mirror of
https://github.com/wiremod/wire.git
synced 2025-03-04 03:03:04 -05:00
3724 lines
85 KiB
Lua
3724 lines
85 KiB
Lua
-- This file will be read by Luacheck <https://github.com/mpeterv/luacheck>.
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-- It's primarily to specify what globals are available across all files.
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std = "luajit+garrysmod+wiremod"
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-- Problems to ignore
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ignore = {
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"212", -- Unused argument
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"6..", -- All whitespace warnings (these are checked by git diff)
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"42.", -- Shadowing
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"43.", -- Upvalue shadowing
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}
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files[".luacheckrc"].std = "min+luacheck"
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files[".luacheckrc"].ignore = {}
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stds.luacheck = {}
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stds.luacheck.globals = {
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"files",
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"ignore",
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"std",
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"stds",
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}
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stds.garrysmod = {}
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stds.garrysmod.read_globals = {
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-- BEGIN_GENERATED_CODE
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-- Hooks
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"EFFECT",
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"ENT",
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"ENTITY",
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"ENT_AI",
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"ENT_ANIM",
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"ENT_BRUSH",
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"ENT_FILTER",
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"ENT_NEXTBOT",
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"ENT_POINT",
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"GM",
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"PANEL",
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"PLAYER",
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"SANDBOX",
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"SWEP",
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"TOOL",
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-- Libraries
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"GWEN",
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"achievements",
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"ai",
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"ai_schedule",
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"ai_task",
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"baseclass",
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"bit",
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"cam",
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"chat",
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"cleanup",
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"concommand",
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"constraint",
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"construct",
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"controlpanel",
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"cookie",
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"coroutine",
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"cvars",
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"debug",
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"debugoverlay",
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"derma",
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"dragndrop",
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"draw",
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"drive",
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"duplicator",
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"effects",
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"engine",
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"ents",
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"file",
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"frame_blend",
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"game",
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"gameevent",
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"gamemode",
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"gmod",
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"gmsave",
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"gui",
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"halo",
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"hammer",
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"hook",
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"http",
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"input",
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"jit",
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"killicon",
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"language",
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"list",
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"markup",
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"math",
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"matproxy",
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"menu",
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"menubar",
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"mesh",
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"motionsensor",
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"navmesh",
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"net",
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"notification",
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"numpad",
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"os",
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"package",
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"physenv",
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"player",
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"player_manager",
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"presets",
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"properties",
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"render",
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"resource",
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"saverestore",
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"scripted_ents",
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"search",
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"serverlist",
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"sound",
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"spawnmenu",
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"sql",
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"steamworks",
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"string",
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"surface",
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"system",
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"table",
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"team",
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"timer",
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"umsg",
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"undo",
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"usermessage",
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"utf8",
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"util",
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"vgui",
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"video",
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"weapons",
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"widgets",
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-- Global
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"AccessorFunc",
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"Add_NPC_Class",
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"AddBackgroundImage",
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"AddConsoleCommand",
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"AddCSLuaFile",
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"AddonMaterial",
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"AddOriginToPVS",
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"AddWorldTip",
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"Angle",
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"AngleRand",
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"assert",
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"BroadcastLua",
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"BuildNetworkedVarsTable",
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"CancelLoading",
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"ChangeBackground",
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"ChangeTooltip",
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"ClearBackgroundImages",
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"ClientsideModel",
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"ClientsideRagdoll",
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"ClientsideScene",
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"CloseDermaMenus",
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"collectgarbage",
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"Color",
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"ColorAlpha",
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"ColorRand",
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"ColorToHSV",
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"CompileFile",
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"CompileString",
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"ConsoleAutoComplete",
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"ConVarExists",
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"CreateClientConVar",
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"CreateConVar",
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"CreateMaterial",
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"CreateParticleSystem",
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"CreatePhysCollideBox",
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"CreateSound",
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"CreateSprite",
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"CurTime",
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"DamageInfo",
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"DebugInfo",
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"DEFINE_BASECLASS",
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"DeriveGamemode",
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"Derma_Anim",
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"Derma_DrawBackgroundBlur",
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"Derma_Hook",
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"Derma_Install_Convar_Functions",
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"Derma_Message",
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"Derma_Query",
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"Derma_StringRequest",
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"DermaMenu",
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"DisableClipping",
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"DOF_Kill",
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"DOF_Start",
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"DOFModeHack",
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"DrawBackground",
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"DrawBloom",
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"DrawColorModify",
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"DrawMaterialOverlay",
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"DrawMotionBlur",
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"DrawSharpen",
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"DrawSobel",
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"DrawSunbeams",
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"DrawTexturize",
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"DrawToyTown",
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"DropEntityIfHeld",
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"DynamicLight",
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"EffectData",
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"Either",
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"EmitSentence",
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"EmitSound",
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"EndTooltip",
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"Entity",
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"Error",
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"error",
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"ErrorNoHalt",
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"EyeAngles",
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"EyePos",
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"EyeVector",
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"FindMetaTable",
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"FindTooltip",
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"Format",
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"FrameNumber",
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"FrameTime",
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"GameDetails",
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"gcinfo",
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"GetConVar",
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"GetConVar_Internal",
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"GetConVarNumber",
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"GetConVarString",
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"GetDefaultLoadingHTML",
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"GetDemoFileDetails",
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"GetDownloadables",
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"getfenv",
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"GetGlobalAngle",
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"GetGlobalBool",
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"GetGlobalEntity",
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"GetGlobalFloat",
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"GetGlobalInt",
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"GetGlobalString",
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"GetGlobalVector",
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"GetHostName",
