RUN",
"ACT_RUN_AIM",
"ACT_RUN_CROUCH",
"ACT_RUN_CROUCH_AIM",
"ACT_RUN_PROTECTED",
"ACT_SCRIPT_CUSTOM_MOVE",
"ACT_RANGE_ATTACK1",
"ACT_RANGE_ATTACK2",
"ACT_RANGE_ATTACK1_LOW",
"ACT_RANGE_ATTACK2_LOW",
"ACT_DIESIMPLE",
"ACT_DIEBACKWARD",
"ACT_DIEFORWARD",
"ACT_DIEVIOLENT",
"ACT_DIERAGDOLL",
"ACT_FLY",
"ACT_HOVER",
"ACT_GLIDE",
"ACT_SWIM",
"ACT_SWIM_IDLE",
"ACT_JUMP",
"ACT_HOP",
"ACT_LEAP",
"ACT_LAND",
"ACT_CLIMB_UP",
"ACT_CLIMB_DOWN",
"ACT_CLIMB_DISMOUNT",
"ACT_SHIPLADDER_UP",
"ACT_SHIPLADDER_DOWN",
"ACT_STRAFE_LEFT",
"ACT_STRAFE_RIGHT",
"ACT_ROLL_LEFT",
"ACT_ROLL_RIGHT",
"ACT_TURN_LEFT",
"ACT_TURN_RIGHT",
"ACT_CROUCH",
"ACT_CROUCHIDLE",
"ACT_STAND",
"ACT_USE",
"ACT_SIGNAL1",
"ACT_SIGNAL2",
"ACT_SIGNAL3",
"ACT_SIGNAL_ADVANCE",
"ACT_SIGNAL_FORWARD",
"ACT_SIGNAL_GROUP",
"ACT_SIGNAL_HALT",
"ACT_SIGNAL_LEFT",
"ACT_SIGNAL_RIGHT",
"ACT_SIGNAL_TAKECOVER",
"ACT_LOOKBACK_RIGHT",
"ACT_LOOKBACK_LEFT",
"ACT_COWER",
"ACT_SMALL_FLINCH",
"ACT_BIG_FLINCH",
"ACT_MELEE_ATTACK1",
"ACT_MELEE_ATTACK2",
"ACT_RELOAD",
"ACT_RELOAD_START",
"ACT_RELOAD_FINISH",
"ACT_RELOAD_LOW",
"ACT_ARM",
"ACT_DISARM",
"ACT_DROP_WEAPON",
"ACT_DROP_WEAPON_SHOTGUN",
"ACT_PICKUP_GROUND",
"ACT_PICKUP_RACK",
"ACT_IDLE_ANGRY",
"ACT_IDLE_RELAXED",
"ACT_IDLE_STIMULATED",
"ACT_IDLE_AGITATED",
"ACT_IDLE_STEALTH",
"ACT_IDLE_HURT",
"ACT_WALK_RELAXED",
"ACT_WALK_STIMULATED",
"ACT_WALK_AGITATED",
"ACT_WALK_STEALTH",
"ACT_RUN_RELAXED",
"ACT_RUN_STIMULATED",
"ACT_RUN_AGITATED",
"ACT_RUN_STEALTH",
"ACT_IDLE_AIM_RELAXED",
"ACT_IDLE_AIM_STIMULATED",
"ACT_IDLE_AIM_AGITATED",
"ACT_IDLE_AIM_STEALTH",
"ACT_WALK_AIM_RELAXED",
"ACT_WALK_AIM_STIMULATED",
"ACT_WALK_AIM_AGITATED",
"ACT_WALK_AIM_STEALTH",
"ACT_RUN_AIM_RELAXED",
"ACT_RUN_AIM_STIMULATED",
"ACT_RUN_AIM_AGITATED",
"ACT_RUN_AIM_STEALTH",
"ACT_CROUCHIDLE_STIMULATED",
"ACT_CROUCHIDLE_AIM_STIMULATED",
"ACT_CROUCHIDLE_AGITATED",
"ACT_WALK_HURT",
"ACT_RUN_HURT",
"ACT_SPECIAL_ATTACK1",
"ACT_SPECIAL_ATTACK2",
"ACT_COMBAT_IDLE",
"ACT_WALK_SCARED",
"ACT_RUN_SCARED",
"ACT_VICTORY_DANCE",
"ACT_DIE_HEADSHOT",
"ACT_DIE_CHESTSHOT",
"ACT_DIE_GUTSHOT",
"ACT_DIE_BACKSHOT",
"ACT_FLINCH_HEAD",
"ACT_FLINCH_CHEST",
"ACT_FLINCH_STOMACH",
"ACT_FLINCH_LEFTARM",
"ACT_FLINCH_RIGHTARM",
"ACT_FLINCH_LEFTLEG",
"ACT_FLINCH_RIGHTLEG",
"ACT_FLINCH_PHYSICS",
"ACT_IDLE_ON_FIRE",
"ACT_WALK_ON_FIRE",
"ACT_RUN_ON_FIRE",
"ACT_RAPPEL_LOOP",
"ACT_180_LEFT",
"ACT_180_RIGHT",
"ACT_90_LEFT",
"ACT_90_RIGHT",
"ACT_STEP_LEFT",
"ACT_STEP_RIGHT",
"ACT_STEP_BACK",
"ACT_STEP_FORE",
"ACT_GESTURE_RANGE_ATTACK1",
"ACT_GESTURE_RANGE_ATTACK2",
"ACT_GESTURE_MELEE_ATTACK1",
"ACT_GESTURE_MELEE_ATTACK2",
"ACT_GESTURE_RANGE_ATTACK1_LOW",
"ACT_GESTURE_RANGE_ATTACK2_LOW",
"ACT_MELEE_ATTACK_SWING_GESTURE",
"ACT_GESTURE_SMALL_FLINCH",
"ACT_GESTURE_BIG_FLINCH",
"ACT_GESTURE_FLINCH_BLAST",
"ACT_GESTURE_FLINCH_BLAST_SHOTGUN",
"ACT_GESTURE_FLINCH_BLAST_DAMAGED",
"ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN",
"ACT_GESTURE_FLINCH_HEAD",
"ACT_GESTURE_FLINCH_CHEST",
"ACT_GESTURE_FLINCH_STOMACH",
"ACT_GESTURE_FLINCH_LEFTARM",
"ACT_GESTURE_FLINCH_RIGHTARM",
"ACT_GESTURE_FLINCH_LEFTLEG",
"ACT_GESTURE_FLINCH_RIGHTLEG",
"ACT_GESTURE_TURN_LEFT",
"ACT_GESTURE_TURN_RIGHT",
"ACT_GESTURE_TURN_LEFT45",
"ACT_GESTURE_TURN_RIGHT45",
"ACT_GESTURE_TURN_LEFT90",
"ACT_GESTURE_TURN_RIGHT90",
"ACT_GESTURE_TURN_LEFT45_FLAT",
"ACT_GESTURE_TURN_RIGHT45_FLAT",
"ACT_GESTURE_TURN_LEFT90_FLAT",
"ACT_GESTURE_TURN_RIGHT90_FLAT",
"ACT_BARNACLE_HIT",
"ACT_BARNACLE_PULL",
"ACT_BARNACLE_CHOMP",
"ACT_BARNACLE_CHEW",
"ACT_DO_NOT_DISTURB",
"ACT_VM_DRAW",
"ACT_VM_HOLSTER",
"ACT_VM_IDLE",
"ACT_VM_FIDGET",
"ACT_VM_PULLBACK",
"ACT_VM_PULLBACK_HIGH",
"ACT_VM_PULLBACK_LOW",
"ACT_VM_THROW",
"ACT_VM_PULLPIN",
"ACT_VM_PRIMARYATTACK",
"ACT_VM_SECONDARYATTACK",
"ACT_VM_RELOAD",
"ACT_VM_DRYFIRE",
"ACT_VM_HITLEFT",
"ACT_VM_HITLEFT2",
"ACT_VM_HITRIGHT",
"ACT_VM_HITRIGHT2",
"ACT_VM_HITCENTER",
"ACT_VM_HITCENTER2",
"ACT_VM_MISSLEFT",
"ACT_VM_MISSLEFT2",
"ACT_VM_MISSRIGHT",
"ACT_VM_MISSRIGHT2",
"ACT_VM_MISSCENTER",
"ACT_VM_MISSCENTER2",
"ACT_VM_HAULBACK",
"ACT_VM_SWINGHARD",
"ACT_VM_SWINGMISS",
"ACT_VM_SWINGHIT",
"ACT_VM_IDLE_TO_LOWERED",
"ACT_VM_IDLE_LOWERED",
"ACT_VM_LOWERED_TO_IDLE",
"ACT_VM_RECOIL1",
"ACT_VM_RECOIL2",
"ACT_VM_RECOIL3",
"ACT_VM_PICKUP",
"ACT_VM_RELEASE",
"ACT_VM_ATTACH_SILENCER",
"ACT_VM_DETACH_SILENCER",
"ACT_SLAM_STICKWALL_IDLE",
"ACT_SLAM_STICKWALL_ND_IDLE",
"ACT_SLAM_STICKWALL_ATTACH",
"ACT_SLAM_STICKWALL_ATTACH2",
"ACT_SLAM_STICKWALL_ND_ATTACH",
"ACT_SLAM_STICKWALL_ND_ATTACH2",
"ACT_SLAM_STICKWALL_DETONATE",
"ACT_SLAM_STICKWALL_DETONATOR_HOLSTER",
"ACT_SLAM_STICKWALL_DRAW",
"ACT_SLAM_STICKWALL_ND_DRAW",
"ACT_SLAM_STICKWALL_TO_THROW",
"ACT_SLAM_STICKWALL_TO_THROW_ND",
"ACT_SLAM_STICKWALL_TO_TRIPMINE_ND",
"ACT_SLAM_THROW_IDLE",
"ACT_SLAM_THROW_ND_IDLE",
"ACT_SLAM_THROW_THROW",
"ACT_SLAM_THROW_THROW2",
"ACT_SLAM_THROW_THROW_ND",
"ACT_SLAM_THROW_THROW_ND2",
"ACT_SLAM_THROW_DRAW",
"ACT_SLAM_THROW_ND_DRAW",
"ACT_SLAM_THROW_TO_STICKWALL",
"ACT_SLAM_THROW_TO_STICKWALL_ND",
"ACT_SLAM_THROW_DETONATE",
"ACT_SLAM_THROW_DETONATOR_HOLSTER",
"ACT_SLAM_THROW_TO_TRIPMINE_ND",
"ACT_SLAM_TRIPMINE_IDLE",
"ACT_SLAM_TRIPMINE_DRAW",
"ACT_SLAM_TRIPMINE_ATTACH",
"ACT_SLAM_TRIPMINE_ATTACH2",
"ACT_SLAM_TRIPMINE_TO_STICKWALL_ND",
"ACT_SLAM_TRIPMINE_TO_THROW_ND",
"ACT_SLAM_DETONATOR_IDLE",
"ACT_SLAM_DETONATOR_DRAW",
"ACT_SLAM_DETONATOR_DETONATE",
"ACT_SLAM_DETONATOR_HOLSTER",
"ACT_SLAM_DETONATOR_STICKWALL_DRAW",
"ACT_SLAM_DETONATOR_THROW_DRAW",
"ACT_SHOTGUN_RELOAD_START",
"ACT_SHOTGUN_RELOAD_FINISH",
"ACT_SHOTGUN_PUMP",
"ACT_SMG2_IDLE2",
"ACT_SMG2_FIRE2",
"ACT_SMG2_DRAW2",
"ACT_SMG2_RELOAD2",
"ACT_SMG2_DRYFIRE2",
"ACT_SMG2_TOAUTO",
"ACT_SMG2_TOBURST",
"ACT_PHYSCANNON_UPGRADE",
"ACT_RANGE_ATTACK_AR1",
"ACT_RANGE_ATTACK_AR2",
"ACT_RANGE_ATTACK_AR2_LOW",
"ACT_RANGE_ATTACK_AR2_GRENADE",
"ACT_RANGE_ATTACK_HMG1",
"ACT_RANGE_ATTACK_ML",
"ACT_RANGE_ATTACK_SMG1",
"ACT_RANGE_ATTACK_SMG1_LOW",
"ACT_RANGE_ATTACK_SMG2",
"ACT_RANGE_ATTACK_SHOTGUN",
"ACT_RANGE_ATTACK_SHOTGUN_LOW",
"ACT_RANGE_ATTACK_PISTOL",
"ACT_RANGE_ATTACK_PISTOL_LOW",
"ACT_RANGE_ATTACK_SLAM",
"ACT_RANGE_ATTACK_TRIPWIRE",
"ACT_RANGE_ATTACK_THROW",
"ACT_RANGE_ATTACK_SNIPER_RIFLE",
"ACT_RANGE_ATTACK_RPG",
"ACT_MELEE_ATTACK_SWING",
"ACT_RANGE_AIM_LOW",
"ACT_RANGE_AIM_SMG1_LOW",
"ACT_RANGE_AIM_PISTOL_LOW",
"ACT_RANGE_AIM_AR2_LOW",
"ACT_COVER_PISTOL_LOW",
"ACT_COVER_SMG1_LOW",
"ACT_GESTURE_RANGE_ATTACK_AR1",
"ACT_GESTURE_RANGE_ATTACK_AR2",
"ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE",
"ACT_GESTURE_RANGE_ATTACK_HMG1",
"ACT_GESTURE_RANGE_ATTACK_ML",
"ACT_GESTURE_RANGE_ATTACK_SMG1",
"ACT_GESTURE_RANGE_ATTACK_SMG1_LOW",
"ACT_GESTURE_RANGE_ATTACK_SMG2",
"ACT_GESTURE_RANGE_ATTACK_SHOTGUN",
"ACT_GESTURE_RANGE_ATTACK_PISTOL",
"ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW",
"ACT_GESTURE_RANGE_ATTACK_SLAM",
"ACT_GESTURE_RANGE_ATTACK_TRIPWIRE",
"ACT_GESTURE_RANGE_ATTACK_THROW",
"ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE",
"ACT_GESTURE_MELEE_ATTACK_SWING",
"ACT_IDLE_RIFLE",
"ACT_IDLE_SMG1",
"ACT_IDLE_ANGRY_SMG1",
"ACT_IDLE_PISTOL",
"ACT_IDLE_ANGRY_PISTOL",
"ACT_IDLE_ANGRY_SHOTGUN",
"ACT_IDLE_STEALTH_PISTOL",
"ACT_IDLE_PACKAGE",
"ACT_WALK_PACKAGE",
"ACT_IDLE_SUITCASE",
"ACT_WALK_SUITCASE",
"ACT_IDLE_SMG1_RELAXED",
"ACT_IDLE_SMG1_STIMULATED",
"ACT_WALK_RIFLE_RELAXED",
"ACT_RUN_RIFLE_RELAXED",
"ACT_WALK_RIFLE_STIMULATED",
"ACT_RUN_RIFLE_STIMULATED",
"ACT_IDLE_AIM_RIFLE_STIMULATED",
"ACT_WALK_AIM_RIFLE_STIMULATED",
"ACT_RUN_AIM_RIFLE_STIMULATED",
"ACT_IDLE_SHOTGUN_RELAXED",
"ACT_IDLE_SHOTGUN_STIMULATED",
"ACT_IDLE_SHOTGUN_AGITATED",
"ACT_WALK_ANGRY",
"ACT_POLICE_HARASS1",
"ACT_POLICE_HARASS2",
"ACT_IDLE_MANNEDGUN",
"ACT_IDLE_MELEE",
"ACT_IDLE_ANGRY_MELEE",
"ACT_IDLE_RPG_RELAXED",
"ACT_IDLE_RPG",
"ACT_IDLE_ANGRY_RPG",
"ACT_COVER_LOW_RPG",
"ACT_WALK_RPG",
"ACT_RUN_RPG",
"ACT_WALK_CROUCH_RPG",
"ACT_RUN_CROUCH_RPG",
"ACT_WALK_RPG_RELAXED",
"ACT_RUN_RPG_RELAXED",
"ACT_WALK_RIFLE",
"ACT_WALK_AIM_RIFLE",
"ACT_WALK_CROUCH_RIFLE",
"ACT_WALK_CROUCH_AIM_RIFLE",
"ACT_RUN_RIFLE",
"ACT_RUN_AIM_RIFLE",
"ACT_RUN_CROUCH_RIFLE",
"ACT_RUN_CROUCH_AIM_RIFLE",
"ACT_RUN_STEALTH_PISTOL",
"ACT_WALK_AIM_SHOTGUN",
"ACT_RUN_AIM_SHOTGUN",
"ACT_WALK_PISTOL",
"ACT_RUN_PISTOL",
"ACT_WALK_AIM_PISTOL",
"ACT_RUN_AIM_PISTOL",
"ACT_WALK_STEALTH_PISTOL",
"ACT_WALK_AIM_STEALTH_PISTOL",
"ACT_RUN_AIM_STEALTH_PISTOL",
"ACT_RELOAD_PISTOL",
"ACT_RELOAD_PISTOL_LOW",
"ACT_RELOAD_SMG1",
"ACT_RELOAD_SMG1_LOW",
"ACT_RELOAD_SHOTGUN",
"ACT_RELOAD_SHOTGUN_LOW",
"ACT_GESTURE_RELOAD",
"ACT_GESTURE_RELOAD_PISTOL",
"ACT_GESTURE_RELOAD_SMG1",
"ACT_GESTURE_RELOAD_SHOTGUN",
"ACT_BUSY_LEAN_LEFT",
"ACT_BUSY_LEAN_LEFT_ENTRY",
"ACT_BUSY_LEAN_LEFT_EXIT",
"ACT_BUSY_LEAN_BACK",
"ACT_BUSY_LEAN_BACK_ENTRY",
"ACT_BUSY_LEAN_BACK_EXIT",
"ACT_BUSY_SIT_GROUND",
"ACT_BUSY_SIT_GROUND_ENTRY",
"ACT_BUSY_SIT_GROUND_EXIT",
"ACT_BUSY_SIT_CHAIR",
"ACT_BUSY_SIT_CHAIR_ENTRY",
"ACT_BUSY_SIT_CHAIR_EXIT",
"ACT_BUSY_STAND",
"ACT_BUSY_QUEUE",
"ACT_DUCK_DODGE",
"ACT_DIE_BARNACLE_SWALLOW",
"ACT_GESTURE_BARNACLE_STRANGLE",
"ACT_PHYSCANNON_DETACH",
"ACT_PHYSCANNON_ANIMATE",
"ACT_PHYSCANNON_ANIMATE_PRE",
"ACT_PHYSCANNON_ANIMATE_POST",
"ACT_DIE_FRONTSIDE",
"ACT_DIE_RIGHTSIDE",
