wire/wiremod.fgd
AbigailBuccaneer 9ae1f5504f Fix all whitespace errors
Now nobody's commit should be flagged by Travis unless it actually
introduces whitespace errors (which we do want to check for).

This doesn't fully sort out indentation everywhere, but does fix all
whitespace that Git doesn't like. You can check the whitespace across
the entire codebase with:

    git diff-tree --check "$(git hash-object -t tree /dev/null)" HEAD
2018-02-02 00:02:28 +00:00

344 lines
14 KiB
Plaintext

@include "garrysmod.fgd"
@PointClass color(0 120 0) base(Targetname) size(-4 -4 -4, 4 4 4) = info_wiremapinterface
: "Creates an interface between the map and Wiremod."
[
wire_entity_name(target_destination) : "Wire Entity" : "" : "The name of an entity or of the entities that will get wire ports."
min_trigger_time(float) : "Minimum Trigger Time" : "0.01" : "Set the minimum time in seconds between two in-/output triggers. It's usefull to prevent lags."
// Wire Inputs
input1_name(string) : "Wire Input 1 Name" : "" : "Sets the name of Wire Input 1."
input1_type(choices) : "Wire Input 1 Type" : 0 : "Sets the type of Wire Input 1." =
[
0 : "Normal"
1 : "Normal (Toggle)"
2 : "String"
3 : "2D Vector"
4 : "3D Vector"
5 : "4D Vector"
6 : "Angle"
7 : "Entity"
8 : "Array"
]
input1_desc(string) : "Wire Input 1 Description" : "" : "Sets the description of Wire Input 1."
input1_lua(string) : "Wire Input 1 Code" : "" // Hammer doens't support new lines, so I have to use spaces.
: "For advanced users! Sets the Lua code that gets called when Wire Input 1 gets triggered. The globals are: WIRE_NAME = input name, WIRE_VALUE = input value, WIRE_WIRED = true if input is wired, WIRE_CALLER = this entity, WIRE_ACTIVATOR = the input entity"
input2_name(string) : "Wire Input 2 Name" : "" : "Sets the name of Wire Input 2."
input2_type(choices) : "Wire Input 2 Type" : 0 : "Sets the type of Wire Input 2." =
[
0 : "Normal"
1 : "Normal (Toggle)"
2 : "String"
3 : "2D Vector"
4 : "3D Vector"
5 : "4D Vector"
6 : "Angle"
7 : "Entity"
8 : "Array"
]
input2_desc(string) : "Wire Input 2 Description" : "" : "Sets the description of Wire Input 2."
input2_lua(string) : "Wire Input 2 Code" : "" // Hammer doens't support new lines, so I have to use spaces.
: "For advanced users! Sets the Lua code that gets called when Wire Input 2 gets triggered. The globals are: WIRE_NAME = input name, WIRE_VALUE = input value, WIRE_WIRED = true if input is wired, WIRE_CALLER = this entity, WIRE_ACTIVATOR = the input entity"
input3_name(string) : "Wire Input 3 Name" : "" : "Sets the name of Wire Input 3."
input3_type(choices) : "Wire Input 3 Type" : 0 : "Sets the type of Wire Input 3." =
[
0 : "Normal"
1 : "Normal (Toggle)"
2 : "String"
3 : "2D Vector"
4 : "3D Vector"
5 : "4D Vector"
6 : "Angle"
7 : "Entity"
8 : "Array"
]
input3_desc(string) : "Wire Input 3 Description" : "" : "Sets the description of Wire Input 3."
input3_lua(string) : "Wire Input 3 Code" : "" // Hammer doens't support new lines, so I have to use spaces.
: "For advanced users! Sets the Lua code that gets called when Wire Input 3 gets triggered. The globals are: WIRE_NAME = input name, WIRE_VALUE = input value, WIRE_WIRED = true if input is wired, WIRE_CALLER = this entity, WIRE_ACTIVATOR = the input entity"
input4_name(string) : "Wire Input 4 Name" : "" : "Sets the name of Wire Input 4."
input4_type(choices) : "Wire Input 4 Type" : 0 : "Sets the type of Wire Input 4." =
[
0 : "Normal"
1 : "Normal (Toggle)"
2 : "String"
3 : "2D Vector"
4 : "3D Vector"
5 : "4D Vector"
6 : "Angle"
7 : "Entity"
8 : "Array"
]
input4_desc(string) : "Wire Input 4 Description" : "" : "Sets the description of Wire Input 4."
input4_lua(string) : "Wire Input 4 Code" : "" // Hammer doens't support new lines, so I have to use spaces.
