mirror of
https://github.com/wiremod/wire.git
synced 2025-03-04 03:03:04 -05:00
Rewrote netstream (#3081)
* Rewrote netstream * Only add timer when queue empty * Only update activitytimeout if queue is empty too * Move activity timeout reset into successful write * Move net read before return
This commit is contained in:
parent
79d624b4d7
commit
fc1e6f1c2f
@ -3,153 +3,301 @@
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AddCSLuaFile()
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net.Stream = {}
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net.Stream.ReadStreamQueues = {} --This holds a read stream for each player, or one read stream for the server if running on the CLIENT
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net.Stream.WriteStreams = {} --This holds the write streams
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net.Stream.SendSize = 20000 --This is the maximum size of each stream to send
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net.Stream.Timeout = 30 --How long the data should exist in the store without being used before being destroyed
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net.Stream.MaxServerReadStreams = 128 --The maximum number of keep-alives to have queued. This should prevent naughty players from flooding the network with keep-alive messages.
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net.Stream.MaxServerChunks = 3200 --Maximum number of pieces the stream can send to the server. 64 MB
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net.Stream.SendSize = 20000 --This is the size of each packet to send
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net.Stream.Timeout = 10 --How long to wait for client response before cleaning up
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net.Stream.MaxWriteStreams = 1024 --The maximum number of write data items to store
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net.Stream.MaxReadStreams = 128 --The maximum number of queued read data items to store
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net.Stream.MaxChunks = 3200 --Maximum number of pieces the stream can send to the server. 64 MB
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net.Stream.MaxSize = net.Stream.SendSize*net.Stream.MaxChunks
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net.Stream.MaxTries = 3 --Maximum times the client may retry downloading the whole data
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net.Stream.MaxKeepalive = 15 --Maximum times the client may request data stay live
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net.Stream.ReadStream = {}
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--Send the data sender a request for data
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function net.Stream.ReadStream:Request()
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if self.downloads == net.Stream.MaxTries * self.numchunks then self:Remove() return end
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self.downloads = self.downloads + 1
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-- print("Requesting",self.identifier,false,false,#self.chunks)
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local WriteStreamQueue = {
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__index = {
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Add = function(self, stream)
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local identifier = self.curidentifier
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local startid = identifier
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while self.queue[identifier] do
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identifier = identifier % net.Stream.MaxWriteStreams + 1
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if identifier == startid then
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ErrorNoHalt("Netstream is full of WriteStreams!")
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net.WriteUInt(0, 32)
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return
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end
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end
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self.curidentifier = identifier % net.Stream.MaxWriteStreams + 1
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net.Start("NetStreamRequest")
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net.WriteUInt(self.identifier, 32)
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net.WriteBit(false)
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net.WriteBit(false)
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net.WriteUInt(#self.chunks, 32)
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if CLIENT then net.SendToServer() else net.Send(self.player) end
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if next(self.queue)==nil then
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self.activitytimeout = CurTime()+net.Stream.Timeout
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timer.Create("netstream_queueclean", 5, 0, function() self:Clean() end)
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end
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self.queue[identifier] = stream
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stream.identifier = identifier
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return stream
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end,
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timer.Create("NetStreamReadTimeout" .. self.identifier, net.Stream.Timeout/2, 1, function() self:Request() end)
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Write = function(self, ply)
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local identifier = net.ReadUInt(32)
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local chunkidx = net.ReadUInt(32)
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local stream = self.queue[identifier]
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--print("Got request", identifier, chunkidx, stream)
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if stream then
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if stream:Write(ply, chunkidx) then
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self.activitytimeout = CurTime()+net.Stream.Timeout
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stream.timeout = CurTime()+net.Stream.Timeout
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end
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else
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-- Tell them the stream doesn't exist
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net.Start("NetStreamRead")
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net.WriteUInt(identifier, 32)
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net.WriteUInt(0, 32)
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if SERVER then net.Send(ply) else net.SendToServer() end
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end
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end,
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end
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--Received data so process it
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function net.Stream.ReadStream:Read(size)
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timer.Remove("NetStreamReadTimeout" .. self.identifier)
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local progress = net.ReadUInt(32)
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if self.chunks[progress] then return end
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local crc = net.ReadString()
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local data = net.ReadData(size)
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if crc == util.CRC(data) then
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self.chunks[progress] = data
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end
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if #self.chunks == self.numchunks then
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self.returndata = table.concat(self.chunks)
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if self.compressed then
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self.returndata = util.Decompress(self.returndata)
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end
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self:Remove()
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else
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self:Request()
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Clean = function(self)
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local t = CurTime()
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for k, stream in pairs(self.queue) do
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if (next(stream.clients)~=nil and t >= stream.timeout) or t >= self.activitytimeout then
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stream:Remove()
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self.queue[k] = nil
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end