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"GetHUDPanel",
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"GetLoadPanel",
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"GetLoadStatus",
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"GetMapList",
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"getmetatable",
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"GetOverlayPanel",
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"GetRenderTarget",
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"GetRenderTargetEx",
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"GetSaveFileDetails",
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"GetViewEntity",
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"HSVToColor",
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"HTTP",
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"include",
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"IncludeCS",
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"ipairs",
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"isangle",
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"isbool",
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"IsColor",
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"IsEnemyEntityName",
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"IsEntity",
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"isentity",
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"IsFirstTimePredicted",
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"IsFriendEntityName",
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"isfunction",
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"IsInGame",
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"ismatrix",
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"IsMounted",
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"isnumber",
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"ispanel",
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"isstring",
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"istable",
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"IsTableOfEntitiesValid",
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"IsUselessModel",
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"IsValid",
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"isvector",
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"JoinServer",
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"JS_Language",
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"JS_Utility",
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"JS_Workshop",
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"Label",
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"LanguageChanged",
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"Lerp",
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"LerpAngle",
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"LerpVector",
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"LoadLastMap",
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"LoadPresets",
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"Localize",
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"LocalPlayer",
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"LocalToWorld",
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"Material",
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"Matrix",
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"Mesh",
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"Model",
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"module",
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"Msg",
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"MsgAll",
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"MsgC",
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"MsgN",
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"NamedColor",
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"newproxy",
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"next",
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"NumDownloadables",
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"NumModelSkins",
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"OnModelLoaded",
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"OpenFolder",
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"OrderVectors",
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"pairs",
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"Particle",
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"ParticleEffect",
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"ParticleEffectAttach",
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"ParticleEmitter",
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"Path",
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"pcall",
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"Player",
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"PositionSpawnIcon",
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"PrecacheParticleSystem",
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"PrecacheScene",
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"PrecacheSentenceFile",
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"PrecacheSentenceGroup",
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"print",
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"PrintMessage",
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"PrintTable",
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"ProjectedTexture",
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"ProtectedCall",
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"RandomPairs",
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"rawequal",
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"rawget",
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"rawset",
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"RealFrameTime",
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"RealTime",
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"RecipientFilter",
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"RecordDemoFrame",
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"RegisterDermaMenuForClose",
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"RememberCursorPosition",
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"RemoveTooltip",
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"RenderAngles",
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"RenderDoF",
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"RenderStereoscopy",
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"RenderSuperDoF",
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"require",
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"RestoreCursorPosition",
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"RunConsoleCommand",
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"RunGameUICommand",
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"RunString",
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"RunStringEx",
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"SafeRemoveEntity",
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"SafeRemoveEntityDelayed",
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"SaveLastMap",
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"SavePresets",
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"ScreenScale",
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"ScrH",
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"ScrW",
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"select",
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"SendUserMessage",
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"ServerLog",
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"SetClipboardText",
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"setfenv",
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"SetGlobalAngle",
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"SetGlobalBool",
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"SetGlobalEntity",
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"SetGlobalFloat",
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"SetGlobalInt",
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"SetGlobalString",
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"SetGlobalVector",
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"setmetatable",
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"SetPhysConstraintSystem",
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"SortedPairs",
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"SortedPairsByMemberValue",
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"SortedPairsByValue",
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"Sound",
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"SoundDuration",
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"SQLStr",
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"SScale",
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"STNDRD",
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"SuppressHostEvents",
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"SysTime",
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"TauntCamera",
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"TextEntryLoseFocus",
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"TimedCos",
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"TimedSin",
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"tobool",
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"ToggleFavourite",
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"tonumber",
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"tostring",
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"TranslateDownloadableName",
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"type",
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"TypeID",
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"unpack",
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"UnPredictedCurTime",
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"UpdateLoadPanel",
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"UTIL_IsUselessModel",
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"ValidPanel",
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"Vector",
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"VectorRand",
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"VGUIFrameTime",
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"VGUIRect",
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"VisualizeLayout",
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"WorkshopFileBase",
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"WorldToLocal",
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"xpcall",
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-- Classes
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"Angle",
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"CEffectData",
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"CLuaEmitter",
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"CLuaLocomotion",
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"CLuaParticle",
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"CMoveData",
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"CNavArea",
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"CNavLadder",
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"CNewParticleEffect",
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"CRecipientFilter",
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"CSEnt",
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"CSoundPatch",
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"CTakeDamageInfo",
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"CUserCmd",
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"ConVar",
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"Entity",
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"File",
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"IGModAudioChannel",
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"IMaterial",
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"IMesh",
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"IRestore",
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"ISave",
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"ITexture",
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"IVideoWriter",
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"MarkupObject",
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"NPC",
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"NextBot",
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"Panel",
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"PathFollower",
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"PhysCollide",
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"PhysObj",
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"Player",
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"ProjectedTexture",
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"Schedule",
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"Stack",
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"Task",
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"Tool",
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"VMatrix",
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"Vector",
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"Vehicle",
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"Weapon",
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"bf_read",
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"navmesh",
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-- Panels
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"AchievementIcon",
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"AvatarImage",
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"Awesomium",
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"Button",
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"CheckButton",
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"ContentIcon",
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"ContextBase",
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"ControlPanel",
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"ControlPresets",
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"CtrlListBox",
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"DAdjustableModelPanel",
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"DAlphaBar",
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"DBinder",
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"DBubbleContainer",
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"DButton",
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"DCategoryHeader",
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"DCategoryList",
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"DCheckBox",
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"DCheckBoxLabel",
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"DCollapsibleCategory",
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"DColorButton",
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"DColorCombo",
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"DColorCube",
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"DColorMixer",