: "For advanced users! Sets the Lua code that gets called when Wire Input 4 gets triggered. The globals are: WIRE_NAME = input name, WIRE_VALUE = input value, WIRE_WIRED = true if input is wired, WIRE_CALLER = this entity, WIRE_ACTIVATOR = the input entity"
input5_name(string) : "Wire Input 5 Name" : "" : "Sets the name of Wire Input 5."
input5_type(choices) : "Wire Input 5 Type" : 0 : "Sets the type of Wire Input 5." =
[
0 : "Normal"
1 : "Normal (Toggle)"
2 : "String"
3 : "2D Vector"
4 : "3D Vector"
5 : "4D Vector"
6 : "Angle"
7 : "Entity"
8 : "Array"
]
input5_desc(string) : "Wire Input 5 Description" : "" : "Sets the description of Wire Input 5."
input5_lua(string) : "Wire Input 5 Code" : "" // Hammer doens't support new lines, so I have to use spaces.
: "For advanced users! Sets the Lua code that gets called when Wire Input 5 gets triggered. The globals are: WIRE_NAME = input name, WIRE_VALUE = input value, WIRE_WIRED = true if input is wired, WIRE_CALLER = this entity, WIRE_ACTIVATOR = the input entity"
input6_name(string) : "Wire Input 6 Name" : "" : "Sets the name of Wire Input 6."
input6_type(choices) : "Wire Input 6 Type" : 0 : "Sets the type of Wire Input 6." =
[
0 : "Normal"
1 : "Normal (Toggle)"
2 : "String"
3 : "2D Vector"
4 : "3D Vector"
5 : "4D Vector"
6 : "Angle"
7 : "Entity"
8 : "Array"
]
input6_desc(string) : "Wire Input 6 Description" : "" : "Sets the description of Wire Input 6."
input6_lua(string) : "Wire Input 6 Code" : "" // Hammer doens't support new lines, so I have to use spaces.
: "For advanced users! Sets the Lua code that gets called when Wire Input 6 gets triggered. The globals are: WIRE_NAME = input name, WIRE_VALUE = input value, WIRE_WIRED = true if input is wired, WIRE_CALLER = this entity, WIRE_ACTIVATOR = the input entity"
input7_name(string) : "Wire Input 7 Name" : "" : "Sets the name of Wire Input 7."
input7_type(choices) : "Wire Input 7 Type" : 0 : "Sets the type of Wire Input 7." =
[
0 : "Normal"
1 : "Normal (Toggle)"
2 : "String"
3 : "2D Vector"
4 : "3D Vector"
5 : "4D Vector"
6 : "Angle"
7 : "Entity"
8 : "Array"
]
input7_desc(string) : "Wire Input 7 Description" : "" : "Sets the description of Wire Input 7."
input7_lua(string) : "Wire Input 7 Code" : "" // Hammer doens't support new lines, so I have to use spaces.
: "For advanced users! Sets the Lua code that gets called when Wire Input 7 gets triggered. The globals are: WIRE_NAME = input name, WIRE_VALUE = input value, WIRE_WIRED = true if input is wired, WIRE_CALLER = this entity, WIRE_ACTIVATOR = the input entity"
input8_name(string) : "Wire Input 8 Name" : "" : "Sets the name of Wire Input 8."
input8_type(choices) : "Wire Input 8 Type" : 0 : "Sets the type of Wire Input 8." =
[
0 : "Normal"
1 : "Normal (Toggle)"
2 : "String"
3 : "2D Vector"
4 : "3D Vector"
5 : "4D Vector"
6 : "Angle"
7 : "Entity"
8 : "Array"
]
input8_desc(string) : "Wire Input 8 Description" : "" : "Sets the description of Wire Input 8."
input8_lua(string) : "Wire Input 8 Code" : "" // Hammer doens't support new lines, so I have to use spaces.