"ACT_DIE_BACKSIDE",
"ACT_DIE_LEFTSIDE",
"ACT_OPEN_DOOR",
"ACT_DI_ALYX_ZOMBIE_MELEE",
"ACT_DI_ALYX_ZOMBIE_TORSO_MELEE",
"ACT_DI_ALYX_HEADCRAB_MELEE",
"ACT_DI_ALYX_ANTLION",
"ACT_DI_ALYX_ZOMBIE_SHOTGUN64",
"ACT_DI_ALYX_ZOMBIE_SHOTGUN26",
"ACT_READINESS_RELAXED_TO_STIMULATED",
"ACT_READINESS_RELAXED_TO_STIMULATED_WALK",
"ACT_READINESS_AGITATED_TO_STIMULATED",
"ACT_READINESS_STIMULATED_TO_RELAXED",
"ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED",
"ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK",
"ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED",
"ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED",
"ACT_IDLE_CARRY",
"ACT_WALK_CARRY",
"ACT_STARTDYING",
"ACT_DYINGLOOP",
"ACT_DYINGTODEAD",
"ACT_RIDE_MANNED_GUN",
"ACT_VM_SPRINT_ENTER",
"ACT_VM_SPRINT_IDLE",
"ACT_VM_SPRINT_LEAVE",
"ACT_FIRE_START",
"ACT_FIRE_LOOP",
"ACT_FIRE_END",
"ACT_CROUCHING_GRENADEIDLE",
"ACT_CROUCHING_GRENADEREADY",
"ACT_CROUCHING_PRIMARYATTACK",
"ACT_OVERLAY_GRENADEIDLE",
"ACT_OVERLAY_GRENADEREADY",
"ACT_OVERLAY_PRIMARYATTACK",
"ACT_OVERLAY_SHIELD_UP",
"ACT_OVERLAY_SHIELD_DOWN",
"ACT_OVERLAY_SHIELD_UP_IDLE",
"ACT_OVERLAY_SHIELD_ATTACK",
"ACT_OVERLAY_SHIELD_KNOCKBACK",
"ACT_SHIELD_UP",
"ACT_SHIELD_DOWN",
"ACT_SHIELD_UP_IDLE",
"ACT_SHIELD_ATTACK",
"ACT_SHIELD_KNOCKBACK",
"ACT_CROUCHING_SHIELD_UP",
"ACT_CROUCHING_SHIELD_DOWN",
"ACT_CROUCHING_SHIELD_UP_IDLE",
"ACT_CROUCHING_SHIELD_ATTACK",
"ACT_CROUCHING_SHIELD_KNOCKBACK",
"ACT_TURNRIGHT45",
"ACT_TURNLEFT45",
"ACT_TURN",
"ACT_OBJ_ASSEMBLING",
"ACT_OBJ_DISMANTLING",
"ACT_OBJ_STARTUP",
"ACT_OBJ_RUNNING",
"ACT_OBJ_IDLE",
"ACT_OBJ_PLACING",
"ACT_OBJ_DETERIORATING",
"ACT_OBJ_UPGRADING",
"ACT_DEPLOY",
"ACT_DEPLOY_IDLE",
"ACT_UNDEPLOY",
"ACT_GRENADE_ROLL",
"ACT_GRENADE_TOSS",
"ACT_HANDGRENADE_THROW1",
"ACT_HANDGRENADE_THROW2",
"ACT_HANDGRENADE_THROW3",
"ACT_SHOTGUN_IDLE_DEEP",
"ACT_SHOTGUN_IDLE4",
"ACT_GLOCK_SHOOTEMPTY",
"ACT_GLOCK_SHOOT_RELOAD",
"ACT_RPG_DRAW_UNLOADED",
"ACT_RPG_HOLSTER_UNLOADED",
"ACT_RPG_IDLE_UNLOADED",
"ACT_RPG_FIDGET_UNLOADED",
"ACT_CROSSBOW_DRAW_UNLOADED",
"ACT_CROSSBOW_IDLE_UNLOADED",
"ACT_CROSSBOW_FIDGET_UNLOADED",
"ACT_GAUSS_SPINUP",
"ACT_GAUSS_SPINCYCLE",
"ACT_TRIPMINE_GROUND",
"ACT_TRIPMINE_WORLD",
"ACT_VM_PRIMARYATTACK_SILENCED",
"ACT_VM_RELOAD_SILENCED",
"ACT_VM_DRYFIRE_SILENCED",
"ACT_VM_IDLE_SILENCED",
"ACT_VM_DRAW_SILENCED",
"ACT_VM_IDLE_EMPTY_LEFT",
"ACT_VM_DRYFIRE_LEFT",
"ACT_PLAYER_IDLE_FIRE",
"ACT_PLAYER_CROUCH_FIRE",
"ACT_PLAYER_CROUCH_WALK_FIRE",
"ACT_PLAYER_WALK_FIRE",
"ACT_PLAYER_RUN_FIRE",
"ACT_IDLETORUN",
"ACT_RUNTOIDLE",
"ACT_SPRINT",
"ACT_GET_DOWN_STAND",
"ACT_GET_UP_STAND",
"ACT_GET_DOWN_CROUCH",
"ACT_GET_UP_CROUCH",
"ACT_PRONE_FORWARD",
"ACT_PRONE_IDLE",
"ACT_DEEPIDLE1",
"ACT_DEEPIDLE2",
"ACT_DEEPIDLE3",
"ACT_DEEPIDLE4",
"ACT_VM_RELOAD_DEPLOYED",
"ACT_VM_RELOAD_IDLE",
"ACT_VM_DRAW_DEPLOYED",
"ACT_VM_DRAW_EMPTY",
"ACT_VM_PRIMARYATTACK_EMPTY",
"ACT_VM_RELOAD_EMPTY",
"ACT_VM_IDLE_EMPTY",
"ACT_VM_IDLE_DEPLOYED_EMPTY",
"ACT_VM_IDLE_8",
"ACT_VM_IDLE_7",
"ACT_VM_IDLE_6",
"ACT_VM_IDLE_5",
"ACT_VM_IDLE_4",
"ACT_VM_IDLE_3",
"ACT_VM_IDLE_2",
"ACT_VM_IDLE_1",
"ACT_VM_IDLE_DEPLOYED",
"ACT_VM_IDLE_DEPLOYED_8",
"ACT_VM_IDLE_DEPLOYED_7",
"ACT_VM_IDLE_DEPLOYED_6",
"ACT_VM_IDLE_DEPLOYED_5",
"ACT_VM_IDLE_DEPLOYED_4",
"ACT_VM_IDLE_DEPLOYED_3",
"ACT_VM_IDLE_DEPLOYED_2",
"ACT_VM_IDLE_DEPLOYED_1",
"ACT_VM_UNDEPLOY",
"ACT_VM_UNDEPLOY_8",
"ACT_VM_UNDEPLOY_7",
"ACT_VM_UNDEPLOY_6",
"ACT_VM_UNDEPLOY_5",
"ACT_VM_UNDEPLOY_4",
"ACT_VM_UNDEPLOY_3",
"ACT_VM_UNDEPLOY_2",
"ACT_VM_UNDEPLOY_1",
"ACT_VM_UNDEPLOY_EMPTY",
"ACT_VM_DEPLOY",
"ACT_VM_DEPLOY_8",
"ACT_VM_DEPLOY_7",
"ACT_VM_DEPLOY_6",
"ACT_VM_DEPLOY_5",
"ACT_VM_DEPLOY_4",
"ACT_VM_DEPLOY_3",
"ACT_VM_DEPLOY_2",
"ACT_VM_DEPLOY_1",
"ACT_VM_DEPLOY_EMPTY",
"ACT_VM_PRIMARYATTACK_8",
"ACT_VM_PRIMARYATTACK_7",
"ACT_VM_PRIMARYATTACK_6",
"ACT_VM_PRIMARYATTACK_5",
"ACT_VM_PRIMARYATTACK_4",
"ACT_VM_PRIMARYATTACK_3",
"ACT_VM_PRIMARYATTACK_2",
"ACT_VM_PRIMARYATTACK_1",
"ACT_VM_PRIMARYATTACK_DEPLOYED",
"ACT_VM_PRIMARYATTACK_DEPLOYED_8",
"ACT_VM_PRIMARYATTACK_DEPLOYED_7",
"ACT_VM_PRIMARYATTACK_DEPLOYED_6",
"ACT_VM_PRIMARYATTACK_DEPLOYED_5",
"ACT_VM_PRIMARYATTACK_DEPLOYED_4",
"ACT_VM_PRIMARYATTACK_DEPLOYED_3",
"ACT_VM_PRIMARYATTACK_DEPLOYED_2",
"ACT_VM_PRIMARYATTACK_DEPLOYED_1",
"ACT_VM_PRIMARYATTACK_DEPLOYED_EMPTY",
"ACT_DOD_DEPLOYED",
"ACT_DOD_PRONE_DEPLOYED",
"ACT_DOD_IDLE_ZOOMED",
"ACT_DOD_WALK_ZOOMED",
"ACT_DOD_CROUCH_ZOOMED",
"ACT_DOD_CROUCHWALK_ZOOMED",
"ACT_DOD_PRONE_ZOOMED",
"ACT_DOD_PRONE_FORWARD_ZOOMED",
"ACT_DOD_PRIMARYATTACK_DEPLOYED",
"ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED",
"ACT_DOD_RELOAD_DEPLOYED",
"ACT_DOD_RELOAD_PRONE_DEPLOYED",
"ACT_DOD_PRIMARYATTACK_PRONE",
"ACT_DOD_SECONDARYATTACK_PRONE",
"ACT_DOD_RELOAD_CROUCH",
"ACT_DOD_RELOAD_PRONE",
"ACT_DOD_STAND_IDLE",
"ACT_DOD_STAND_AIM",
"ACT_DOD_CROUCH_IDLE",
"ACT_DOD_CROUCH_AIM",
"ACT_DOD_CROUCHWALK_IDLE",
"ACT_DOD_CROUCHWALK_AIM",
"ACT_DOD_WALK_IDLE",
"ACT_DOD_WALK_AIM",
"ACT_DOD_RUN_IDLE",
"ACT_DOD_RUN_AIM",
"ACT_DOD_STAND_AIM_PISTOL",
"ACT_DOD_CROUCH_AIM_PISTOL",
"ACT_DOD_CROUCHWALK_AIM_PISTOL",
"ACT_DOD_WALK_AIM_PISTOL",
"ACT_DOD_RUN_AIM_PISTOL",
"ACT_DOD_PRONE_AIM_PISTOL",
"ACT_DOD_STAND_IDLE_PISTOL",
"ACT_DOD_CROUCH_IDLE_PISTOL",
"ACT_DOD_CROUCHWALK_IDLE_PISTOL",
"ACT_DOD_WALK_IDLE_PISTOL",
"ACT_DOD_RUN_IDLE_PISTOL",
"ACT_DOD_SPRINT_IDLE_PISTOL",
"ACT_DOD_PRONEWALK_IDLE_PISTOL",
"ACT_DOD_STAND_AIM_C96",
"ACT_DOD_CROUCH_AIM_C96",
"ACT_DOD_CROUCHWALK_AIM_C96",
"ACT_DOD_WALK_AIM_C96",
"ACT_DOD_RUN_AIM_C96",
"ACT_DOD_PRONE_AIM_C96",
"ACT_DOD_STAND_IDLE_C96",
"ACT_DOD_CROUCH_IDLE_C96",
"ACT_DOD_CROUCHWALK_IDLE_C96",
"ACT_DOD_WALK_IDLE_C96",
"ACT_DOD_RUN_IDLE_C96",
"ACT_DOD_SPRINT_IDLE_C96",
"ACT_DOD_PRONEWALK_IDLE_C96",
"ACT_DOD_STAND_AIM_RIFLE",
"ACT_DOD_CROUCH_AIM_RIFLE",
"ACT_DOD_CROUCHWALK_AIM_RIFLE",
"ACT_DOD_WALK_AIM_RIFLE",
"ACT_DOD_RUN_AIM_RIFLE",
"ACT_DOD_PRONE_AIM_RIFLE",
"ACT_DOD_STAND_IDLE_RIFLE",
"ACT_DOD_CROUCH_IDLE_RIFLE",
"ACT_DOD_CROUCHWALK_IDLE_RIFLE",
"ACT_DOD_WALK_IDLE_RIFLE",
"ACT_DOD_RUN_IDLE_RIFLE",
"ACT_DOD_SPRINT_IDLE_RIFLE",
"ACT_DOD_PRONEWALK_IDLE_RIFLE",
"ACT_DOD_STAND_AIM_BOLT",
"ACT_DOD_CROUCH_AIM_BOLT",
"ACT_DOD_CROUCHWALK_AIM_BOLT",
"ACT_DOD_WALK_AIM_BOLT",
"ACT_DOD_RUN_AIM_BOLT",
"ACT_DOD_PRONE_AIM_BOLT",
"ACT_DOD_STAND_IDLE_BOLT",
"ACT_DOD_CROUCH_IDLE_BOLT",
"ACT_DOD_CROUCHWALK_IDLE_BOLT",
"ACT_DOD_WALK_IDLE_BOLT",
"ACT_DOD_RUN_IDLE_BOLT",
"ACT_DOD_SPRINT_IDLE_BOLT",
"ACT_DOD_PRONEWALK_IDLE_BOLT",
"ACT_DOD_STAND_AIM_TOMMY",
"ACT_DOD_CROUCH_AIM_TOMMY",
"ACT_DOD_CROUCHWALK_AIM_TOMMY",
"ACT_DOD_WALK_AIM_TOMMY",
"ACT_DOD_RUN_AIM_TOMMY",
"ACT_DOD_PRONE_AIM_TOMMY",
"ACT_DOD_STAND_IDLE_TOMMY",
"ACT_DOD_CROUCH_IDLE_TOMMY",
"ACT_DOD_CROUCHWALK_IDLE_TOMMY",
"ACT_DOD_WALK_IDLE_TOMMY",
"ACT_DOD_RUN_IDLE_TOMMY",
"ACT_DOD_SPRINT_IDLE_TOMMY",
"ACT_DOD_PRONEWALK_IDLE_TOMMY",
"ACT_DOD_STAND_AIM_MP40",
"ACT_DOD_CROUCH_AIM_MP40",
"ACT_DOD_CROUCHWALK_AIM_MP40",
"ACT_DOD_WALK_AIM_MP40",
"ACT_DOD_RUN_AIM_MP40",
"ACT_DOD_PRONE_AIM_MP40",
"ACT_DOD_STAND_IDLE_MP40",
"ACT_DOD_CROUCH_IDLE_MP40",
"ACT_DOD_CROUCHWALK_IDLE_MP40",
"ACT_DOD_WALK_IDLE_MP40",
"ACT_DOD_RUN_IDLE_MP40",
"ACT_DOD_SPRINT_IDLE_MP40",
"ACT_DOD_PRONEWALK_IDLE_MP40",
"ACT_DOD_STAND_AIM_MP44",
"ACT_DOD_CROUCH_AIM_MP44",
"ACT_DOD_CROUCHWALK_AIM_MP44",
"ACT_DOD_WALK_AIM_MP44",
"ACT_DOD_RUN_AIM_MP44",
"ACT_DOD_PRONE_AIM_MP44",
"ACT_DOD_STAND_IDLE_MP44",
"ACT_DOD_CROUCH_IDLE_MP44",
"ACT_DOD_CROUCHWALK_IDLE_MP44",
"ACT_DOD_WALK_IDLE_MP44",
"ACT_DOD_RUN_IDLE_MP44",
"ACT_DOD_SPRINT_IDLE_MP44",
"ACT_DOD_PRONEWALK_IDLE_MP44",
"ACT_DOD_STAND_AIM_GREASE",
"ACT_DOD_CROUCH_AIM_GREASE",
"ACT_DOD_CROUCHWALK_AIM_GREASE",
"ACT_DOD_WALK_AIM_GREASE",
"ACT_DOD_RUN_AIM_GREASE",
"ACT_DOD_PRONE_AIM_GREASE",
"ACT_DOD_STAND_IDLE_GREASE",
"ACT_DOD_CROUCH_IDLE_GREASE",
"ACT_DOD_CROUCHWALK_IDLE_GREASE",
"ACT_DOD_WALK_IDLE_GREASE",
"ACT_DOD_RUN_IDLE_GREASE",
"ACT_DOD_SPRINT_IDLE_GREASE",
"ACT_DOD_PRONEWALK_IDLE_GREASE",
"ACT_DOD_STAND_AIM_MG",
"ACT_DOD_CROUCH_AIM_MG",
"ACT_DOD_CROUCHWALK_AIM_MG",
"ACT_DOD_WALK_AIM_MG",
"ACT_DOD_RUN_AIM_MG",
"ACT_DOD_PRONE_AIM_MG",
"ACT_DOD_STAND_IDLE_MG",
"ACT_DOD_CROUCH_IDLE_MG",
"ACT_DOD_CROUCHWALK_IDLE_MG",
"ACT_DOD_WALK_IDLE_MG",
"ACT_DOD_RUN_IDLE_MG",
"ACT_DOD_SPRINT_IDLE_MG",
"ACT_DOD_PRONEWALK_IDLE_MG",
"ACT_DOD_STAND_AIM_30CAL",
"ACT_DOD_CROUCH_AIM_30CAL",
"ACT_DOD_CROUCHWALK_AIM_30CAL",
"ACT_DOD_WALK_AIM_30CAL",
"ACT_DOD_RUN_AIM_30CAL",
"ACT_DOD_PRONE_AIM_30CAL",
"ACT_DOD_STAND_IDLE_30CAL",
"ACT_DOD_CROUCH_IDLE_30CAL",
"ACT_DOD_CROUCHWALK_IDLE_30CAL",
"ACT_DOD_WALK_IDLE_30CAL",
"ACT_DOD_RUN_IDLE_30CAL",
"ACT_DOD_SPRINT_IDLE_30CAL",
"ACT_DOD_PRONEWALK_IDLE_30CAL",
"ACT_DOD_STAND_AIM_GREN_FRAG",
"ACT_DOD_CROUCH_AIM_GREN_FRAG",
"ACT_DOD_CROUCHWALK_AIM_GREN_FRAG",
"ACT_DOD_WALK_AIM_GREN_FRAG",
"ACT_DOD_RUN_AIM_GREN_FRAG",
"ACT_DOD_PRONE_AIM_GREN_FRAG",
"ACT_DOD_SPRINT_AIM_GREN_FRAG",
"ACT_DOD_PRONEWALK_AIM_GREN_FRAG",
"ACT_DOD_STAND_AIM_GREN_STICK",
"ACT_DOD_CROUCH_AIM_GREN_STICK",
"ACT_DOD_CROUCHWALK_AIM_GREN_STICK",
"ACT_DOD_WALK_AIM_GREN_STICK",
"ACT_DOD_RUN_AIM_GREN_STICK",
"ACT_DOD_PRONE_AIM_GREN_STICK",
"ACT_DOD_SPRINT_AIM_GREN_STICK",
"ACT_DOD_PRONEWALK_AIM_GREN_STICK",