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"DColorPalette",
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"DColumnSheet",
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"DComboBox",
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"DDragBase",
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"DDrawer",
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"DEntityProperties",
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"DExpandButton",
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"DFileBrowser",
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"DForm",
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"DFrame",
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"DGrid",
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"DHTML",
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"DHTMLControls",
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"DHorizontalDivider",
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"DHorizontalScroller",
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"DIconBrowser",
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"DIconLayout",
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"DImage",
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"DImageButton",
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"DKillIcon",
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"DLabel",
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"DLabelEditable",
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"DLabelURL",
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"DListBox",
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"DListBoxItem",
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"DListLayout",
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"DListView",
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"DListViewHeaderLabel",
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"DListViewLabel",
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"DListViewLine",
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"DListView_Column",
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"DListView_ColumnPlain",
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"DListView_DraggerBar",
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"DListView_Line",
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"DMenu",
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"DMenuBar",
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"DMenuOption",
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"DMenuOptionCVar",
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"DModelPanel",
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"DModelSelect",
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"DModelSelectMulti",
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"DNotify",
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"DNumPad",
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"DNumSlider",
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"DNumberScratch",
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"DNumberWang",
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"DPanel",
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"DPanelList",
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"DPanelOverlay",
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"DPanelSelect",
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"DProgress",
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"DProperties",
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"DPropertySheet",
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"DProperty_Boolean",
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"DProperty_Combo",
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"DProperty_Float",
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"DProperty_Generic",
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"DProperty_Int",
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"DProperty_VectorColor",
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"DRGBPicker",
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"DScrollBarGrip",
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"DScrollPanel",
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"DShape",
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"DSizeToContents",
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"DSlider",
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"DSprite",
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"DTab",
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"DTextEntry",
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"DTileLayout",
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"DTooltip",
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"DTree",
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"DTree_Node",
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"DTree_Node_Button",
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"DVScrollBar",
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"DVerticalDivider",
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"EditablePanel",
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"FingerVar",
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"Frame",
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"HTML",
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"IconEditor",
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"ImageCheckBox",
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"Label",
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"MatSelect",
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"Material",
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"ModelImage",
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"Panel",
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"PanelList",
|
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"PresetEditor",
|
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"PropSelect",
|
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"RadioButton",
|
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"RichText",
|
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"SlideBar",
|
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"Slider",
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"SpawnIcon",
|
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"TGAImage",
|
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"TextEntry",
|
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"URLLabel",
|
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"fingerposer",
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|
|
-- Enumerations
|
|
--- _USE
|
|
"CONTINUOUS_USE",
|
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"ONOFF_USE",
|
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"DIRECTIONAL_USE",
|
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"SIMPLE_USE",
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|
|
--- ACT
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|
"ACT_INVALID",
|
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"ACT_RESET",
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"ACT_IDLE",
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"ACT_TRANSITION",
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"ACT_COVER",
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"ACT_COVER_MED",
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"ACT_COVER_LOW",
|
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"ACT_WALK",
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"ACT_WALK_AIM",
|
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"ACT_WALK_CROUCH",
|
|
"ACT_WALK_CROUCH_AIM",
|
|
"ACT_RUN",
|
|
"ACT_RUN_AIM",
|
|
"ACT_RUN_CROUCH",
|
|
"ACT_RUN_CROUCH_AIM",
|
|
"ACT_RUN_PROTECTED",
|
|
"ACT_SCRIPT_CUSTOM_MOVE",
|
|
"ACT_RANGE_ATTACK1",
|
|
"ACT_RANGE_ATTACK2",
|
|
"ACT_RANGE_ATTACK1_LOW",
|
|
"ACT_RANGE_ATTACK2_LOW",
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"ACT_DIESIMPLE",
|
|
"ACT_DIEBACKWARD",
|
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"ACT_DIEFORWARD",
|
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"ACT_DIEVIOLENT",
|
|
"ACT_DIERAGDOLL",
|
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"ACT_FLY",
|
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"ACT_HOVER",
|
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"ACT_GLIDE",
|
|
"ACT_SWIM",
|
|
"ACT_SWIM_IDLE",
|
|
"ACT_JUMP",
|
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"ACT_HOP",
|
|
"ACT_LEAP",
|
|
"ACT_LAND",
|
|
"ACT_CLIMB_UP",
|
|
"ACT_CLIMB_DOWN",
|
|
"ACT_CLIMB_DISMOUNT",
|
|
"ACT_SHIPLADDER_UP",
|
|
"ACT_SHIPLADDER_DOWN",
|
|
"ACT_STRAFE_LEFT",
|
|
"ACT_STRAFE_RIGHT",
|
|
"ACT_ROLL_LEFT",
|
|
"ACT_ROLL_RIGHT",
|
|
"ACT_TURN_LEFT",
|
|
"ACT_TURN_RIGHT",
|
|
"ACT_CROUCH",
|
|
"ACT_CROUCHIDLE",
|
|
"ACT_STAND",
|
|
"ACT_USE",
|
|
"ACT_SIGNAL1",
|
|
"ACT_SIGNAL2",
|
|
"ACT_SIGNAL3",
|
|
"ACT_SIGNAL_ADVANCE",
|
|
"ACT_SIGNAL_FORWARD",
|
|
"ACT_SIGNAL_GROUP",
|
|
"ACT_SIGNAL_HALT",
|
|
"ACT_SIGNAL_LEFT",
|
|
"ACT_SIGNAL_RIGHT",
|
|
"ACT_SIGNAL_TAKECOVER",
|
|
"ACT_LOOKBACK_RIGHT",
|
|
"ACT_LOOKBACK_LEFT",
|
|
"ACT_COWER",
|
|
"ACT_SMALL_FLINCH",
|
|
"ACT_BIG_FLINCH",
|
|
"ACT_MELEE_ATTACK1",
|
|
"ACT_MELEE_ATTACK2",
|
|
"ACT_RELOAD",
|
|
"ACT_RELOAD_START",
|
|
"ACT_RELOAD_FINISH",
|
|
"ACT_RELOAD_LOW",
|
|
"ACT_ARM",
|
|
"ACT_DISARM",
|
|
"ACT_DROP_WEAPON",
|
|
"ACT_DROP_WEAPON_SHOTGUN",
|
|
"ACT_PICKUP_GROUND",
|
|
"ACT_PICKUP_RACK",
|
|
"ACT_IDLE_ANGRY",
|
|
"ACT_IDLE_RELAXED",
|
|
"ACT_IDLE_STIMULATED",
|
|
"ACT_IDLE_AGITATED",
|
|
"ACT_IDLE_STEALTH",
|
|
"ACT_IDLE_HURT",
|
|
"ACT_WALK_RELAXED",
|
|
"ACT_WALK_STIMULATED",
|
|
"ACT_WALK_AGITATED",
|
|
"ACT_WALK_STEALTH",
|
|
"ACT_RUN_RELAXED",
|
|
"ACT_RUN_STIMULATED",
|
|
"ACT_RUN_AGITATED",
|
|
"ACT_RUN_STEALTH",
|
|
"ACT_IDLE_AIM_RELAXED",
|
|
"ACT_IDLE_AIM_STIMULATED",
|
|
"ACT_IDLE_AIM_AGITATED",
|
|
"ACT_IDLE_AIM_STEALTH",
|
|
"ACT_WALK_AIM_RELAXED",
|
|
"ACT_WALK_AIM_STIMULATED",
|
|
"ACT_WALK_AIM_AGITATED",
|
|
"ACT_WALK_AIM_STEALTH",
|
|
"ACT_RUN_AIM_RELAXED",
|
|
"ACT_RUN_AIM_STIMULATED",
|
|
"ACT_RUN_AIM_AGITATED",
|
|
"ACT_RUN_AIM_STEALTH",
|
|
"ACT_CROUCHIDLE_STIMULATED",
|
|
"ACT_CROUCHIDLE_AIM_STIMULATED",
|
|
"ACT_CROUCHIDLE_AGITATED",
|
|
"ACT_WALK_HURT",
|
|
"ACT_RUN_HURT",
|
|
"ACT_SPECIAL_ATTACK1",
|
|
"ACT_SPECIAL_ATTACK2",
|
|
"ACT_COMBAT_IDLE",
|
|
"ACT_WALK_SCARED",
|
|
"ACT_RUN_SCARED",
|
|
"ACT_VICTORY_DANCE",
|
|
"ACT_DIE_HEADSHOT",
|
|
"ACT_DIE_CHESTSHOT",
|
|
"ACT_DIE_GUTSHOT",
|
|
"ACT_DIE_BACKSHOT",
|
|
"ACT_FLINCH_HEAD",
|
|
"ACT_FLINCH_CHEST",
|
|
"ACT_FLINCH_STOMACH",
|
|
"ACT_FLINCH_LEFTARM",
|
|
"ACT_FLINCH_RIGHTARM",
|
|
"ACT_FLINCH_LEFTLEG",
|
|
"ACT_FLINCH_RIGHTLEG",
|
|
"ACT_FLINCH_PHYSICS",
|
|
"ACT_IDLE_ON_FIRE",
|
|
"ACT_WALK_ON_FIRE",
|
|
"ACT_RUN_ON_FIRE",
|
|
"ACT_RAPPEL_LOOP",
|
|
"ACT_180_LEFT",
|
|
"ACT_180_RIGHT",
|
|
"ACT_90_LEFT",
|
|
"ACT_90_RIGHT",
|
|
"ACT_STEP_LEFT",
|
|
"ACT_STEP_RIGHT",
|
|
"ACT_STEP_BACK",
|
|
"ACT_STEP_FORE",
|
|
"ACT_GESTURE_RANGE_ATTACK1",
|
|
"ACT_GESTURE_RANGE_ATTACK2",
|
|
"ACT_GESTURE_MELEE_ATTACK1",
|
|
"ACT_GESTURE_MELEE_ATTACK2",
|
|
"ACT_GESTURE_RANGE_ATTACK1_LOW",
|
|
"ACT_GESTURE_RANGE_ATTACK2_LOW",
|
|
"ACT_MELEE_ATTACK_SWING_GESTURE",
|
|
"ACT_GESTURE_SMALL_FLINCH",
|
|
"ACT_GESTURE_BIG_FLINCH",
|
|
"ACT_GESTURE_FLINCH_BLAST",
|
|
"ACT_GESTURE_FLINCH_BLAST_SHOTGUN",
|
|
"ACT_GESTURE_FLINCH_BLAST_DAMAGED",
|
|
"ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN",
|
|
"ACT_GESTURE_FLINCH_HEAD",
|
|
"ACT_GESTURE_FLINCH_CHEST",
|
|
"ACT_GESTURE_FLINCH_STOMACH",
|
|
"ACT_GESTURE_FLINCH_LEFTARM",
|
|
"ACT_GESTURE_FLINCH_RIGHTARM",
|
|
"ACT_GESTURE_FLINCH_LEFTLEG",
|
|
"ACT_GESTURE_FLINCH_RIGHTLEG",
|
|
"ACT_GESTURE_TURN_LEFT",
|
|
"ACT_GESTURE_TURN_RIGHT",
|
|
"ACT_GESTURE_TURN_LEFT45",
|
|
"ACT_GESTURE_TURN_RIGHT45",
|
|
"ACT_GESTURE_TURN_LEFT90",
|
|
"ACT_GESTURE_TURN_RIGHT90",
|
|
"ACT_GESTURE_TURN_LEFT45_FLAT",
|
|
"ACT_GESTURE_TURN_RIGHT45_FLAT",
|
|
"ACT_GESTURE_TURN_LEFT90_FLAT",
|
|
"ACT_GESTURE_TURN_RIGHT90_FLAT",
|
|
"ACT_BARNACLE_HIT",
|
|
"ACT_BARNACLE_PULL",
|
|
"ACT_BARNACLE_CHOMP",
|
|
"ACT_BARNACLE_CHEW",
|
|
"ACT_DO_NOT_DISTURB",
|
|
"ACT_VM_DRAW",
|
|
"ACT_VM_HOLSTER",
|
|
"ACT_VM_IDLE",
|
|
"ACT_VM_FIDGET",
|
|
"ACT_VM_PULLBACK",
|
|
"ACT_VM_PULLBACK_HIGH",
|
|
"ACT_VM_PULLBACK_LOW",
|
|
"ACT_VM_THROW",
|
|
"ACT_VM_PULLPIN",
|
|
"ACT_VM_PRIMARYATTACK",
|
|
"ACT_VM_SECONDARYATTACK",
|
|
"ACT_VM_RELOAD",
|
|
"ACT_VM_DRYFIRE",
|
|
"ACT_VM_HITLEFT",
|
|
"ACT_VM_HITLEFT2",
|
|
"ACT_VM_HITRIGHT",
|
|
"ACT_VM_HITRIGHT2",
|
|
"ACT_VM_HITCENTER",
|
|
"ACT_VM_HITCENTER2",
|
|
"ACT_VM_MISSLEFT",
|
|
"ACT_VM_MISSLEFT2",
|
|
"ACT_VM_MISSRIGHT",
|
|
"ACT_VM_MISSRIGHT2",
|
|
"ACT_VM_MISSCENTER",
|
|
"ACT_VM_MISSCENTER2",
|
|
"ACT_VM_HAULBACK",
|
|
"ACT_VM_SWINGHARD",
|
|
"ACT_VM_SWINGMISS",
|
|
"ACT_VM_SWINGHIT",
|
|
"ACT_VM_IDLE_TO_LOWERED",
|
|
"ACT_VM_IDLE_LOWERED",
|
|
"ACT_VM_LOWERED_TO_IDLE",
|
|
"ACT_VM_RECOIL1",
|
|
"ACT_VM_RECOIL2",
|
|
"ACT_VM_RECOIL3",
|
|
"ACT_VM_PICKUP",
|
|
"ACT_VM_RELEASE",
|
|
"ACT_VM_ATTACH_SILENCER",
|
|
"ACT_VM_DETACH_SILENCER",
|
|
"ACT_SLAM_STICKWALL_IDLE",
|
|
"ACT_SLAM_STICKWALL_ND_IDLE",
|
|
"ACT_SLAM_STICKWALL_ATTACH",
|
|
"ACT_SLAM_STICKWALL_ATTACH2",
|
|
"ACT_SLAM_STICKWALL_ND_ATTACH",
|
|
"ACT_SLAM_STICKWALL_ND_ATTACH2",
|
|
"ACT_SLAM_STICKWALL_DETONATE",
|
|
"ACT_SLAM_STICKWALL_DETONATOR_HOLSTER",
|
|
"ACT_SLAM_STICKWALL_DRAW",
|
|
"ACT_SLAM_STICKWALL_ND_DRAW",
|
|
"ACT_SLAM_STICKWALL_TO_THROW",
|
|
"ACT_SLAM_STICKWALL_TO_THROW_ND",
|
|
"ACT_SLAM_STICKWALL_TO_TRIPMINE_ND",
|
|
"ACT_SLAM_THROW_IDLE",
|
|
"ACT_SLAM_THROW_ND_IDLE",
|
|
"ACT_SLAM_THROW_THROW",
|
|
"ACT_SLAM_THROW_THROW2",
|
|
"ACT_SLAM_THROW_THROW_ND",
|
|
"ACT_SLAM_THROW_THROW_ND2",
|
|
"ACT_SLAM_THROW_DRAW",
|
|
"ACT_SLAM_THROW_ND_DRAW",
|
|
"ACT_SLAM_THROW_TO_STICKWALL",
|
|
"ACT_SLAM_THROW_TO_STICKWALL_ND",
|
|
"ACT_SLAM_THROW_DETONATE",
|
|
"ACT_SLAM_THROW_DETONATOR_HOLSTER",
|
|
"ACT_SLAM_THROW_TO_TRIPMINE_ND",
|
|
"ACT_SLAM_TRIPMINE_IDLE",
|
|
"ACT_SLAM_TRIPMINE_DRAW",
|
|
"ACT_SLAM_TRIPMINE_ATTACH",
|
|
"ACT_SLAM_TRIPMINE_ATTACH2",
|
|
"ACT_SLAM_TRIPMINE_TO_STICKWALL_ND",
|
|
"ACT_SLAM_TRIPMINE_TO_THROW_ND",
|
|
"ACT_SLAM_DETONATOR_IDLE",
|
|
"ACT_SLAM_DETONATOR_DRAW",
|
|
"ACT_SLAM_DETONATOR_DETONATE",
|
|
"ACT_SLAM_DETONATOR_HOLSTER",
|
|
"ACT_SLAM_DETONATOR_STICKWALL_DRAW",
|
|
"ACT_SLAM_DETONATOR_THROW_DRAW",
|
|
"ACT_SHOTGUN_RELOAD_START",
|
|
"ACT_SHOTGUN_RELOAD_FINISH",
|
|
"ACT_SHOTGUN_PUMP",
|
|
"ACT_SMG2_IDLE2",
|
|
"ACT_SMG2_FIRE2",
|
|
"ACT_SMG2_DRAW2",
|
|
"ACT_SMG2_RELOAD2",
|
|
"ACT_SMG2_DRYFIRE2",
|
|
"ACT_SMG2_TOAUTO",
|
|
"ACT_SMG2_TOBURST",
|
|
"ACT_PHYSCANNON_UPGRADE",
|
|
"ACT_RANGE_ATTACK_AR1",
|
|
"ACT_RANGE_ATTACK_AR2",
|
|
"ACT_RANGE_ATTACK_AR2_LOW",
|
|
"ACT_RANGE_ATTACK_AR2_GRENADE",
|
|
"ACT_RANGE_ATTACK_HMG1",
|
|
"ACT_RANGE_ATTACK_ML",
|
|
"ACT_RANGE_ATTACK_SMG1",
|
|
"ACT_RANGE_ATTACK_SMG1_LOW",
|
|
"ACT_RANGE_ATTACK_SMG2",
|
|
"ACT_RANGE_ATTACK_SHOTGUN",
|
|
"ACT_RANGE_ATTACK_SHOTGUN_LOW",
|
|
"ACT_RANGE_ATTACK_PISTOL",
|
|
"ACT_RANGE_ATTACK_PISTOL_LOW",
|
|
"ACT_RANGE_ATTACK_SLAM",
|
|
"ACT_RANGE_ATTACK_TRIPWIRE",
|
|
"ACT_RANGE_ATTACK_THROW",
|
|
"ACT_RANGE_ATTACK_SNIPER_RIFLE",
|
|
"ACT_RANGE_ATTACK_RPG",
|
|
"ACT_MELEE_ATTACK_SWING",
|
|
"ACT_RANGE_AIM_LOW",
|
|
"ACT_RANGE_AIM_SMG1_LOW",
|
|
"ACT_RANGE_AIM_PISTOL_LOW",
|
|
"ACT_RANGE_AIM_AR2_LOW",
|
|
"ACT_COVER_PISTOL_LOW",
|
|
"ACT_COVER_SMG1_LOW",