: "For advanced users! Sets the Lua code that gets called when Wire Input 8 gets triggered. The globals are: WIRE_NAME = input name, WIRE_VALUE = input value, WIRE_WIRED = true if input is wired, WIRE_CALLER = this entity, WIRE_ACTIVATOR = the input entity"
// Wire Outputs
output1_name(string) : "Wire Output 1 Name" : "" : "Sets the name of Wire Output 1."
output1_type(choices) : "Wire Output 1 Type" : 0 : "Sets the type of Wire Output 1." =
[
0 : "Normal"
1 : "Normal (Toggle)"
2 : "String"
3 : "2D Vector"
4 : "3D Vector"
5 : "4D Vector"
6 : "Angle"
7 : "Entity"
8 : "Array"
]
output1_desc(string) : "Wire Output 1 Description" : "" : "Sets the description of Wire Output 1."
output2_name(string) : "Wire Output 2 Name" : "" : "Sets the name of Wire Output 2."
output2_type(choices) : "Wire Output 2 Type" : 0 : "Sets the type of Wire Output 2." =
[
0 : "Normal"
1 : "Normal (Toggle)"
2 : "String"
3 : "2D Vector"
4 : "3D Vector"
5 : "4D Vector"
6 : "Angle"
7 : "Entity"
8 : "Array"
]
output2_desc(string) : "Wire Output 2 Description" : "" : "Sets the description of Wire Output 2."
output3_name(string) : "Wire Output 3 Name" : "" : "Sets the name of Wire Output 3."
output3_type(choices) : "Wire Output 3 Type" : 0 : "Sets the type of Wire Output 3." =
[
0 : "Normal"
1 : "Normal (Toggle)"
2 : "String"
3 : "2D Vector"
4 : "3D Vector"
5 : "4D Vector"
6 : "Angle"
7 : "Entity"
8 : "Array"
]
output3_desc(string) : "Wire Output 3 Description" : "" : "Sets the description of Wire Output 3."
output4_name(string) : "Wire Output 4 Name" : "" : "Sets the name of Wire Output 4."
output4_type(choices) : "Wire Output 4 Type" : 0 : "Sets the type of Wire Output 4." =
[
0 : "Normal"
1 : "Normal (Toggle)"
2 : "String"
3 : "2D Vector"
4 : "3D Vector"
5 : "4D Vector"
6 : "Angle"
7 : "Entity"
8 : "Array"
]
output4_desc(string) : "Wire Output 4 Description" : "" : "Sets the description of Wire Output 4."
output5_name(string) : "Wire Output 5 Name" : "" : "Sets the name of Wire Output 5."
output5_type(choices) : "Wire Output 5 Type" : 0 : "Sets the type of Wire Output 5." =
[
0 : "Normal"
1 : "Normal (Toggle)"
2 : "String"
3 : "2D Vector"
4 : "3D Vector"
5 : "4D Vector"
6 : "Angle"
7 : "Entity"
8 : "Array"
]
output5_desc(string) : "Wire Output 5 Description" : "" : "Sets the description of Wire Output 5."
output6_name(string) : "Wire Output 6 Name" : "" : "Sets the name of Wire Output 6."
output6_type(choices) : "Wire Output 6 Type" : 0 : "Sets the type of Wire Output 6." =
[
0 : "Normal"
1 : "Normal (Toggle)"
2 : "String"
3 : "2D Vector"
4 : "3D Vector"
5 : "4D Vector"
6 : "Angle"
7 : "Entity"
8 : "Array"
]
output6_desc(string) : "Wire Output 6 Description" : "" : "Sets the description of Wire Output 6."
output7_name(string) : "Wire Output 7 Name" : "" : "Sets the name of Wire Output 7."
output7_type(choices) : "Wire Output 7 Type" : 0 : "Sets the type of Wire Output 7." =
[
0 : "Normal"
1 : "Normal (Toggle)"
2 : "String"
3 : "2D Vector"
4 : "3D Vector"
5 : "4D Vector"
6 : "Angle"
7 : "Entity"
8 : "Array"
]
output7_desc(string) : "Wire Output 7 Description" : "" : "Sets the description of Wire Output 7."