"ACT_DOD_STAND_AIM_KNIFE",
"ACT_DOD_CROUCH_AIM_KNIFE",
"ACT_DOD_CROUCHWALK_AIM_KNIFE",
"ACT_DOD_WALK_AIM_KNIFE",
"ACT_DOD_RUN_AIM_KNIFE",
"ACT_DOD_PRONE_AIM_KNIFE",
"ACT_DOD_SPRINT_AIM_KNIFE",
"ACT_DOD_PRONEWALK_AIM_KNIFE",
"ACT_DOD_STAND_AIM_SPADE",
"ACT_DOD_CROUCH_AIM_SPADE",
"ACT_DOD_CROUCHWALK_AIM_SPADE",
"ACT_DOD_WALK_AIM_SPADE",
"ACT_DOD_RUN_AIM_SPADE",
"ACT_DOD_PRONE_AIM_SPADE",
"ACT_DOD_SPRINT_AIM_SPADE",
"ACT_DOD_PRONEWALK_AIM_SPADE",
"ACT_DOD_STAND_AIM_BAZOOKA",
"ACT_DOD_CROUCH_AIM_BAZOOKA",
"ACT_DOD_CROUCHWALK_AIM_BAZOOKA",
"ACT_DOD_WALK_AIM_BAZOOKA",
"ACT_DOD_RUN_AIM_BAZOOKA",
"ACT_DOD_PRONE_AIM_BAZOOKA",
"ACT_DOD_STAND_IDLE_BAZOOKA",
"ACT_DOD_CROUCH_IDLE_BAZOOKA",
"ACT_DOD_CROUCHWALK_IDLE_BAZOOKA",
"ACT_DOD_WALK_IDLE_BAZOOKA",
"ACT_DOD_RUN_IDLE_BAZOOKA",
"ACT_DOD_SPRINT_IDLE_BAZOOKA",
"ACT_DOD_PRONEWALK_IDLE_BAZOOKA",
"ACT_DOD_STAND_AIM_PSCHRECK",
"ACT_DOD_CROUCH_AIM_PSCHRECK",
"ACT_DOD_CROUCHWALK_AIM_PSCHRECK",
"ACT_DOD_WALK_AIM_PSCHRECK",
"ACT_DOD_RUN_AIM_PSCHRECK",
"ACT_DOD_PRONE_AIM_PSCHRECK",
"ACT_DOD_STAND_IDLE_PSCHRECK",
"ACT_DOD_CROUCH_IDLE_PSCHRECK",
"ACT_DOD_CROUCHWALK_IDLE_PSCHRECK",
"ACT_DOD_WALK_IDLE_PSCHRECK",
"ACT_DOD_RUN_IDLE_PSCHRECK",
"ACT_DOD_SPRINT_IDLE_PSCHRECK",
"ACT_DOD_PRONEWALK_IDLE_PSCHRECK",
"ACT_DOD_STAND_AIM_BAR",
"ACT_DOD_CROUCH_AIM_BAR",
"ACT_DOD_CROUCHWALK_AIM_BAR",
"ACT_DOD_WALK_AIM_BAR",
"ACT_DOD_RUN_AIM_BAR",
"ACT_DOD_PRONE_AIM_BAR",
"ACT_DOD_STAND_IDLE_BAR",
"ACT_DOD_CROUCH_IDLE_BAR",
"ACT_DOD_CROUCHWALK_IDLE_BAR",
"ACT_DOD_WALK_IDLE_BAR",
"ACT_DOD_RUN_IDLE_BAR",
"ACT_DOD_SPRINT_IDLE_BAR",
"ACT_DOD_PRONEWALK_IDLE_BAR",
"ACT_DOD_STAND_ZOOM_RIFLE",
"ACT_DOD_CROUCH_ZOOM_RIFLE",
"ACT_DOD_CROUCHWALK_ZOOM_RIFLE",
"ACT_DOD_WALK_ZOOM_RIFLE",
"ACT_DOD_RUN_ZOOM_RIFLE",
"ACT_DOD_PRONE_ZOOM_RIFLE",
"ACT_DOD_STAND_ZOOM_BOLT",
"ACT_DOD_CROUCH_ZOOM_BOLT",
"ACT_DOD_CROUCHWALK_ZOOM_BOLT",
"ACT_DOD_WALK_ZOOM_BOLT",
"ACT_DOD_RUN_ZOOM_BOLT",
"ACT_DOD_PRONE_ZOOM_BOLT",
"ACT_DOD_STAND_ZOOM_BAZOOKA",
"ACT_DOD_CROUCH_ZOOM_BAZOOKA",
"ACT_DOD_CROUCHWALK_ZOOM_BAZOOKA",
"ACT_DOD_WALK_ZOOM_BAZOOKA",
"ACT_DOD_RUN_ZOOM_BAZOOKA",
"ACT_DOD_PRONE_ZOOM_BAZOOKA",
"ACT_DOD_STAND_ZOOM_PSCHRECK",
"ACT_DOD_CROUCH_ZOOM_PSCHRECK",
"ACT_DOD_CROUCHWALK_ZOOM_PSCHRECK",
"ACT_DOD_WALK_ZOOM_PSCHRECK",
"ACT_DOD_RUN_ZOOM_PSCHRECK",
"ACT_DOD_PRONE_ZOOM_PSCHRECK",
"ACT_DOD_DEPLOY_RIFLE",
"ACT_DOD_DEPLOY_TOMMY",
"ACT_DOD_DEPLOY_MG",
"ACT_DOD_DEPLOY_30CAL",
"ACT_DOD_PRONE_DEPLOY_RIFLE",
"ACT_DOD_PRONE_DEPLOY_TOMMY",
"ACT_DOD_PRONE_DEPLOY_MG",
"ACT_DOD_PRONE_DEPLOY_30CAL",
"ACT_DOD_PRIMARYATTACK_RIFLE",
"ACT_DOD_SECONDARYATTACK_RIFLE",
"ACT_DOD_PRIMARYATTACK_PRONE_RIFLE",
"ACT_DOD_SECONDARYATTACK_PRONE_RIFLE",
"ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_RIFLE",
"ACT_DOD_PRIMARYATTACK_DEPLOYED_RIFLE",
"ACT_DOD_PRIMARYATTACK_BOLT",
"ACT_DOD_SECONDARYATTACK_BOLT",
"ACT_DOD_PRIMARYATTACK_PRONE_BOLT",
"ACT_DOD_SECONDARYATTACK_PRONE_BOLT",
"ACT_DOD_PRIMARYATTACK_TOMMY",
"ACT_DOD_PRIMARYATTACK_PRONE_TOMMY",
"ACT_DOD_SECONDARYATTACK_TOMMY",
"ACT_DOD_SECONDARYATTACK_PRONE_TOMMY",
"ACT_DOD_PRIMARYATTACK_MP40",
"ACT_DOD_PRIMARYATTACK_PRONE_MP40",
"ACT_DOD_SECONDARYATTACK_MP40",
"ACT_DOD_SECONDARYATTACK_PRONE_MP40",
"ACT_DOD_PRIMARYATTACK_MP44",
"ACT_DOD_PRIMARYATTACK_PRONE_MP44",
"ACT_DOD_PRIMARYATTACK_GREASE",
"ACT_DOD_PRIMARYATTACK_PRONE_GREASE",
"ACT_DOD_PRIMARYATTACK_PISTOL",
"ACT_DOD_PRIMARYATTACK_PRONE_PISTOL",
"ACT_DOD_PRIMARYATTACK_C96",
"ACT_DOD_PRIMARYATTACK_PRONE_C96",
"ACT_DOD_PRIMARYATTACK_MG",
"ACT_DOD_PRIMARYATTACK_PRONE_MG",
"ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_MG",
"ACT_DOD_PRIMARYATTACK_DEPLOYED_MG",
"ACT_DOD_PRIMARYATTACK_30CAL",
"ACT_DOD_PRIMARYATTACK_PRONE_30CAL",
"ACT_DOD_PRIMARYATTACK_DEPLOYED_30CAL",
"ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_30CAL",
"ACT_DOD_PRIMARYATTACK_GREN_FRAG",
"ACT_DOD_PRIMARYATTACK_PRONE_GREN_FRAG",
"ACT_DOD_PRIMARYATTACK_GREN_STICK",
"ACT_DOD_PRIMARYATTACK_PRONE_GREN_STICK",
"ACT_DOD_PRIMARYATTACK_KNIFE",
"ACT_DOD_PRIMARYATTACK_PRONE_KNIFE",
"ACT_DOD_PRIMARYATTACK_SPADE",
"ACT_DOD_PRIMARYATTACK_PRONE_SPADE",
"ACT_DOD_PRIMARYATTACK_BAZOOKA",
"ACT_DOD_PRIMARYATTACK_PRONE_BAZOOKA",
"ACT_DOD_PRIMARYATTACK_PSCHRECK",
"ACT_DOD_PRIMARYATTACK_PRONE_PSCHRECK",
"ACT_DOD_PRIMARYATTACK_BAR",
"ACT_DOD_PRIMARYATTACK_PRONE_BAR",
"ACT_DOD_RELOAD_GARAND",
"ACT_DOD_RELOAD_K43",
"ACT_DOD_RELOAD_BAR",
"ACT_DOD_RELOAD_MP40",
"ACT_DOD_RELOAD_MP44",
"ACT_DOD_RELOAD_BOLT",
"ACT_DOD_RELOAD_M1CARBINE",
"ACT_DOD_RELOAD_TOMMY",
"ACT_DOD_RELOAD_GREASEGUN",
"ACT_DOD_RELOAD_PISTOL",
"ACT_DOD_RELOAD_FG42",
"ACT_DOD_RELOAD_RIFLE",
"ACT_DOD_RELOAD_RIFLEGRENADE",
"ACT_DOD_RELOAD_C96",
"ACT_DOD_RELOAD_CROUCH_BAR",
"ACT_DOD_RELOAD_CROUCH_RIFLE",
"ACT_DOD_RELOAD_CROUCH_RIFLEGRENADE",
"ACT_DOD_RELOAD_CROUCH_BOLT",
"ACT_DOD_RELOAD_CROUCH_MP44",
"ACT_DOD_RELOAD_CROUCH_MP40",
"ACT_DOD_RELOAD_CROUCH_TOMMY",
"ACT_DOD_RELOAD_CROUCH_BAZOOKA",
"ACT_DOD_RELOAD_CROUCH_PSCHRECK",
"ACT_DOD_RELOAD_CROUCH_PISTOL",
"ACT_DOD_RELOAD_CROUCH_M1CARBINE",
"ACT_DOD_RELOAD_CROUCH_C96",
"ACT_DOD_RELOAD_BAZOOKA",
"ACT_DOD_ZOOMLOAD_BAZOOKA",
"ACT_DOD_RELOAD_PSCHRECK",
"ACT_DOD_ZOOMLOAD_PSCHRECK",
"ACT_DOD_RELOAD_DEPLOYED_FG42",
"ACT_DOD_RELOAD_DEPLOYED_30CAL",
"ACT_DOD_RELOAD_DEPLOYED_MG",
"ACT_DOD_RELOAD_DEPLOYED_MG34",
"ACT_DOD_RELOAD_DEPLOYED_BAR",
"ACT_DOD_RELOAD_PRONE_PISTOL",
"ACT_DOD_RELOAD_PRONE_GARAND",
"ACT_DOD_RELOAD_PRONE_M1CARBINE",
"ACT_DOD_RELOAD_PRONE_BOLT",
"ACT_DOD_RELOAD_PRONE_K43",
"ACT_DOD_RELOAD_PRONE_MP40",
"ACT_DOD_RELOAD_PRONE_MP44",
"ACT_DOD_RELOAD_PRONE_BAR",
"ACT_DOD_RELOAD_PRONE_GREASEGUN",
"ACT_DOD_RELOAD_PRONE_TOMMY",
"ACT_DOD_RELOAD_PRONE_FG42",
"ACT_DOD_RELOAD_PRONE_RIFLE",
"ACT_DOD_RELOAD_PRONE_RIFLEGRENADE",
"ACT_DOD_RELOAD_PRONE_C96",
"ACT_DOD_RELOAD_PRONE_BAZOOKA",
"ACT_DOD_ZOOMLOAD_PRONE_BAZOOKA",
"ACT_DOD_RELOAD_PRONE_PSCHRECK",
"ACT_DOD_ZOOMLOAD_PRONE_PSCHRECK",
"ACT_DOD_RELOAD_PRONE_DEPLOYED_BAR",
"ACT_DOD_RELOAD_PRONE_DEPLOYED_FG42",
"ACT_DOD_RELOAD_PRONE_DEPLOYED_30CAL",
"ACT_DOD_RELOAD_PRONE_DEPLOYED_MG",
"ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34",
"ACT_DOD_PRONE_ZOOM_FORWARD_RIFLE",
"ACT_DOD_PRONE_ZOOM_FORWARD_BOLT",
"ACT_DOD_PRONE_ZOOM_FORWARD_BAZOOKA",
"ACT_DOD_PRONE_ZOOM_FORWARD_PSCHRECK",
"ACT_DOD_PRIMARYATTACK_CROUCH",
"ACT_DOD_PRIMARYATTACK_CROUCH_SPADE",
"ACT_DOD_PRIMARYATTACK_CROUCH_KNIFE",
"ACT_DOD_PRIMARYATTACK_CROUCH_GREN_FRAG",
"ACT_DOD_PRIMARYATTACK_CROUCH_GREN_STICK",
"ACT_DOD_SECONDARYATTACK_CROUCH",
"ACT_DOD_SECONDARYATTACK_CROUCH_TOMMY",
"ACT_DOD_SECONDARYATTACK_CROUCH_MP40",
"ACT_DOD_HS_IDLE",
"ACT_DOD_HS_CROUCH",
"ACT_DOD_HS_IDLE_30CAL",
"ACT_DOD_HS_IDLE_BAZOOKA",
"ACT_DOD_HS_IDLE_PSCHRECK",
"ACT_DOD_HS_IDLE_KNIFE",
"ACT_DOD_HS_IDLE_MG42",
"ACT_DOD_HS_IDLE_PISTOL",
"ACT_DOD_HS_IDLE_STICKGRENADE",
"ACT_DOD_HS_IDLE_TOMMY",
"ACT_DOD_HS_IDLE_MP44",
"ACT_DOD_HS_IDLE_K98",
"ACT_DOD_HS_CROUCH_30CAL",
"ACT_DOD_HS_CROUCH_BAZOOKA",
"ACT_DOD_HS_CROUCH_PSCHRECK",
"ACT_DOD_HS_CROUCH_KNIFE",
"ACT_DOD_HS_CROUCH_MG42",
"ACT_DOD_HS_CROUCH_PISTOL",
"ACT_DOD_HS_CROUCH_STICKGRENADE",
"ACT_DOD_HS_CROUCH_TOMMY",
"ACT_DOD_HS_CROUCH_MP44",
"ACT_DOD_HS_CROUCH_K98",
"ACT_DOD_STAND_IDLE_TNT",
"ACT_DOD_CROUCH_IDLE_TNT",
"ACT_DOD_CROUCHWALK_IDLE_TNT",
"ACT_DOD_WALK_IDLE_TNT",
"ACT_DOD_RUN_IDLE_TNT",
"ACT_DOD_SPRINT_IDLE_TNT",
"ACT_DOD_PRONEWALK_IDLE_TNT",
"ACT_DOD_PLANT_TNT",
"ACT_DOD_DEFUSE_TNT",
"ACT_VM_FIZZLE",
"ACT_MP_STAND_IDLE",
"ACT_MP_CROUCH_IDLE",
"ACT_MP_CROUCH_DEPLOYED_IDLE",
"ACT_MP_CROUCH_DEPLOYED",
"ACT_MP_DEPLOYED_IDLE",
"ACT_MP_RUN",
"ACT_MP_WALK",
"ACT_MP_AIRWALK",
"ACT_MP_CROUCHWALK",
"ACT_MP_SPRINT",
"ACT_MP_JUMP",
"ACT_MP_JUMP_START",
"ACT_MP_JUMP_FLOAT",
"ACT_MP_JUMP_LAND",
"ACT_MP_DOUBLEJUMP",
"ACT_MP_SWIM",
"ACT_MP_DEPLOYED",
"ACT_MP_SWIM_DEPLOYED",
"ACT_MP_VCD",
"ACT_MP_SWIM_IDLE",
"ACT_MP_ATTACK_STAND_PRIMARYFIRE",
"ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED",
"ACT_MP_ATTACK_STAND_SECONDARYFIRE",
"ACT_MP_ATTACK_STAND_GRENADE",
"ACT_MP_ATTACK_CROUCH_PRIMARYFIRE",
"ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED",
"ACT_MP_ATTACK_CROUCH_SECONDARYFIRE",
"ACT_MP_ATTACK_CROUCH_GRENADE",
"ACT_MP_ATTACK_SWIM_PRIMARYFIRE",
"ACT_MP_ATTACK_SWIM_SECONDARYFIRE",
"ACT_MP_ATTACK_SWIM_GRENADE",
"ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE",
"ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE",
"ACT_MP_ATTACK_AIRWALK_GRENADE",
"ACT_MP_RELOAD_STAND",
"ACT_MP_RELOAD_STAND_LOOP",
"ACT_MP_RELOAD_STAND_END",
"ACT_MP_RELOAD_CROUCH",
"ACT_MP_RELOAD_CROUCH_LOOP",
"ACT_MP_RELOAD_CROUCH_END",
"ACT_MP_RELOAD_SWIM",
"ACT_MP_RELOAD_SWIM_LOOP",
"ACT_MP_RELOAD_SWIM_END",
"ACT_MP_RELOAD_AIRWALK",
"ACT_MP_RELOAD_AIRWALK_LOOP",
"ACT_MP_RELOAD_AIRWALK_END",
"ACT_MP_ATTACK_STAND_PREFIRE",
"ACT_MP_ATTACK_STAND_POSTFIRE",
"ACT_MP_ATTACK_STAND_STARTFIRE",
"ACT_MP_ATTACK_CROUCH_PREFIRE",
"ACT_MP_ATTACK_CROUCH_POSTFIRE",
"ACT_MP_ATTACK_SWIM_PREFIRE",
"ACT_MP_ATTACK_SWIM_POSTFIRE",
"ACT_MP_STAND_PRIMARY",
"ACT_MP_CROUCH_PRIMARY",
"ACT_MP_RUN_PRIMARY",
"ACT_MP_WALK_PRIMARY",
"ACT_MP_AIRWALK_PRIMARY",
"ACT_MP_CROUCHWALK_PRIMARY",
"ACT_MP_JUMP_PRIMARY",
"ACT_MP_JUMP_START_PRIMARY",
"ACT_MP_JUMP_FLOAT_PRIMARY",
"ACT_MP_JUMP_LAND_PRIMARY",