|
|
"ACT_GESTURE_RANGE_ATTACK_AR1",
|
|
"ACT_GESTURE_RANGE_ATTACK_AR2",
|
|
"ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE",
|
|
"ACT_GESTURE_RANGE_ATTACK_HMG1",
|
|
"ACT_GESTURE_RANGE_ATTACK_ML",
|
|
"ACT_GESTURE_RANGE_ATTACK_SMG1",
|
|
"ACT_GESTURE_RANGE_ATTACK_SMG1_LOW",
|
|
"ACT_GESTURE_RANGE_ATTACK_SMG2",
|
|
"ACT_GESTURE_RANGE_ATTACK_SHOTGUN",
|
|
"ACT_GESTURE_RANGE_ATTACK_PISTOL",
|
|
"ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW",
|
|
"ACT_GESTURE_RANGE_ATTACK_SLAM",
|
|
"ACT_GESTURE_RANGE_ATTACK_TRIPWIRE",
|
|
"ACT_GESTURE_RANGE_ATTACK_THROW",
|
|
"ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE",
|
|
"ACT_GESTURE_MELEE_ATTACK_SWING",
|
|
"ACT_IDLE_RIFLE",
|
|
"ACT_IDLE_SMG1",
|
|
"ACT_IDLE_ANGRY_SMG1",
|
|
"ACT_IDLE_PISTOL",
|
|
"ACT_IDLE_ANGRY_PISTOL",
|
|
"ACT_IDLE_ANGRY_SHOTGUN",
|
|
"ACT_IDLE_STEALTH_PISTOL",
|
|
"ACT_IDLE_PACKAGE",
|
|
"ACT_WALK_PACKAGE",
|
|
"ACT_IDLE_SUITCASE",
|
|
"ACT_WALK_SUITCASE",
|
|
"ACT_IDLE_SMG1_RELAXED",
|
|
"ACT_IDLE_SMG1_STIMULATED",
|
|
"ACT_WALK_RIFLE_RELAXED",
|
|
"ACT_RUN_RIFLE_RELAXED",
|
|
"ACT_WALK_RIFLE_STIMULATED",
|
|
"ACT_RUN_RIFLE_STIMULATED",
|
|
"ACT_IDLE_AIM_RIFLE_STIMULATED",
|
|
"ACT_WALK_AIM_RIFLE_STIMULATED",
|
|
"ACT_RUN_AIM_RIFLE_STIMULATED",
|
|
"ACT_IDLE_SHOTGUN_RELAXED",
|
|
"ACT_IDLE_SHOTGUN_STIMULATED",
|
|
"ACT_IDLE_SHOTGUN_AGITATED",
|
|
"ACT_WALK_ANGRY",
|
|
"ACT_POLICE_HARASS1",
|
|
"ACT_POLICE_HARASS2",
|
|
"ACT_IDLE_MANNEDGUN",
|
|
"ACT_IDLE_MELEE",
|
|
"ACT_IDLE_ANGRY_MELEE",
|
|
"ACT_IDLE_RPG_RELAXED",
|
|
"ACT_IDLE_RPG",
|
|
"ACT_IDLE_ANGRY_RPG",
|
|
"ACT_COVER_LOW_RPG",
|
|
"ACT_WALK_RPG",
|
|
"ACT_RUN_RPG",
|
|
"ACT_WALK_CROUCH_RPG",
|
|
"ACT_RUN_CROUCH_RPG",
|
|
"ACT_WALK_RPG_RELAXED",
|
|
"ACT_RUN_RPG_RELAXED",
|
|
"ACT_WALK_RIFLE",
|
|
"ACT_WALK_AIM_RIFLE",
|
|
"ACT_WALK_CROUCH_RIFLE",
|
|
"ACT_WALK_CROUCH_AIM_RIFLE",
|
|
"ACT_RUN_RIFLE",
|
|
"ACT_RUN_AIM_RIFLE",
|
|
"ACT_RUN_CROUCH_RIFLE",
|
|
"ACT_RUN_CROUCH_AIM_RIFLE",
|
|
"ACT_RUN_STEALTH_PISTOL",
|
|
"ACT_WALK_AIM_SHOTGUN",
|
|
"ACT_RUN_AIM_SHOTGUN",
|
|
"ACT_WALK_PISTOL",
|
|
"ACT_RUN_PISTOL",
|
|
"ACT_WALK_AIM_PISTOL",
|
|
"ACT_RUN_AIM_PISTOL",
|
|
"ACT_WALK_STEALTH_PISTOL",
|
|
"ACT_WALK_AIM_STEALTH_PISTOL",
|
|
"ACT_RUN_AIM_STEALTH_PISTOL",
|
|
"ACT_RELOAD_PISTOL",
|
|
"ACT_RELOAD_PISTOL_LOW",
|
|
"ACT_RELOAD_SMG1",
|
|
"ACT_RELOAD_SMG1_LOW",
|
|
"ACT_RELOAD_SHOTGUN",
|
|
"ACT_RELOAD_SHOTGUN_LOW",
|
|
"ACT_GESTURE_RELOAD",
|
|
"ACT_GESTURE_RELOAD_PISTOL",
|
|
"ACT_GESTURE_RELOAD_SMG1",
|
|
"ACT_GESTURE_RELOAD_SHOTGUN",
|
|
"ACT_BUSY_LEAN_LEFT",
|
|
"ACT_BUSY_LEAN_LEFT_ENTRY",
|
|
"ACT_BUSY_LEAN_LEFT_EXIT",
|
|
"ACT_BUSY_LEAN_BACK",
|
|
"ACT_BUSY_LEAN_BACK_ENTRY",
|
|
"ACT_BUSY_LEAN_BACK_EXIT",
|
|
"ACT_BUSY_SIT_GROUND",
|
|
"ACT_BUSY_SIT_GROUND_ENTRY",
|
|
"ACT_BUSY_SIT_GROUND_EXIT",
|
|
"ACT_BUSY_SIT_CHAIR",
|
|
"ACT_BUSY_SIT_CHAIR_ENTRY",
|
|
"ACT_BUSY_SIT_CHAIR_EXIT",
|
|
"ACT_BUSY_STAND",
|
|
"ACT_BUSY_QUEUE",
|
|
"ACT_DUCK_DODGE",
|
|
"ACT_DIE_BARNACLE_SWALLOW",
|
|
"ACT_GESTURE_BARNACLE_STRANGLE",
|
|
"ACT_PHYSCANNON_DETACH",
|
|
"ACT_PHYSCANNON_ANIMATE",
|
|
"ACT_PHYSCANNON_ANIMATE_PRE",
|
|
"ACT_PHYSCANNON_ANIMATE_POST",
|
|
"ACT_DIE_FRONTSIDE",
|
|
"ACT_DIE_RIGHTSIDE",
|
|
"ACT_DIE_BACKSIDE",
|
|
"ACT_DIE_LEFTSIDE",
|
|
"ACT_OPEN_DOOR",
|
|
"ACT_DI_ALYX_ZOMBIE_MELEE",
|
|
"ACT_DI_ALYX_ZOMBIE_TORSO_MELEE",
|
|
"ACT_DI_ALYX_HEADCRAB_MELEE",
|
|
"ACT_DI_ALYX_ANTLION",
|
|
"ACT_DI_ALYX_ZOMBIE_SHOTGUN64",
|
|
"ACT_DI_ALYX_ZOMBIE_SHOTGUN26",
|
|
"ACT_READINESS_RELAXED_TO_STIMULATED",
|
|
"ACT_READINESS_RELAXED_TO_STIMULATED_WALK",
|
|
"ACT_READINESS_AGITATED_TO_STIMULATED",
|
|
"ACT_READINESS_STIMULATED_TO_RELAXED",
|
|
"ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED",
|
|
"ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK",
|
|
"ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED",
|
|
"ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED",
|
|
"ACT_IDLE_CARRY",
|
|
"ACT_WALK_CARRY",
|
|
"ACT_STARTDYING",
|
|
"ACT_DYINGLOOP",
|
|
"ACT_DYINGTODEAD",
|
|
"ACT_RIDE_MANNED_GUN",
|
|
"ACT_VM_SPRINT_ENTER",
|
|
"ACT_VM_SPRINT_IDLE",
|
|
"ACT_VM_SPRINT_LEAVE",
|
|
"ACT_FIRE_START",
|
|
"ACT_FIRE_LOOP",
|
|
"ACT_FIRE_END",
|
|
"ACT_CROUCHING_GRENADEIDLE",
|
|
"ACT_CROUCHING_GRENADEREADY",
|
|
"ACT_CROUCHING_PRIMARYATTACK",
|
|
"ACT_OVERLAY_GRENADEIDLE",
|
|
"ACT_OVERLAY_GRENADEREADY",
|
|
"ACT_OVERLAY_PRIMARYATTACK",
|
|
"ACT_OVERLAY_SHIELD_UP",
|
|
"ACT_OVERLAY_SHIELD_DOWN",
|
|
"ACT_OVERLAY_SHIELD_UP_IDLE",
|
|
"ACT_OVERLAY_SHIELD_ATTACK",
|
|
"ACT_OVERLAY_SHIELD_KNOCKBACK",
|
|
"ACT_SHIELD_UP",
|
|
"ACT_SHIELD_DOWN",
|
|
"ACT_SHIELD_UP_IDLE",
|
|
"ACT_SHIELD_ATTACK",
|
|
"ACT_SHIELD_KNOCKBACK",
|
|
"ACT_CROUCHING_SHIELD_UP",
|
|
"ACT_CROUCHING_SHIELD_DOWN",
|
|
"ACT_CROUCHING_SHIELD_UP_IDLE",
|
|
"ACT_CROUCHING_SHIELD_ATTACK",
|
|
"ACT_CROUCHING_SHIELD_KNOCKBACK",
|
|
"ACT_TURNRIGHT45",
|
|
"ACT_TURNLEFT45",
|
|
"ACT_TURN",
|
|
"ACT_OBJ_ASSEMBLING",
|
|
"ACT_OBJ_DISMANTLING",
|
|
"ACT_OBJ_STARTUP",
|
|
"ACT_OBJ_RUNNING",
|
|
"ACT_OBJ_IDLE",
|
|
"ACT_OBJ_PLACING",
|
|
"ACT_OBJ_DETERIORATING",
|
|
"ACT_OBJ_UPGRADING",
|
|
"ACT_DEPLOY",
|
|
"ACT_DEPLOY_IDLE",
|
|
"ACT_UNDEPLOY",
|
|
"ACT_GRENADE_ROLL",
|
|
"ACT_GRENADE_TOSS",
|
|
"ACT_HANDGRENADE_THROW1",
|
|
"ACT_HANDGRENADE_THROW2",
|
|
"ACT_HANDGRENADE_THROW3",
|
|
"ACT_SHOTGUN_IDLE_DEEP",
|
|
"ACT_SHOTGUN_IDLE4",
|
|
"ACT_GLOCK_SHOOTEMPTY",
|
|
"ACT_GLOCK_SHOOT_RELOAD",
|
|
"ACT_RPG_DRAW_UNLOADED",
|
|
"ACT_RPG_HOLSTER_UNLOADED",
|
|
"ACT_RPG_IDLE_UNLOADED",
|
|
"ACT_RPG_FIDGET_UNLOADED",
|
|
"ACT_CROSSBOW_DRAW_UNLOADED",
|
|
"ACT_CROSSBOW_IDLE_UNLOADED",
|
|
"ACT_CROSSBOW_FIDGET_UNLOADED",
|
|
"ACT_GAUSS_SPINUP",
|
|
"ACT_GAUSS_SPINCYCLE",
|
|
"ACT_TRIPMINE_GROUND",
|
|
"ACT_TRIPMINE_WORLD",
|
|
"ACT_VM_PRIMARYATTACK_SILENCED",
|
|
"ACT_VM_RELOAD_SILENCED",
|
|
"ACT_VM_DRYFIRE_SILENCED",
|
|
"ACT_VM_IDLE_SILENCED",
|
|
"ACT_VM_DRAW_SILENCED",
|
|
"ACT_VM_IDLE_EMPTY_LEFT",
|
|
"ACT_VM_DRYFIRE_LEFT",
|
|
"ACT_PLAYER_IDLE_FIRE",
|
|
"ACT_PLAYER_CROUCH_FIRE",
|
|
"ACT_PLAYER_CROUCH_WALK_FIRE",
|
|
"ACT_PLAYER_WALK_FIRE",
|
|
"ACT_PLAYER_RUN_FIRE",
|
|
"ACT_IDLETORUN",
|
|
"ACT_RUNTOIDLE",
|
|
"ACT_SPRINT",
|
|
"ACT_GET_DOWN_STAND",
|
|
"ACT_GET_UP_STAND",
|
|
"ACT_GET_DOWN_CROUCH",
|
|
"ACT_GET_UP_CROUCH",
|
|
"ACT_PRONE_FORWARD",
|
|
"ACT_PRONE_IDLE",
|
|
"ACT_DEEPIDLE1",
|
|
"ACT_DEEPIDLE2",
|
|
"ACT_DEEPIDLE3",
|
|
"ACT_DEEPIDLE4",
|
|
"ACT_VM_RELOAD_DEPLOYED",
|
|
"ACT_VM_RELOAD_IDLE",
|
|
"ACT_VM_DRAW_DEPLOYED",
|
|
"ACT_VM_DRAW_EMPTY",
|
|
"ACT_VM_PRIMARYATTACK_EMPTY",
|
|
"ACT_VM_RELOAD_EMPTY",
|
|
"ACT_VM_IDLE_EMPTY",
|
|
"ACT_VM_IDLE_DEPLOYED_EMPTY",
|
|
"ACT_VM_IDLE_8",
|
|
"ACT_VM_IDLE_7",
|
|
"ACT_VM_IDLE_6",
|
|
"ACT_VM_IDLE_5",
|
|
"ACT_VM_IDLE_4",
|
|
"ACT_VM_IDLE_3",
|
|
"ACT_VM_IDLE_2",
|
|
"ACT_VM_IDLE_1",
|
|
"ACT_VM_IDLE_DEPLOYED",
|
|
"ACT_VM_IDLE_DEPLOYED_8",
|
|
"ACT_VM_IDLE_DEPLOYED_7",
|
|
"ACT_VM_IDLE_DEPLOYED_6",
|
|
"ACT_VM_IDLE_DEPLOYED_5",
|
|
"ACT_VM_IDLE_DEPLOYED_4",
|
|
"ACT_VM_IDLE_DEPLOYED_3",
|
|
"ACT_VM_IDLE_DEPLOYED_2",
|
|
"ACT_VM_IDLE_DEPLOYED_1",
|
|
"ACT_VM_UNDEPLOY",
|
|
"ACT_VM_UNDEPLOY_8",
|
|
"ACT_VM_UNDEPLOY_7",
|
|
"ACT_VM_UNDEPLOY_6",
|
|
"ACT_VM_UNDEPLOY_5",
|
|
"ACT_VM_UNDEPLOY_4",
|
|
"ACT_VM_UNDEPLOY_3",
|
|
"ACT_VM_UNDEPLOY_2",
|
|
"ACT_VM_UNDEPLOY_1",
|
|
"ACT_VM_UNDEPLOY_EMPTY",
|
|
"ACT_VM_DEPLOY",
|
|
"ACT_VM_DEPLOY_8",
|
|
"ACT_VM_DEPLOY_7",
|
|
"ACT_VM_DEPLOY_6",
|
|
"ACT_VM_DEPLOY_5",
|
|
"ACT_VM_DEPLOY_4",
|
|
"ACT_VM_DEPLOY_3",
|
|
"ACT_VM_DEPLOY_2",
|
|
"ACT_VM_DEPLOY_1",
|
|
"ACT_VM_DEPLOY_EMPTY",
|
|
"ACT_VM_PRIMARYATTACK_8",
|
|
"ACT_VM_PRIMARYATTACK_7",
|
|
"ACT_VM_PRIMARYATTACK_6",
|
|
"ACT_VM_PRIMARYATTACK_5",
|
|
"ACT_VM_PRIMARYATTACK_4",
|
|
"ACT_VM_PRIMARYATTACK_3",
|
|
"ACT_VM_PRIMARYATTACK_2",
|
|
"ACT_VM_PRIMARYATTACK_1",
|
|
"ACT_VM_PRIMARYATTACK_DEPLOYED",
|
|
"ACT_VM_PRIMARYATTACK_DEPLOYED_8",
|
|
"ACT_VM_PRIMARYATTACK_DEPLOYED_7",
|
|
"ACT_VM_PRIMARYATTACK_DEPLOYED_6",
|
|
"ACT_VM_PRIMARYATTACK_DEPLOYED_5",
|
|
"ACT_VM_PRIMARYATTACK_DEPLOYED_4",
|
|
"ACT_VM_PRIMARYATTACK_DEPLOYED_3",
|
|
"ACT_VM_PRIMARYATTACK_DEPLOYED_2",
|
|
"ACT_VM_PRIMARYATTACK_DEPLOYED_1",
|
|
"ACT_VM_PRIMARYATTACK_DEPLOYED_EMPTY",
|
|
"ACT_DOD_DEPLOYED",
|
|
"ACT_DOD_PRONE_DEPLOYED",
|
|
"ACT_DOD_IDLE_ZOOMED",
|
|
"ACT_DOD_WALK_ZOOMED",
|
|
"ACT_DOD_CROUCH_ZOOMED",
|
|
"ACT_DOD_CROUCHWALK_ZOOMED",
|
|
"ACT_DOD_PRONE_ZOOMED",
|
|
"ACT_DOD_PRONE_FORWARD_ZOOMED",
|
|
"ACT_DOD_PRIMARYATTACK_DEPLOYED",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED",
|
|
"ACT_DOD_RELOAD_DEPLOYED",
|
|
"ACT_DOD_RELOAD_PRONE_DEPLOYED",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE",
|
|
"ACT_DOD_SECONDARYATTACK_PRONE",
|
|
"ACT_DOD_RELOAD_CROUCH",
|
|
"ACT_DOD_RELOAD_PRONE",
|
|
"ACT_DOD_STAND_IDLE",
|
|
"ACT_DOD_STAND_AIM",
|
|
"ACT_DOD_CROUCH_IDLE",
|
|
"ACT_DOD_CROUCH_AIM",
|
|
"ACT_DOD_CROUCHWALK_IDLE",
|
|
"ACT_DOD_CROUCHWALK_AIM",
|
|
"ACT_DOD_WALK_IDLE",
|
|
"ACT_DOD_WALK_AIM",
|
|
"ACT_DOD_RUN_IDLE",
|
|
"ACT_DOD_RUN_AIM",
|
|
"ACT_DOD_STAND_AIM_PISTOL",
|
|
"ACT_DOD_CROUCH_AIM_PISTOL",
|
|
"ACT_DOD_CROUCHWALK_AIM_PISTOL",
|
|
"ACT_DOD_WALK_AIM_PISTOL",
|
|
"ACT_DOD_RUN_AIM_PISTOL",
|
|
"ACT_DOD_PRONE_AIM_PISTOL",
|
|
"ACT_DOD_STAND_IDLE_PISTOL",
|
|
"ACT_DOD_CROUCH_IDLE_PISTOL",
|
|
"ACT_DOD_CROUCHWALK_IDLE_PISTOL",
|
|
"ACT_DOD_WALK_IDLE_PISTOL",
|
|
"ACT_DOD_RUN_IDLE_PISTOL",
|
|
"ACT_DOD_SPRINT_IDLE_PISTOL",
|
|
"ACT_DOD_PRONEWALK_IDLE_PISTOL",
|
|
"ACT_DOD_STAND_AIM_C96",
|
|
"ACT_DOD_CROUCH_AIM_C96",
|
|
"ACT_DOD_CROUCHWALK_AIM_C96",
|
|
"ACT_DOD_WALK_AIM_C96",
|
|
"ACT_DOD_RUN_AIM_C96",
|
|
"ACT_DOD_PRONE_AIM_C96",
|
|
"ACT_DOD_STAND_IDLE_C96",
|
|
"ACT_DOD_CROUCH_IDLE_C96",
|
|
"ACT_DOD_CROUCHWALK_IDLE_C96",
|
|
"ACT_DOD_WALK_IDLE_C96",
|
|
"ACT_DOD_RUN_IDLE_C96",
|
|
"ACT_DOD_SPRINT_IDLE_C96",
|
|
"ACT_DOD_PRONEWALK_IDLE_C96",
|
|
"ACT_DOD_STAND_AIM_RIFLE",
|
|
"ACT_DOD_CROUCH_AIM_RIFLE",
|
|
"ACT_DOD_CROUCHWALK_AIM_RIFLE",
|
|
"ACT_DOD_WALK_AIM_RIFLE",
|
|
"ACT_DOD_RUN_AIM_RIFLE",
|
|
"ACT_DOD_PRONE_AIM_RIFLE",
|
|
"ACT_DOD_STAND_IDLE_RIFLE",
|
|
"ACT_DOD_CROUCH_IDLE_RIFLE",
|
|
"ACT_DOD_CROUCHWALK_IDLE_RIFLE",
|
|
"ACT_DOD_WALK_IDLE_RIFLE",
|
|
"ACT_DOD_RUN_IDLE_RIFLE",
|
|
"ACT_DOD_SPRINT_IDLE_RIFLE",
|
|
"ACT_DOD_PRONEWALK_IDLE_RIFLE",
|
|
"ACT_DOD_STAND_AIM_BOLT",
|
|
"ACT_DOD_CROUCH_AIM_BOLT",
|
|
"ACT_DOD_CROUCHWALK_AIM_BOLT",
|
|
"ACT_DOD_WALK_AIM_BOLT",
|
|
"ACT_DOD_RUN_AIM_BOLT",
|
|
"ACT_DOD_PRONE_AIM_BOLT",
|
|
"ACT_DOD_STAND_IDLE_BOLT",
|
|
"ACT_DOD_CROUCH_IDLE_BOLT",
|
|
"ACT_DOD_CROUCHWALK_IDLE_BOLT",
|
|
"ACT_DOD_WALK_IDLE_BOLT",
|
|
"ACT_DOD_RUN_IDLE_BOLT",
|
|
"ACT_DOD_SPRINT_IDLE_BOLT",
|
|
"ACT_DOD_PRONEWALK_IDLE_BOLT",
|
|
"ACT_DOD_STAND_AIM_TOMMY",
|
|
"ACT_DOD_CROUCH_AIM_TOMMY",
|
|
"ACT_DOD_CROUCHWALK_AIM_TOMMY",
|
|
"ACT_DOD_WALK_AIM_TOMMY",
|
|
"ACT_DOD_RUN_AIM_TOMMY",
|
|
"ACT_DOD_PRONE_AIM_TOMMY",
|
|
"ACT_DOD_STAND_IDLE_TOMMY",
|
|
"ACT_DOD_CROUCH_IDLE_TOMMY",
|
|
"ACT_DOD_CROUCHWALK_IDLE_TOMMY",
|
|
"ACT_DOD_WALK_IDLE_TOMMY",
|
|
"ACT_DOD_RUN_IDLE_TOMMY",
|
|
"ACT_DOD_SPRINT_IDLE_TOMMY",
|
|
"ACT_DOD_PRONEWALK_IDLE_TOMMY",
|
|
"ACT_DOD_STAND_AIM_MP40",
|
|
"ACT_DOD_CROUCH_AIM_MP40",
|
|
"ACT_DOD_CROUCHWALK_AIM_MP40",
|
|
"ACT_DOD_WALK_AIM_MP40",
|
|
"ACT_DOD_RUN_AIM_MP40",
|
|
"ACT_DOD_PRONE_AIM_MP40",
|
|
"ACT_DOD_STAND_IDLE_MP40",
|
|
"ACT_DOD_CROUCH_IDLE_MP40",
|
|
"ACT_DOD_CROUCHWALK_IDLE_MP40",
|
|
"ACT_DOD_WALK_IDLE_MP40",
|
|
"ACT_DOD_RUN_IDLE_MP40",
|
|
"ACT_DOD_SPRINT_IDLE_MP40",
|
|
"ACT_DOD_PRONEWALK_IDLE_MP40",
|
|
"ACT_DOD_STAND_AIM_MP44",
|
|
"ACT_DOD_CROUCH_AIM_MP44",
|
|
"ACT_DOD_CROUCHWALK_AIM_MP44",
|
|
"ACT_DOD_WALK_AIM_MP44",
|
|
"ACT_DOD_RUN_AIM_MP44",
|
|
"ACT_DOD_PRONE_AIM_MP44",
|
|
"ACT_DOD_STAND_IDLE_MP44",
|
|
"ACT_DOD_CROUCH_IDLE_MP44",
|
|
"ACT_DOD_CROUCHWALK_IDLE_MP44",
|
|
"ACT_DOD_WALK_IDLE_MP44",
|
|
"ACT_DOD_RUN_IDLE_MP44",
|
|
"ACT_DOD_SPRINT_IDLE_MP44",
|
|
"ACT_DOD_PRONEWALK_IDLE_MP44",
|
|
"ACT_DOD_STAND_AIM_GREASE",
|
|
"ACT_DOD_CROUCH_AIM_GREASE",
|
|
"ACT_DOD_CROUCHWALK_AIM_GREASE",
|
|
"ACT_DOD_WALK_AIM_GREASE",
|
|
"ACT_DOD_RUN_AIM_GREASE",
|
|
"ACT_DOD_PRONE_AIM_GREASE",
|
|
"ACT_DOD_STAND_IDLE_GREASE",
|
|
"ACT_DOD_CROUCH_IDLE_GREASE",
|
|
"ACT_DOD_CROUCHWALK_IDLE_GREASE",
|
|
"ACT_DOD_WALK_IDLE_GREASE",
|
|
"ACT_DOD_RUN_IDLE_GREASE",
|
|
"ACT_DOD_SPRINT_IDLE_GREASE",
|
|
"ACT_DOD_PRONEWALK_IDLE_GREASE",
|
|
"ACT_DOD_STAND_AIM_MG",
|
|
"ACT_DOD_CROUCH_AIM_MG",
|
|
"ACT_DOD_CROUCHWALK_AIM_MG",
|
|
"ACT_DOD_WALK_AIM_MG",
|
|
"ACT_DOD_RUN_AIM_MG",
|
|
"ACT_DOD_PRONE_AIM_MG",
|
|
"ACT_DOD_STAND_IDLE_MG",
|
|
"ACT_DOD_CROUCH_IDLE_MG",
|
|
"ACT_DOD_CROUCHWALK_IDLE_MG",
|
|
"ACT_DOD_WALK_IDLE_MG",
|
|
"ACT_DOD_RUN_IDLE_MG",
|
|
"ACT_DOD_SPRINT_IDLE_MG",
|
|
"ACT_DOD_PRONEWALK_IDLE_MG",
|
|
"ACT_DOD_STAND_AIM_30CAL",
|
|
"ACT_DOD_CROUCH_AIM_30CAL",
|
|
"ACT_DOD_CROUCHWALK_AIM_30CAL",
|
|
"ACT_DOD_WALK_AIM_30CAL",
|
|
"ACT_DOD_RUN_AIM_30CAL",
|
|
"ACT_DOD_PRONE_AIM_30CAL",
|
|
"ACT_DOD_STAND_IDLE_30CAL",
|
|
"ACT_DOD_CROUCH_IDLE_30CAL",
|
|
"ACT_DOD_CROUCHWALK_IDLE_30CAL",
|
|
"ACT_DOD_WALK_IDLE_30CAL",
|
|
"ACT_DOD_RUN_IDLE_30CAL",
|
|
"ACT_DOD_SPRINT_IDLE_30CAL",
|
|
"ACT_DOD_PRONEWALK_IDLE_30CAL",
|
|
"ACT_DOD_STAND_AIM_GREN_FRAG",
|
|
"ACT_DOD_CROUCH_AIM_GREN_FRAG",
|
|
"ACT_DOD_CROUCHWALK_AIM_GREN_FRAG",
|
|
"ACT_DOD_WALK_AIM_GREN_FRAG",
|
|
"ACT_DOD_RUN_AIM_GREN_FRAG",
|
|
"ACT_DOD_PRONE_AIM_GREN_FRAG",
|
|
"ACT_DOD_SPRINT_AIM_GREN_FRAG",
|
|
"ACT_DOD_PRONEWALK_AIM_GREN_FRAG",
|
|
"ACT_DOD_STAND_AIM_GREN_STICK",
|
|
"ACT_DOD_CROUCH_AIM_GREN_STICK",
|
|
"ACT_DOD_CROUCHWALK_AIM_GREN_STICK",
|
|
"ACT_DOD_WALK_AIM_GREN_STICK",
|
|
"ACT_DOD_RUN_AIM_GREN_STICK",
|
|
"ACT_DOD_PRONE_AIM_GREN_STICK",
|
|
"ACT_DOD_SPRINT_AIM_GREN_STICK",
|
|
"ACT_DOD_PRONEWALK_AIM_GREN_STICK",
|
|
"ACT_DOD_STAND_AIM_KNIFE",
|
|
"ACT_DOD_CROUCH_AIM_KNIFE",
|
|
"ACT_DOD_CROUCHWALK_AIM_KNIFE",
|
|
"ACT_DOD_WALK_AIM_KNIFE",
|
|
"ACT_DOD_RUN_AIM_KNIFE",
|
|
"ACT_DOD_PRONE_AIM_KNIFE",
|
|
"ACT_DOD_SPRINT_AIM_KNIFE",
|
|
"ACT_DOD_PRONEWALK_AIM_KNIFE",
|
|
"ACT_DOD_STAND_AIM_SPADE",
|
|
"ACT_DOD_CROUCH_AIM_SPADE",
|
|
"ACT_DOD_CROUCHWALK_AIM_SPADE",
|
|
"ACT_DOD_WALK_AIM_SPADE",
|
|
"ACT_DOD_RUN_AIM_SPADE",
|
|
"ACT_DOD_PRONE_AIM_SPADE",
|
|
"ACT_DOD_SPRINT_AIM_SPADE",
|
|
"ACT_DOD_PRONEWALK_AIM_SPADE",
|
|
"ACT_DOD_STAND_AIM_BAZOOKA",
|
|
"ACT_DOD_CROUCH_AIM_BAZOOKA",
|
|
"ACT_DOD_CROUCHWALK_AIM_BAZOOKA",
|
|
"ACT_DOD_WALK_AIM_BAZOOKA",
|
|
"ACT_DOD_RUN_AIM_BAZOOKA",
|
|
"ACT_DOD_PRONE_AIM_BAZOOKA",
|
|
"ACT_DOD_STAND_IDLE_BAZOOKA",
|
|
"ACT_DOD_CROUCH_IDLE_BAZOOKA",
|
|
"ACT_DOD_CROUCHWALK_IDLE_BAZOOKA",
|
|
"ACT_DOD_WALK_IDLE_BAZOOKA",
|
|
"ACT_DOD_RUN_IDLE_BAZOOKA",
|
|
"ACT_DOD_SPRINT_IDLE_BAZOOKA",
|
|
"ACT_DOD_PRONEWALK_IDLE_BAZOOKA",
|
|
"ACT_DOD_STAND_AIM_PSCHRECK",
|
|
"ACT_DOD_CROUCH_AIM_PSCHRECK",
|
|
"ACT_DOD_CROUCHWALK_AIM_PSCHRECK",
|
|
"ACT_DOD_WALK_AIM_PSCHRECK",
|
|
"ACT_DOD_RUN_AIM_PSCHRECK",
|
|
"ACT_DOD_PRONE_AIM_PSCHRECK",
|
|
"ACT_DOD_STAND_IDLE_PSCHRECK",
|
|
"ACT_DOD_CROUCH_IDLE_PSCHRECK",
|
|
"ACT_DOD_CROUCHWALK_IDLE_PSCHRECK",
|
|
"ACT_DOD_WALK_IDLE_PSCHRECK",
|
|
"ACT_DOD_RUN_IDLE_PSCHRECK",
|
|
"ACT_DOD_SPRINT_IDLE_PSCHRECK",
|
|
"ACT_DOD_PRONEWALK_IDLE_PSCHRECK",
|
|
"ACT_DOD_STAND_AIM_BAR",
|
|
"ACT_DOD_CROUCH_AIM_BAR",
|
|
"ACT_DOD_CROUCHWALK_AIM_BAR",
|
|
"ACT_DOD_WALK_AIM_BAR",
|
|
"ACT_DOD_RUN_AIM_BAR",
|
|
"ACT_DOD_PRONE_AIM_BAR",
|
|
"ACT_DOD_STAND_IDLE_BAR",
|
|
"ACT_DOD_CROUCH_IDLE_BAR",
|
|
"ACT_DOD_CROUCHWALK_IDLE_BAR",
|
|
"ACT_DOD_WALK_IDLE_BAR",
|
|
"ACT_DOD_RUN_IDLE_BAR",
|
|
"ACT_DOD_SPRINT_IDLE_BAR",
|
|
"ACT_DOD_PRONEWALK_IDLE_BAR",
|
|
"ACT_DOD_STAND_ZOOM_RIFLE",