output8_name(string) : "Wire Output 8 Name" : "" : "Sets the name of Wire Output 8."
output8_type(choices) : "Wire Output 8 Type" : 0 : "Sets the type of Wire Output 8." =
[
0 : "Normal"
1 : "Normal (Toggle)"
2 : "String"
3 : "2D Vector"
4 : "3D Vector"
5 : "4D Vector"
6 : "Angle"
7 : "Entity"
8 : "Array"
]
output8_desc(string) : "Wire Output 8 Description" : "" : "Sets the description of Wire Output 8."
// Entity Outputs
output OnWireInput1(string) : "Fires when Wire Input 1 gets triggered."
output OnWireInput2(string) : "Fires when Wire Input 2 gets triggered."
output OnWireInput3(string) : "Fires when Wire Input 3 gets triggered."
output OnWireInput4(string) : "Fires when Wire Input 4 gets triggered."
output OnWireInput5(string) : "Fires when Wire Input 5 gets triggered."
output OnWireInput6(string) : "Fires when Wire Input 6 gets triggered."
output OnWireInput7(string) : "Fires when Wire Input 7 gets triggered."
output OnWireInput8(string) : "Fires when Wire Input 8 gets triggered."
output OnResetWireInput1(void) : "Fires when Wire Input 1 gets reset."
output OnResetWireInput2(void) : "Fires when Wire Input 2 gets reset."
output OnResetWireInput3(void) : "Fires when Wire Input 3 gets reset."
output OnResetWireInput4(void) : "Fires when Wire Input 4 gets reset."
output OnResetWireInput5(void) : "Fires when Wire Input 5 gets reset."
output OnResetWireInput6(void) : "Fires when Wire Input 6 gets reset."
output OnResetWireInput7(void) : "Fires when Wire Input 7 gets reset."
output OnResetWireInput8(void) : "Fires when Wire Input 8 gets reset."
output OnWireEntsCreated(void) : "Fires when Wire In-/Outputs entities have been created. The entity is ready to use."
output OnWireEntsRemoved(void) : "Fires when Wire In-/Outputs entities have been removed. The entity is ready to use."
output OnWireEntsReady(void) : "Fires when Wire In-/Outputs entities have been created or removed. The entity is ready to use."
output OnWireEntsStartChanging(void) : "Fires when the wire map interface entity is adding or removing Wire In-/Outputs entities. The entity can't be used yet."
// Entity Inputs
input TriggerWireOutput1(string) : "Sets Wire Output 1 to the given var."
input TriggerWireOutput2(string) : "Sets Wire Output 2 to the given var."
input TriggerWireOutput3(string) : "Sets Wire Output 3 to the given var."
input TriggerWireOutput4(string) : "Sets Wire Output 4 to the given var."
input TriggerWireOutput5(string) : "Sets Wire Output 5 to the given var."
input TriggerWireOutput6(string) : "Sets Wire Output 6 to the given var."
input TriggerWireOutput7(string) : "Sets Wire Output 7 to the given var."
input TriggerWireOutput8(string) : "Sets Wire Output 8 to the given var."
input AddEntity(void) : "Gives the wire ports to calling entity."
input RemoveEntity(void) : "Remove the wire ports from the calling entity."
input AddEntities(target_destination) : "Adds entities by name that will get wire ports."
input RemoveEntities(target_destination) : "Remove the wire ports from the named entities."
input RemoveAllEntities(void) : "Remove the wire ports from all entities."
input Activate(void) : "Allow the triggering from wire inputs and the updating of wire outputs."
input Deactivate(void) : "Disallow the triggering from wire inputs and the updating of wire outputs."
input Toggle(void) : "Toggle the status."
// Spawnflags
spawnflags(flags) =
[
1 : "Protect in-/output entities from non-wire tools (Useful to allow wire tools on already protected stuff)" : 0
2 : "Protect in-/output entities from the physgun" : 0
4 : "Remove in-/output entities on remove" : 1
8 : "Run given Lua codes (For advanced users!)" : 0
16 : "Start Active" : 1
32 : "Render Wires" : 1
]
]