"ACT_MP_SWIM_PRIMARY",
"ACT_MP_DEPLOYED_PRIMARY",
"ACT_MP_SWIM_DEPLOYED_PRIMARY",
"ACT_MP_ATTACK_STAND_PRIMARY",
"ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED",
"ACT_MP_ATTACK_CROUCH_PRIMARY",
"ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED",
"ACT_MP_ATTACK_SWIM_PRIMARY",
"ACT_MP_ATTACK_AIRWALK_PRIMARY",
"ACT_MP_RELOAD_STAND_PRIMARY",
"ACT_MP_RELOAD_STAND_PRIMARY_LOOP",
"ACT_MP_RELOAD_STAND_PRIMARY_END",
"ACT_MP_RELOAD_CROUCH_PRIMARY",
"ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP",
"ACT_MP_RELOAD_CROUCH_PRIMARY_END",
"ACT_MP_RELOAD_SWIM_PRIMARY",
"ACT_MP_RELOAD_SWIM_PRIMARY_LOOP",
"ACT_MP_RELOAD_SWIM_PRIMARY_END",
"ACT_MP_RELOAD_AIRWALK_PRIMARY",
"ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP",
"ACT_MP_RELOAD_AIRWALK_PRIMARY_END",
"ACT_MP_ATTACK_STAND_GRENADE_PRIMARY",
"ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY",
"ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY",
"ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY",
"ACT_MP_STAND_SECONDARY",
"ACT_MP_CROUCH_SECONDARY",
"ACT_MP_RUN_SECONDARY",
"ACT_MP_WALK_SECONDARY",
"ACT_MP_AIRWALK_SECONDARY",
"ACT_MP_CROUCHWALK_SECONDARY",
"ACT_MP_JUMP_SECONDARY",
"ACT_MP_JUMP_START_SECONDARY",
"ACT_MP_JUMP_FLOAT_SECONDARY",
"ACT_MP_JUMP_LAND_SECONDARY",
"ACT_MP_SWIM_SECONDARY",
"ACT_MP_ATTACK_STAND_SECONDARY",
"ACT_MP_ATTACK_CROUCH_SECONDARY",
"ACT_MP_ATTACK_SWIM_SECONDARY",
"ACT_MP_ATTACK_AIRWALK_SECONDARY",
"ACT_MP_RELOAD_STAND_SECONDARY",
"ACT_MP_RELOAD_STAND_SECONDARY_LOOP",
"ACT_MP_RELOAD_STAND_SECONDARY_END",
"ACT_MP_RELOAD_CROUCH_SECONDARY",
"ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP",
"ACT_MP_RELOAD_CROUCH_SECONDARY_END",
"ACT_MP_RELOAD_SWIM_SECONDARY",
"ACT_MP_RELOAD_SWIM_SECONDARY_LOOP",
"ACT_MP_RELOAD_SWIM_SECONDARY_END",
"ACT_MP_RELOAD_AIRWALK_SECONDARY",
"ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP",
"ACT_MP_RELOAD_AIRWALK_SECONDARY_END",
"ACT_MP_ATTACK_STAND_GRENADE_SECONDARY",
"ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY",
"ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY",
"ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY",
"ACT_MP_STAND_MELEE",
"ACT_MP_CROUCH_MELEE",
"ACT_MP_RUN_MELEE",
"ACT_MP_WALK_MELEE",
"ACT_MP_AIRWALK_MELEE",
"ACT_MP_CROUCHWALK_MELEE",
"ACT_MP_JUMP_MELEE",
"ACT_MP_JUMP_START_MELEE",
"ACT_MP_JUMP_FLOAT_MELEE",
"ACT_MP_JUMP_LAND_MELEE",
"ACT_MP_SWIM_MELEE",
"ACT_MP_ATTACK_STAND_MELEE",
"ACT_MP_ATTACK_STAND_MELEE_SECONDARY",
"ACT_MP_ATTACK_CROUCH_MELEE",
"ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY",
"ACT_MP_ATTACK_SWIM_MELEE",
"ACT_MP_ATTACK_AIRWALK_MELEE",
"ACT_MP_ATTACK_STAND_GRENADE_MELEE",
"ACT_MP_ATTACK_CROUCH_GRENADE_MELEE",
"ACT_MP_ATTACK_SWIM_GRENADE_MELEE",
"ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE",
"ACT_MP_GESTURE_FLINCH",
"ACT_MP_GESTURE_FLINCH_PRIMARY",
"ACT_MP_GESTURE_FLINCH_SECONDARY",
"ACT_MP_GESTURE_FLINCH_MELEE",
"ACT_MP_GESTURE_FLINCH_HEAD",
"ACT_MP_GESTURE_FLINCH_CHEST",
"ACT_MP_GESTURE_FLINCH_STOMACH",
"ACT_MP_GESTURE_FLINCH_LEFTARM",
"ACT_MP_GESTURE_FLINCH_RIGHTARM",
"ACT_MP_GESTURE_FLINCH_LEFTLEG",
"ACT_MP_GESTURE_FLINCH_RIGHTLEG",
"ACT_MP_GRENADE1_DRAW",
"ACT_MP_GRENADE1_IDLE",
"ACT_MP_GRENADE1_ATTACK",
"ACT_MP_GRENADE2_DRAW",
"ACT_MP_GRENADE2_IDLE",
"ACT_MP_GRENADE2_ATTACK",
"ACT_MP_PRIMARY_GRENADE1_DRAW",
"ACT_MP_PRIMARY_GRENADE1_IDLE",
"ACT_MP_PRIMARY_GRENADE1_ATTACK",
"ACT_MP_PRIMARY_GRENADE2_DRAW",
"ACT_MP_PRIMARY_GRENADE2_IDLE",
"ACT_MP_PRIMARY_GRENADE2_ATTACK",
"ACT_MP_SECONDARY_GRENADE1_DRAW",
"ACT_MP_SECONDARY_GRENADE1_IDLE",
"ACT_MP_SECONDARY_GRENADE1_ATTACK",
"ACT_MP_SECONDARY_GRENADE2_DRAW",
"ACT_MP_SECONDARY_GRENADE2_IDLE",
"ACT_MP_SECONDARY_GRENADE2_ATTACK",
"ACT_MP_MELEE_GRENADE1_DRAW",
"ACT_MP_MELEE_GRENADE1_IDLE",
"ACT_MP_MELEE_GRENADE1_ATTACK",
"ACT_MP_MELEE_GRENADE2_DRAW",
"ACT_MP_MELEE_GRENADE2_IDLE",
"ACT_MP_MELEE_GRENADE2_ATTACK",
"ACT_MP_STAND_BUILDING",
"ACT_MP_CROUCH_BUILDING",
"ACT_MP_RUN_BUILDING",
"ACT_MP_WALK_BUILDING",
"ACT_MP_AIRWALK_BUILDING",
"ACT_MP_CROUCHWALK_BUILDING",
"ACT_MP_JUMP_BUILDING",
"ACT_MP_JUMP_START_BUILDING",
"ACT_MP_JUMP_FLOAT_BUILDING",
"ACT_MP_JUMP_LAND_BUILDING",
"ACT_MP_SWIM_BUILDING",
"ACT_MP_ATTACK_STAND_BUILDING",
"ACT_MP_ATTACK_CROUCH_BUILDING",
"ACT_MP_ATTACK_SWIM_BUILDING",
"ACT_MP_ATTACK_AIRWALK_BUILDING",
"ACT_MP_ATTACK_STAND_GRENADE_BUILDING",
"ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING",
"ACT_MP_ATTACK_SWIM_GRENADE_BUILDING",
"ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING",
"ACT_MP_STAND_PDA",
"ACT_MP_CROUCH_PDA",
"ACT_MP_RUN_PDA",
"ACT_MP_WALK_PDA",
"ACT_MP_AIRWALK_PDA",
"ACT_MP_CROUCHWALK_PDA",
"ACT_MP_JUMP_PDA",
"ACT_MP_JUMP_START_PDA",
"ACT_MP_JUMP_FLOAT_PDA",
"ACT_MP_JUMP_LAND_PDA",
"ACT_MP_SWIM_PDA",
"ACT_MP_ATTACK_STAND_PDA",
"ACT_MP_ATTACK_SWIM_PDA",
"ACT_MP_GESTURE_VC_HANDMOUTH",
"ACT_MP_GESTURE_VC_FINGERPOINT",
"ACT_MP_GESTURE_VC_FISTPUMP",
"ACT_MP_GESTURE_VC_THUMBSUP",
"ACT_MP_GESTURE_VC_NODYES",
"ACT_MP_GESTURE_VC_NODNO",
"ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY",
"ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY",
"ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY",
"ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY",
"ACT_MP_GESTURE_VC_NODYES_PRIMARY",
"ACT_MP_GESTURE_VC_NODNO_PRIMARY",
"ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY",
"ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY",
"ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY",
"ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY",
"ACT_MP_GESTURE_VC_NODYES_SECONDARY",
"ACT_MP_GESTURE_VC_NODNO_SECONDARY",
"ACT_MP_GESTURE_VC_HANDMOUTH_MELEE",
"ACT_MP_GESTURE_VC_FINGERPOINT_MELEE",
"ACT_MP_GESTURE_VC_FISTPUMP_MELEE",
"ACT_MP_GESTURE_VC_THUMBSUP_MELEE",
"ACT_MP_GESTURE_VC_NODYES_MELEE",
"ACT_MP_GESTURE_VC_NODNO_MELEE",
"ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING",
"ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING",
"ACT_MP_GESTURE_VC_FISTPUMP_BUILDING",
"ACT_MP_GESTURE_VC_THUMBSUP_BUILDING",
"ACT_MP_GESTURE_VC_NODYES_BUILDING",
"ACT_MP_GESTURE_VC_NODNO_BUILDING",
"ACT_MP_GESTURE_VC_HANDMOUTH_PDA",
"ACT_MP_GESTURE_VC_FINGERPOINT_PDA",
"ACT_MP_GESTURE_VC_FISTPUMP_PDA",
"ACT_MP_GESTURE_VC_THUMBSUP_PDA",
"ACT_MP_GESTURE_VC_NODYES_PDA",
"ACT_MP_GESTURE_VC_NODNO_PDA",
"ACT_VM_UNUSABLE",
"ACT_VM_UNUSABLE_TO_USABLE",
"ACT_VM_USABLE_TO_UNUSABLE",
"ACT_GMOD_GESTURE_AGREE",
"ACT_GMOD_GESTURE_BECON",
"ACT_GMOD_GESTURE_BOW",
"ACT_GMOD_GESTURE_DISAGREE",
"ACT_GMOD_TAUNT_SALUTE",
"ACT_GMOD_GESTURE_WAVE",
"ACT_GMOD_TAUNT_PERSISTENCE",
"ACT_GMOD_TAUNT_MUSCLE",
"ACT_GMOD_TAUNT_LAUGH",
"ACT_GMOD_GESTURE_POINT",
"ACT_GMOD_TAUNT_CHEER",
"ACT_HL2MP_RUN_FAST",
"ACT_HL2MP_RUN_CHARGING",
"ACT_HL2MP_RUN_PANICKED",
"ACT_HL2MP_RUN_PROTECTED",
"ACT_HL2MP_IDLE_MELEE_ANGRY",
"ACT_HL2MP_ZOMBIE_SLUMP_IDLE",
"ACT_HL2MP_ZOMBIE_SLUMP_RISE",
"ACT_HL2MP_WALK_ZOMBIE_01",
"ACT_HL2MP_WALK_ZOMBIE_02",
"ACT_HL2MP_WALK_ZOMBIE_03",
"ACT_HL2MP_WALK_ZOMBIE_04",
"ACT_HL2MP_WALK_ZOMBIE_05",
"ACT_HL2MP_WALK_CROUCH_ZOMBIE_01",
"ACT_HL2MP_WALK_CROUCH_ZOMBIE_02",
"ACT_HL2MP_WALK_CROUCH_ZOMBIE_03",
"ACT_HL2MP_WALK_CROUCH_ZOMBIE_04",
"ACT_HL2MP_WALK_CROUCH_ZOMBIE_05",
"ACT_HL2MP_IDLE_CROUCH_ZOMBIE_01",
"ACT_HL2MP_IDLE_CROUCH_ZOMBIE_02",
"ACT_GMOD_GESTURE_RANGE_ZOMBIE",
"ACT_GMOD_GESTURE_TAUNT_ZOMBIE",
"ACT_GMOD_TAUNT_DANCE",
"ACT_GMOD_TAUNT_ROBOT",
"ACT_GMOD_GESTURE_RANGE_ZOMBIE_SPECIAL",
"ACT_GMOD_GESTURE_RANGE_FRENZY",
"ACT_HL2MP_RUN_ZOMBIE_FAST",
"ACT_HL2MP_WALK_ZOMBIE_06",
"ACT_ZOMBIE_LEAP_START",
"ACT_ZOMBIE_LEAPING",
"ACT_ZOMBIE_CLIMB_UP",
"ACT_ZOMBIE_CLIMB_START",
"ACT_ZOMBIE_CLIMB_END",
"ACT_HL2MP_IDLE_MAGIC",
"ACT_HL2MP_WALK_MAGIC",
"ACT_HL2MP_RUN_MAGIC",
"ACT_HL2MP_IDLE_CROUCH_MAGIC",
"ACT_HL2MP_WALK_CROUCH_MAGIC",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_MAGIC",
"ACT_HL2MP_GESTURE_RELOAD_MAGIC",
"ACT_HL2MP_JUMP_MAGIC",
"ACT_HL2MP_SWIM_IDLE_MAGIC",
"ACT_HL2MP_SWIM_MAGIC",
"ACT_HL2MP_IDLE_REVOLVER",
"ACT_HL2MP_WALK_REVOLVER",
"ACT_HL2MP_RUN_REVOLVER",
"ACT_HL2MP_IDLE_CROUCH_REVOLVER",
"ACT_HL2MP_WALK_CROUCH_REVOLVER",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER",
"ACT_HL2MP_GESTURE_RELOAD_REVOLVER",
"ACT_HL2MP_JUMP_REVOLVER",
"ACT_HL2MP_SWIM_IDLE_REVOLVER",
"ACT_HL2MP_SWIM_REVOLVER",
"ACT_HL2MP_IDLE_CAMERA",
"ACT_HL2MP_WALK_CAMERA",
"ACT_HL2MP_RUN_CAMERA",
"ACT_HL2MP_IDLE_CROUCH_CAMERA",
"ACT_HL2MP_WALK_CROUCH_CAMERA",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_CAMERA",
"ACT_HL2MP_GESTURE_RELOAD_CAMERA",
"ACT_HL2MP_JUMP_CAMERA",
"ACT_HL2MP_SWIM_IDLE_CAMERA",
"ACT_HL2MP_SWIM_CAMERA",
"ACT_HL2MP_IDLE_ANGRY",
"ACT_HL2MP_WALK_ANGRY",
"ACT_HL2MP_RUN_ANGRY",
"ACT_HL2MP_IDLE_CROUCH_ANGRY",
"ACT_HL2MP_WALK_CROUCH_ANGRY",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_ANGRY",
"ACT_HL2MP_GESTURE_RELOAD_ANGRY",
"ACT_HL2MP_JUMP_ANGRY",
"ACT_HL2MP_SWIM_IDLE_ANGRY",
"ACT_HL2MP_SWIM_ANGRY",
"ACT_HL2MP_IDLE_SCARED",
"ACT_HL2MP_WALK_SCARED",
"ACT_HL2MP_RUN_SCARED",
"ACT_HL2MP_IDLE_CROUCH_SCARED",
"ACT_HL2MP_WALK_CROUCH_SCARED",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_SCARED",
"ACT_HL2MP_GESTURE_RELOAD_SCARED",
"ACT_HL2MP_JUMP_SCARED",
"ACT_HL2MP_SWIM_IDLE_SCARED",