|
|
"ACT_DOD_CROUCH_ZOOM_RIFLE",
|
|
"ACT_DOD_CROUCHWALK_ZOOM_RIFLE",
|
|
"ACT_DOD_WALK_ZOOM_RIFLE",
|
|
"ACT_DOD_RUN_ZOOM_RIFLE",
|
|
"ACT_DOD_PRONE_ZOOM_RIFLE",
|
|
"ACT_DOD_STAND_ZOOM_BOLT",
|
|
"ACT_DOD_CROUCH_ZOOM_BOLT",
|
|
"ACT_DOD_CROUCHWALK_ZOOM_BOLT",
|
|
"ACT_DOD_WALK_ZOOM_BOLT",
|
|
"ACT_DOD_RUN_ZOOM_BOLT",
|
|
"ACT_DOD_PRONE_ZOOM_BOLT",
|
|
"ACT_DOD_STAND_ZOOM_BAZOOKA",
|
|
"ACT_DOD_CROUCH_ZOOM_BAZOOKA",
|
|
"ACT_DOD_CROUCHWALK_ZOOM_BAZOOKA",
|
|
"ACT_DOD_WALK_ZOOM_BAZOOKA",
|
|
"ACT_DOD_RUN_ZOOM_BAZOOKA",
|
|
"ACT_DOD_PRONE_ZOOM_BAZOOKA",
|
|
"ACT_DOD_STAND_ZOOM_PSCHRECK",
|
|
"ACT_DOD_CROUCH_ZOOM_PSCHRECK",
|
|
"ACT_DOD_CROUCHWALK_ZOOM_PSCHRECK",
|
|
"ACT_DOD_WALK_ZOOM_PSCHRECK",
|
|
"ACT_DOD_RUN_ZOOM_PSCHRECK",
|
|
"ACT_DOD_PRONE_ZOOM_PSCHRECK",
|
|
"ACT_DOD_DEPLOY_RIFLE",
|
|
"ACT_DOD_DEPLOY_TOMMY",
|
|
"ACT_DOD_DEPLOY_MG",
|
|
"ACT_DOD_DEPLOY_30CAL",
|
|
"ACT_DOD_PRONE_DEPLOY_RIFLE",
|
|
"ACT_DOD_PRONE_DEPLOY_TOMMY",
|
|
"ACT_DOD_PRONE_DEPLOY_MG",
|
|
"ACT_DOD_PRONE_DEPLOY_30CAL",
|
|
"ACT_DOD_PRIMARYATTACK_RIFLE",
|
|
"ACT_DOD_SECONDARYATTACK_RIFLE",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE_RIFLE",
|
|
"ACT_DOD_SECONDARYATTACK_PRONE_RIFLE",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_RIFLE",
|
|
"ACT_DOD_PRIMARYATTACK_DEPLOYED_RIFLE",
|
|
"ACT_DOD_PRIMARYATTACK_BOLT",
|
|
"ACT_DOD_SECONDARYATTACK_BOLT",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE_BOLT",
|
|
"ACT_DOD_SECONDARYATTACK_PRONE_BOLT",
|
|
"ACT_DOD_PRIMARYATTACK_TOMMY",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE_TOMMY",
|
|
"ACT_DOD_SECONDARYATTACK_TOMMY",
|
|
"ACT_DOD_SECONDARYATTACK_PRONE_TOMMY",
|
|
"ACT_DOD_PRIMARYATTACK_MP40",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE_MP40",
|
|
"ACT_DOD_SECONDARYATTACK_MP40",
|
|
"ACT_DOD_SECONDARYATTACK_PRONE_MP40",
|
|
"ACT_DOD_PRIMARYATTACK_MP44",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE_MP44",
|
|
"ACT_DOD_PRIMARYATTACK_GREASE",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE_GREASE",
|
|
"ACT_DOD_PRIMARYATTACK_PISTOL",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE_PISTOL",
|
|
"ACT_DOD_PRIMARYATTACK_C96",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE_C96",
|
|
"ACT_DOD_PRIMARYATTACK_MG",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE_MG",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_MG",
|
|
"ACT_DOD_PRIMARYATTACK_DEPLOYED_MG",
|
|
"ACT_DOD_PRIMARYATTACK_30CAL",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE_30CAL",
|
|
"ACT_DOD_PRIMARYATTACK_DEPLOYED_30CAL",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_30CAL",
|
|
"ACT_DOD_PRIMARYATTACK_GREN_FRAG",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE_GREN_FRAG",
|
|
"ACT_DOD_PRIMARYATTACK_GREN_STICK",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE_GREN_STICK",
|
|
"ACT_DOD_PRIMARYATTACK_KNIFE",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE_KNIFE",
|
|
"ACT_DOD_PRIMARYATTACK_SPADE",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE_SPADE",
|
|
"ACT_DOD_PRIMARYATTACK_BAZOOKA",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE_BAZOOKA",
|
|
"ACT_DOD_PRIMARYATTACK_PSCHRECK",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE_PSCHRECK",
|
|
"ACT_DOD_PRIMARYATTACK_BAR",
|
|
"ACT_DOD_PRIMARYATTACK_PRONE_BAR",
|
|
"ACT_DOD_RELOAD_GARAND",
|
|
"ACT_DOD_RELOAD_K43",
|
|
"ACT_DOD_RELOAD_BAR",
|
|
"ACT_DOD_RELOAD_MP40",
|
|
"ACT_DOD_RELOAD_MP44",
|
|
"ACT_DOD_RELOAD_BOLT",
|
|
"ACT_DOD_RELOAD_M1CARBINE",
|
|
"ACT_DOD_RELOAD_TOMMY",
|
|
"ACT_DOD_RELOAD_GREASEGUN",
|
|
"ACT_DOD_RELOAD_PISTOL",
|
|
"ACT_DOD_RELOAD_FG42",
|
|
"ACT_DOD_RELOAD_RIFLE",
|
|
"ACT_DOD_RELOAD_RIFLEGRENADE",
|
|
"ACT_DOD_RELOAD_C96",
|
|
"ACT_DOD_RELOAD_CROUCH_BAR",
|
|
"ACT_DOD_RELOAD_CROUCH_RIFLE",
|
|
"ACT_DOD_RELOAD_CROUCH_RIFLEGRENADE",
|
|
"ACT_DOD_RELOAD_CROUCH_BOLT",
|
|
"ACT_DOD_RELOAD_CROUCH_MP44",
|
|
"ACT_DOD_RELOAD_CROUCH_MP40",
|
|
"ACT_DOD_RELOAD_CROUCH_TOMMY",
|
|
"ACT_DOD_RELOAD_CROUCH_BAZOOKA",
|
|
"ACT_DOD_RELOAD_CROUCH_PSCHRECK",
|
|
"ACT_DOD_RELOAD_CROUCH_PISTOL",
|
|
"ACT_DOD_RELOAD_CROUCH_M1CARBINE",
|
|
"ACT_DOD_RELOAD_CROUCH_C96",
|
|
"ACT_DOD_RELOAD_BAZOOKA",
|
|
"ACT_DOD_ZOOMLOAD_BAZOOKA",
|
|
"ACT_DOD_RELOAD_PSCHRECK",
|
|
"ACT_DOD_ZOOMLOAD_PSCHRECK",
|
|
"ACT_DOD_RELOAD_DEPLOYED_FG42",
|
|
"ACT_DOD_RELOAD_DEPLOYED_30CAL",
|
|
"ACT_DOD_RELOAD_DEPLOYED_MG",
|
|
"ACT_DOD_RELOAD_DEPLOYED_MG34",
|
|
"ACT_DOD_RELOAD_DEPLOYED_BAR",
|
|
"ACT_DOD_RELOAD_PRONE_PISTOL",
|
|
"ACT_DOD_RELOAD_PRONE_GARAND",
|
|
"ACT_DOD_RELOAD_PRONE_M1CARBINE",
|
|
"ACT_DOD_RELOAD_PRONE_BOLT",
|
|
"ACT_DOD_RELOAD_PRONE_K43",
|
|
"ACT_DOD_RELOAD_PRONE_MP40",
|
|
"ACT_DOD_RELOAD_PRONE_MP44",
|
|
"ACT_DOD_RELOAD_PRONE_BAR",
|
|
"ACT_DOD_RELOAD_PRONE_GREASEGUN",
|
|
"ACT_DOD_RELOAD_PRONE_TOMMY",
|
|
"ACT_DOD_RELOAD_PRONE_FG42",
|
|
"ACT_DOD_RELOAD_PRONE_RIFLE",
|
|
"ACT_DOD_RELOAD_PRONE_RIFLEGRENADE",
|
|
"ACT_DOD_RELOAD_PRONE_C96",
|
|
"ACT_DOD_RELOAD_PRONE_BAZOOKA",
|
|
"ACT_DOD_ZOOMLOAD_PRONE_BAZOOKA",
|
|
"ACT_DOD_RELOAD_PRONE_PSCHRECK",
|
|
"ACT_DOD_ZOOMLOAD_PRONE_PSCHRECK",
|
|
"ACT_DOD_RELOAD_PRONE_DEPLOYED_BAR",
|
|
"ACT_DOD_RELOAD_PRONE_DEPLOYED_FG42",
|
|
"ACT_DOD_RELOAD_PRONE_DEPLOYED_30CAL",
|
|
"ACT_DOD_RELOAD_PRONE_DEPLOYED_MG",
|
|
"ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34",
|
|
"ACT_DOD_PRONE_ZOOM_FORWARD_RIFLE",
|
|
"ACT_DOD_PRONE_ZOOM_FORWARD_BOLT",
|
|
"ACT_DOD_PRONE_ZOOM_FORWARD_BAZOOKA",
|
|
"ACT_DOD_PRONE_ZOOM_FORWARD_PSCHRECK",
|
|
"ACT_DOD_PRIMARYATTACK_CROUCH",
|
|
"ACT_DOD_PRIMARYATTACK_CROUCH_SPADE",
|
|
"ACT_DOD_PRIMARYATTACK_CROUCH_KNIFE",
|
|
"ACT_DOD_PRIMARYATTACK_CROUCH_GREN_FRAG",
|
|
"ACT_DOD_PRIMARYATTACK_CROUCH_GREN_STICK",
|
|
"ACT_DOD_SECONDARYATTACK_CROUCH",
|
|
"ACT_DOD_SECONDARYATTACK_CROUCH_TOMMY",
|
|
"ACT_DOD_SECONDARYATTACK_CROUCH_MP40",
|
|
"ACT_DOD_HS_IDLE",
|
|
"ACT_DOD_HS_CROUCH",
|
|
"ACT_DOD_HS_IDLE_30CAL",
|
|
"ACT_DOD_HS_IDLE_BAZOOKA",
|
|
"ACT_DOD_HS_IDLE_PSCHRECK",
|
|
"ACT_DOD_HS_IDLE_KNIFE",
|
|
"ACT_DOD_HS_IDLE_MG42",
|
|
"ACT_DOD_HS_IDLE_PISTOL",
|
|
"ACT_DOD_HS_IDLE_STICKGRENADE",
|
|
"ACT_DOD_HS_IDLE_TOMMY",
|
|
"ACT_DOD_HS_IDLE_MP44",
|
|
"ACT_DOD_HS_IDLE_K98",
|
|
"ACT_DOD_HS_CROUCH_30CAL",
|
|
"ACT_DOD_HS_CROUCH_BAZOOKA",
|
|
"ACT_DOD_HS_CROUCH_PSCHRECK",
|
|
"ACT_DOD_HS_CROUCH_KNIFE",
|
|
"ACT_DOD_HS_CROUCH_MG42",
|
|
"ACT_DOD_HS_CROUCH_PISTOL",
|
|
"ACT_DOD_HS_CROUCH_STICKGRENADE",
|
|
"ACT_DOD_HS_CROUCH_TOMMY",
|
|
"ACT_DOD_HS_CROUCH_MP44",
|
|
"ACT_DOD_HS_CROUCH_K98",
|
|
"ACT_DOD_STAND_IDLE_TNT",
|
|
"ACT_DOD_CROUCH_IDLE_TNT",
|
|
"ACT_DOD_CROUCHWALK_IDLE_TNT",
|
|
"ACT_DOD_WALK_IDLE_TNT",
|
|
"ACT_DOD_RUN_IDLE_TNT",
|
|
"ACT_DOD_SPRINT_IDLE_TNT",
|
|
"ACT_DOD_PRONEWALK_IDLE_TNT",
|
|
"ACT_DOD_PLANT_TNT",
|
|
"ACT_DOD_DEFUSE_TNT",
|
|
"ACT_VM_FIZZLE",
|
|
"ACT_MP_STAND_IDLE",
|
|
"ACT_MP_CROUCH_IDLE",
|
|
"ACT_MP_CROUCH_DEPLOYED_IDLE",
|
|
"ACT_MP_CROUCH_DEPLOYED",
|
|
"ACT_MP_DEPLOYED_IDLE",
|
|
"ACT_MP_RUN",
|
|
"ACT_MP_WALK",
|
|
"ACT_MP_AIRWALK",
|
|
"ACT_MP_CROUCHWALK",
|
|
"ACT_MP_SPRINT",
|
|
"ACT_MP_JUMP",
|
|
"ACT_MP_JUMP_START",
|
|
"ACT_MP_JUMP_FLOAT",
|
|
"ACT_MP_JUMP_LAND",
|
|
"ACT_MP_DOUBLEJUMP",
|
|
"ACT_MP_SWIM",
|
|
"ACT_MP_DEPLOYED",
|
|
"ACT_MP_SWIM_DEPLOYED",
|
|
"ACT_MP_VCD",
|
|
"ACT_MP_SWIM_IDLE",
|
|
"ACT_MP_ATTACK_STAND_PRIMARYFIRE",
|
|
"ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED",
|
|
"ACT_MP_ATTACK_STAND_SECONDARYFIRE",
|
|
"ACT_MP_ATTACK_STAND_GRENADE",
|
|
"ACT_MP_ATTACK_CROUCH_PRIMARYFIRE",
|
|
"ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED",
|
|
"ACT_MP_ATTACK_CROUCH_SECONDARYFIRE",
|
|
"ACT_MP_ATTACK_CROUCH_GRENADE",
|
|
"ACT_MP_ATTACK_SWIM_PRIMARYFIRE",
|
|
"ACT_MP_ATTACK_SWIM_SECONDARYFIRE",
|
|
"ACT_MP_ATTACK_SWIM_GRENADE",
|
|
"ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE",
|
|
"ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE",
|
|
"ACT_MP_ATTACK_AIRWALK_GRENADE",
|
|
"ACT_MP_RELOAD_STAND",
|
|
"ACT_MP_RELOAD_STAND_LOOP",
|
|
"ACT_MP_RELOAD_STAND_END",
|
|
"ACT_MP_RELOAD_CROUCH",
|
|
"ACT_MP_RELOAD_CROUCH_LOOP",
|
|
"ACT_MP_RELOAD_CROUCH_END",
|
|
"ACT_MP_RELOAD_SWIM",
|
|
"ACT_MP_RELOAD_SWIM_LOOP",
|
|
"ACT_MP_RELOAD_SWIM_END",
|
|
"ACT_MP_RELOAD_AIRWALK",
|
|
"ACT_MP_RELOAD_AIRWALK_LOOP",
|
|
"ACT_MP_RELOAD_AIRWALK_END",
|
|
"ACT_MP_ATTACK_STAND_PREFIRE",
|
|
"ACT_MP_ATTACK_STAND_POSTFIRE",
|
|
"ACT_MP_ATTACK_STAND_STARTFIRE",
|
|
"ACT_MP_ATTACK_CROUCH_PREFIRE",
|
|
"ACT_MP_ATTACK_CROUCH_POSTFIRE",
|
|
"ACT_MP_ATTACK_SWIM_PREFIRE",
|
|
"ACT_MP_ATTACK_SWIM_POSTFIRE",
|
|
"ACT_MP_STAND_PRIMARY",
|
|
"ACT_MP_CROUCH_PRIMARY",
|
|
"ACT_MP_RUN_PRIMARY",
|
|
"ACT_MP_WALK_PRIMARY",
|
|
"ACT_MP_AIRWALK_PRIMARY",
|
|
"ACT_MP_CROUCHWALK_PRIMARY",
|
|
"ACT_MP_JUMP_PRIMARY",
|
|
"ACT_MP_JUMP_START_PRIMARY",
|
|
"ACT_MP_JUMP_FLOAT_PRIMARY",
|
|
"ACT_MP_JUMP_LAND_PRIMARY",
|
|
"ACT_MP_SWIM_PRIMARY",
|
|
"ACT_MP_DEPLOYED_PRIMARY",
|
|
"ACT_MP_SWIM_DEPLOYED_PRIMARY",
|
|
"ACT_MP_ATTACK_STAND_PRIMARY",
|
|
"ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED",
|
|
"ACT_MP_ATTACK_CROUCH_PRIMARY",
|
|
"ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED",
|
|
"ACT_MP_ATTACK_SWIM_PRIMARY",
|
|
"ACT_MP_ATTACK_AIRWALK_PRIMARY",
|
|
"ACT_MP_RELOAD_STAND_PRIMARY",
|
|
"ACT_MP_RELOAD_STAND_PRIMARY_LOOP",
|
|
"ACT_MP_RELOAD_STAND_PRIMARY_END",
|
|
"ACT_MP_RELOAD_CROUCH_PRIMARY",
|
|
"ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP",
|
|
"ACT_MP_RELOAD_CROUCH_PRIMARY_END",
|
|
"ACT_MP_RELOAD_SWIM_PRIMARY",
|
|
"ACT_MP_RELOAD_SWIM_PRIMARY_LOOP",
|
|
"ACT_MP_RELOAD_SWIM_PRIMARY_END",
|
|
"ACT_MP_RELOAD_AIRWALK_PRIMARY",
|
|
"ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP",
|
|
"ACT_MP_RELOAD_AIRWALK_PRIMARY_END",
|
|
"ACT_MP_ATTACK_STAND_GRENADE_PRIMARY",
|
|
"ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY",
|
|
"ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY",
|
|
"ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY",
|
|
"ACT_MP_STAND_SECONDARY",
|
|
"ACT_MP_CROUCH_SECONDARY",
|
|
"ACT_MP_RUN_SECONDARY",
|
|
"ACT_MP_WALK_SECONDARY",
|
|
"ACT_MP_AIRWALK_SECONDARY",
|
|
"ACT_MP_CROUCHWALK_SECONDARY",
|
|
"ACT_MP_JUMP_SECONDARY",
|
|
"ACT_MP_JUMP_START_SECONDARY",
|
|
"ACT_MP_JUMP_FLOAT_SECONDARY",
|
|
"ACT_MP_JUMP_LAND_SECONDARY",
|
|
"ACT_MP_SWIM_SECONDARY",
|
|
"ACT_MP_ATTACK_STAND_SECONDARY",
|
|
"ACT_MP_ATTACK_CROUCH_SECONDARY",
|
|
"ACT_MP_ATTACK_SWIM_SECONDARY",
|
|
"ACT_MP_ATTACK_AIRWALK_SECONDARY",
|
|
"ACT_MP_RELOAD_STAND_SECONDARY",
|
|
"ACT_MP_RELOAD_STAND_SECONDARY_LOOP",
|
|
"ACT_MP_RELOAD_STAND_SECONDARY_END",
|
|
"ACT_MP_RELOAD_CROUCH_SECONDARY",
|
|
"ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP",
|
|
"ACT_MP_RELOAD_CROUCH_SECONDARY_END",
|
|
"ACT_MP_RELOAD_SWIM_SECONDARY",
|
|
"ACT_MP_RELOAD_SWIM_SECONDARY_LOOP",
|
|
"ACT_MP_RELOAD_SWIM_SECONDARY_END",
|
|
"ACT_MP_RELOAD_AIRWALK_SECONDARY",
|
|
"ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP",
|
|
"ACT_MP_RELOAD_AIRWALK_SECONDARY_END",
|
|
"ACT_MP_ATTACK_STAND_GRENADE_SECONDARY",
|
|
"ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY",
|
|
"ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY",
|
|
"ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY",
|
|
"ACT_MP_STAND_MELEE",
|
|
"ACT_MP_CROUCH_MELEE",
|
|
"ACT_MP_RUN_MELEE",
|
|
"ACT_MP_WALK_MELEE",
|
|
"ACT_MP_AIRWALK_MELEE",
|
|
"ACT_MP_CROUCHWALK_MELEE",
|
|
"ACT_MP_JUMP_MELEE",
|
|
"ACT_MP_JUMP_START_MELEE",
|
|
"ACT_MP_JUMP_FLOAT_MELEE",
|
|
"ACT_MP_JUMP_LAND_MELEE",
|
|
"ACT_MP_SWIM_MELEE",
|
|
"ACT_MP_ATTACK_STAND_MELEE",
|
|
"ACT_MP_ATTACK_STAND_MELEE_SECONDARY",
|
|
"ACT_MP_ATTACK_CROUCH_MELEE",
|
|
"ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY",
|
|
"ACT_MP_ATTACK_SWIM_MELEE",
|
|
"ACT_MP_ATTACK_AIRWALK_MELEE",
|
|
"ACT_MP_ATTACK_STAND_GRENADE_MELEE",
|
|
"ACT_MP_ATTACK_CROUCH_GRENADE_MELEE",
|
|
"ACT_MP_ATTACK_SWIM_GRENADE_MELEE",
|
|
"ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE",
|
|
"ACT_MP_GESTURE_FLINCH",
|
|
"ACT_MP_GESTURE_FLINCH_PRIMARY",
|
|
"ACT_MP_GESTURE_FLINCH_SECONDARY",
|
|
"ACT_MP_GESTURE_FLINCH_MELEE",
|
|
"ACT_MP_GESTURE_FLINCH_HEAD",
|
|
"ACT_MP_GESTURE_FLINCH_CHEST",
|
|
"ACT_MP_GESTURE_FLINCH_STOMACH",
|
|
"ACT_MP_GESTURE_FLINCH_LEFTARM",
|
|
"ACT_MP_GESTURE_FLINCH_RIGHTARM",
|
|
"ACT_MP_GESTURE_FLINCH_LEFTLEG",
|
|
"ACT_MP_GESTURE_FLINCH_RIGHTLEG",
|
|
"ACT_MP_GRENADE1_DRAW",
|
|
"ACT_MP_GRENADE1_IDLE",
|
|
"ACT_MP_GRENADE1_ATTACK",
|
|
"ACT_MP_GRENADE2_DRAW",
|
|
"ACT_MP_GRENADE2_IDLE",
|
|
"ACT_MP_GRENADE2_ATTACK",
|
|
"ACT_MP_PRIMARY_GRENADE1_DRAW",
|
|
"ACT_MP_PRIMARY_GRENADE1_IDLE",
|
|
"ACT_MP_PRIMARY_GRENADE1_ATTACK",
|
|
"ACT_MP_PRIMARY_GRENADE2_DRAW",
|
|
"ACT_MP_PRIMARY_GRENADE2_IDLE",
|
|
"ACT_MP_PRIMARY_GRENADE2_ATTACK",
|
|
"ACT_MP_SECONDARY_GRENADE1_DRAW",
|
|
"ACT_MP_SECONDARY_GRENADE1_IDLE",
|
|
"ACT_MP_SECONDARY_GRENADE1_ATTACK",
|
|
"ACT_MP_SECONDARY_GRENADE2_DRAW",
|
|
"ACT_MP_SECONDARY_GRENADE2_IDLE",
|
|
"ACT_MP_SECONDARY_GRENADE2_ATTACK",
|
|
"ACT_MP_MELEE_GRENADE1_DRAW",
|
|
"ACT_MP_MELEE_GRENADE1_IDLE",
|
|
"ACT_MP_MELEE_GRENADE1_ATTACK",
|
|
"ACT_MP_MELEE_GRENADE2_DRAW",
|
|
"ACT_MP_MELEE_GRENADE2_IDLE",
|
|
"ACT_MP_MELEE_GRENADE2_ATTACK",
|
|
"ACT_MP_STAND_BUILDING",
|
|
"ACT_MP_CROUCH_BUILDING",
|
|
"ACT_MP_RUN_BUILDING",
|
|
"ACT_MP_WALK_BUILDING",
|
|
"ACT_MP_AIRWALK_BUILDING",
|
|
"ACT_MP_CROUCHWALK_BUILDING",
|
|
"ACT_MP_JUMP_BUILDING",
|
|
"ACT_MP_JUMP_START_BUILDING",
|
|
"ACT_MP_JUMP_FLOAT_BUILDING",
|
|
"ACT_MP_JUMP_LAND_BUILDING",
|
|
"ACT_MP_SWIM_BUILDING",
|
|
"ACT_MP_ATTACK_STAND_BUILDING",
|
|
"ACT_MP_ATTACK_CROUCH_BUILDING",
|
|
"ACT_MP_ATTACK_SWIM_BUILDING",
|
|
"ACT_MP_ATTACK_AIRWALK_BUILDING",
|
|
"ACT_MP_ATTACK_STAND_GRENADE_BUILDING",
|
|
"ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING",
|
|
"ACT_MP_ATTACK_SWIM_GRENADE_BUILDING",
|
|
"ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING",
|
|
"ACT_MP_STAND_PDA",
|
|
"ACT_MP_CROUCH_PDA",
|
|
"ACT_MP_RUN_PDA",
|
|
"ACT_MP_WALK_PDA",
|
|
"ACT_MP_AIRWALK_PDA",
|
|
"ACT_MP_CROUCHWALK_PDA",
|
|
"ACT_MP_JUMP_PDA",
|
|
"ACT_MP_JUMP_START_PDA",
|
|
"ACT_MP_JUMP_FLOAT_PDA",
|
|
"ACT_MP_JUMP_LAND_PDA",
|
|
"ACT_MP_SWIM_PDA",
|
|
"ACT_MP_ATTACK_STAND_PDA",
|
|
"ACT_MP_ATTACK_SWIM_PDA",
|
|
"ACT_MP_GESTURE_VC_HANDMOUTH",
|
|
"ACT_MP_GESTURE_VC_FINGERPOINT",
|
|
"ACT_MP_GESTURE_VC_FISTPUMP",
|
|
"ACT_MP_GESTURE_VC_THUMBSUP",
|
|
"ACT_MP_GESTURE_VC_NODYES",
|
|
"ACT_MP_GESTURE_VC_NODNO",
|
|
"ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY",
|
|
"ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY",
|
|
"ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY",
|
|
"ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY",
|
|
"ACT_MP_GESTURE_VC_NODYES_PRIMARY",
|
|
"ACT_MP_GESTURE_VC_NODNO_PRIMARY",
|
|
"ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY",
|
|
"ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY",
|
|
"ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY",
|
|
"ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY",
|
|
"ACT_MP_GESTURE_VC_NODYES_SECONDARY",
|
|
"ACT_MP_GESTURE_VC_NODNO_SECONDARY",
|
|
"ACT_MP_GESTURE_VC_HANDMOUTH_MELEE",
|
|
"ACT_MP_GESTURE_VC_FINGERPOINT_MELEE",
|
|
"ACT_MP_GESTURE_VC_FISTPUMP_MELEE",
|
|
"ACT_MP_GESTURE_VC_THUMBSUP_MELEE",
|
|
"ACT_MP_GESTURE_VC_NODYES_MELEE",
|
|
"ACT_MP_GESTURE_VC_NODNO_MELEE",
|
|
"ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING",
|
|
"ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING",
|
|
"ACT_MP_GESTURE_VC_FISTPUMP_BUILDING",
|
|
"ACT_MP_GESTURE_VC_THUMBSUP_BUILDING",
|
|
"ACT_MP_GESTURE_VC_NODYES_BUILDING",
|
|
"ACT_MP_GESTURE_VC_NODNO_BUILDING",
|
|
"ACT_MP_GESTURE_VC_HANDMOUTH_PDA",