"ACT_HL2MP_SWIM_SCARED",
"ACT_HL2MP_IDLE_ZOMBIE",
"ACT_HL2MP_WALK_ZOMBIE",
"ACT_HL2MP_RUN_ZOMBIE",
"ACT_HL2MP_IDLE_CROUCH_ZOMBIE",
"ACT_HL2MP_WALK_CROUCH_ZOMBIE",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_ZOMBIE",
"ACT_HL2MP_GESTURE_RELOAD_ZOMBIE",
"ACT_HL2MP_JUMP_ZOMBIE",
"ACT_HL2MP_SWIM_IDLE_ZOMBIE",
"ACT_HL2MP_SWIM_ZOMBIE",
"ACT_HL2MP_IDLE_SUITCASE",
"ACT_HL2MP_WALK_SUITCASE",
"ACT_HL2MP_RUN_SUITCASE",
"ACT_HL2MP_IDLE_CROUCH_SUITCASE",
"ACT_HL2MP_WALK_CROUCH_SUITCASE",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_SUITCASE",
"ACT_HL2MP_GESTURE_RELOAD_SUITCASE",
"ACT_HL2MP_JUMP_SUITCASE",
"ACT_HL2MP_SWIM_IDLE_SUITCASE",
"ACT_HL2MP_SWIM_SUITCASE",
"ACT_HL2MP_IDLE",
"ACT_HL2MP_WALK",
"ACT_HL2MP_RUN",
"ACT_HL2MP_IDLE_CROUCH",
"ACT_HL2MP_WALK_CROUCH",
"ACT_HL2MP_GESTURE_RANGE_ATTACK",
"ACT_HL2MP_GESTURE_RELOAD",
"ACT_HL2MP_JUMP",
"ACT_HL2MP_SWIM",
"ACT_HL2MP_IDLE_PISTOL",
"ACT_HL2MP_WALK_PISTOL",
"ACT_HL2MP_RUN_PISTOL",
"ACT_HL2MP_IDLE_CROUCH_PISTOL",
"ACT_HL2MP_WALK_CROUCH_PISTOL",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL",
"ACT_HL2MP_GESTURE_RELOAD_PISTOL",
"ACT_HL2MP_JUMP_PISTOL",
"ACT_HL2MP_SWIM_IDLE_PISTOL",
"ACT_HL2MP_SWIM_PISTOL",
"ACT_HL2MP_IDLE_SMG1",
"ACT_HL2MP_WALK_SMG1",
"ACT_HL2MP_RUN_SMG1",
"ACT_HL2MP_IDLE_CROUCH_SMG1",
"ACT_HL2MP_WALK_CROUCH_SMG1",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1",
"ACT_HL2MP_GESTURE_RELOAD_SMG1",
"ACT_HL2MP_JUMP_SMG1",
"ACT_HL2MP_SWIM_IDLE_SMG1",
"ACT_HL2MP_SWIM_SMG1",
"ACT_HL2MP_IDLE_AR2",
"ACT_HL2MP_WALK_AR2",
"ACT_HL2MP_RUN_AR2",
"ACT_HL2MP_IDLE_CROUCH_AR2",
"ACT_HL2MP_WALK_CROUCH_AR2",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2",
"ACT_HL2MP_GESTURE_RELOAD_AR2",
"ACT_HL2MP_JUMP_AR2",
"ACT_HL2MP_SWIM_IDLE_AR2",
"ACT_HL2MP_SWIM_AR2",
"ACT_HL2MP_IDLE_SHOTGUN",
"ACT_HL2MP_WALK_SHOTGUN",
"ACT_HL2MP_RUN_SHOTGUN",
"ACT_HL2MP_IDLE_CROUCH_SHOTGUN",
"ACT_HL2MP_WALK_CROUCH_SHOTGUN",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN",
"ACT_HL2MP_GESTURE_RELOAD_SHOTGUN",
"ACT_HL2MP_JUMP_SHOTGUN",
"ACT_HL2MP_SWIM_IDLE_SHOTGUN",
"ACT_HL2MP_SWIM_SHOTGUN",
"ACT_HL2MP_IDLE_RPG",
"ACT_HL2MP_WALK_RPG",
"ACT_HL2MP_RUN_RPG",
"ACT_HL2MP_IDLE_CROUCH_RPG",
"ACT_HL2MP_WALK_CROUCH_RPG",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG",
"ACT_HL2MP_GESTURE_RELOAD_RPG",
"ACT_HL2MP_JUMP_RPG",
"ACT_HL2MP_SWIM_IDLE_RPG",
"ACT_HL2MP_SWIM_RPG",
"ACT_HL2MP_IDLE_GRENADE",
"ACT_HL2MP_WALK_GRENADE",
"ACT_HL2MP_RUN_GRENADE",
"ACT_HL2MP_IDLE_CROUCH_GRENADE",
"ACT_HL2MP_WALK_CROUCH_GRENADE",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE",
"ACT_HL2MP_GESTURE_RELOAD_GRENADE",
"ACT_HL2MP_JUMP_GRENADE",
"ACT_HL2MP_SWIM_IDLE_GRENADE",
"ACT_HL2MP_SWIM_GRENADE",
"ACT_HL2MP_IDLE_DUEL",
"ACT_HL2MP_WALK_DUEL",
"ACT_HL2MP_RUN_DUEL",
"ACT_HL2MP_IDLE_CROUCH_DUEL",
"ACT_HL2MP_WALK_CROUCH_DUEL",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_DUEL",
"ACT_HL2MP_GESTURE_RELOAD_DUEL",
"ACT_HL2MP_JUMP_DUEL",
"ACT_HL2MP_SWIM_IDLE_DUEL",
"ACT_HL2MP_SWIM_DUEL",
"ACT_HL2MP_IDLE_PHYSGUN",
"ACT_HL2MP_WALK_PHYSGUN",
"ACT_HL2MP_RUN_PHYSGUN",
"ACT_HL2MP_IDLE_CROUCH_PHYSGUN",
"ACT_HL2MP_WALK_CROUCH_PHYSGUN",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN",
"ACT_HL2MP_GESTURE_RELOAD_PHYSGUN",
"ACT_HL2MP_JUMP_PHYSGUN",
"ACT_HL2MP_SWIM_IDLE_PHYSGUN",
"ACT_HL2MP_SWIM_PHYSGUN",
"ACT_HL2MP_IDLE_CROSSBOW",
"ACT_HL2MP_WALK_CROSSBOW",
"ACT_HL2MP_RUN_CROSSBOW",
"ACT_HL2MP_IDLE_CROUCH_CROSSBOW",
"ACT_HL2MP_WALK_CROUCH_CROSSBOW",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW",
"ACT_HL2MP_GESTURE_RELOAD_CROSSBOW",
"ACT_HL2MP_JUMP_CROSSBOW",
"ACT_HL2MP_SWIM_IDLE_CROSSBOW",
"ACT_HL2MP_SWIM_CROSSBOW",
"ACT_HL2MP_IDLE_MELEE",
"ACT_HL2MP_WALK_MELEE",
"ACT_HL2MP_RUN_MELEE",
"ACT_HL2MP_IDLE_CROUCH_MELEE",
"ACT_HL2MP_WALK_CROUCH_MELEE",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE",
"ACT_HL2MP_GESTURE_RELOAD_MELEE",
"ACT_HL2MP_JUMP_MELEE",
"ACT_HL2MP_SWIM_IDLE_MELEE",
"ACT_HL2MP_SWIM_MELEE",
"ACT_HL2MP_IDLE_SLAM",
"ACT_HL2MP_WALK_SLAM",
"ACT_HL2MP_RUN_SLAM",
"ACT_HL2MP_IDLE_CROUCH_SLAM",
"ACT_HL2MP_WALK_CROUCH_SLAM",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM",
"ACT_HL2MP_GESTURE_RELOAD_SLAM",
"ACT_HL2MP_JUMP_SLAM",
"ACT_HL2MP_SWIM_IDLE_SLAM",
"ACT_HL2MP_SWIM_SLAM",
"ACT_VM_CRAWL",
"ACT_VM_CRAWL_EMPTY",
"ACT_VM_HOLSTER_EMPTY",
"ACT_VM_DOWN",
"ACT_VM_DOWN_EMPTY",
"ACT_VM_READY",
"ACT_VM_ISHOOT",
"ACT_VM_IIN",
"ACT_VM_IIN_EMPTY",
"ACT_VM_IIDLE",
"ACT_VM_IIDLE_EMPTY",
"ACT_VM_IOUT",
"ACT_VM_IOUT_EMPTY",
"ACT_VM_PULLBACK_HIGH_BAKE",
"ACT_VM_HITKILL",
"ACT_VM_DEPLOYED_IN",
"ACT_VM_DEPLOYED_IDLE",
"ACT_VM_DEPLOYED_FIRE",
"ACT_VM_DEPLOYED_DRYFIRE",
"ACT_VM_DEPLOYED_RELOAD",
"ACT_VM_DEPLOYED_RELOAD_EMPTY",
"ACT_VM_DEPLOYED_OUT",
"ACT_VM_DEPLOYED_IRON_IN",
"ACT_VM_DEPLOYED_IRON_IDLE",
"ACT_VM_DEPLOYED_IRON_FIRE",
"ACT_VM_DEPLOYED_IRON_DRYFIRE",
"ACT_VM_DEPLOYED_IRON_OUT",
"ACT_VM_DEPLOYED_LIFTED_IN",
"ACT_VM_DEPLOYED_LIFTED_IDLE",
"ACT_VM_DEPLOYED_LIFTED_OUT",
"ACT_VM_RELOADEMPTY",
"ACT_VM_IRECOIL1",
"ACT_VM_IRECOIL2",
"ACT_VM_FIREMODE",
"ACT_VM_ISHOOT_LAST",
"ACT_VM_IFIREMODE",
"ACT_VM_DFIREMODE",
"ACT_VM_DIFIREMODE",
"ACT_VM_SHOOTLAST",
"ACT_VM_ISHOOTDRY",
"ACT_VM_DRAW_M203",
"ACT_VM_DRAWFULL_M203",
"ACT_VM_READY_M203",
"ACT_VM_IDLE_M203",
"ACT_VM_RELOAD_M203",
"ACT_VM_HOLSTER_M203",
"ACT_VM_HOLSTERFULL_M203",
"ACT_VM_IIN_M203",
"ACT_VM_IIDLE_M203",
"ACT_VM_IOUT_M203",
"ACT_VM_CRAWL_M203",
"ACT_VM_DOWN_M203",
"ACT_VM_ISHOOT_M203",
"ACT_VM_RELOAD_INSERT",
"ACT_VM_RELOAD_INSERT_PULL",
"ACT_VM_RELOAD_END",
"ACT_VM_RELOAD_END_EMPTY",
"ACT_VM_RELOAD_INSERT_EMPTY",
"ACT_CROSSBOW_HOLSTER_UNLOADED",
"ACT_VM_FIRE_TO_EMPTY",
"ACT_VM_UNLOAD",
"ACT_VM_RELOAD2",
"ACT_GMOD_NOCLIP_LAYER",
"ACT_HL2MP_IDLE_FIST",
"ACT_HL2MP_WALK_FIST",
"ACT_HL2MP_RUN_FIST",
"ACT_HL2MP_IDLE_CROUCH_FIST",
"ACT_HL2MP_WALK_CROUCH_FIST",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST",
"ACT_HL2MP_GESTURE_RELOAD_FIST",
"ACT_HL2MP_JUMP_FIST",
"ACT_HL2MP_SWIM_IDLE_FIST",
"ACT_HL2MP_SWIM_FIST",
"ACT_HL2MP_SIT",
"ACT_HL2MP_FIST_BLOCK",
"ACT_DRIVE_AIRBOAT",
"ACT_DRIVE_JEEP",
"ACT_GMOD_SIT_ROLLERCOASTER",
"ACT_HL2MP_IDLE_KNIFE",
"ACT_HL2MP_WALK_KNIFE",
"ACT_HL2MP_RUN_KNIFE",
"ACT_HL2MP_IDLE_CROUCH_KNIFE",
"ACT_HL2MP_WALK_CROUCH_KNIFE",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE",
"ACT_HL2MP_GESTURE_RELOAD_KNIFE",
"ACT_HL2MP_JUMP_KNIFE",
"ACT_HL2MP_SWIM_IDLE_KNIFE",
"ACT_HL2MP_SWIM_KNIFE",
"ACT_HL2MP_IDLE_PASSIVE",
"ACT_HL2MP_WALK_PASSIVE",
"ACT_HL2MP_RUN_PASSIVE",
"ACT_HL2MP_IDLE_CROUCH_PASSIVE",
"ACT_HL2MP_WALK_CROUCH_PASSIVE",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_PASSIVE",
"ACT_HL2MP_GESTURE_RELOAD_PASSIVE",
"ACT_HL2MP_JUMP_PASSIVE",
"ACT_HL2MP_SWIM_PASSIVE",
"ACT_HL2MP_SWIM_IDLE_PASSIVE",
"ACT_HL2MP_IDLE_MELEE2",
"ACT_HL2MP_WALK_MELEE2",
"ACT_HL2MP_RUN_MELEE2",
"ACT_HL2MP_IDLE_CROUCH_MELEE2",
"ACT_HL2MP_WALK_CROUCH_MELEE2",
"ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2",
"ACT_HL2MP_GESTURE_RELOAD_MELEE2",
"ACT_HL2MP_JUMP_MELEE2",
"ACT_HL2MP_SWIM_IDLE_MELEE2",
"ACT_HL2MP_SWIM_MELEE2",
"ACT_HL2MP_SIT_PISTOL",
"ACT_HL2MP_SIT_SHOTGUN",
"ACT_HL2MP_SIT_SMG1",
"ACT_HL2MP_SIT_AR2",
"ACT_HL2MP_SIT_PHYSGUN",
"ACT_HL2MP_SIT_GRENADE",
"ACT_HL2MP_SIT_RPG",
"ACT_HL2MP_SIT_CROSSBOW",
"ACT_HL2MP_SIT_MELEE",
"ACT_HL2MP_SIT_SLAM",
"ACT_HL2MP_SIT_FIST",
"ACT_GMOD_IN_CHAT",
"ACT_GMOD_GESTURE_ITEM_GIVE",
"ACT_GMOD_GESTURE_ITEM_DROP",
"ACT_GMOD_GESTURE_ITEM_PLACE",
"ACT_GMOD_GESTURE_ITEM_THROW",
"ACT_GMOD_GESTURE_MELEE_SHOVE_2HAND",
"ACT_GMOD_GESTURE_MELEE_SHOVE_1HAND",
"ACT_HL2MP_SWIM_IDLE",
"LAST_SHARED_ACTIVITY",
--- BLEND
"BLEND_ZERO",
"BLEND_ONE",
"BLEND_DST_COLOR",
"BLEND_ONE_MINUS_DST_COLOR",
"BLEND_SRC_ALPHA",
"BLEND_ONE_MINUS_SRC_ALPHA",
"BLEND_DST_ALPHA",
"BLEND_ONE_MINUS_DST_ALPHA",
"BLEND_SRC_ALPHA_SATURATE",
"BLEND_SRC_COLOR",
"BLEND_ONE_MINUS_SRC_COLOR",
--- BLOOD_COLOR
"DONT_BLEED",
"BLOOD_COLOR_RED",
"BLOOD_COLOR_YELLOW",
"BLOOD_COLOR_GREEN",
"BLOOD_COLOR_MECH",
"BLOOD_COLOR_ANTLION",
"BLOOD_COLOR_ZOMBIE",
"BLOOD_COLOR_ANTLION_WORKER",
--- BONE
"BONE_PHYSICALLY_SIMULATED",
"BONE_PHYSICS_PROCEDURAL",
"BONE_ALWAYS_PROCEDURAL",
"BONE_SCREEN_ALIGN_SPHERE",
"BONE_SCREEN_ALIGN_CYLINDER",
"BONE_CALCULATE_MASK",
"BONE_USED_BY_HITBOX",
"BONE_USED_BY_ATTACHMENT",
"BONE_USED_BY_VERTEX_LOD0",
"BONE_USED_BY_VERTEX_LOD1",
"BONE_USED_BY_VERTEX_LOD2",
"BONE_USED_BY_VERTEX_LOD3",
"BONE_USED_BY_VERTEX_LOD4",
"BONE_USED_BY_VERTEX_LOD5",
"BONE_USED_BY_VERTEX_LOD6",
"BONE_USED_BY_VERTEX_LOD7",
"BONE_USED_BY_VERTEX_MASK",
"BONE_USED_BY_BONE_MERGE",
"BONE_USED_BY_ANYTHING",
"BONE_USED_MASK",
--- BOX
"BOX_FRONT",
"BOX_BACK",
"BOX_RIGHT",
"BOX_LEFT",
"BOX_TOP",
"BOX_BOTTOM",
--- BUTTON_CODE
"BUTTON_CODE_INVALID",
"BUTTON_CODE_NONE",
"BUTTON_CODE_LAST",
"BUTTON_CODE_COUNT",
"KEY_FIRST",
"KEY_NONE",
"KEY_0",
"KEY_1",
"KEY_2",
"KEY_3",
"KEY_4",
"KEY_5",
"KEY_6",
"KEY_7",
"KEY_8",
"KEY_9",
"KEY_A",
"KEY_B",
"KEY_C",
"KEY_D",
"KEY_E",
"KEY_F",
"KEY_G",
"KEY_H",
"KEY_I",
"KEY_J",
"KEY_K",
"KEY_L",
"KEY_M",
"KEY_N",
"KEY_O",
"KEY_P",
"KEY_Q",
"KEY_R",
"KEY_S",
"KEY_T",
"KEY_U",
"KEY_V",
"KEY_W",
"KEY_X",
"KEY_Y",
"KEY_Z",
"KEY_PAD_0",
"KEY_PAD_1",
"KEY_PAD_2",
"KEY_PAD_3",
"KEY_PAD_4",
"KEY_PAD_5",