|
|
"ACT_MP_GESTURE_VC_FINGERPOINT_PDA",
|
|
"ACT_MP_GESTURE_VC_FISTPUMP_PDA",
|
|
"ACT_MP_GESTURE_VC_THUMBSUP_PDA",
|
|
"ACT_MP_GESTURE_VC_NODYES_PDA",
|
|
"ACT_MP_GESTURE_VC_NODNO_PDA",
|
|
"ACT_VM_UNUSABLE",
|
|
"ACT_VM_UNUSABLE_TO_USABLE",
|
|
"ACT_VM_USABLE_TO_UNUSABLE",
|
|
"ACT_GMOD_GESTURE_AGREE",
|
|
"ACT_GMOD_GESTURE_BECON",
|
|
"ACT_GMOD_GESTURE_BOW",
|
|
"ACT_GMOD_GESTURE_DISAGREE",
|
|
"ACT_GMOD_TAUNT_SALUTE",
|
|
"ACT_GMOD_GESTURE_WAVE",
|
|
"ACT_GMOD_TAUNT_PERSISTENCE",
|
|
"ACT_GMOD_TAUNT_MUSCLE",
|
|
"ACT_GMOD_TAUNT_LAUGH",
|
|
"ACT_GMOD_GESTURE_POINT",
|
|
"ACT_GMOD_TAUNT_CHEER",
|
|
"ACT_HL2MP_RUN_FAST",
|
|
"ACT_HL2MP_RUN_CHARGING",
|
|
"ACT_HL2MP_RUN_PANICKED",
|
|
"ACT_HL2MP_RUN_PROTECTED",
|
|
"ACT_HL2MP_IDLE_MELEE_ANGRY",
|
|
"ACT_HL2MP_ZOMBIE_SLUMP_IDLE",
|
|
"ACT_HL2MP_ZOMBIE_SLUMP_RISE",
|
|
"ACT_HL2MP_WALK_ZOMBIE_01",
|
|
"ACT_HL2MP_WALK_ZOMBIE_02",
|
|
"ACT_HL2MP_WALK_ZOMBIE_03",
|
|
"ACT_HL2MP_WALK_ZOMBIE_04",
|
|
"ACT_HL2MP_WALK_ZOMBIE_05",
|
|
"ACT_HL2MP_WALK_CROUCH_ZOMBIE_01",
|
|
"ACT_HL2MP_WALK_CROUCH_ZOMBIE_02",
|
|
"ACT_HL2MP_WALK_CROUCH_ZOMBIE_03",
|
|
"ACT_HL2MP_WALK_CROUCH_ZOMBIE_04",
|
|
"ACT_HL2MP_WALK_CROUCH_ZOMBIE_05",
|
|
"ACT_HL2MP_IDLE_CROUCH_ZOMBIE_01",
|
|
"ACT_HL2MP_IDLE_CROUCH_ZOMBIE_02",
|
|
"ACT_GMOD_GESTURE_RANGE_ZOMBIE",
|
|
"ACT_GMOD_GESTURE_TAUNT_ZOMBIE",
|
|
"ACT_GMOD_TAUNT_DANCE",
|
|
"ACT_GMOD_TAUNT_ROBOT",
|
|
"ACT_GMOD_GESTURE_RANGE_ZOMBIE_SPECIAL",
|
|
"ACT_GMOD_GESTURE_RANGE_FRENZY",
|
|
"ACT_HL2MP_RUN_ZOMBIE_FAST",
|
|
"ACT_HL2MP_WALK_ZOMBIE_06",
|
|
"ACT_ZOMBIE_LEAP_START",
|
|
"ACT_ZOMBIE_LEAPING",
|
|
"ACT_ZOMBIE_CLIMB_UP",
|
|
"ACT_ZOMBIE_CLIMB_START",
|
|
"ACT_ZOMBIE_CLIMB_END",
|
|
"ACT_HL2MP_IDLE_MAGIC",
|
|
"ACT_HL2MP_WALK_MAGIC",
|
|
"ACT_HL2MP_RUN_MAGIC",
|
|
"ACT_HL2MP_IDLE_CROUCH_MAGIC",
|
|
"ACT_HL2MP_WALK_CROUCH_MAGIC",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_MAGIC",
|
|
"ACT_HL2MP_GESTURE_RELOAD_MAGIC",
|
|
"ACT_HL2MP_JUMP_MAGIC",
|
|
"ACT_HL2MP_SWIM_IDLE_MAGIC",
|
|
"ACT_HL2MP_SWIM_MAGIC",
|
|
"ACT_HL2MP_IDLE_REVOLVER",
|
|
"ACT_HL2MP_WALK_REVOLVER",
|
|
"ACT_HL2MP_RUN_REVOLVER",
|
|
"ACT_HL2MP_IDLE_CROUCH_REVOLVER",
|
|
"ACT_HL2MP_WALK_CROUCH_REVOLVER",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER",
|
|
"ACT_HL2MP_GESTURE_RELOAD_REVOLVER",
|
|
"ACT_HL2MP_JUMP_REVOLVER",
|
|
"ACT_HL2MP_SWIM_IDLE_REVOLVER",
|
|
"ACT_HL2MP_SWIM_REVOLVER",
|
|
"ACT_HL2MP_IDLE_CAMERA",
|
|
"ACT_HL2MP_WALK_CAMERA",
|
|
"ACT_HL2MP_RUN_CAMERA",
|
|
"ACT_HL2MP_IDLE_CROUCH_CAMERA",
|
|
"ACT_HL2MP_WALK_CROUCH_CAMERA",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_CAMERA",
|
|
"ACT_HL2MP_GESTURE_RELOAD_CAMERA",
|
|
"ACT_HL2MP_JUMP_CAMERA",
|
|
"ACT_HL2MP_SWIM_IDLE_CAMERA",
|
|
"ACT_HL2MP_SWIM_CAMERA",
|
|
"ACT_HL2MP_IDLE_ANGRY",
|
|
"ACT_HL2MP_WALK_ANGRY",
|
|
"ACT_HL2MP_RUN_ANGRY",
|
|
"ACT_HL2MP_IDLE_CROUCH_ANGRY",
|
|
"ACT_HL2MP_WALK_CROUCH_ANGRY",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_ANGRY",
|
|
"ACT_HL2MP_GESTURE_RELOAD_ANGRY",
|
|
"ACT_HL2MP_JUMP_ANGRY",
|
|
"ACT_HL2MP_SWIM_IDLE_ANGRY",
|
|
"ACT_HL2MP_SWIM_ANGRY",
|
|
"ACT_HL2MP_IDLE_SCARED",
|
|
"ACT_HL2MP_WALK_SCARED",
|
|
"ACT_HL2MP_RUN_SCARED",
|
|
"ACT_HL2MP_IDLE_CROUCH_SCARED",
|
|
"ACT_HL2MP_WALK_CROUCH_SCARED",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_SCARED",
|
|
"ACT_HL2MP_GESTURE_RELOAD_SCARED",
|
|
"ACT_HL2MP_JUMP_SCARED",
|
|
"ACT_HL2MP_SWIM_IDLE_SCARED",
|
|
"ACT_HL2MP_SWIM_SCARED",
|
|
"ACT_HL2MP_IDLE_ZOMBIE",
|
|
"ACT_HL2MP_WALK_ZOMBIE",
|
|
"ACT_HL2MP_RUN_ZOMBIE",
|
|
"ACT_HL2MP_IDLE_CROUCH_ZOMBIE",
|
|
"ACT_HL2MP_WALK_CROUCH_ZOMBIE",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_ZOMBIE",
|
|
"ACT_HL2MP_GESTURE_RELOAD_ZOMBIE",
|
|
"ACT_HL2MP_JUMP_ZOMBIE",
|
|
"ACT_HL2MP_SWIM_IDLE_ZOMBIE",
|
|
"ACT_HL2MP_SWIM_ZOMBIE",
|
|
"ACT_HL2MP_IDLE_SUITCASE",
|
|
"ACT_HL2MP_WALK_SUITCASE",
|
|
"ACT_HL2MP_RUN_SUITCASE",
|
|
"ACT_HL2MP_IDLE_CROUCH_SUITCASE",
|
|
"ACT_HL2MP_WALK_CROUCH_SUITCASE",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_SUITCASE",
|
|
"ACT_HL2MP_GESTURE_RELOAD_SUITCASE",
|
|
"ACT_HL2MP_JUMP_SUITCASE",
|
|
"ACT_HL2MP_SWIM_IDLE_SUITCASE",
|
|
"ACT_HL2MP_SWIM_SUITCASE",
|
|
"ACT_HL2MP_IDLE",
|
|
"ACT_HL2MP_WALK",
|
|
"ACT_HL2MP_RUN",
|
|
"ACT_HL2MP_IDLE_CROUCH",
|
|
"ACT_HL2MP_WALK_CROUCH",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK",
|
|
"ACT_HL2MP_GESTURE_RELOAD",
|
|
"ACT_HL2MP_JUMP",
|
|
"ACT_HL2MP_SWIM",
|
|
"ACT_HL2MP_IDLE_PISTOL",
|
|
"ACT_HL2MP_WALK_PISTOL",
|
|
"ACT_HL2MP_RUN_PISTOL",
|
|
"ACT_HL2MP_IDLE_CROUCH_PISTOL",
|
|
"ACT_HL2MP_WALK_CROUCH_PISTOL",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL",
|
|
"ACT_HL2MP_GESTURE_RELOAD_PISTOL",
|
|
"ACT_HL2MP_JUMP_PISTOL",
|
|
"ACT_HL2MP_SWIM_IDLE_PISTOL",
|
|
"ACT_HL2MP_SWIM_PISTOL",
|
|
"ACT_HL2MP_IDLE_SMG1",
|
|
"ACT_HL2MP_WALK_SMG1",
|
|
"ACT_HL2MP_RUN_SMG1",
|
|
"ACT_HL2MP_IDLE_CROUCH_SMG1",
|
|
"ACT_HL2MP_WALK_CROUCH_SMG1",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1",
|
|
"ACT_HL2MP_GESTURE_RELOAD_SMG1",
|
|
"ACT_HL2MP_JUMP_SMG1",
|
|
"ACT_HL2MP_SWIM_IDLE_SMG1",
|
|
"ACT_HL2MP_SWIM_SMG1",
|
|
"ACT_HL2MP_IDLE_AR2",
|
|
"ACT_HL2MP_WALK_AR2",
|
|
"ACT_HL2MP_RUN_AR2",
|
|
"ACT_HL2MP_IDLE_CROUCH_AR2",
|
|
"ACT_HL2MP_WALK_CROUCH_AR2",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2",
|
|
"ACT_HL2MP_GESTURE_RELOAD_AR2",
|
|
"ACT_HL2MP_JUMP_AR2",
|
|
"ACT_HL2MP_SWIM_IDLE_AR2",
|
|
"ACT_HL2MP_SWIM_AR2",
|
|
"ACT_HL2MP_IDLE_SHOTGUN",
|
|
"ACT_HL2MP_WALK_SHOTGUN",
|
|
"ACT_HL2MP_RUN_SHOTGUN",
|
|
"ACT_HL2MP_IDLE_CROUCH_SHOTGUN",
|
|
"ACT_HL2MP_WALK_CROUCH_SHOTGUN",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN",
|
|
"ACT_HL2MP_GESTURE_RELOAD_SHOTGUN",
|
|
"ACT_HL2MP_JUMP_SHOTGUN",
|
|
"ACT_HL2MP_SWIM_IDLE_SHOTGUN",
|
|
"ACT_HL2MP_SWIM_SHOTGUN",
|
|
"ACT_HL2MP_IDLE_RPG",
|
|
"ACT_HL2MP_WALK_RPG",
|
|
"ACT_HL2MP_RUN_RPG",
|
|
"ACT_HL2MP_IDLE_CROUCH_RPG",
|
|
"ACT_HL2MP_WALK_CROUCH_RPG",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG",
|
|
"ACT_HL2MP_GESTURE_RELOAD_RPG",
|
|
"ACT_HL2MP_JUMP_RPG",
|
|
"ACT_HL2MP_SWIM_IDLE_RPG",
|
|
"ACT_HL2MP_SWIM_RPG",
|
|
"ACT_HL2MP_IDLE_GRENADE",
|
|
"ACT_HL2MP_WALK_GRENADE",
|
|
"ACT_HL2MP_RUN_GRENADE",
|
|
"ACT_HL2MP_IDLE_CROUCH_GRENADE",
|
|
"ACT_HL2MP_WALK_CROUCH_GRENADE",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE",
|
|
"ACT_HL2MP_GESTURE_RELOAD_GRENADE",
|
|
"ACT_HL2MP_JUMP_GRENADE",
|
|
"ACT_HL2MP_SWIM_IDLE_GRENADE",
|
|
"ACT_HL2MP_SWIM_GRENADE",
|
|
"ACT_HL2MP_IDLE_DUEL",
|
|
"ACT_HL2MP_WALK_DUEL",
|
|
"ACT_HL2MP_RUN_DUEL",
|
|
"ACT_HL2MP_IDLE_CROUCH_DUEL",
|
|
"ACT_HL2MP_WALK_CROUCH_DUEL",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_DUEL",
|
|
"ACT_HL2MP_GESTURE_RELOAD_DUEL",
|
|
"ACT_HL2MP_JUMP_DUEL",
|
|
"ACT_HL2MP_SWIM_IDLE_DUEL",
|
|
"ACT_HL2MP_SWIM_DUEL",
|
|
"ACT_HL2MP_IDLE_PHYSGUN",
|
|
"ACT_HL2MP_WALK_PHYSGUN",
|
|
"ACT_HL2MP_RUN_PHYSGUN",
|
|
"ACT_HL2MP_IDLE_CROUCH_PHYSGUN",
|
|
"ACT_HL2MP_WALK_CROUCH_PHYSGUN",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN",
|
|
"ACT_HL2MP_GESTURE_RELOAD_PHYSGUN",
|
|
"ACT_HL2MP_JUMP_PHYSGUN",
|
|
"ACT_HL2MP_SWIM_IDLE_PHYSGUN",
|
|
"ACT_HL2MP_SWIM_PHYSGUN",
|
|
"ACT_HL2MP_IDLE_CROSSBOW",
|
|
"ACT_HL2MP_WALK_CROSSBOW",
|
|
"ACT_HL2MP_RUN_CROSSBOW",
|
|
"ACT_HL2MP_IDLE_CROUCH_CROSSBOW",
|
|
"ACT_HL2MP_WALK_CROUCH_CROSSBOW",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW",
|
|
"ACT_HL2MP_GESTURE_RELOAD_CROSSBOW",
|
|
"ACT_HL2MP_JUMP_CROSSBOW",
|
|
"ACT_HL2MP_SWIM_IDLE_CROSSBOW",
|
|
"ACT_HL2MP_SWIM_CROSSBOW",
|
|
"ACT_HL2MP_IDLE_MELEE",
|
|
"ACT_HL2MP_WALK_MELEE",
|
|
"ACT_HL2MP_RUN_MELEE",
|
|
"ACT_HL2MP_IDLE_CROUCH_MELEE",
|
|
"ACT_HL2MP_WALK_CROUCH_MELEE",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE",
|
|
"ACT_HL2MP_GESTURE_RELOAD_MELEE",
|
|
"ACT_HL2MP_JUMP_MELEE",
|
|
"ACT_HL2MP_SWIM_IDLE_MELEE",
|
|
"ACT_HL2MP_SWIM_MELEE",
|
|
"ACT_HL2MP_IDLE_SLAM",
|
|
"ACT_HL2MP_WALK_SLAM",
|
|
"ACT_HL2MP_RUN_SLAM",
|
|
"ACT_HL2MP_IDLE_CROUCH_SLAM",
|
|
"ACT_HL2MP_WALK_CROUCH_SLAM",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM",
|
|
"ACT_HL2MP_GESTURE_RELOAD_SLAM",
|
|
"ACT_HL2MP_JUMP_SLAM",
|
|
"ACT_HL2MP_SWIM_IDLE_SLAM",
|
|
"ACT_HL2MP_SWIM_SLAM",
|
|
"ACT_VM_CRAWL",
|
|
"ACT_VM_CRAWL_EMPTY",
|
|
"ACT_VM_HOLSTER_EMPTY",
|
|
"ACT_VM_DOWN",
|
|
"ACT_VM_DOWN_EMPTY",
|
|
"ACT_VM_READY",
|
|
"ACT_VM_ISHOOT",
|
|
"ACT_VM_IIN",
|
|
"ACT_VM_IIN_EMPTY",
|
|
"ACT_VM_IIDLE",
|
|
"ACT_VM_IIDLE_EMPTY",
|
|
"ACT_VM_IOUT",
|
|
"ACT_VM_IOUT_EMPTY",
|
|
"ACT_VM_PULLBACK_HIGH_BAKE",
|
|
"ACT_VM_HITKILL",
|
|
"ACT_VM_DEPLOYED_IN",
|
|
"ACT_VM_DEPLOYED_IDLE",
|
|
"ACT_VM_DEPLOYED_FIRE",
|
|
"ACT_VM_DEPLOYED_DRYFIRE",
|
|
"ACT_VM_DEPLOYED_RELOAD",
|
|
"ACT_VM_DEPLOYED_RELOAD_EMPTY",
|
|
"ACT_VM_DEPLOYED_OUT",
|
|
"ACT_VM_DEPLOYED_IRON_IN",
|
|
"ACT_VM_DEPLOYED_IRON_IDLE",
|
|
"ACT_VM_DEPLOYED_IRON_FIRE",
|
|
"ACT_VM_DEPLOYED_IRON_DRYFIRE",
|
|
"ACT_VM_DEPLOYED_IRON_OUT",
|
|
"ACT_VM_DEPLOYED_LIFTED_IN",
|
|
"ACT_VM_DEPLOYED_LIFTED_IDLE",
|
|
"ACT_VM_DEPLOYED_LIFTED_OUT",
|
|
"ACT_VM_RELOADEMPTY",
|
|
"ACT_VM_IRECOIL1",
|
|
"ACT_VM_IRECOIL2",
|
|
"ACT_VM_FIREMODE",
|
|
"ACT_VM_ISHOOT_LAST",
|
|
"ACT_VM_IFIREMODE",
|
|
"ACT_VM_DFIREMODE",
|
|
"ACT_VM_DIFIREMODE",
|
|
"ACT_VM_SHOOTLAST",
|
|
"ACT_VM_ISHOOTDRY",
|
|
"ACT_VM_DRAW_M203",
|
|
"ACT_VM_DRAWFULL_M203",
|
|
"ACT_VM_READY_M203",
|
|
"ACT_VM_IDLE_M203",
|
|
"ACT_VM_RELOAD_M203",
|
|
"ACT_VM_HOLSTER_M203",
|
|
"ACT_VM_HOLSTERFULL_M203",
|
|
"ACT_VM_IIN_M203",
|
|
"ACT_VM_IIDLE_M203",
|
|
"ACT_VM_IOUT_M203",
|
|
"ACT_VM_CRAWL_M203",
|
|
"ACT_VM_DOWN_M203",
|
|
"ACT_VM_ISHOOT_M203",
|
|
"ACT_VM_RELOAD_INSERT",
|
|
"ACT_VM_RELOAD_INSERT_PULL",
|
|
"ACT_VM_RELOAD_END",
|
|
"ACT_VM_RELOAD_END_EMPTY",
|
|
"ACT_VM_RELOAD_INSERT_EMPTY",
|
|
"ACT_CROSSBOW_HOLSTER_UNLOADED",
|
|
"ACT_VM_FIRE_TO_EMPTY",
|
|
"ACT_VM_UNLOAD",
|
|
"ACT_VM_RELOAD2",
|
|
"ACT_GMOD_NOCLIP_LAYER",
|
|
"ACT_HL2MP_IDLE_FIST",
|
|
"ACT_HL2MP_WALK_FIST",
|
|
"ACT_HL2MP_RUN_FIST",
|
|
"ACT_HL2MP_IDLE_CROUCH_FIST",
|
|
"ACT_HL2MP_WALK_CROUCH_FIST",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST",
|
|
"ACT_HL2MP_GESTURE_RELOAD_FIST",
|
|
"ACT_HL2MP_JUMP_FIST",
|
|
"ACT_HL2MP_SWIM_IDLE_FIST",
|
|
"ACT_HL2MP_SWIM_FIST",
|
|
"ACT_HL2MP_SIT",
|
|
"ACT_HL2MP_FIST_BLOCK",
|
|
"ACT_DRIVE_AIRBOAT",
|
|
"ACT_DRIVE_JEEP",
|
|
"ACT_GMOD_SIT_ROLLERCOASTER",
|
|
"ACT_HL2MP_IDLE_KNIFE",
|
|
"ACT_HL2MP_WALK_KNIFE",
|
|
"ACT_HL2MP_RUN_KNIFE",
|
|
"ACT_HL2MP_IDLE_CROUCH_KNIFE",
|
|
"ACT_HL2MP_WALK_CROUCH_KNIFE",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE",
|
|
"ACT_HL2MP_GESTURE_RELOAD_KNIFE",
|
|
"ACT_HL2MP_JUMP_KNIFE",
|
|
"ACT_HL2MP_SWIM_IDLE_KNIFE",
|
|
"ACT_HL2MP_SWIM_KNIFE",
|
|
"ACT_HL2MP_IDLE_PASSIVE",
|
|
"ACT_HL2MP_WALK_PASSIVE",
|
|
"ACT_HL2MP_RUN_PASSIVE",
|
|
"ACT_HL2MP_IDLE_CROUCH_PASSIVE",
|
|
"ACT_HL2MP_WALK_CROUCH_PASSIVE",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_PASSIVE",
|
|
"ACT_HL2MP_GESTURE_RELOAD_PASSIVE",
|
|
"ACT_HL2MP_JUMP_PASSIVE",
|
|
"ACT_HL2MP_SWIM_PASSIVE",
|
|
"ACT_HL2MP_SWIM_IDLE_PASSIVE",
|
|
"ACT_HL2MP_IDLE_MELEE2",
|
|
"ACT_HL2MP_WALK_MELEE2",
|
|
"ACT_HL2MP_RUN_MELEE2",
|
|
"ACT_HL2MP_IDLE_CROUCH_MELEE2",
|
|
"ACT_HL2MP_WALK_CROUCH_MELEE2",
|
|
"ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2",
|
|
"ACT_HL2MP_GESTURE_RELOAD_MELEE2",
|
|
"ACT_HL2MP_JUMP_MELEE2",
|
|
"ACT_HL2MP_SWIM_IDLE_MELEE2",
|
|
"ACT_HL2MP_SWIM_MELEE2",
|
|
"ACT_HL2MP_SIT_PISTOL",
|
|
"ACT_HL2MP_SIT_SHOTGUN",
|
|
"ACT_HL2MP_SIT_SMG1",
|
|
"ACT_HL2MP_SIT_AR2",
|
|
"ACT_HL2MP_SIT_PHYSGUN",
|
|
"ACT_HL2MP_SIT_GRENADE",
|
|
"ACT_HL2MP_SIT_RPG",
|
|
"ACT_HL2MP_SIT_CROSSBOW",
|
|
"ACT_HL2MP_SIT_MELEE",
|
|
"ACT_HL2MP_SIT_SLAM",
|
|
"ACT_HL2MP_SIT_FIST",
|
|
"ACT_GMOD_IN_CHAT",
|
|
"ACT_GMOD_GESTURE_ITEM_GIVE",
|
|
"ACT_GMOD_GESTURE_ITEM_DROP",
|
|
"ACT_GMOD_GESTURE_ITEM_PLACE",
|
|
"ACT_GMOD_GESTURE_ITEM_THROW",
|
|
"ACT_GMOD_GESTURE_MELEE_SHOVE_2HAND",
|
|
"ACT_GMOD_GESTURE_MELEE_SHOVE_1HAND",
|
|
"ACT_HL2MP_SWIM_IDLE",
|
|
"LAST_SHARED_ACTIVITY",
|
|
|
|
--- BLEND
|
|
"BLEND_ZERO",
|
|
"BLEND_ONE",
|
|
"BLEND_DST_COLOR",
|
|
"BLEND_ONE_MINUS_DST_COLOR",
|
|
"BLEND_SRC_ALPHA",
|
|
"BLEND_ONE_MINUS_SRC_ALPHA",
|
|
"BLEND_DST_ALPHA",
|
|
"BLEND_ONE_MINUS_DST_ALPHA",
|
|
"BLEND_SRC_ALPHA_SATURATE",
|
|
"BLEND_SRC_COLOR",
|
|
"BLEND_ONE_MINUS_SRC_COLOR",
|
|
|
|
--- BLOOD_COLOR
|
|
"DONT_BLEED",
|
|
"BLOOD_COLOR_RED",
|
|
"BLOOD_COLOR_YELLOW",
|
|
"BLOOD_COLOR_GREEN",
|
|
"BLOOD_COLOR_MECH",
|
|
"BLOOD_COLOR_ANTLION",
|
|
"BLOOD_COLOR_ZOMBIE",
|
|
"BLOOD_COLOR_ANTLION_WORKER",
|
|
|
|
--- BONE
|
|
"BONE_PHYSICALLY_SIMULATED",
|
|
"BONE_PHYSICS_PROCEDURAL",
|
|
"BONE_ALWAYS_PROCEDURAL",
|
|
"BONE_SCREEN_ALIGN_SPHERE",
|
|
"BONE_SCREEN_ALIGN_CYLINDER",
|
|
"BONE_CALCULATE_MASK",
|
|
"BONE_USED_BY_HITBOX",
|
|
"BONE_USED_BY_ATTACHMENT",
|
|
"BONE_USED_BY_VERTEX_LOD0",
|
|
"BONE_USED_BY_VERTEX_LOD1",
|
|
"BONE_USED_BY_VERTEX_LOD2",
|
|
"BONE_USED_BY_VERTEX_LOD3",
|
|
"BONE_USED_BY_VERTEX_LOD4",
|
|
"BONE_USED_BY_VERTEX_LOD5",
|
|
"BONE_USED_BY_VERTEX_LOD6",
|
|
"BONE_USED_BY_VERTEX_LOD7",
|
|
"BONE_USED_BY_VERTEX_MASK",
|
|
"BONE_USED_BY_BONE_MERGE",
|
|
"BONE_USED_BY_ANYTHING",
|
|
"BONE_USED_MASK",
|
|
|
|
--- BOX
|
|
"BOX_FRONT",
|
|
"BOX_BACK",
|
|
"BOX_RIGHT",
|
|
"BOX_LEFT",
|
|
"BOX_TOP",
|
|
"BOX_BOTTOM",
|
|
|
|
--- BUTTON_CODE
|
|
"BUTTON_CODE_INVALID",
|
|
"BUTTON_CODE_NONE",
|
|
"BUTTON_CODE_LAST",
|
|
"BUTTON_CODE_COUNT",
|
|
"KEY_FIRST",
|
|
"KEY_NONE",
|
|
"KEY_0",
|
|
"KEY_1",
|
|
"KEY_2",
|
|
"KEY_3",
|
|
"KEY_4",
|
|
"KEY_5",
|
|
"KEY_6",
|
|
"KEY_7",
|
|
"KEY_8",
|
|
"KEY_9",
|
|
"KEY_A",
|
|
"KEY_B",
|
|
"KEY_C",
|
|
"KEY_D",
|
|
"KEY_E",
|
|
"KEY_F",
|
|
"KEY_G",
|
|
"KEY_H",
|
|
"KEY_I",
|
|
"KEY_J",
|
|
"KEY_K",
|
|
"KEY_L",
|
|
"KEY_M",
|
|
"KEY_N",
|
|
"KEY_O",
|
|
"KEY_P",
|
|
"KEY_Q",
|
|
"KEY_R",
|
|
"KEY_S",
|
|
"KEY_T",
|
|
"KEY_U",
|
|
"KEY_V",
|
|
"KEY_W",
|
|
"KEY_X",
|
|
"KEY_Y",
|
|
"KEY_Z",
|
|
"KEY_PAD_0",
|
|
"KEY_PAD_1",
|
|
"KEY_PAD_2",
|
|
"KEY_PAD_3",
|
|
"KEY_PAD_4",
|
|
"KEY_PAD_5",
|
|
"KEY_PAD_6",
|
|
"KEY_PAD_7",
|
|
"KEY_PAD_8",
|
|
"KEY_PAD_9",
|
|
"KEY_PAD_DIVIDE",
|
|
"KEY_PAD_MULTIPLY",
|
|
"KEY_PAD_MINUS",
|
|
"KEY_PAD_PLUS",
|
|
"KEY_PAD_ENTER",
|
|
"KEY_PAD_DECIMAL",
|
|
"KEY_LBRACKET",
|
|
"KEY_RBRACKET",
|
|
"KEY_SEMICOLON",
|
|
"KEY_APOSTROPHE",
|
|
"KEY_BACKQUOTE",
|
|
"KEY_COMMA",
|
|
"KEY_PERIOD",
|
|
"KEY_SLASH",
|
|
"KEY_BACKSLASH",
|
|
"KEY_MINUS",
|
|
"KEY_EQUAL",
|
|
"KEY_ENTER",
|
|
"KEY_SPACE",
|
|
"KEY_BACKSPACE",
|
|
"KEY_TAB",
|
|
"KEY_CAPSLOCK",
|
|
"KEY_NUMLOCK",
|
|
"KEY_ESCAPE",
|
|
"KEY_SCROLLLOCK",
|
|
"KEY_INSERT",
|
|
"KEY_DELETE",
|
|
"KEY_HOME",
|
|
"KEY_END",
|
|
"KEY_PAGEUP",
|
|
"KEY_PAGEDOWN",
|
|
"KEY_BREAK",
|
|
"KEY_LSHIFT",
|
|
"KEY_RSHIFT",
|
|
"KEY_LALT",
|
|
"KEY_RALT",
|
|
"KEY_LCONTROL",
|
|
"KEY_RCONTROL",
|
|
"KEY_LWIN",
|
|
"KEY_RWIN",
|
|
"KEY_APP",
|
|
"KEY_UP",
|
|
"KEY_LEFT",
|
|
"KEY_DOWN",
|
|
"KEY_RIGHT",
|
|
"KEY_F1",
|
|
"KEY_F2",
|
|
"KEY_F3",
|
|
"KEY_F4",
|
|
"KEY_F5",
|
|
"KEY_F6",
|
|
"KEY_F7",
|
|
"KEY_F8",
|
|
"KEY_F9",
|
|
"KEY_F10",
|
|
"KEY_F11",
|
|
"KEY_F12",
|
|
"KEY_CAPSLOCKTOGGLE",
|
|
"KEY_NUMLOCKTOGGLE",
|
|
"KEY_LAST",
|
|
"KEY_SCROLLLOCKTOGGLE",
|
|
"KEY_COUNT",
|
|
"KEY_XBUTTON_A",
|
|
"KEY_XBUTTON_B",
|
|
"KEY_XBUTTON_X",
|
|
"KEY_XBUTTON_Y",
|
|
"KEY_XBUTTON_LEFT_SHOULDER",
|
|
"KEY_XBUTTON_RIGHT_SHOULDER",
|
|
"KEY_XBUTTON_BACK",
|
|
"KEY_XBUTTON_START",
|
|
"KEY_XBUTTON_STICK1",
|
|
"KEY_XBUTTON_STICK2",
|
|
"KEY_XBUTTON_UP",
|
|
"KEY_XBUTTON_RIGHT",
|
|
"KEY_XBUTTON_DOWN",
|
|
"KEY_XBUTTON_LEFT",
|
|
"KEY_XSTICK1_RIGHT",
|
|
"KEY_XSTICK1_LEFT",
|
|
"KEY_XSTICK1_DOWN",
|
|
"KEY_XSTICK1_UP",
|
|
"KEY_XBUTTON_LTRIGGER",
|
|
"KEY_XBUTTON_RTRIGGER",
|
|
"KEY_XSTICK2_RIGHT",
|
|
"KEY_XSTICK2_LEFT",
|
|
"KEY_XSTICK2_DOWN",
|
|
"KEY_XSTICK2_UP",
|
|
"MOUSE_FIRST",
|
|
"MOUSE_LEFT",
|
|
"MOUSE_RIGHT",
|
|
"MOUSE_MIDDLE",
|
|
"MOUSE_4",
|
|
"MOUSE_5",
|
|
"MOUSE_WHEEL_UP",
|
|
"MOUSE_WHEEL_DOWN",
|
|
"MOUSE_LAST",
|
|
"MOUSE_COUNT",
|
|
"JOYSTICK_FIRST",
|
|
"JOYSTICK_FIRST_BUTTON",
|
|
"JOYSTICK_LAST_BUTTON",
|
|
"JOYSTICK_FIRST_POV_BUTTON",
|
|
"JOYSTICK_LAST_POV_BUTTON",
|
|
"JOYSTICK_FIRST_AXIS_BUTTON",
|
|
"JOYSTICK_LAST_AXIS_BUTTON",
|
|
"JOYSTICK_LAST",
|
|
|
|
--- CAP
|
|
"CAP_SIMPLE_RADIUS_DAMAGE",
|
|
"CAP_MOVE_GROUND",
|
|
"CAP_MOVE_JUMP",
|
|
"CAP_MOVE_FLY",
|
|
"CAP_MOVE_CLIMB",
|
|
"CAP_MOVE_SWIM",
|
|
"CAP_MOVE_CRAWL",
|
|
"CAP_MOVE_SHOOT",
|
|
"CAP_SKIP_NAV_GROUND_CHECK",
|
|
"CAP_USE",
|
|
"CAP_AUTO_DOORS",
|
|
"CAP_OPEN_DOORS",
|
|
"CAP_TURN_HEAD",
|
|
"CAP_WEAPON_RANGE_ATTACK1",
|
|
"CAP_WEAPON_RANGE_ATTACK2",
|
|
"CAP_WEAPON_MELEE_ATTACK1",
|
|
"CAP_WEAPON_MELEE_ATTACK2",
|
|
"CAP_INNATE_RANGE_ATTACK1",
|
|
"CAP_INNATE_RANGE_ATTACK2",
|
|
"CAP_INNATE_MELEE_ATTACK1",
|
|
"CAP_INNATE_MELEE_ATTACK2",
|
|
"CAP_USE_WEAPONS",
|
|
"CAP_USE_SHOT_REGULATOR",
|
|
"CAP_ANIMATEDFACE",
|
|
"CAP_FRIENDLY_DMG_IMMUNE",
|
|
"CAP_SQUAD",
|
|
"CAP_DUCK",
|
|
"CAP_NO_HIT_PLAYER",
|
|
"CAP_AIM_GUN",
|
|
"CAP_NO_HIT_SQUADMATES",
|
|
|
|
--- CHAN
|
|
"CHAN_REPLACE",
|
|
"CHAN_AUTO",
|
|
"CHAN_WEAPON",
|
|
"CHAN_VOICE",
|
|
"CHAN_ITEM",
|
|
"CHAN_BODY",
|
|
"CHAN_STREAM",
|
|
"CHAN_STATIC",
|
|
"CHAN_VOICE2",
|
|
"CHAN_VOICE_BASE",
|
|
"CHAN_USER_BASE",
|
|
|
|
--- CLASS
|
|
"CLASS_NONE",
|
|
"CLASS_PLAYER",
|
|
"CLASS_PLAYER_ALLY",
|
|
"CLASS_PLAYER_ALLY_VITAL",
|
|
"CLASS_ANTLION",
|
|
"CLASS_BARNACLE",
|
|
"CLASS_BULLSEYE",
|
|
"CLASS_CITIZEN_PASSIVE",
|
|
"CLASS_CITIZEN_REBEL",
|
|
"CLASS_COMBINE",
|
|
"CLASS_COMBINE_GUNSHIP",
|
|
"CLASS_CONSCRIPT",
|
|
"CLASS_HEADCRAB",
|
|
"CLASS_MANHACK",
|
|
"CLASS_METROPOLICE",
|
|
"CLASS_MILITARY",
|
|
"CLASS_SCANNER",
|
|
"CLASS_STALKER",
|
|
"CLASS_VORTIGAUNT",
|
|
"CLASS_ZOMBIE",
|
|
"CLASS_PROTOSNIPER",
|
|
"CLASS_MISSILE",
|
|
"CLASS_FLARE",
|
|
"CLASS_EARTH_FAUNA",
|
|
"CLASS_HACKED_ROLLERMINE",
|
|
"CLASS_COMBINE_HUNTER",
|
|
|
|
--- COLLISION_GROUP
|
|
"COLLISION_GROUP_NONE",
|
|
"COLLISION_GROUP_DEBRIS",
|
|
"COLLISION_GROUP_DEBRIS_TRIGGER",
|
|
"COLLISION_GROUP_INTERACTIVE_DEBRIS",
|
|
"COLLISION_GROUP_INTERACTIVE",
|
|
"COLLISION_GROUP_PLAYER",
|
|
"COLLISION_GROUP_BREAKABLE_GLASS",
|
|
"COLLISION_GROUP_VEHICLE",
|
|
"COLLISION_GROUP_PLAYER_MOVEMENT",
|
|
"COLLISION_GROUP_NPC",
|
|
"COLLISION_GROUP_IN_VEHICLE",
|
|
"COLLISION_GROUP_WEAPON",
|
|
"COLLISION_GROUP_VEHICLE_CLIP",
|
|
"COLLISION_GROUP_PROJECTILE",
|
|
"COLLISION_GROUP_DOOR_BLOCKER",
|
|
"COLLISION_GROUP_PASSABLE_DOOR",
|
|
"COLLISION_GROUP_DISSOLVING",
|
|
"COLLISION_GROUP_PUSHAWAY",
|
|
"COLLISION_GROUP_NPC_ACTOR",
|
|
"COLLISION_GROUP_NPC_SCRIPTED",
|
|
"COLLISION_GROUP_WORLD",
|
|
"LAST_SHARED_COLLISION_GROUP",
|
|
|
|
--- COND
|
|
"COND_BEHIND_ENEMY",
|
|
"COND_BETTER_WEAPON_AVAILABLE",
|
|
"COND_CAN_MELEE_ATTACK1",
|
|
"COND_CAN_MELEE_ATTACK2",
|
|
"COND_CAN_RANGE_ATTACK1",
|
|
"COND_CAN_RANGE_ATTACK2",
|
|
"COND_ENEMY_DEAD",
|
|
"COND_ENEMY_FACING_ME",
|
|
"COND_ENEMY_OCCLUDED",
|
|
"COND_ENEMY_TOO_FAR",
|
|
"COND_ENEMY_UNREACHABLE",
|
|
"COND_ENEMY_WENT_NULL",
|
|
"COND_FLOATING_OFF_GROUND",
|
|
"COND_GIVE_WAY",
|
|
"COND_HAVE_ENEMY_LOS",
|
|
"COND_HAVE_TARGET_LOS",
|
|
"COND_HEALTH_ITEM_AVAILABLE",
|
|
"COND_HEAR_BUGBAIT",
|
|
"COND_HEAR_BULLET_IMPACT",
|
|
"COND_HEAR_COMBAT",
|
|
"COND_HEAR_DANGER",
|
|
"COND_HEAR_MOVE_AWAY",
|
|
"COND_HEAR_PHYSICS_DANGER",
|
|
"COND_HEAR_PLAYER",
|
|
"COND_HEAR_SPOOKY",
|
|
"COND_HEAR_THUMPER",
|
|
"COND_HEAR_WORLD",
|
|
"COND_HEAVY_DAMAGE",
|
|
"COND_IDLE_INTERRUPT",
|
|
"COND_IN_PVS",
|
|
"COND_LIGHT_DAMAGE",
|
|
"COND_LOST_ENEMY",
|
|
"COND_LOST_PLAYER",
|
|
"COND_LOW_PRIMARY_AMMO",
|
|
"COND_MOBBED_BY_ENEMIES",
|
|
"COND_NEW_ENEMY",
|
|
"COND_NO_CUSTOM_INTERRUPTS",
|
|
"COND_NO_HEAR_DANGER",
|
|
"COND_NO_PRIMARY_AMMO",
|
|
"COND_NO_SECONDARY_AMMO",
|
|
"COND_NO_WEAPON",
|
|
"COND_NONE",
|
|
"COND_NOT_FACING_ATTACK",
|
|
"COND_NPC_FREEZE",
|
|
"COND_NPC_UNFREEZE",
|
|
"COND_PHYSICS_DAMAGE",
|
|
"COND_PLAYER_ADDED_TO_SQUAD",
|
|
"COND_PLAYER_PUSHING",
|
|
"COND_PLAYER_REMOVED_FROM_SQUAD",
|
|
"COND_PROVOKED",
|
|
"COND_RECEIVED_ORDERS",
|
|
"COND_REPEATED_DAMAGE",
|
|
"COND_SCHEDULE_DONE",
|
|
"COND_SEE_DISLIKE",
|
|
"COND_SEE_ENEMY",
|
|
"COND_SEE_FEAR",
|
|
"COND_SEE_HATE",
|
|
"COND_SEE_NEMESIS",
|
|
"COND_SEE_PLAYER",
|
|
"COND_SMELL",
|
|
"COND_TALKER_RESPOND_TO_QUESTION",
|
|
"COND_TARGET_OCCLUDED",
|
|
"COND_TASK_FAILED",
|
|
"COND_TOO_CLOSE_TO_ATTACK",
|
|
"COND_TOO_FAR_TO_ATTACK",
|
|
"COND_WAY_CLEAR",
|
|
"COND_WEAPON_BLOCKED_BY_FRIEND",
|
|
"COND_WEAPON_HAS_LOS",
|
|
"COND_WEAPON_PLAYER_IN_SPREAD",
|
|
"COND_WEAPON_PLAYER_NEAR_TARGET",
|
|
"COND_WEAPON_SIGHT_OCCLUDED",
|
|
|
|
--- CONTENTS
|
|
"CONTENTS_EMPTY",
|
|
"CONTENTS_SOLID",
|
|
"CONTENTS_WINDOW",
|
|
"CONTENTS_AUX",
|
|
"CONTENTS_GRATE",
|
|
"CONTENTS_SLIME",
|
|
"CONTENTS_WATER",
|
|
"CONTENTS_BLOCKLOS",
|
|
"CONTENTS_OPAQUE",
|
|
"CONTENTS_TESTFOGVOLUME",
|
|
"CONTENTS_TEAM4",
|
|
"CONTENTS_TEAM3",
|
|
"CONTENTS_TEAM1",
|
|
"CONTENTS_TEAM2",
|
|
"CONTENTS_IGNORE_NODRAW_OPAQUE",
|
|
"CONTENTS_MOVEABLE",
|
|
"CONTENTS_AREAPORTAL",
|
|
"CONTENTS_PLAYERCLIP",
|
|
"CONTENTS_MONSTERCLIP",
|
|
"CONTENTS_CURRENT_0",
|
|
"CONTENTS_CURRENT_180",
|
|
"CONTENTS_CURRENT_270",
|
|
"CONTENTS_CURRENT_90",
|
|
"CONTENTS_CURRENT_DOWN",
|
|
"CONTENTS_CURRENT_UP",
|
|
"CONTENTS_DEBRIS",
|
|
"CONTENTS_DETAIL",
|
|
"CONTENTS_HITBOX",
|
|
"CONTENTS_LADDER",
|
|
"CONTENTS_MONSTER",
|
|
"CONTENTS_ORIGIN",
|
|
"CONTENTS_TRANSLUCENT",
|
|
"LAST_VISIBLE_CONTENTS",
|
|
"ALL_VISIBLE_CONTENTS",
|
|
|
|
--- CREATERENDERTARGETFLAGS
|
|
"CREATERENDERTARGETFLAGS_HDR",
|
|
"CREATERENDERTARGETFLAGS_AUTOMIPMAP",
|
|
"CREATERENDERTARGETFLAGS_UNFILTERABLE_OK",
|
|
|
|
--- CT
|
|
"CT_DEFAULT",
|
|
"CT_DOWNTRODDEN",
|
|
"CT_REFUGEE",
|
|
"CT_REBEL",
|
|
"CT_UNIQUE",
|
|
|
|
--- D
|
|
"D_ER",
|
|
"D_HT",
|
|
"D_FR",
|
|
"D_LI",
|
|
"D_NU",
|
|
|
|
--- DMG
|
|
"DMG_GENERIC",
|
|
"DMG_CRUSH",
|
|
"DMG_BULLET",
|
|
"DMG_SLASH",
|
|
"DMG_BURN",
|
|
"DMG_VEHICLE",
|
|
"DMG_FALL",
|
|
"DMG_BLAST",
|
|
"DMG_CLUB",
|
|
"DMG_SHOCK",
|
|
"DMG_SONIC",
|
|
"DMG_ENERGYBEAM",
|
|
"DMG_NEVERGIB",
|
|
"DMG_ALWAYSGIB",
|
|
"DMG_DROWN",
|
|
"DMG_PARALYZE",
|
|
"DMG_NERVEGAS",
|
|
"DMG_POISON",
|
|
"DMG_ACID",
|
|
"DMG_AIRBOAT",
|
|
"DMG_BLAST_SURFACE",
|
|
"DMG_BUCKSHOT",
|
|
"DMG_DIRECT",
|
|
"DMG_DISSOLVE",
|
|
"DMG_DROWNRECOVER",
|
|
"DMG_PHYSGUN",
|
|
"DMG_PLASMA",
|
|
"DMG_PREVENT_PHYSICS_FORCE",
|
|
"DMG_RADIATION",
|
|
"DMG_REMOVENORAGDOLL",
|
|
"DMG_SLOWBURN",
|
|
|
|
--- DOCK
|
|
"NODOCK",
|
|
"FILL",
|
|
"LEFT",
|
|
"RIGHT",
|
|
"TOP",
|
|
"BOTTOM",
|
|
|
|
--- DOF
|
|
"DOF_OFFSET",
|
|
"DOF_SPACING",
|
|
|
|
--- EF
|
|
"EF_BONEMERGE",
|
|
"EF_BONEMERGE_FASTCULL",
|
|
"EF_BRIGHTLIGHT",
|
|
"EF_DIMLIGHT",
|
|
"EF_NOINTERP",
|
|
"EF_NOSHADOW",
|
|
"EF_NODRAW",
|
|
"EF_NORECEIVESHADOW",
|
|
"EF_ITEM_BLINK",
|
|
"EF_PARENT_ANIMATES",
|
|
"EF_FOLLOWBONE",
|
|
|
|
--- EFL
|
|
"EFL_BOT_FROZEN",
|
|
"EFL_CHECK_UNTOUCH",
|
|
"EFL_DIRTY_ABSANGVELOCITY",
|
|
"EFL_DIRTY_ABSTRANSFORM",
|
|
"EFL_DIRTY_ABSVELOCITY",
|
|
"EFL_DIRTY_SHADOWUPDATE",
|
|
"EFL_DIRTY_SPATIAL_PARTITION",
|
|
"EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS",
|
|
"EFL_DONTBLOCKLOS",
|
|
"EFL_DONTWALKON",
|
|
"EFL_DORMANT",
|
|
"EFL_FORCE_CHECK_TRANSMIT",
|
|
"EFL_HAS_PLAYER_CHILD",
|
|
"EFL_IN_SKYBOX",
|
|
"EFL_IS_BEING_LIFTED_BY_BARNACLE",
|
|
"EFL_KEEP_ON_RECREATE_ENTITIES",
|
|
"EFL_KILLME",
|
|
"EFL_NOCLIP_ACTIVE",
|
|
"EFL_NOTIFY",
|
|
"EFL_NO_AUTO_EDICT_ATTACH",
|
|
"EFL_NO_DAMAGE_FORCES",
|
|
"EFL_NO_DISSOLVE",
|
|
"EFL_NO_GAME_PHYSICS_SIMULATION",
|
|
"EFL_NO_MEGAPHYSCANNON_RAGDOLL",
|
|
"EFL_NO_PHYSCANNON_INTERACTION",
|
|
"EFL_NO_ROTORWASH_PUSH",
|
|
"EFL_NO_THINK_FUNCTION",
|
|
"EFL_NO_WATER_VELOCITY_CHANGE",
|
|
"EFL_SERVER_ONLY",
|
|
"EFL_SETTING_UP_BONES",
|
|
"EFL_TOUCHING_FLUID",
|
|
"EFL_USE_PARTITION_WHEN_NOT_SOLID",
|
|
|
|
--- FCVAR
|
|
"FCVAR_ARCHIVE",
|
|
"FCVAR_ARCHIVE_XBOX",
|
|
"FCVAR_CHEAT",
|
|
"FCVAR_CLIENTCMD_CAN_EXECUTE",
|
|
"FCVAR_CLIENTDLL",
|
|
"FCVAR_DEMO",
|
|
"FCVAR_DONTRECORD",
|
|
"FCVAR_GAMEDLL",
|
|
"FCVAR_LUA_CLIENT",
|
|
"FCVAR_LUA_SERVER",
|
|
"FCVAR_NEVER_AS_STRING",
|
|
"FCVAR_NONE",
|
|
"FCVAR_NOTIFY",
|
|
"FCVAR_NOT_CONNECTED",
|
|
"FCVAR_PRINTABLEONLY",
|
|
"FCVAR_PROTECTED",
|
|
"FCVAR_REPLICATED",
|
|
"FCVAR_SERVER_CANNOT_QUERY",
|
|
"FCVAR_SERVER_CAN_EXECUTE",
|
|
"FCVAR_SPONLY",
|
|
"FCVAR_UNLOGGED",
|
|
"FCVAR_UNREGISTERED",
|
|
"FCVAR_USERINFO",
|
|
|
|
--- FFT
|
|
"FFT_256",
|
|
"FFT_512",
|
|
"FFT_1024",
|
|
"FFT_2048",
|
|
"FFT_4096",
|
|
"FFT_8192",
|
|
"FFT_16384",
|
|
"FFT_32768",
|
|
|
|
--- FL
|
|
"FL_ONGROUND",
|
|
"FL_DUCKING",
|
|
"FL_ANIMDUCKING",
|
|
"FL_WATERJUMP",
|
|
"FL_ONTRAIN",
|
|
"FL_INRAIN",
|
|
"FL_FROZEN",
|
|
"FL_ATCONTROLS",
|
|
"FL_CLIENT",
|
|
"FL_FAKECLIENT",
|
|
"FL_INWATER",
|
|
"FL_FLY",
|
|
"FL_SWIM",
|
|
"FL_CONVEYOR",
|
|
"FL_NPC",
|
|
"FL_GODMODE",
|
|
"FL_NOTARGET",
|
|
"FL_AIMTARGET",
|
|
"FL_PARTIALGROUND",
|
|
"FL_STATICPROP",
|
|
"FL_GRAPHED",
|
|
"FL_GRENADE",
|
|
"FL_STEPMOVEMENT",
|
|
"FL_DONTTOUCH",
|
|
"FL_BASEVELOCITY",
|
|
"FL_WORLDBRUSH",
|
|
"FL_OBJECT",
|
|
"FL_KILLME",
|
|
"FL_ONFIRE",
|
|
"FL_DISSOLVING",
|
|
"FL_TRANSRAGDOLL",
|
|
"FL_UNBLOCKABLE_BY_PLAYER",
|
|
|
|
--- FORCE
|
|
"FORCE_STRING",
|
|
"FORCE_NUMBER",
|
|
"FORCE_BOOL",
|
|
|
|
--- FSOLID
|
|
"FSOLID_CUSTOMRAYTEST",
|
|
"FSOLID_CUSTOMBOXTEST",
|
|
"FSOLID_NOT_SOLID",
|
|
"FSOLID_TRIGGER",
|
|
"FSOLID_NOT_STANDABLE",
|
|
"FSOLID_VOLUME_CONTENTS",
|
|
"FSOLID_FORCE_WORLD_ALIGNED",
|
|
"FSOLID_USE_TRIGGER_BOUNDS",
|
|
"FSOLID_ROOT_PARENT_ALIGNED",
|
|
"FSOLID_TRIGGER_TOUCH_DEBRIS",
|
|
"FSOLID_MAX_BITS",
|
|
|
|
--- FVPHYSICS
|
|
"FVPHYSICS_CONSTRAINT_STATIC",
|
|
"FVPHYSICS_DMG_DISSOLVE",
|
|
"FVPHYSICS_DMG_SLICE",
|
|
"FVPHYSICS_HEAVY_OBJECT",
|
|
"FVPHYSICS_MULTIOBJECT_ENTITY",
|
|
"FVPHYSICS_NO_IMPACT_DMG",
|
|
"FVPHYSICS_NO_NPC_IMPACT_DMG",
|
|
"FVPHYSICS_NO_PLAYER_PICKUP",
|
|
"FVPHYSICS_NO_SELF_COLLISIONS",
|
|
"FVPHYSICS_PART_OF_RAGDOLL",
|
|
"FVPHYSICS_PENETRATING",
|
|
"FVPHYSICS_PLAYER_HELD",
|
|
"FVPHYSICS_WAS_THROWN",
|
|
|
|
--- GESTURE_SLOT
|
|
"GESTURE_SLOT_ATTACK_AND_RELOAD",
|
|
"GESTURE_SLOT_GRENADE",
|
|
"GESTURE_SLOT_JUMP",
|
|
"GESTURE_SLOT_SWIM",
|
|
"GESTURE_SLOT_FLINCH",
|
|
"GESTURE_SLOT_VCD",
|
|
"GESTURE_SLOT_CUSTOM",
|
|
|
|
--- GLOBAL
|
|
"GLOBAL_OFF",
|
|
"GLOBAL_ON",
|
|
"GLOBAL_DEAD",
|
|
|
|
--- GMOD_CHANNEL
|
|
"GMOD_CHANNEL_STOPPED",
|
|
"GMOD_CHANNEL_PLAYING",
|
|
"GMOD_CHANNEL_PAUSED",
|
|
"GMOD_CHANNEL_STALLED",
|
|
|
|
--- HITGROUP
|
|
"HITGROUP_GENERIC",
|
|
"HITGROUP_HEAD",
|
|
"HITGROUP_CHEST",
|
|
"HITGROUP_STOMACH",
|
|
"HITGROUP_LEFTARM",
|
|
"HITGROUP_RIGHTARM",
|
|
"HITGROUP_LEFTLEG",
|
|
"HITGROUP_RIGHTLEG",
|
|
"HITGROUP_GEAR",
|
|
|
|
--- HUD
|
|
"HUD_PRINTNOTIFY",
|
|
"HUD_PRINTCONSOLE",
|
|
"HUD_PRINTTALK",
|
|
"HUD_PRINTCENTER",
|
|
|
|
--- HULL
|
|
"HULL_HUMAN",
|
|
"HULL_SMALL_CENTERED",
|
|
"HULL_WIDE_HUMAN",
|
|
"HULL_TINY",
|
|
"HULL_WIDE_SHORT",
|
|
"HULL_MEDIUM",
|
|
"HULL_TINY_CENTERED",
|
|
"HULL_LARGE",
|
|
"HULL_LARGE_CENTERED",
|
|
"HULL_MEDIUM_TALL",
|
|
|
|
--- IMAGE_FORMAT
|
|
"IMAGE_FORMAT_DEFAULT",
|
|
"IMAGE_FORMAT_RGBA8888",
|
|
"IMAGE_FORMAT_ABGR8888",
|
|
"IMAGE_FORMAT_RGB888",
|
|
"IMAGE_FORMAT_BGR888",
|
|
"IMAGE_FORMAT_RGB565",
|
|
"IMAGE_FORMAT_ARGB8888",
|
|
"IMAGE_FORMAT_BGRA8888",
|
|
"IMAGE_FORMAT_RGBA16161616",
|
|
"IMAGE_FORMAT_RGBA16161616F",
|
|
|
|
--- IN
|
|
"IN_ATTACK",
|
|
"IN_JUMP",
|
|
"IN_DUCK",
|
|
"IN_FORWARD",
|
|
"IN_BACK",
|
|
"IN_USE",
|
|
"IN_CANCEL",
|
|
"IN_LEFT",
|
|
"IN_RIGHT",
|
|
"IN_MOVELEFT",
|
|
"IN_MOVERIGHT",
|
|
"IN_ATTACK2",
|
|
"IN_RUN",
|
|
"IN_RELOAD",
|
|
"IN_ALT1",
|
|
"IN_ALT2",
|
|
"IN_SCORE",
|
|
"IN_SPEED",
|
|
"IN_WALK",
|
|
"IN_ZOOM",
|
|
"IN_WEAPON1",
|
|
"IN_WEAPON2",
|
|
"IN_BULLRUSH",
|
|
"IN_GRENADE1",
|
|
"IN_GRENADE2",
|
|
|
|
--- JOYSTICK
|
|
"JOYSTICK_FIRST",
|
|
"JOYSTICK_FIRST_BUTTON",
|
|
"JOYSTICK_LAST_BUTTON",
|
|
"JOYSTICK_FIRST_POV_BUTTON",
|
|
"JOYSTICK_LAST_POV_BUTTON",
|
|
"JOYSTICK_FIRST_AXIS_BUTTON",
|
|
"JOYSTICK_LAST_AXIS_BUTTON",
|
|
"JOYSTICK_LAST",
|
|
|
|
--- KEY
|
|
"KEY_FIRST",
|
|
"KEY_NONE",
|
|
"KEY_0",
|
|
"KEY_1",
|
|
"KEY_2",
|
|
"KEY_3",
|
|
"KEY_4",
|
|
"KEY_5",
|
|
"KEY_6",
|
|
"KEY_7",
|
|
"KEY_8",
|
|
"KEY_9",
|
|
"KEY_A",
|
|
"KEY_B",
|
|
"KEY_C",
|
|
"KEY_D",
|
|
"KEY_E",
|
|
"KEY_F",
|
|
"KEY_G",
|
|
"KEY_H",
|
|
"KEY_I",
|
|
"KEY_J",
|
|
"KEY_K",
|
|
"KEY_L",
|
|
"KEY_M",
|
|
"KEY_N",
|
|
"KEY_O",
|
|
"KEY_P",
|
|
"KEY_Q",
|
|
"KEY_R",
|
|
"KEY_S",
|
|
"KEY_T",
|
|
"KEY_U",
|
|
"KEY_V",
|
|
"KEY_W",
|
|
"KEY_X",
|
|
"KEY_Y",
|
|
"KEY_Z",
|
|
"KEY_PAD_0",
|
|
"KEY_PAD_1",
|
|
"KEY_PAD_2",
|
|
"KEY_PAD_3",
|
|
"KEY_PAD_4",
|
|
"KEY_PAD_5",
|
|
"KEY_PAD_6",
|
|
"KEY_PAD_7",
|
|
"KEY_PAD_8",
|
|
"KEY_PAD_9",
|
|
"KEY_PAD_DIVIDE",
|
|
"KEY_PAD_MULTIPLY",
|
|
"KEY_PAD_MINUS",
|
|
"KEY_PAD_PLUS",
|
|
"KEY_PAD_ENTER",
|
|
"KEY_PAD_DECIMAL",
|
|
"KEY_LBRACKET",
|
|
"KEY_RBRACKET",
|
|
"KEY_SEMICOLON",
|
|
"KEY_APOSTROPHE",
|
|
"KEY_BACKQUOTE",
|
|
"KEY_COMMA",
|
|
"KEY_PERIOD",
|
|
"KEY_SLASH",
|
|
"KEY_BACKSLASH",
|
|
"KEY_MINUS",
|
|
"KEY_EQUAL",
|
|
"KEY_ENTER",
|
|
"KEY_SPACE",
|
|
"KEY_BACKSPACE",
|
|
"KEY_TAB",
|
|
"KEY_CAPSLOCK",
|
|
"KEY_NUMLOCK",
|
|
"KEY_ESCAPE",
|
|
"KEY_SCROLLLOCK",
|
|
"KEY_INSERT",
|
|
"KEY_DELETE",
|
|
"KEY_HOME",
|
|
"KEY_END",
|
|
"KEY_PAGEUP",
|
|
"KEY_PAGEDOWN",
|
|
"KEY_BREAK",
|
|
"KEY_LSHIFT",
|
|
"KEY_RSHIFT",
|
|
"KEY_LALT",
|
|
"KEY_RALT",
|
|
"KEY_LCONTROL",
|
|
"KEY_RCONTROL",
|
|
"KEY_LWIN",
|
|
"KEY_RWIN",
|
|
"KEY_APP",
|
|
"KEY_UP",
|
|
"KEY_LEFT",
|
|
"KEY_DOWN",
|
|
"KEY_RIGHT",
|
|
"KEY_F1",
|
|
"KEY_F2",
|
|
"KEY_F3",
|
|
"KEY_F4",
|
|
"KEY_F5",
|
|
"KEY_F6",
|
|
"KEY_F7",
|
|
"KEY_F8",
|
|
"KEY_F9",
|
|
"KEY_F10",
|
|
"KEY_F11",
|
|
"KEY_F12",
|
|
"KEY_CAPSLOCKTOGGLE",
|
|
"KEY_NUMLOCKTOGGLE",
|
|
"KEY_LAST",
|
|
"KEY_SCROLLLOCKTOGGLE",
|
|
"KEY_COUNT",
|
|
"KEY_XBUTTON_A",
|
|
"KEY_XBUTTON_B",
|
|
"KEY_XBUTTON_X",
|
|
"KEY_XBUTTON_Y",
|
|
"KEY_XBUTTON_LEFT_SHOULDER",
|
|
"KEY_XBUTTON_RIGHT_SHOULDER",
|
|
"KEY_XBUTTON_BACK",
|
|
"KEY_XBUTTON_START",
|
|
"KEY_XBUTTON_STICK1",
|
|
"KEY_XBUTTON_STICK2",
|
|
"KEY_XBUTTON_UP",
|
|
"KEY_XBUTTON_RIGHT",
|
|
"KEY_XBUTTON_DOWN",
|
|
"KEY_XBUTTON_LEFT",
|
|
"KEY_XSTICK1_RIGHT",
|
|
"KEY_XSTICK1_LEFT",
|
|
"KEY_XSTICK1_DOWN",
|
|
"KEY_XSTICK1_UP",
|
|
"KEY_XBUTTON_LTRIGGER",
|
|
"KEY_XBUTTON_RTRIGGER",
|
|
"KEY_XSTICK2_RIGHT",
|
|
"KEY_XSTICK2_LEFT",
|
|
"KEY_XSTICK2_DOWN",
|
|
"KEY_XSTICK2_UP",
|
|
|
|
--- kRenderFx
|
|
|
|
--- MASK
|
|
"MASK_ALL",
|
|
"MASK_BLOCKLOS",
|
|
"MASK_BLOCKLOS_AND_NPCS",
|
|
"MASK_CURRENT",
|
|
"MASK_DEADSOLID",
|
|
"MASK_NPCSOLID",
|
|
"MASK_NPCSOLID_BRUSHONLY",
|
|
"MASK_NPCWORLDSTATIC",
|
|
"MASK_OPAQUE",
|
|
"MASK_OPAQUE_AND_NPCS",
|
|
"MASK_PLAYERSOLID",
|
|
"MASK_PLAYERSOLID_BRUSHONLY",
|
|
"MASK_SHOT",
|
|
"MASK_SHOT_HULL",
|
|
"MASK_SHOT_PORTAL",
|
|
"MASK_SOLID",
|
|
"MASK_SOLID_BRUSHONLY",
|
|
"MASK_SPLITAREAPORTAL",
|
|
"MASK_VISIBLE",
|
|
"MASK_VISIBLE_AND_NPCS",
|
|
"MASK_WATER",
|
|
|
|
--- MAT
|
|
"MAT_ALIENFLESH",
|
|
"MAT_ANTLION",
|
|
"MAT_BLOODYFLESH",
|
|
"MAT_CLIP",
|
|
"MAT_COMPUTER",
|
|
"MAT_CONCRETE",
|
|
"MAT_DIRT",
|
|
"MAT_EGGSHELL",
|
|
"MAT_FLESH",
|
|
"MAT_FOLIAGE",
|
|
"MAT_GLASS",
|
|
"MAT_GRATE",