"KEY_PAD_6",
"KEY_PAD_7",
"KEY_PAD_8",
"KEY_PAD_9",
"KEY_PAD_DIVIDE",
"KEY_PAD_MULTIPLY",
"KEY_PAD_MINUS",
"KEY_PAD_PLUS",
"KEY_PAD_ENTER",
"KEY_PAD_DECIMAL",
"KEY_LBRACKET",
"KEY_RBRACKET",
"KEY_SEMICOLON",
"KEY_APOSTROPHE",
"KEY_BACKQUOTE",
"KEY_COMMA",
"KEY_PERIOD",
"KEY_SLASH",
"KEY_BACKSLASH",
"KEY_MINUS",
"KEY_EQUAL",
"KEY_ENTER",
"KEY_SPACE",
"KEY_BACKSPACE",
"KEY_TAB",
"KEY_CAPSLOCK",
"KEY_NUMLOCK",
"KEY_ESCAPE",
"KEY_SCROLLLOCK",
"KEY_INSERT",
"KEY_DELETE",
"KEY_HOME",
"KEY_END",
"KEY_PAGEUP",
"KEY_PAGEDOWN",
"KEY_BREAK",
"KEY_LSHIFT",
"KEY_RSHIFT",
"KEY_LALT",
"KEY_RALT",
"KEY_LCONTROL",
"KEY_RCONTROL",
"KEY_LWIN",
"KEY_RWIN",
"KEY_APP",
"KEY_UP",
"KEY_LEFT",
"KEY_DOWN",
"KEY_RIGHT",
"KEY_F1",
"KEY_F2",
"KEY_F3",
"KEY_F4",
"KEY_F5",
"KEY_F6",
"KEY_F7",
"KEY_F8",
"KEY_F9",
"KEY_F10",
"KEY_F11",
"KEY_F12",
"KEY_CAPSLOCKTOGGLE",
"KEY_NUMLOCKTOGGLE",
"KEY_LAST",
"KEY_SCROLLLOCKTOGGLE",
"KEY_COUNT",
"KEY_XBUTTON_A",
"KEY_XBUTTON_B",
"KEY_XBUTTON_X",
"KEY_XBUTTON_Y",
"KEY_XBUTTON_LEFT_SHOULDER",
"KEY_XBUTTON_RIGHT_SHOULDER",
"KEY_XBUTTON_BACK",
"KEY_XBUTTON_START",
"KEY_XBUTTON_STICK1",
"KEY_XBUTTON_STICK2",
"KEY_XBUTTON_UP",
"KEY_XBUTTON_RIGHT",
"KEY_XBUTTON_DOWN",
"KEY_XBUTTON_LEFT",
"KEY_XSTICK1_RIGHT",
"KEY_XSTICK1_LEFT",
"KEY_XSTICK1_DOWN",
"KEY_XSTICK1_UP",
"KEY_XBUTTON_LTRIGGER",
"KEY_XBUTTON_RTRIGGER",
"KEY_XSTICK2_RIGHT",
"KEY_XSTICK2_LEFT",
"KEY_XSTICK2_DOWN",
"KEY_XSTICK2_UP",
"MOUSE_FIRST",
"MOUSE_LEFT",
"MOUSE_RIGHT",
"MOUSE_MIDDLE",
"MOUSE_4",
"MOUSE_5",
"MOUSE_WHEEL_UP",
"MOUSE_WHEEL_DOWN",
"MOUSE_LAST",
"MOUSE_COUNT",
"JOYSTICK_FIRST",
"JOYSTICK_FIRST_BUTTON",
"JOYSTICK_LAST_BUTTON",
"JOYSTICK_FIRST_POV_BUTTON",
"JOYSTICK_LAST_POV_BUTTON",
"JOYSTICK_FIRST_AXIS_BUTTON",
"JOYSTICK_LAST_AXIS_BUTTON",
"JOYSTICK_LAST",
--- CAP
"CAP_SIMPLE_RADIUS_DAMAGE",
"CAP_MOVE_GROUND",
"CAP_MOVE_JUMP",
"CAP_MOVE_FLY",
"CAP_MOVE_CLIMB",
"CAP_MOVE_SWIM",
"CAP_MOVE_CRAWL",
"CAP_MOVE_SHOOT",
"CAP_SKIP_NAV_GROUND_CHECK",
"CAP_USE",
"CAP_AUTO_DOORS",
"CAP_OPEN_DOORS",
"CAP_TURN_HEAD",
"CAP_WEAPON_RANGE_ATTACK1",
"CAP_WEAPON_RANGE_ATTACK2",
"CAP_WEAPON_MELEE_ATTACK1",
"CAP_WEAPON_MELEE_ATTACK2",
"CAP_INNATE_RANGE_ATTACK1",
"CAP_INNATE_RANGE_ATTACK2",
"CAP_INNATE_MELEE_ATTACK1",
"CAP_INNATE_MELEE_ATTACK2",
"CAP_USE_WEAPONS",
"CAP_USE_SHOT_REGULATOR",
"CAP_ANIMATEDFACE",
"CAP_FRIENDLY_DMG_IMMUNE",
"CAP_SQUAD",
"CAP_DUCK",
"CAP_NO_HIT_PLAYER",
"CAP_AIM_GUN",
"CAP_NO_HIT_SQUADMATES",
--- CHAN
"CHAN_REPLACE",
"CHAN_AUTO",
"CHAN_WEAPON",
"CHAN_VOICE",
"CHAN_ITEM",
"CHAN_BODY",
"CHAN_STREAM",
"CHAN_STATIC",
"CHAN_VOICE2",
"CHAN_VOICE_BASE",
"CHAN_USER_BASE",
--- CLASS
"CLASS_NONE",
"CLASS_PLAYER",
"CLASS_PLAYER_ALLY",
"CLASS_PLAYER_ALLY_VITAL",
"CLASS_ANTLION",
"CLASS_BARNACLE",
"CLASS_BULLSEYE",
"CLASS_CITIZEN_PASSIVE",
"CLASS_CITIZEN_REBEL",
"CLASS_COMBINE",
"CLASS_COMBINE_GUNSHIP",
"CLASS_CONSCRIPT",
"CLASS_HEADCRAB",
"CLASS_MANHACK",
"CLASS_METROPOLICE",
"CLASS_MILITARY",
"CLASS_SCANNER",
"CLASS_STALKER",
"CLASS_VORTIGAUNT",
"CLASS_ZOMBIE",
"CLASS_PROTOSNIPER",
"CLASS_MISSILE",
"CLASS_FLARE",
"CLASS_EARTH_FAUNA",
"CLASS_HACKED_ROLLERMINE",
"CLASS_COMBINE_HUNTER",
--- COLLISION_GROUP
"COLLISION_GROUP_NONE",
"COLLISION_GROUP_DEBRIS",
"COLLISION_GROUP_DEBRIS_TRIGGER",
"COLLISION_GROUP_INTERACTIVE_DEBRIS",
"COLLISION_GROUP_INTERACTIVE",
"COLLISION_GROUP_PLAYER",
"COLLISION_GROUP_BREAKABLE_GLASS",
"COLLISION_GROUP_VEHICLE",
"COLLISION_GROUP_PLAYER_MOVEMENT",
"COLLISION_GROUP_NPC",
"COLLISION_GROUP_IN_VEHICLE",
"COLLISION_GROUP_WEAPON",
"COLLISION_GROUP_VEHICLE_CLIP",
"COLLISION_GROUP_PROJECTILE",
"COLLISION_GROUP_DOOR_BLOCKER",
"COLLISION_GROUP_PASSABLE_DOOR",
"COLLISION_GROUP_DISSOLVING",
"COLLISION_GROUP_PUSHAWAY",
"COLLISION_GROUP_NPC_ACTOR",
"COLLISION_GROUP_NPC_SCRIPTED",
"COLLISION_GROUP_WORLD",
"LAST_SHARED_COLLISION_GROUP",
--- COND
"COND_BEHIND_ENEMY",
"COND_BETTER_WEAPON_AVAILABLE",
"COND_CAN_MELEE_ATTACK1",
"COND_CAN_MELEE_ATTACK2",
"COND_CAN_RANGE_ATTACK1",
"COND_CAN_RANGE_ATTACK2",
"COND_ENEMY_DEAD",
"COND_ENEMY_FACING_ME",
"COND_ENEMY_OCCLUDED",
"COND_ENEMY_TOO_FAR",
"COND_ENEMY_UNREACHABLE",
"COND_ENEMY_WENT_NULL",
"COND_FLOATING_OFF_GROUND",
"COND_GIVE_WAY",
"COND_HAVE_ENEMY_LOS",
"COND_HAVE_TARGET_LOS",
"COND_HEALTH_ITEM_AVAILABLE",
"COND_HEAR_BUGBAIT",
"COND_HEAR_BULLET_IMPACT",
"COND_HEAR_COMBAT",
"COND_HEAR_DANGER",
"COND_HEAR_MOVE_AWAY",
"COND_HEAR_PHYSICS_DANGER",
"COND_HEAR_PLAYER",
"COND_HEAR_SPOOKY",
"COND_HEAR_THUMPER",
"COND_HEAR_WORLD",
"COND_HEAVY_DAMAGE",
"COND_IDLE_INTERRUPT",
"COND_IN_PVS",
"COND_LIGHT_DAMAGE",
"COND_LOST_ENEMY",
"COND_LOST_PLAYER",
"COND_LOW_PRIMARY_AMMO",
"COND_MOBBED_BY_ENEMIES",
"COND_NEW_ENEMY",
"COND_NO_CUSTOM_INTERRUPTS",
"COND_NO_HEAR_DANGER",
"COND_NO_PRIMARY_AMMO",
"COND_NO_SECONDARY_AMMO",
"COND_NO_WEAPON",
"COND_NONE",
"COND_NOT_FACING_ATTACK",
"COND_NPC_FREEZE",
"COND_NPC_UNFREEZE",
"COND_PHYSICS_DAMAGE",
"COND_PLAYER_ADDED_TO_SQUAD",
"COND_PLAYER_PUSHING",
"COND_PLAYER_REMOVED_FROM_SQUAD",
"COND_PROVOKED",
"COND_RECEIVED_ORDERS",
"COND_REPEATED_DAMAGE",
"COND_SCHEDULE_DONE",
"COND_SEE_DISLIKE",
"COND_SEE_ENEMY",
"COND_SEE_FEAR",
"COND_SEE_HATE",
"COND_SEE_NEMESIS",
"COND_SEE_PLAYER",
"COND_SMELL",
"COND_TALKER_RESPOND_TO_QUESTION",
"COND_TARGET_OCCLUDED",
"COND_TASK_FAILED",
"COND_TOO_CLOSE_TO_ATTACK",
"COND_TOO_FAR_TO_ATTACK",
"COND_WAY_CLEAR",
"COND_WEAPON_BLOCKED_BY_FRIEND",
"COND_WEAPON_HAS_LOS",
"COND_WEAPON_PLAYER_IN_SPREAD",
"COND_WEAPON_PLAYER_NEAR_TARGET",
"COND_WEAPON_SIGHT_OCCLUDED",
--- CONTENTS
"CONTENTS_EMPTY",
"CONTENTS_SOLID",
"CONTENTS_WINDOW",
"CONTENTS_AUX",
"CONTENTS_GRATE",
"CONTENTS_SLIME",
"CONTENTS_WATER",
"CONTENTS_BLOCKLOS",
"CONTENTS_OPAQUE",
"CONTENTS_TESTFOGVOLUME",
"CONTENTS_TEAM4",
"CONTENTS_TEAM3",
"CONTENTS_TEAM1",
"CONTENTS_TEAM2",
"CONTENTS_IGNORE_NODRAW_OPAQUE",
"CONTENTS_MOVEABLE",
"CONTENTS_AREAPORTAL",
"CONTENTS_PLAYERCLIP",
"CONTENTS_MONSTERCLIP",
"CONTENTS_CURRENT_0",
"CONTENTS_CURRENT_180",
"CONTENTS_CURRENT_270",
"CONTENTS_CURRENT_90",
"CONTENTS_CURRENT_DOWN",
"CONTENTS_CURRENT_UP",
"CONTENTS_DEBRIS",
"CONTENTS_DETAIL",
"CONTENTS_HITBOX",
"CONTENTS_LADDER",
"CONTENTS_MONSTER",
"CONTENTS_ORIGIN",
"CONTENTS_TRANSLUCENT",
"LAST_VISIBLE_CONTENTS",
"ALL_VISIBLE_CONTENTS",
--- CREATERENDERTARGETFLAGS
"CREATERENDERTARGETFLAGS_HDR",
"CREATERENDERTARGETFLAGS_AUTOMIPMAP",
"CREATERENDERTARGETFLAGS_UNFILTERABLE_OK",
--- CT
"CT_DEFAULT",
"CT_DOWNTRODDEN",
"CT_REFUGEE",
"CT_REBEL",
"CT_UNIQUE",
--- D
"D_ER",
"D_HT",
"D_FR",
"D_LI",
"D_NU",
--- DMG
"DMG_GENERIC",
"DMG_CRUSH",
"DMG_BULLET",
"DMG_SLASH",
"DMG_BURN",
"DMG_VEHICLE",
"DMG_FALL",
"DMG_BLAST",
"DMG_CLUB",
"DMG_SHOCK",
"DMG_SONIC",
"DMG_ENERGYBEAM",
"DMG_NEVERGIB",
"DMG_ALWAYSGIB",
"DMG_DROWN",
"DMG_PARALYZE",
"DMG_NERVEGAS",
"DMG_POISON",
"DMG_ACID",
"DMG_AIRBOAT",
"DMG_BLAST_SURFACE",
"DMG_BUCKSHOT",
"DMG_DIRECT",
"DMG_DISSOLVE",
"DMG_DROWNRECOVER",
"DMG_PHYSGUN",
"DMG_PLASMA",
"DMG_PREVENT_PHYSICS_FORCE",
"DMG_RADIATION",
"DMG_REMOVENORAGDOLL",
"DMG_SLOWBURN",
--- DOCK
"NODOCK",
"FILL",
"LEFT",
"RIGHT",
"TOP",
"BOTTOM",
--- DOF
"DOF_OFFSET",
"DOF_SPACING",
--- EF
"EF_BONEMERGE",
"EF_BONEMERGE_FASTCULL",
"EF_BRIGHTLIGHT",
"EF_DIMLIGHT",
"EF_NOINTERP",
"EF_NOSHADOW",
"EF_NODRAW",
"EF_NORECEIVESHADOW",
"EF_ITEM_BLINK",
"EF_PARENT_ANIMATES",
"EF_FOLLOWBONE",
--- EFL
"EFL_BOT_FROZEN",
"EFL_CHECK_UNTOUCH",
"EFL_DIRTY_ABSANGVELOCITY",
"EFL_DIRTY_ABSTRANSFORM",
"EFL_DIRTY_ABSVELOCITY",
"EFL_DIRTY_SHADOWUPDATE",
"EFL_DIRTY_SPATIAL_PARTITION",
"EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS",
"EFL_DONTBLOCKLOS",
"EFL_DONTWALKON",
"EFL_DORMANT",
"EFL_FORCE_CHECK_TRANSMIT",
"EFL_HAS_PLAYER_CHILD",
"EFL_IN_SKYBOX",
"EFL_IS_BEING_LIFTED_BY_BARNACLE",
"EFL_KEEP_ON_RECREATE_ENTITIES",
"EFL_KILLME",
"EFL_NOCLIP_ACTIVE",
"EFL_NOTIFY",
"EFL_NO_AUTO_EDICT_ATTACH",
"EFL_NO_DAMAGE_FORCES",
"EFL_NO_DISSOLVE",
"EFL_NO_GAME_PHYSICS_SIMULATION",
"EFL_NO_MEGAPHYSCANNON_RAGDOLL",
"EFL_NO_PHYSCANNON_INTERACTION",
"EFL_NO_ROTORWASH_PUSH",
"EFL_NO_THINK_FUNCTION",
"EFL_NO_WATER_VELOCITY_CHANGE",
"EFL_SERVER_ONLY",
"EFL_SETTING_UP_BONES",
"EFL_TOUCHING_FLUID",
"EFL_USE_PARTITION_WHEN_NOT_SOLID",
--- FCVAR
"FCVAR_ARCHIVE",
"FCVAR_ARCHIVE_XBOX",
"FCVAR_CHEAT",
"FCVAR_CLIENTCMD_CAN_EXECUTE",
"FCVAR_CLIENTDLL",
"FCVAR_DEMO",
"FCVAR_DONTRECORD",
"FCVAR_GAMEDLL",
"FCVAR_LUA_CLIENT",
"FCVAR_LUA_SERVER",
"FCVAR_NEVER_AS_STRING",
"FCVAR_NONE",
"FCVAR_NOTIFY",
"FCVAR_NOT_CONNECTED",
"FCVAR_PRINTABLEONLY",
"FCVAR_PROTECTED",
"FCVAR_REPLICATED",
"FCVAR_SERVER_CANNOT_QUERY",
"FCVAR_SERVER_CAN_EXECUTE",
"FCVAR_SPONLY",
"FCVAR_UNLOGGED",
"FCVAR_UNREGISTERED",
"FCVAR_USERINFO",
--- FFT
"FFT_256",
"FFT_512",
"FFT_1024",
"FFT_2048",
"FFT_4096",
"FFT_8192",
"FFT_16384",
"FFT_32768",
--- FL
"FL_ONGROUND",
"FL_DUCKING",
"FL_ANIMDUCKING",
"FL_WATERJUMP",
"FL_ONTRAIN",
"FL_INRAIN",
"FL_FROZEN",
"FL_ATCONTROLS",
"FL_CLIENT",
"FL_FAKECLIENT",
"FL_INWATER",
"FL_FLY",
"FL_SWIM",
"FL_CONVEYOR",
"FL_NPC",
"FL_GODMODE",
"FL_NOTARGET",
"FL_AIMTARGET",
"FL_PARTIALGROUND",
"FL_STATICPROP",
"FL_GRAPHED",
"FL_GRENADE",
"FL_STEPMOVEMENT",
"FL_DONTTOUCH",
"FL_BASEVELOCITY",
"FL_WORLDBRUSH",
"FL_OBJECT",
"FL_KILLME",
"FL_ONFIRE",
"FL_DISSOLVING",