|
|
"MAT_SNOW",
|
|
"MAT_METAL",
|
|
"MAT_PLASTIC",
|
|
"MAT_SAND",
|
|
"MAT_SLOSH",
|
|
"MAT_TILE",
|
|
"MAT_GRASS",
|
|
"MAT_VENT",
|
|
"MAT_WOOD",
|
|
"MAT_DEFAULT",
|
|
"MAT_WARPSHIELD",
|
|
|
|
--- MATERIAL
|
|
"MATERIAL_LINES",
|
|
"MATERIAL_LINE_LOOP",
|
|
"MATERIAL_LINE_STRIP",
|
|
"MATERIAL_POINTS",
|
|
"MATERIAL_POLYGON",
|
|
"MATERIAL_QUADS",
|
|
"MATERIAL_TRIANGLES",
|
|
"MATERIAL_TRIANGLE_STRIP",
|
|
|
|
--- MATERIAL_CULLMODE
|
|
"MATERIAL_CULLMODE_CCW",
|
|
"MATERIAL_CULLMODE_CW",
|
|
|
|
--- MATERIAL_FOG
|
|
"MATERIAL_FOG_NONE",
|
|
"MATERIAL_FOG_LINEAR",
|
|
"MATERIAL_FOG_LINEAR_BELOW_FOG_Z",
|
|
|
|
--- MATERIAL_LIGHT
|
|
"MATERIAL_LIGHT_DISABLE",
|
|
"MATERIAL_LIGHT_POINT",
|
|
"MATERIAL_LIGHT_DIRECTIONAL",
|
|
"MATERIAL_LIGHT_SPOT",
|
|
|
|
--- MATERIAL_RT_DEPTH
|
|
"MATERIAL_RT_DEPTH_SHARED",
|
|
"MATERIAL_RT_DEPTH_SEPARATE",
|
|
"MATERIAL_RT_DEPTH_NONE",
|
|
"MATERIAL_RT_DEPTH_ONLY",
|
|
|
|
--- MOUSE
|
|
"MOUSE_FIRST",
|
|
"MOUSE_LEFT",
|
|
"MOUSE_RIGHT",
|
|
"MOUSE_MIDDLE",
|
|
"MOUSE_4",
|
|
"MOUSE_5",
|
|
"MOUSE_WHEEL_UP",
|
|
"MOUSE_WHEEL_DOWN",
|
|
"MOUSE_LAST",
|
|
"MOUSE_COUNT",
|
|
|
|
--- MOVECOLLIDE
|
|
"MOVECOLLIDE_DEFAULT",
|
|
"MOVECOLLIDE_FLY_BOUNCE",
|
|
"MOVECOLLIDE_FLY_CUSTOM",
|
|
"MOVECOLLIDE_FLY_SLIDE",
|
|
"MOVECOLLIDE_COUNT",
|
|
|
|
--- MOVETYPE
|
|
"MOVETYPE_NONE",
|
|
"MOVETYPE_ISOMETRIC",
|
|
"MOVETYPE_WALK",
|
|
"MOVETYPE_STEP",
|
|
"MOVETYPE_FLY",
|
|
"MOVETYPE_FLYGRAVITY",
|
|
"MOVETYPE_VPHYSICS",
|
|
"MOVETYPE_PUSH",
|
|
"MOVETYPE_NOCLIP",
|
|
"MOVETYPE_LADDER",
|
|
"MOVETYPE_OBSERVER",
|
|
"MOVETYPE_CUSTOM",
|
|
|
|
--- NAV_MESH
|
|
"NAV_MESH_INVALID",
|
|
"NAV_MESH_CROUCH",
|
|
"NAV_MESH_JUMP",
|
|
"NAV_MESH_PRECISE",
|
|
"NAV_MESH_NO_JUMP",
|
|
"NAV_MESH_STOP",
|
|
"NAV_MESH_RUN",
|
|
"NAV_MESH_WALK",
|
|
"NAV_MESH_AVOID",
|
|
"NAV_MESH_TRANSIENT",
|
|
"NAV_MESH_DONT_HIDE",
|
|
"NAV_MESH_STAND",
|
|
"NAV_MESH_NO_HOSTAGES",
|
|
"NAV_MESH_STAIRS",
|
|
"NAV_MESH_NO_MERGE",
|
|
"NAV_MESH_OBSTACLE_TOP",
|
|
"NAV_MESH_CLIFF",
|
|
"NAV_MESH_FUNC_COST",
|
|
"NAV_MESH_HAS_ELEVATOR",
|
|
"NAV_MESH_NAV_BLOCKER",
|
|
|
|
--- NavCorner
|
|
"NORTH_WEST",
|
|
"NORTH_EAST",
|
|
"SOUTH_EAST",
|
|
"SOUTH_WEST",
|
|
"NUM_CORNERS",
|
|
|
|
--- NavDir
|
|
"NORTH",
|
|
"EAST",
|
|
"SOUTH",
|
|
"WEST",
|
|
|
|
--- NavTraverseType
|
|
"GO_NORTH",
|
|
"GO_EAST",
|
|
"GO_SOUTH",
|
|
"GO_WEST",
|
|
"GO_LADDER_UP",
|
|
"GO_LADDER_DOWN",
|
|
"GO_JUMP",
|
|
"GO_ELEVATOR_UP",
|
|
"GO_ELEVATOR_DOWN",
|
|
|
|
--- NOTIFY
|
|
"NOTIFY_GENERIC",
|
|
"NOTIFY_ERROR",
|
|
"NOTIFY_UNDO",
|
|
"NOTIFY_HINT",
|
|
"NOTIFY_CLEANUP",
|
|
|
|
--- NPC_STATE
|
|
"NPC_STATE_INVALID",
|
|
"NPC_STATE_NONE",
|
|
"NPC_STATE_IDLE",
|
|
"NPC_STATE_ALERT",
|
|
"NPC_STATE_COMBAT",
|
|
"NPC_STATE_SCRIPT",
|
|
"NPC_STATE_PLAYDEAD",
|
|
"NPC_STATE_PRONE",
|
|
"NPC_STATE_DEAD",
|
|
|
|
--- NUM
|
|
"NUM_AI_CLASSES",
|
|
"NUM_HULLS",
|
|
"NUM_BEAMS",
|
|
"NUM_SPRITES",
|
|
|
|
--- OBS_MODE
|
|
"OBS_MODE_NONE",
|
|
"OBS_MODE_DEATHCAM",
|
|
"OBS_MODE_FREEZECAM",
|
|
"OBS_MODE_FIXED",
|
|
"OBS_MODE_IN_EYE",
|
|
"OBS_MODE_CHASE",
|
|
"OBS_MODE_ROAMING",
|
|
|
|
--- PATTACH
|
|
"PATTACH_ABSORIGIN",
|
|
"PATTACH_ABSORIGIN_FOLLOW",
|
|
"PATTACH_CUSTOMORIGIN",
|
|
"PATTACH_POINT",
|
|
"PATTACH_POINT_FOLLOW",
|
|
"PATTACH_WORLDORIGIN",
|
|
|
|
--- PLAYER
|
|
"PLAYER_IDLE",
|
|
"PLAYER_WALK",
|
|
"PLAYER_JUMP",
|
|
"PLAYER_SUPERJUMP",
|
|
"PLAYER_DIE",
|
|
"PLAYER_ATTACK1",
|
|
"PLAYER_IN_VEHICLE",
|
|
"PLAYER_RELOAD",
|
|
"PLAYER_START_AIMING",
|
|
"PLAYER_LEAVE_AIMING",
|
|
|
|
--- PLAYERANIMEVENT
|
|
"PLAYERANIMEVENT_ATTACK_GRENADE",
|
|
"PLAYERANIMEVENT_ATTACK_PRIMARY",
|
|
"PLAYERANIMEVENT_ATTACK_SECONDARY",
|
|
"PLAYERANIMEVENT_CANCEL",
|
|
"PLAYERANIMEVENT_CUSTOM",
|
|
"PLAYERANIMEVENT_CUSTOM_GESTURE",
|
|
"PLAYERANIMEVENT_CUSTOM_GESTURE_SEQUENCE",
|
|
"PLAYERANIMEVENT_CUSTOM_SEQUENCE",
|
|
"PLAYERANIMEVENT_DIE",
|
|
"PLAYERANIMEVENT_DOUBLEJUMP",
|
|
"PLAYERANIMEVENT_FLINCH_CHEST",
|
|
"PLAYERANIMEVENT_FLINCH_HEAD",
|
|
"PLAYERANIMEVENT_FLINCH_LEFTARM",
|
|
"PLAYERANIMEVENT_FLINCH_LEFTLEG",
|
|
"PLAYERANIMEVENT_FLINCH_RIGHTARM",
|
|
"PLAYERANIMEVENT_FLINCH_RIGHTLEG",
|
|
"PLAYERANIMEVENT_JUMP",
|
|
"PLAYERANIMEVENT_RELOAD",
|
|
"PLAYERANIMEVENT_RELOAD_END",
|
|
"PLAYERANIMEVENT_RELOAD_LOOP",
|
|
"PLAYERANIMEVENT_SNAP_YAW",
|
|
"PLAYERANIMEVENT_SPAWN",
|
|
"PLAYERANIMEVENT_SWIM",
|
|
|
|
--- RENDERGROUP
|
|
"RENDERGROUP_STATIC_HUGE",
|
|
"RENDERGROUP_OPAQUE_HUGE",
|
|
"RENDERGROUP_STATIC",
|
|
"RENDERGROUP_OPAQUE",
|
|
"RENDERGROUP_TRANSLUCENT",
|
|
"RENDERGROUP_BOTH",
|
|
"RENDERGROUP_VIEWMODEL",
|
|
"RENDERGROUP_VIEWMODEL_TRANSLUCENT",
|
|
"RENDERGROUP_OPAQUE_BRUSH",
|
|
"RENDERGROUP_OTHER",
|
|
|
|
--- RENDERMODE
|
|
"RENDERMODE_NORMAL",
|
|
"RENDERMODE_TRANSCOLOR",
|
|
"RENDERMODE_TRANSTEXTURE",
|
|
"RENDERMODE_GLOW",
|
|
"RENDERMODE_TRANSALPHA",
|
|
"RENDERMODE_TRANSADD",
|
|
"RENDERMODE_ENVIROMENTAL",
|
|
"RENDERMODE_TRANSADDFRAMEBLEND",
|
|
"RENDERMODE_TRANSALPHADD",
|
|
"RENDERMODE_WORLDGLOW",
|
|
"RENDERMODE_NONE",
|
|
|
|
--- RT_SIZE
|
|
"RT_SIZE_NO_CHANGE",
|
|
"RT_SIZE_DEFAULT",
|
|
"RT_SIZE_PICMIP",
|
|
"RT_SIZE_HDR",
|
|
"RT_SIZE_FULL_FRAME_BUFFER",
|
|
"RT_SIZE_OFFSCREEN",
|
|
"RT_SIZE_FULL_FRAME_BUFFER_ROUNDED_UP",
|
|
|
|
--- SCHED
|
|
"LAST_SHARED_SCHEDULE",
|
|
"SCHED_AISCRIPT",
|
|
"SCHED_ALERT_FACE",
|
|
"SCHED_ALERT_FACE_BESTSOUND",
|
|
"SCHED_ALERT_REACT_TO_COMBAT_SOUND",
|
|
"SCHED_ALERT_SCAN",
|
|
"SCHED_ALERT_STAND",
|
|
"SCHED_ALERT_WALK",
|
|
"SCHED_AMBUSH",
|
|
"SCHED_ARM_WEAPON",
|
|
"SCHED_BACK_AWAY_FROM_ENEMY",
|
|
"SCHED_BACK_AWAY_FROM_SAVE_POSITION",
|
|
"SCHED_BIG_FLINCH",
|
|
"SCHED_CHASE_ENEMY",
|
|
"SCHED_CHASE_ENEMY_FAILED",
|
|
"SCHED_COMBAT_FACE",
|
|
"SCHED_COMBAT_PATROL",
|
|
"SCHED_COMBAT_STAND",
|
|
"SCHED_COMBAT_SWEEP",
|
|
"SCHED_COMBAT_WALK",
|
|
"SCHED_COWER",
|
|
"SCHED_DIE",
|
|
"SCHED_DIE_RAGDOLL",
|
|
"SCHED_DISARM_WEAPON",
|
|
"SCHED_DROPSHIP_DUSTOFF",
|
|
"SCHED_DUCK_DODGE",
|
|
"SCHED_ESTABLISH_LINE_OF_FIRE",
|
|
"SCHED_ESTABLISH_LINE_OF_FIRE_FALLBACK",
|
|
"SCHED_FAIL",
|
|
"SCHED_FAIL_ESTABLISH_LINE_OF_FIRE",
|
|
"SCHED_FAIL_NOSTOP",
|
|
"SCHED_FAIL_TAKE_COVER",
|
|
"SCHED_FALL_TO_GROUND",
|
|
"SCHED_FEAR_FACE",
|
|
"SCHED_FLEE_FROM_BEST_SOUND",
|
|
"SCHED_FLINCH_PHYSICS",
|
|
"SCHED_FORCED_GO",
|
|
"SCHED_FORCED_GO_RUN",
|
|
"SCHED_GET_HEALTHKIT",
|
|
"SCHED_HIDE_AND_RELOAD",
|
|
"SCHED_IDLE_STAND",
|
|
"SCHED_IDLE_WALK",
|
|
"SCHED_IDLE_WANDER",
|
|
"SCHED_INTERACTION_MOVE_TO_PARTNER",
|
|
"SCHED_INTERACTION_WAIT_FOR_PARTNER",
|
|
"SCHED_INVESTIGATE_SOUND",
|
|
"SCHED_MELEE_ATTACK1",
|
|
"SCHED_MELEE_ATTACK2",
|
|
"SCHED_MOVE_AWAY",
|
|
"SCHED_MOVE_AWAY_END",
|
|
"SCHED_MOVE_AWAY_FAIL",
|
|
"SCHED_MOVE_AWAY_FROM_ENEMY",
|
|
"SCHED_MOVE_TO_WEAPON_RANGE",
|
|
"SCHED_NEW_WEAPON",
|
|
"SCHED_NEW_WEAPON_CHEAT",
|
|
"SCHED_NONE",
|
|
"SCHED_NPC_FREEZE",
|
|
"SCHED_PATROL_RUN",
|
|
"SCHED_PATROL_WALK",
|
|
"SCHED_PRE_FAIL_ESTABLISH_LINE_OF_FIRE",
|
|
"SCHED_RANGE_ATTACK1",
|
|
"SCHED_RANGE_ATTACK2",
|
|
"SCHED_RELOAD",
|
|
"SCHED_RUN_FROM_ENEMY",
|
|
"SCHED_RUN_FROM_ENEMY_FALLBACK",
|
|
"SCHED_RUN_FROM_ENEMY_MOB",
|
|
"SCHED_RUN_RANDOM",
|
|
"SCHED_SCENE_GENERIC",
|
|
"SCHED_SCRIPTED_CUSTOM_MOVE",
|
|
"SCHED_SCRIPTED_FACE",
|
|
"SCHED_SCRIPTED_RUN",
|
|
"SCHED_SCRIPTED_WAIT",
|
|
"SCHED_SCRIPTED_WALK",
|
|
"SCHED_SHOOT_ENEMY_COVER",
|
|
"SCHED_SLEEP",
|
|
"SCHED_SMALL_FLINCH",
|
|
"SCHED_SPECIAL_ATTACK1",
|
|
"SCHED_SPECIAL_ATTACK2",
|
|
"SCHED_STANDOFF",
|
|
"SCHED_SWITCH_TO_PENDING_WEAPON",
|
|
"SCHED_TAKE_COVER_FROM_BEST_SOUND",
|
|
"SCHED_TAKE_COVER_FROM_ENEMY",
|
|
"SCHED_TAKE_COVER_FROM_ORIGIN",
|
|
"SCHED_TARGET_CHASE",
|
|
"SCHED_TARGET_FACE",
|
|
"SCHED_VICTORY_DANCE",
|
|
"SCHED_WAIT_FOR_SCRIPT",
|
|
"SCHED_WAIT_FOR_SPEAK_FINISH",
|
|
"SCHED_WAKE_ANGRY",
|
|
|
|
--- SCREENFADE
|
|
|
|
--- SENSORBONE
|
|
|
|
--- SF
|
|
"SF_CITIZEN_AMMORESUPPLIER",
|
|
"SF_CITIZEN_FOLLOW",
|
|
"SF_CITIZEN_IGNORE_SEMAPHORE",
|
|
"SF_CITIZEN_MEDIC",
|
|
"SF_CITIZEN_NOT_COMMANDABLE",
|
|
"SF_CITIZEN_RANDOM_HEAD",
|
|
"SF_CITIZEN_RANDOM_HEAD_FEMALE",
|
|
"SF_CITIZEN_RANDOM_HEAD_MALE",
|
|
"SF_CITIZEN_USE_RENDER_BOUNDS",
|
|
"SF_FLOOR_TURRET_CITIZEN",
|
|
"SF_NPC_ALTCOLLISION",
|
|
"SF_NPC_ALWAYSTHINK",
|
|
"SF_NPC_DROP_HEALTHKIT",
|
|
"SF_NPC_FADE_CORPSE",
|
|
"SF_NPC_FALL_TO_GROUND",
|
|
"SF_NPC_GAG",
|
|
"SF_NPC_LONG_RANGE",
|
|
"SF_NPC_NO_PLAYER_PUSHAWAY",
|
|
"SF_NPC_NO_WEAPON_DROP",
|
|
"SF_NPC_START_EFFICIENT",
|
|
"SF_NPC_TEMPLATE",
|
|
"SF_NPC_WAIT_FOR_SCRIPT",
|
|
"SF_NPC_WAIT_TILL_SEEN",
|
|
"SF_PHYSBOX_MOTIONDISABLED",
|
|
"SF_PHYSBOX_NEVER_PICK_UP",
|
|
"SF_PHYSPROP_MOTIONDISABLED",
|
|
"SF_PHYSPROP_PREVENT_PICKUP",
|
|
"SF_ROLLERMINE_FRIENDLY",
|
|
|
|
--- SIM
|
|
"SIM_NOTHING",
|
|
"SIM_LOCAL_ACCELERATION",
|
|
"SIM_LOCAL_FORCE",
|
|
"SIM_GLOBAL_ACCELERATION",
|
|
"SIM_GLOBAL_FORCE",
|
|
|
|
--- SND
|
|
"SND_NOFLAGS",
|
|
"SND_CHANGE_VOL",
|
|
"SND_CHANGE_PITCH",
|
|
"SND_STOP",
|
|
"SND_SPAWNING",
|
|
"SND_DELAY",
|
|
"SND_STOP_LOOPING",
|
|
"SND_SHOULDPAUSE",
|
|
"SND_IGNORE_PHONEMES",
|
|
"SND_IGNORE_NAME",
|
|
"SND_DO_NOT_OVERWRITE_EXISTING_ON_CHANNEL",
|
|
|
|
--- SOLID
|
|
"SOLID_NONE",
|
|
"SOLID_BSP",
|
|
"SOLID_BBOX",
|
|
"SOLID_OBB",
|
|
"SOLID_OBB_YAW",
|
|
"SOLID_CUSTOM",
|
|
"SOLID_VPHYSICS",
|
|
|
|
--- STENCIL
|
|
"STENCIL_NEVER",
|
|
"STENCIL_LESS",
|
|
"STENCIL_EQUAL",
|
|
"STENCIL_LESSEQUAL",
|
|
"STENCIL_GREATER",
|
|
"STENCIL_NOTEQUAL",
|
|
"STENCIL_GREATEREQUAL",
|
|
"STENCIL_ALWAYS",
|
|
"STENCIL_KEEP",
|
|
"STENCIL_ZERO",
|
|
"STENCIL_REPLACE",
|
|
"STENCIL_INCRSAT",
|
|
"STENCIL_DECRSAT",
|
|
"STENCIL_INVERT",
|
|
"STENCIL_INCR",
|
|
"STENCIL_DECR",
|
|
|
|
--- STENCILCOMPARISONFUNCTION
|
|
"STENCILCOMPARISONFUNCTION_NEVER",
|
|
"STENCILCOMPARISONFUNCTION_LESS",
|
|
"STENCILCOMPARISONFUNCTION_EQUAL",
|
|
"STENCILCOMPARISONFUNCTION_LESSEQUAL",
|
|
"STENCILCOMPARISONFUNCTION_GREATER",
|
|
"STENCILCOMPARISONFUNCTION_NOTEQUAL",
|
|
"STENCILCOMPARISONFUNCTION_GREATEREQUAL",
|
|
"STENCILCOMPARISONFUNCTION_ALWAYS",
|
|
|
|
--- STENCILOPERATION
|
|
"STENCILOPERATION_KEEP",
|
|
"STENCILOPERATION_ZERO",
|
|
"STENCILOPERATION_REPLACE",
|
|
"STENCILOPERATION_INCRSAT",
|
|
"STENCILOPERATION_DECRSAT",
|
|
"STENCILOPERATION_INVERT",
|
|
"STENCILOPERATION_INCR",
|
|
"STENCILOPERATION_DECR",
|
|
|
|
--- STEPSOUNDTIME
|
|
"STEPSOUNDTIME_NORMAL",
|
|
"STEPSOUNDTIME_ON_LADDER",
|
|
"STEPSOUNDTIME_WATER_KNEE",
|
|
"STEPSOUNDTIME_WATER_FOOT",
|
|
|
|
--- STUDIO
|
|
"STUDIO_RENDER",
|
|
"STUDIO_VIEWXFORMATTACHMENTS",
|
|
"STUDIO_DRAWTRANSLUCENTSUBMODELS",
|
|
"STUDIO_TWOPASS",
|
|
"STUDIO_STATIC_LIGHTING",
|
|
"STUDIO_WIREFRAME",
|
|
"STUDIO_ITEM_BLINK",
|
|
"STUDIO_NOSHADOWS",
|
|
"STUDIO_WIREFRAME_VCOLLIDE",
|
|
"STUDIO_GENERATE_STATS",
|
|
"STUDIO_SSAODEPTHTEXTURE",
|
|
"STUDIO_SHADOWDEPTHTEXTURE",
|
|
"STUDIO_TRANSPARENCY",
|
|
|
|
--- SURF
|
|
"SURF_LIGHT",
|
|
"SURF_SKY",
|
|
"SURF_WARP",
|
|
"SURF_TRANS",
|
|
"SURF_NOPORTAL",
|
|
"SURF_TRIGGER",
|
|
"SURF_NODRAW",
|
|
"SURF_HINT",
|
|
"SURF_SKIP",
|
|
"SURF_NOLIGHT",
|
|
"SURF_BUMPLIGHT",
|
|
"SURF_NOSHADOWS",
|
|
"SURF_NODECALS",
|
|
"SURF_NOCHOP",
|
|
"SURF_HITBOX",
|
|
|
|
--- TEAM
|
|
"TEAM_CONNECTING",
|
|
"TEAM_UNASSIGNED",
|
|
"TEAM_SPECTATOR",
|
|
|
|
--- TEXFILTER
|
|
|
|
--- TEXT_ALIGN
|
|
"TEXT_ALIGN_LEFT",
|
|
"TEXT_ALIGN_CENTER",
|
|
"TEXT_ALIGN_RIGHT",
|
|
"TEXT_ALIGN_TOP",
|
|
"TEXT_ALIGN_BOTTOM",
|
|
|
|
--- TRACER
|
|
"TRACER_NONE",
|
|
"TRACER_LINE",
|
|
"TRACER_RAIL",
|
|
"TRACER_BEAM",
|
|
"TRACER_LINE_AND_WHIZ",
|
|
|
|
--- TRANSMIT
|
|
"TRANSMIT_ALWAYS",
|
|
"TRANSMIT_NEVER",
|
|
"TRANSMIT_PVS",
|
|
|
|
--- TYPE
|
|
"TYPE_ANGLE",
|
|
"TYPE_BOOL",
|
|
"TYPE_COLOR",
|
|
"TYPE_CONVAR",
|
|
"TYPE_COUNT",
|
|
"TYPE_DAMAGEINFO",
|
|
"TYPE_DLIGHT",
|
|
"TYPE_EFFECTDATA",
|
|
"TYPE_ENTITY",
|
|
"TYPE_FILE",
|
|
"TYPE_FUNCTION",
|
|
"TYPE_IMESH",
|
|
"TYPE_INVALID",
|
|
"TYPE_LIGHTUSERDATA",
|
|
"TYPE_LOCOMOTION",
|
|
"TYPE_MATERIAL",
|
|
"TYPE_MATRIX",
|
|
"TYPE_MOVEDATA",
|
|
"TYPE_NAVAREA",
|
|
"TYPE_NAVLADDER",
|
|
"TYPE_NIL",
|
|
"TYPE_NUMBER",
|
|
"TYPE_PANEL",
|
|
"TYPE_PARTICLE",
|
|
"TYPE_PARTICLEEMITTER",
|
|
"TYPE_PARTICLESYSTEM",
|
|
"TYPE_PATH",
|
|
"TYPE_PHYSOBJ",
|
|
"TYPE_PIXELVISHANDLE",
|
|
"TYPE_PROJECTEDTEXTURE",
|
|
"TYPE_RECIPIENTFILTER",
|
|
"TYPE_RESTORE",
|
|
"TYPE_SAVE",
|
|
"TYPE_SCRIPTEDVEHICLE",
|
|
"TYPE_SOUND",
|
|
"TYPE_SOUNDHANDLE",
|
|
"TYPE_STRING",
|
|
"TYPE_TABLE",
|
|
"TYPE_TEXTURE",
|
|
"TYPE_THREAD",
|
|
"TYPE_USERCMD",
|
|
"TYPE_USERDATA",
|
|
"TYPE_USERMSG",
|
|
"TYPE_VECTOR",
|
|
"TYPE_VIDEO",
|
|
|
|
--- USE
|
|
"USE_OFF",
|
|
"USE_ON",
|
|
"USE_SET",
|
|
"USE_TOGGLE",
|
|
|
|
--- WEAPON_PROFICIENCY
|
|
"WEAPON_PROFICIENCY_POOR",
|
|
"WEAPON_PROFICIENCY_AVERAGE",
|
|
"WEAPON_PROFICIENCY_GOOD",
|
|
"WEAPON_PROFICIENCY_VERY_GOOD",
|
|
"WEAPON_PROFICIENCY_PERFECT",
|
|
|
|
-- END_GENERATED_CODE
|
|
"CLIENT",
|
|
"DEFINE_BASECLASS",
|
|
"GAMEMODE",
|
|
"NULL",
|
|
"SERVER",
|
|
"VERSION",
|
|
}
|
|
stds.garrysmod.globals = {
|
|
"ENT",
|
|
"TOOL",
|
|
"SWEP",
|
|
}
|
|
|
|
stds.wiremod = {}
|
|
stds.wiremod.globals = {
|
|
"BeamNetVars",
|
|
"CPULib",
|
|
"FLIR",
|
|
"GPULib",
|
|
"E2Lib",
|
|
"E2Helper",
|
|
"HCOMP",
|
|
"WireLib",
|
|
"gmod_tool_auto",
|
|
|
|
-- TODO: Move these into CPULib/GPULib/SPULib:
|
|
"ZVM",
|
|
"ZCPU_Editor",
|
|
"ZGPU_Editor",
|
|
"ZSPU_Editor",
|
|
"WireGPU",
|
|
"WireGPU_matBuffer",
|
|
"WireGPU_matBuffer",
|
|
"WireSPU_GetSound",
|
|
"WireSPU_MaxChannels",
|
|
|
|
-- TODO: Move these into E2Lib:
|
|
"__e2setcost",
|
|
"CanRunConsoleCommand",
|
|
"EGP",
|
|
"Expression2GetName",
|
|
"Expression2SetName",
|
|
"e2_extpp_init",
|
|
"e2_extpp_pass1",
|
|
"e2_extpp_pass2",
|
|
"e2_function_data_received",
|
|
"e2_get_typeid",
|
|
"e2_hardquota",
|
|
"e2_parse_args",
|
|
"e2_softquota",
|
|
"e2_tickquota",
|
|
"wire_expression_callbacks",
|
|
"wire_expression_types",
|
|
"wire_expression_types2",
|
|
"wire_expression2_CallHook",
|
|
"wire_expression2_PreLoadExtensions",
|
|
"wire_expression2_PostLoadExtensions",
|
|
"wire_expression2_delta",
|
|
"wire_expression2_editor",
|
|
"wire_expression2_funcs",
|
|
"wire_expression2_is_reload",
|
|
"wire_expression2_funclist",
|
|
"wire_expression2_constants",
|
|
"wire_expression2_funclist_lowercase",
|
|
"wire_expression2_namefunc",
|
|
"wire_expression2_prepare_functiondata",
|
|
"wire_expression2_reload",
|
|
"wire_expression2_reset_extensions",
|
|
"wire_expression2_sendfunctions",
|
|
"wire_expression2_validate",
|
|
"registerCallback",
|
|
"tps_pretty",
|
|
|
|
-- TODO: Move these into WireLib:
|
|
"AddWireAdminMaxDevice",
|
|
"GateActions",
|
|
"ModelPlug_AddToCPanel",
|
|
"ModelPlug_AddToCPanel_Multi",
|
|
"ModelPlug_Register",
|
|
"WireDermaExts",
|
|
"WireGatesSorted",
|
|
"WireTextEditor",
|
|
"WireToolHelpers",
|
|
"WireToolSetup",
|
|
"WireToolObj",
|
|
"Wire_AdjustInputs",
|
|
"Wire_AdjustOutputs",
|
|
"Wire_CreateInputs",
|
|
"Wire_CreateOutputs",
|
|
"Wire_DrawTracerBeam",
|
|
"Wire_Keyboard_Remap",
|
|
"Wire_Render",
|
|
"Wire_Remove",
|
|
"Wire_TriggerOutput",
|
|
"Wire_UpdateRenderBounds",
|
|
|
|
-- TODO: Find an appropriate place for these
|
|
"AddFXEmitterEffect",
|
|
"Derma_StringRequestNoBlur",
|
|
"MakeTextScreenLayouter",
|
|
"NOTIFYSOUND_NONE",
|
|
"NOTIFYSOUND_DRIP1",
|
|
"NOTIFYSOUND_DRIP2",
|
|
"NOTIFYSOUND_DRIP3",
|
|
"NOTIFYSOUND_DRIP4",
|
|
"NOTIFYSOUND_DRIP5",
|
|
"NOTIFYSOUND_ERROR1",
|
|
"NOTIFYSOUND_CONFIRM1",
|
|
"NOTIFYSOUND_CONFIRM2",
|
|
"NOTIFYSOUND_CONFIRM3",
|
|
"NOTIFYSOUND_CONFIRM4",
|
|
"ipairs_map",
|
|
"pairs_map",
|
|
"pairs_sortkeys",
|
|
"pairs_sortvalues",
|
|
}
|