"FL_TRANSRAGDOLL",
"FL_UNBLOCKABLE_BY_PLAYER",
--- FORCE
"FORCE_STRING",
"FORCE_NUMBER",
"FORCE_BOOL",
--- FSOLID
"FSOLID_CUSTOMRAYTEST",
"FSOLID_CUSTOMBOXTEST",
"FSOLID_NOT_SOLID",
"FSOLID_TRIGGER",
"FSOLID_NOT_STANDABLE",
"FSOLID_VOLUME_CONTENTS",
"FSOLID_FORCE_WORLD_ALIGNED",
"FSOLID_USE_TRIGGER_BOUNDS",
"FSOLID_ROOT_PARENT_ALIGNED",
"FSOLID_TRIGGER_TOUCH_DEBRIS",
"FSOLID_MAX_BITS",
--- FVPHYSICS
"FVPHYSICS_CONSTRAINT_STATIC",
"FVPHYSICS_DMG_DISSOLVE",
"FVPHYSICS_DMG_SLICE",
"FVPHYSICS_HEAVY_OBJECT",
"FVPHYSICS_MULTIOBJECT_ENTITY",
"FVPHYSICS_NO_IMPACT_DMG",
"FVPHYSICS_NO_NPC_IMPACT_DMG",
"FVPHYSICS_NO_PLAYER_PICKUP",
"FVPHYSICS_NO_SELF_COLLISIONS",
"FVPHYSICS_PART_OF_RAGDOLL",
"FVPHYSICS_PENETRATING",
"FVPHYSICS_PLAYER_HELD",
"FVPHYSICS_WAS_THROWN",
--- GESTURE_SLOT
"GESTURE_SLOT_ATTACK_AND_RELOAD",
"GESTURE_SLOT_GRENADE",
"GESTURE_SLOT_JUMP",
"GESTURE_SLOT_SWIM",
"GESTURE_SLOT_FLINCH",
"GESTURE_SLOT_VCD",
"GESTURE_SLOT_CUSTOM",
--- GLOBAL
"GLOBAL_OFF",
"GLOBAL_ON",
"GLOBAL_DEAD",
--- GMOD_CHANNEL
"GMOD_CHANNEL_STOPPED",
"GMOD_CHANNEL_PLAYING",
"GMOD_CHANNEL_PAUSED",
"GMOD_CHANNEL_STALLED",
--- HITGROUP
"HITGROUP_GENERIC",
"HITGROUP_HEAD",
"HITGROUP_CHEST",
"HITGROUP_STOMACH",
"HITGROUP_LEFTARM",
"HITGROUP_RIGHTARM",
"HITGROUP_LEFTLEG",
"HITGROUP_RIGHTLEG",
"HITGROUP_GEAR",
--- HUD
"HUD_PRINTNOTIFY",
"HUD_PRINTCONSOLE",
"HUD_PRINTTALK",
"HUD_PRINTCENTER",
--- HULL
"HULL_HUMAN",
"HULL_SMALL_CENTERED",
"HULL_WIDE_HUMAN",
"HULL_TINY",
"HULL_WIDE_SHORT",
"HULL_MEDIUM",
"HULL_TINY_CENTERED",
"HULL_LARGE",
"HULL_LARGE_CENTERED",
"HULL_MEDIUM_TALL",
--- IMAGE_FORMAT
"IMAGE_FORMAT_DEFAULT",
"IMAGE_FORMAT_RGBA8888",
"IMAGE_FORMAT_ABGR8888",
"IMAGE_FORMAT_RGB888",
"IMAGE_FORMAT_BGR888",
"IMAGE_FORMAT_RGB565",
"IMAGE_FORMAT_ARGB8888",
"IMAGE_FORMAT_BGRA8888",
"IMAGE_FORMAT_RGBA16161616",
"IMAGE_FORMAT_RGBA16161616F",
--- IN
"IN_ATTACK",
"IN_JUMP",
"IN_DUCK",
"IN_FORWARD",
"IN_BACK",
"IN_USE",
"IN_CANCEL",
"IN_LEFT",
"IN_RIGHT",
"IN_MOVELEFT",
"IN_MOVERIGHT",
"IN_ATTACK2",
"IN_RUN",
"IN_RELOAD",
"IN_ALT1",
"IN_ALT2",
"IN_SCORE",
"IN_SPEED",
"IN_WALK",
"IN_ZOOM",
"IN_WEAPON1",
"IN_WEAPON2",
"IN_BULLRUSH",
"IN_GRENADE1",
"IN_GRENADE2",
--- JOYSTICK
"JOYSTICK_FIRST",
"JOYSTICK_FIRST_BUTTON",
"JOYSTICK_LAST_BUTTON",
"JOYSTICK_FIRST_POV_BUTTON",
"JOYSTICK_LAST_POV_BUTTON",
"JOYSTICK_FIRST_AXIS_BUTTON",
"JOYSTICK_LAST_AXIS_BUTTON",
"JOYSTICK_LAST",
--- KEY
"KEY_FIRST",
"KEY_NONE",
"KEY_0",
"KEY_1",
"KEY_2",
"KEY_3",
"KEY_4",
"KEY_5",
"KEY_6",
"KEY_7",
"KEY_8",
"KEY_9",
"KEY_A",
"KEY_B",
"KEY_C",
"KEY_D",
"KEY_E",
"KEY_F",
"KEY_G",
"KEY_H",
"KEY_I",
"KEY_J",
"KEY_K",
"KEY_L",
"KEY_M",
"KEY_N",
"KEY_O",
"KEY_P",
"KEY_Q",
"KEY_R",
"KEY_S",
"KEY_T",
"KEY_U",
"KEY_V",
"KEY_W",
"KEY_X",
"KEY_Y",
"KEY_Z",
"KEY_PAD_0",
"KEY_PAD_1",
"KEY_PAD_2",
"KEY_PAD_3",
"KEY_PAD_4",
"KEY_PAD_5",
"KEY_PAD_6",
"KEY_PAD_7",
"KEY_PAD_8",
"KEY_PAD_9",
"KEY_PAD_DIVIDE",
"KEY_PAD_MULTIPLY",
"KEY_PAD_MINUS",
"KEY_PAD_PLUS",
"KEY_PAD_ENTER",
"KEY_PAD_DECIMAL",
"KEY_LBRACKET",
"KEY_RBRACKET",
"KEY_SEMICOLON",
"KEY_APOSTROPHE",
"KEY_BACKQUOTE",
"KEY_COMMA",
"KEY_PERIOD",
"KEY_SLASH",
"KEY_BACKSLASH",
"KEY_MINUS",
"KEY_EQUAL",
"KEY_ENTER",
"KEY_SPACE",
"KEY_BACKSPACE",
"KEY_TAB",
"KEY_CAPSLOCK",
"KEY_NUMLOCK",
"KEY_ESCAPE",
"KEY_SCROLLLOCK",
"KEY_INSERT",
"KEY_DELETE",
"KEY_HOME",
"KEY_END",
"KEY_PAGEUP",
"KEY_PAGEDOWN",
"KEY_BREAK",
"KEY_LSHIFT",
"KEY_RSHIFT",
"KEY_LALT",
"KEY_RALT",
"KEY_LCONTROL",
"KEY_RCONTROL",
"KEY_LWIN",
"KEY_RWIN",
"KEY_APP",
"KEY_UP",
"KEY_LEFT",
"KEY_DOWN",
"KEY_RIGHT",
"KEY_F1",
"KEY_F2",
"KEY_F3",
"KEY_F4",
"KEY_F5",
"KEY_F6",
"KEY_F7",
"KEY_F8",
"KEY_F9",
"KEY_F10",
"KEY_F11",
"KEY_F12",
"KEY_CAPSLOCKTOGGLE",
"KEY_NUMLOCKTOGGLE",
"KEY_LAST",
"KEY_SCROLLLOCKTOGGLE",
"KEY_COUNT",
"KEY_XBUTTON_A",
"KEY_XBUTTON_B",
"KEY_XBUTTON_X",
"KEY_XBUTTON_Y",
"KEY_XBUTTON_LEFT_SHOULDER",
"KEY_XBUTTON_RIGHT_SHOULDER",
"KEY_XBUTTON_BACK",
"KEY_XBUTTON_START",
"KEY_XBUTTON_STICK1",
"KEY_XBUTTON_STICK2",
"KEY_XBUTTON_UP",
"KEY_XBUTTON_RIGHT",
"KEY_XBUTTON_DOWN",
"KEY_XBUTTON_LEFT",
"KEY_XSTICK1_RIGHT",
"KEY_XSTICK1_LEFT",
"KEY_XSTICK1_DOWN",
"KEY_XSTICK1_UP",
"KEY_XBUTTON_LTRIGGER",
"KEY_XBUTTON_RTRIGGER",
"KEY_XSTICK2_RIGHT",
"KEY_XSTICK2_LEFT",
"KEY_XSTICK2_DOWN",
"KEY_XSTICK2_UP",
--- kRenderFx
--- MASK
"MASK_ALL",
"MASK_BLOCKLOS",
"MASK_BLOCKLOS_AND_NPCS",
"MASK_CURRENT",
"MASK_DEADSOLID",
"MASK_NPCSOLID",
"MASK_NPCSOLID_BRUSHONLY",
"MASK_NPCWORLDSTATIC",
"MASK_OPAQUE",
"MASK_OPAQUE_AND_NPCS",
"MASK_PLAYERSOLID",
"MASK_PLAYERSOLID_BRUSHONLY",
"MASK_SHOT",
"MASK_SHOT_HULL",
"MASK_SHOT_PORTAL",
"MASK_SOLID",
"MASK_SOLID_BRUSHONLY",
"MASK_SPLITAREAPORTAL",
"MASK_VISIBLE",
"MASK_VISIBLE_AND_NPCS",
"MASK_WATER",
--- MAT
"MAT_ALIENFLESH",
"MAT_ANTLION",
"MAT_BLOODYFLESH",
"MAT_CLIP",
"MAT_COMPUTER",
"MAT_CONCRETE",
"MAT_DIRT",
"MAT_EGGSHELL",
"MAT_FLESH",
"MAT_FOLIAGE",
"MAT_GLASS",
"MAT_GRATE",
"MAT_SNOW",
"MAT_METAL",
"MAT_PLASTIC",
"MAT_SAND",
"MAT_SLOSH",
"MAT_TILE",
"MAT_GRASS",
"MAT_VENT",
"MAT_WOOD",
"MAT_DEFAULT",
"MAT_WARPSHIELD",
--- MATERIAL
"MATERIAL_LINES",
"MATERIAL_LINE_LOOP",
"MATERIAL_LINE_STRIP",
"MATERIAL_POINTS",
"MATERIAL_POLYGON",
"MATERIAL_QUADS",
"MATERIAL_TRIANGLES",
"MATERIAL_TRIANGLE_STRIP",
--- MATERIAL_CULLMODE
"MATERIAL_CULLMODE_CCW",
"MATERIAL_CULLMODE_CW",
--- MATERIAL_FOG
"MATERIAL_FOG_NONE",
"MATERIAL_FOG_LINEAR",
"MATERIAL_FOG_LINEAR_BELOW_FOG_Z",
--- MATERIAL_LIGHT
"MATERIAL_LIGHT_DISABLE",
"MATERIAL_LIGHT_POINT",
"MATERIAL_LIGHT_DIRECTIONAL",
"MATERIAL_LIGHT_SPOT",
--- MATERIAL_RT_DEPTH
"MATERIAL_RT_DEPTH_SHARED",
"MATERIAL_RT_DEPTH_SEPARATE",
"MATERIAL_RT_DEPTH_NONE",
"MATERIAL_RT_DEPTH_ONLY",
--- MOUSE
"MOUSE_FIRST",
"MOUSE_LEFT",
"MOUSE_RIGHT",
"MOUSE_MIDDLE",
"MOUSE_4",
"MOUSE_5",
"MOUSE_WHEEL_UP",
"MOUSE_WHEEL_DOWN",
"MOUSE_LAST",
"MOUSE_COUNT",
--- MOVECOLLIDE
"MOVECOLLIDE_DEFAULT",
"MOVECOLLIDE_FLY_BOUNCE",
"MOVECOLLIDE_FLY_CUSTOM",
"MOVECOLLIDE_FLY_SLIDE",
"MOVECOLLIDE_COUNT",
--- MOVETYPE
"MOVETYPE_NONE",
"MOVETYPE_ISOMETRIC",
"MOVETYPE_WALK",
"MOVETYPE_STEP",
"MOVETYPE_FLY",
"MOVETYPE_FLYGRAVITY",
"MOVETYPE_VPHYSICS",
"MOVETYPE_PUSH",
"MOVETYPE_NOCLIP",
"MOVETYPE_LADDER",
"MOVETYPE_OBSERVER",
"MOVETYPE_CUSTOM",
--- NAV_MESH
"NAV_MESH_INVALID",
"NAV_MESH_CROUCH",
"NAV_MESH_JUMP",
"NAV_MESH_PRECISE",
"NAV_MESH_NO_JUMP",
"NAV_MESH_STOP",
"NAV_MESH_RUN",
"NAV_MESH_WALK",
"NAV_MESH_AVOID",
"NAV_MESH_TRANSIENT",
"NAV_MESH_DONT_HIDE",
"NAV_MESH_STAND",
"NAV_MESH_NO_HOSTAGES",
"NAV_MESH_STAIRS",
"NAV_MESH_NO_MERGE",
"NAV_MESH_OBSTACLE_TOP",
"NAV_MESH_CLIFF",
"NAV_MESH_FUNC_COST",
"NAV_MESH_HAS_ELEVATOR",
"NAV_MESH_NAV_BLOCKER",
--- NavCorner
"NORTH_WEST",
"NORTH_EAST",
"SOUTH_EAST",
"SOUTH_WEST",
"NUM_CORNERS",
--- NavDir
"NORTH",
"EAST",
"SOUTH",
"WEST",
--- NavTraverseType
"GO_NORTH",
"GO_EAST",
"GO_SOUTH",
"GO_WEST",
"GO_LADDER_UP",
"GO_LADDER_DOWN",
"GO_JUMP",
"GO_ELEVATOR_UP",
"GO_ELEVATOR_DOWN",
--- NOTIFY
"NOTIFY_GENERIC",
"NOTIFY_ERROR",
"NOTIFY_UNDO",
"NOTIFY_HINT",
"NOTIFY_CLEANUP",
--- NPC_STATE
"NPC_STATE_INVALID",
"NPC_STATE_NONE",
"NPC_STATE_IDLE",
"NPC_STATE_ALERT",
"NPC_STATE_COMBAT",
"NPC_STATE_SCRIPT",
"NPC_STATE_PLAYDEAD",
"NPC_STATE_PRONE",
"NPC_STATE_DEAD",
--- NUM
"NUM_AI_CLASSES",
"NUM_HULLS",
"NUM_BEAMS",
"NUM_SPRITES",
--- OBS_MODE
"OBS_MODE_NONE",
"OBS_MODE_DEATHCAM",
"OBS_MODE_FREEZECAM",
"OBS_MODE_FIXED",
"OBS_MODE_IN_EYE",
"OBS_MODE_CHASE",
"OBS_MODE_ROAMING",
--- PATTACH
"PATTACH_ABSORIGIN",
"PATTACH_ABSORIGIN_FOLLOW",
"PATTACH_CUSTOMORIGIN",
"PATTACH_POINT",
"PATTACH_POINT_FOLLOW",
"PATTACH_WORLDORIGIN",
--- PLAYER
"PLAYER_IDLE",
"PLAYER_WALK",
"PLAYER_JUMP",
"PLAYER_SUPERJUMP",
"PLAYER_DIE",
"PLAYER_ATTACK1",
"PLAYER_IN_VEHICLE",
"PLAYER_RELOAD",
"PLAYER_START_AIMING",
"PLAYER_LEAVE_AIMING",
--- PLAYERANIMEVENT
"PLAYERANIMEVENT_ATTACK_GRENADE",
"PLAYERANIMEVENT_ATTACK_PRIMARY",
"PLAYERANIMEVENT_ATTACK_SECONDARY",
"PLAYERANIMEVENT_CANCEL",
"PLAYERANIMEVENT_CUSTOM",
"PLAYERANIMEVENT_CUSTOM_GESTURE",
"PLAYERANIMEVENT_CUSTOM_GESTURE_SEQUENCE",
"PLAYERANIMEVENT_CUSTOM_SEQUENCE",
"PLAYERANIMEVENT_DIE",
"PLAYERANIMEVENT_DOUBLEJUMP",
"PLAYERANIMEVENT_FLINCH_CHEST",
"PLAYERANIMEVENT_FLINCH_HEAD",
"PLAYERANIMEVENT_FLINCH_LEFTARM",
"PLAYERANIMEVENT_FLINCH_LEFTLEG",
"PLAYERANIMEVENT_FLINCH_RIGHTARM",
"PLAYERANIMEVENT_FLINCH_RIGHTLEG",
"PLAYERANIMEVENT_JUMP",
"PLAYERANIMEVENT_RELOAD",
"PLAYERANIMEVENT_RELOAD_END",
"PLAYERANIMEVENT_RELOAD_LOOP",
"PLAYERANIMEVENT_SNAP_YAW",
"PLAYERANIMEVENT_SPAWN",
"PLAYERANIMEVENT_SWIM",
--- RENDERGROUP
"RENDERGROUP_STATIC_HUGE",
"RENDERGROUP_OPAQUE_HUGE",
"RENDERGROUP_STATIC",
"RENDERGROUP_OPAQUE",
"RENDERGROUP_TRANSLUCENT",
"RENDERGROUP_BOTH",
"RENDERGROUP_VIEWMODEL",
"RENDERGROUP_VIEWMODEL_TRANSLUCENT",
"RENDERGROUP_OPAQUE_BRUSH",
"RENDERGROUP_OTHER",
--- RENDERMODE
"RENDERMODE_NORMAL",
"RENDERMODE_TRANSCOLOR",
"RENDERMODE_TRANSTEXTURE",
"RENDERMODE_GLOW",
"RENDERMODE_TRANSALPHA",
"RENDERMODE_TRANSADD",
"RENDERMODE_ENVIROMENTAL",
"RENDERMODE_TRANSADDFRAMEBLEND",
"RENDERMODE_TRANSALPHADD",
"RENDERMODE_WORLDGLOW",
"RENDERMODE_NONE",
--- RT_SIZE
"RT_SIZE_NO_CHANGE",
"RT_SIZE_DEFAULT",
"RT_SIZE_PICMIP",
"RT_SIZE_HDR",
"RT_SIZE_FULL_FRAME_BUFFER",
"RT_SIZE_OFFSCREEN",
"RT_SIZE_FULL_FRAME_BUFFER_ROUNDED_UP",
"RT_SIZE_REPLAY_SCREENSHOT",
"RT_SIZE_LITERAL",
"RT_SIZE_LITERAL_PICMIP",
--- SCHED
"LAST_SHARED_SCHEDULE",
"SCHED_AISCRIPT",
"SCHED_ALERT_FACE",
"SCHED_ALERT_FACE_BESTSOUND",
"SCHED_ALERT_REACT_TO_COMBAT_SOUND",
"SCHED_ALERT_SCAN",
"SCHED_ALERT_STAND",
"SCHED_ALERT_WALK",
"SCHED_AMBUSH",
"SCHED_ARM_WEAPON",
"SCHED_BACK_AWAY_FROM_ENEMY",
"SCHED_BACK_AWAY_FROM_SAVE_POSITION",
"SCHED_BIG_FLINCH",
"SCHED_CHASE_ENEMY",
"SCHED_CHASE_ENEMY_FAILED",
"SCHED_COMBAT_FACE",
"SCHED_COMBAT_PATROL",
"SCHED_COMBAT_STAND",
"SCHED_COMBAT_SWEEP",
"SCHED_COMBAT_WALK",
"SCHED_COWER",
"SCHED_DIE",
"SCHED_DIE_RAGDOLL",
"SCHED_DISARM_WEAPON",
"SCHED_DROPSHIP_DUSTOFF",
"SCHED_DUCK_DODGE",
"SCHED_ESTABLISH_LINE_OF_FIRE",
"SCHED_ESTABLISH_LINE_OF_FIRE_FALLBACK",
"SCHED_FAIL",
"SCHED_FAIL_ESTABLISH_LINE_OF_FIRE",
"SCHED_FAIL_NOSTOP",
"SCHED_FAIL_TAKE_COVER",
"SCHED_FALL_TO_GROUND",
"SCHED_FEAR_FACE",
"SCHED_FLEE_FROM_BEST_SOUND",
"SCHED_FLINCH_PHYSICS",
"SCHED_FORCED_GO",
"SCHED_FORCED_GO_RUN",
"SCHED_GET_HEALTHKIT",
"SCHED_HIDE_AND_RELOAD",
"SCHED_IDLE_STAND",
"SCHED_IDLE_WALK",
"SCHED_IDLE_WANDER",
"SCHED_INTERACTION_MOVE_TO_PARTNER",
"SCHED_INTERACTION_WAIT_FOR_PARTNER",
"SCHED_INVESTIGATE_SOUND",
"SCHED_MELEE_ATTACK1",
"SCHED_MELEE_ATTACK2",
"SCHED_MOVE_AWAY",
"SCHED_MOVE_AWAY_END",
"SCHED_MOVE_AWAY_FAIL",
"SCHED_MOVE_AWAY_FROM_ENEMY",
"SCHED_MOVE_TO_WEAPON_RANGE",
"SCHED_NEW_WEAPON",
"SCHED_NEW_WEAPON_CHEAT",
"SCHED_NONE",
"SCHED_NPC_FREEZE",
"SCHED_PATROL_RUN",
"SCHED_PATROL_WALK",
"SCHED_PRE_FAIL_ESTABLISH_LINE_OF_FIRE",
"SCHED_RANGE_ATTACK1",
"SCHED_RANGE_ATTACK2",
"SCHED_RELOAD",
"SCHED_RUN_FROM_ENEMY",
"SCHED_RUN_FROM_ENEMY_FALLBACK",
"SCHED_RUN_FROM_ENEMY_MOB",
"SCHED_RUN_RANDOM",
"SCHED_SCENE_GENERIC",
"SCHED_SCRIPTED_CUSTOM_MOVE",
"SCHED_SCRIPTED_FACE",
"SCHED_SCRIPTED_RUN",
"SCHED_SCRIPTED_WAIT",
"SCHED_SCRIPTED_WALK",
"SCHED_SHOOT_ENEMY_COVER",
"SCHED_SLEEP",
"SCHED_SMALL_FLINCH",
"SCHED_SPECIAL_ATTACK1",
"SCHED_SPECIAL_ATTACK2",
"SCHED_STANDOFF",
"SCHED_SWITCH_TO_PENDING_WEAPON",
"SCHED_TAKE_COVER_FROM_BEST_SOUND",
"SCHED_TAKE_COVER_FROM_ENEMY",
"SCHED_TAKE_COVER_FROM_ORIGIN",
"SCHED_TARGET_CHASE",
"SCHED_TARGET_FACE",
"SCHED_VICTORY_DANCE",
"SCHED_WAIT_FOR_SCRIPT",
"SCHED_WAIT_FOR_SPEAK_FINISH",
"SCHED_WAKE_ANGRY",
--- SCREENFADE
--- SENSORBONE
--- SF
"SF_CITIZEN_AMMORESUPPLIER",
"SF_CITIZEN_FOLLOW",
"SF_CITIZEN_IGNORE_SEMAPHORE",
"SF_CITIZEN_MEDIC",
"SF_CITIZEN_NOT_COMMANDABLE",
"SF_CITIZEN_RANDOM_HEAD",
"SF_CITIZEN_RANDOM_HEAD_FEMALE",
"SF_CITIZEN_RANDOM_HEAD_MALE",
"SF_CITIZEN_USE_RENDER_BOUNDS",
"SF_FLOOR_TURRET_CITIZEN",
"SF_NPC_ALTCOLLISION",
"SF_NPC_ALWAYSTHINK",
"SF_NPC_DROP_HEALTHKIT",
"SF_NPC_FADE_CORPSE",
"SF_NPC_FALL_TO_GROUND",
"SF_NPC_GAG",
"SF_NPC_LONG_RANGE",
"SF_NPC_NO_PLAYER_PUSHAWAY",
"SF_NPC_NO_WEAPON_DROP",
"SF_NPC_START_EFFICIENT",
"SF_NPC_TEMPLATE",
"SF_NPC_WAIT_FOR_SCRIPT",
"SF_NPC_WAIT_TILL_SEEN",
"SF_PHYSBOX_MOTIONDISABLED",
"SF_PHYSBOX_NEVER_PICK_UP",
"SF_PHYSPROP_MOTIONDISABLED",
"SF_PHYSPROP_PREVENT_PICKUP",
"SF_ROLLERMINE_FRIENDLY",
--- SIM
"SIM_NOTHING",
"SIM_LOCAL_ACCELERATION",
"SIM_LOCAL_FORCE",
"SIM_GLOBAL_ACCELERATION",
"SIM_GLOBAL_FORCE",
--- SND
"SND_NOFLAGS",
"SND_CHANGE_VOL",
"SND_CHANGE_PITCH",
"SND_STOP",
"SND_SPAWNING",
"SND_DELAY",
"SND_STOP_LOOPING",
"SND_SHOULDPAUSE",
"SND_IGNORE_PHONEMES",
"SND_IGNORE_NAME",
"SND_DO_NOT_OVERWRITE_EXISTING_ON_CHANNEL",
--- SOLID
"SOLID_NONE",
"SOLID_BSP",
"SOLID_BBOX",
"SOLID_OBB",
"SOLID_OBB_YAW",
"SOLID_CUSTOM",
"SOLID_VPHYSICS",
--- STENCIL
"STENCIL_NEVER",
"STENCIL_LESS",
"STENCIL_EQUAL",
"STENCIL_LESSEQUAL",
"STENCIL_GREATER",
"STENCIL_NOTEQUAL",
"STENCIL_GREATEREQUAL",
"STENCIL_ALWAYS",
"STENCIL_KEEP",
"STENCIL_ZERO",
"STENCIL_REPLACE",
"STENCIL_INCRSAT",
"STENCIL_DECRSAT",
"STENCIL_INVERT",
"STENCIL_INCR",
"STENCIL_DECR",
--- STENCILCOMPARISONFUNCTION
"STENCILCOMPARISONFUNCTION_NEVER",
"STENCILCOMPARISONFUNCTION_LESS",
"STENCILCOMPARISONFUNCTION_EQUAL",
"STENCILCOMPARISONFUNCTION_LESSEQUAL",
"STENCILCOMPARISONFUNCTION_GREATER",
"STENCILCOMPARISONFUNCTION_NOTEQUAL",
"STENCILCOMPARISONFUNCTION_GREATEREQUAL",
"STENCILCOMPARISONFUNCTION_ALWAYS",
--- STENCILOPERATION
"STENCILOPERATION_KEEP",
"STENCILOPERATION_ZERO",
"STENCILOPERATION_REPLACE",
"STENCILOPERATION_INCRSAT",
"STENCILOPERATION_DECRSAT",
"STENCILOPERATION_INVERT",
"STENCILOPERATION_INCR",
"STENCILOPERATION_DECR",
--- STEPSOUNDTIME
"STEPSOUNDTIME_NORMAL",
"STEPSOUNDTIME_ON_LADDER",
"STEPSOUNDTIME_WATER_KNEE",
"STEPSOUNDTIME_WATER_FOOT",
--- STUDIO
"STUDIO_RENDER",
"STUDIO_VIEWXFORMATTACHMENTS",
"STUDIO_DRAWTRANSLUCENTSUBMODELS",
"STUDIO_TWOPASS",
"STUDIO_STATIC_LIGHTING",
"STUDIO_WIREFRAME",
"STUDIO_ITEM_BLINK",
"STUDIO_NOSHADOWS",
"STUDIO_WIREFRAME_VCOLLIDE",
"STUDIO_GENERATE_STATS",
"STUDIO_SSAODEPTHTEXTURE",
"STUDIO_SHADOWDEPTHTEXTURE",
"STUDIO_TRANSPARENCY",
--- SURF
"SURF_LIGHT",
"SURF_SKY",
"SURF_WARP",
"SURF_TRANS",
"SURF_NOPORTAL",
"SURF_TRIGGER",
"SURF_NODRAW",
"SURF_HINT",
"SURF_SKIP",
"SURF_NOLIGHT",
"SURF_BUMPLIGHT",
"SURF_NOSHADOWS",
"SURF_NODECALS",
"SURF_NOCHOP",
"SURF_HITBOX",
--- TEAM
"TEAM_CONNECTING",
"TEAM_UNASSIGNED",
"TEAM_SPECTATOR",
--- TEXFILTER
--- TEXT_ALIGN
"TEXT_ALIGN_LEFT",
"TEXT_ALIGN_CENTER",
"TEXT_ALIGN_RIGHT",
"TEXT_ALIGN_TOP",
"TEXT_ALIGN_BOTTOM",
--- TRACER
"TRACER_NONE",
"TRACER_LINE",
"TRACER_RAIL",
"TRACER_BEAM",
"TRACER_LINE_AND_WHIZ",
--- TRANSMIT
"TRANSMIT_ALWAYS",
"TRANSMIT_NEVER",
"TRANSMIT_PVS",
--- TYPE
"TYPE_ANGLE",
"TYPE_BOOL",
"TYPE_COLOR",
"TYPE_CONVAR",
"TYPE_COUNT",
"TYPE_DAMAGEINFO",
"TYPE_DLIGHT",
"TYPE_EFFECTDATA",
"TYPE_ENTITY",
"TYPE_FILE",
"TYPE_FUNCTION",
"TYPE_IMESH",
"TYPE_INVALID",
"TYPE_LIGHTUSERDATA",
"TYPE_LOCOMOTION",
"TYPE_MATERIAL",
"TYPE_MATRIX",
"TYPE_MOVEDATA",
"TYPE_NAVAREA",
"TYPE_NAVLADDER",
"TYPE_NIL",
"TYPE_NUMBER",
"TYPE_PANEL",
"TYPE_PARTICLE",
"TYPE_PARTICLEEMITTER",
"TYPE_PARTICLESYSTEM",
"TYPE_PATH",
"TYPE_PHYSOBJ",
"TYPE_PIXELVISHANDLE",
"TYPE_PROJECTEDTEXTURE",
"TYPE_RECIPIENTFILTER",
"TYPE_RESTORE",
"TYPE_SAVE",
"TYPE_SCRIPTEDVEHICLE",
"TYPE_SOUND",
"TYPE_SOUNDHANDLE",
"TYPE_STRING",
"TYPE_TABLE",
"TYPE_TEXTURE",
"TYPE_THREAD",
"TYPE_USERCMD",
"TYPE_USERDATA",
"TYPE_USERMSG",
"TYPE_VECTOR",
"TYPE_VIDEO",
--- USE
"USE_OFF",
"USE_ON",
"USE_SET",
"USE_TOGGLE",
--- WEAPON_PROFICIENCY
"WEAPON_PROFICIENCY_POOR",
"WEAPON_PROFICIENCY_AVERAGE",
"WEAPON_PROFICIENCY_GOOD",
"WEAPON_PROFICIENCY_VERY_GOOD",
"WEAPON_PROFICIENCY_PERFECT",
-- END_GENERATED_CODE
"BaseClass",
"CLIENT",
"DEFINE_BASECLASS",
"GAMEMODE",
"NULL",
"SERVER",
"VERSION",
"TEXFILTER"
}
stds.garrysmod.globals = {
"EFFECT",
"ENT",
"TOOL",
"SWEP",
}
stds.CPPI = {
read_globals = {
CPPI = {
fields = {
CPPI_DEFER = {},
CPPI_NOTIMPLEMENTED = {},
GetName = {},
GetVersion = {},
GetInterfaceVersion = {},
GetNameFromUID = {},
}
}
}
}
stds.wiremod = {}
stds.wiremod.globals = {
"BeamNetVars",
"CPULib",
"FLIR",
"GPULib",
"E2Lib",
"E2Helper",
"HCOMP",
"WireLib",
"gmod_tool_auto",
-- TODO: Move these into CPULib/GPULib/SPULib:
"ZVM",
"ZCPU_Editor",
"ZGPU_Editor",
"ZSPU_Editor",
"WireGPU",
"WireGPU_matBuffer",
"WireGPU_matBuffer",
"WireSPU_GetSound",
"WireSPU_MaxChannels",
"WireGPU_Monitors",
-- TODO: Move these into E2Lib:
"__e2setcost",
"CanRunConsoleCommand",
"EGP",
"Expression2GetName",
"Expression2SetName",
"e2_extpp_init",
"e2_extpp_pass1",
"e2_extpp_pass2",
"e2_function_data_received",
"e2_get_typeid",
"e2_hardquota",
"e2_parse_args",
"e2_softquota",
"e2_tickquota",
"wire_expression_callbacks",
"wire_expression_types",
"wire_expression_types2",
"wire_expression2_CallHook",
"wire_expression2_PreLoadExtensions",
"wire_expression2_PostLoadExtensions",
"wire_expression2_delta",
"wire_expression2_editor",
"wire_expression2_funcs",
"wire_expression2_is_reload",
"wire_expression2_funclist",
"wire_expression2_constants",
"wire_expression2_funclist_lowercase",
"wire_expression2_namefunc",
"wire_expression2_prepare_functiondata",
"wire_expression2_reload",
"wire_expression2_reset_extensions",
"wire_expression2_sendfunctions",
"wire_expression2_validate",
"registerCallback",
"tps_pretty",
-- TODO: Move these into WireLib:
"AddWireAdminMaxDevice",
"GateActions",
"ModelPlug_AddToCPanel",
"ModelPlug_AddToCPanel_Multi",
"ModelPlug_Register",
"WireDermaExts",
"WireGatesSorted",
"WireTextEditor",
"WireToolHelpers",
"WireToolSetup",
"WireToolObj",
"Wire_AdjustInputs",
"Wire_AdjustOutputs",
"Wire_CreateInputs",
"Wire_CreateOutputs",
"Wire_DrawTracerBeam",
"Wire_Keyboard_Remap",
"Wire_Render",
"Wire_Remove",
"Wire_TriggerOutput",
"Wire_UpdateRenderBounds",
-- TODO: Find an appropriate place for these
"AddFXEmitterEffect",
"Derma_StringRequestNoBlur",
"MakeTextScreenLayouter",
"NOTIFYSOUND_NONE",
"NOTIFYSOUND_DRIP1",
"NOTIFYSOUND_DRIP2",
"NOTIFYSOUND_DRIP3",
"NOTIFYSOUND_DRIP4",
"NOTIFYSOUND_DRIP5",
"NOTIFYSOUND_ERROR1",
"NOTIFYSOUND_CONFIRM1",
"NOTIFYSOUND_CONFIRM2",
"NOTIFYSOUND_CONFIRM3",
"NOTIFYSOUND_CONFIRM4",
"NOTIFY_GENERIC",
"NOTIFY_ERROR",
"NOTIFY_UNDO",
"NOTIFY_HINT",
"NOTIFY_CLEANUP",
"ipairs_map",
"pairs_ac",
"pairs_consume",
"pairs_map",
"pairs_sortkeys",
"pairs_sortvalues",
"HUDIndicator_GetCurrentRegistered",
"initE2Editor",
}