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end
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if next(self.queue)==nil then
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timer.Remove("netstream_queueclean")
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end
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end,
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},
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__call = function(t)
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return setmetatable({
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activitytimeout = CurTime()+net.Stream.Timeout,
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curidentifier = 1,
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queue = {}
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}, t)
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end
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}
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setmetatable(WriteStreamQueue, WriteStreamQueue)
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net.Stream.WriteStreams = WriteStreamQueue()
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end
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local ReadStreamQueue = {
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__index = {
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Add = function(self, stream)
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local queue = self.queues[stream.player]
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--Gets the download progress
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function net.Stream.ReadStream:GetProgress()
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return #self.chunks/self.numchunks
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end
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if #queue == net.Stream.MaxReadStreams then
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ErrorNoHalt("Receiving too many ReadStream requests!")
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return
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end
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for _, v in ipairs(queue) do
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if v.identifier == stream.identifier then
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ErrorNoHalt("Tried to start a new ReadStream for an already existing stream!")
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return
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end
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end
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--Pop the queue and start the next task
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function net.Stream.ReadStream:Remove()
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queue[#queue+1] = stream
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if #queue == 1 then
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stream:Request()
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end
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return stream
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end,
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local ok, err = xpcall(self.callback, debug.traceback, self.returndata)
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if not ok then ErrorNoHalt(err) end
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Remove = function(self, stream)
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local queue = rawget(self.queues, stream.player)
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if queue then
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if stream == queue[1] then
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table.remove(queue, 1)
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local nextInQueue = queue[1]
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if nextInQueue then
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nextInQueue:Request()
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else
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self.queues[stream.player] = nil
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end
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else
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for k, v in ipairs(queue) do
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if v == stream then
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table.remove(queue, k)
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break
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end
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end
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end
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end
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end,
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net.Start("NetStreamRequest")
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net.WriteUInt(self.identifier, 32)
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net.WriteBit(false)
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net.WriteBit(true)
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if CLIENT then net.SendToServer() else net.Send(self.player) end
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timer.Remove("NetStreamReadTimeout" .. self.identifier)
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timer.Remove("NetStreamKeepAlive" .. self.identifier)
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if self == self.queue[1] then
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table.remove(self.queue, 1)
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local nextInQueue = self.queue[1]
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if nextInQueue then
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timer.Remove("NetStreamKeepAlive" .. nextInQueue.identifier)
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nextInQueue:Request()
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else
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net.Stream.ReadStreamQueues[self.player] = nil
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end
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else
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for k, v in ipairs(self.queue) do
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if v == self then
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table.remove(self.queue, k)
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break
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Read = function(self, ply)
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local identifier = net.ReadUInt(32)
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local queue = rawget(self.queues, ply)
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if queue and queue[1] then
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queue[1]:Read(identifier)
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end
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end
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},
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__call = function(t)
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return setmetatable({
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queues = setmetatable({}, {__index = function(t,k) local r={} t[k]=r return r end})
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}, t)
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end
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end
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}
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setmetatable(ReadStreamQueue, ReadStreamQueue)
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net.Stream.ReadStreams = ReadStreamQueue()
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net.Stream.ReadStream.__index = net.Stream.ReadStream
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net.Stream.WriteStream = {}
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local WritingDataItem = {
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__index = {
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Write = function(self, ply, chunkidx)
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local client = self.clients[ply]
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if client.finished then return false end
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if chunkidx == #self.chunks+1 then self:Finished(ply) return true end
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-- The player wants some data
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function net.Stream.WriteStream:Write(ply)
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local progress = net.ReadUInt(32)+1
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local chunk = self.chunks[progress]
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if chunk then
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self.clients[ply].progress = progress
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net.Start("NetStreamDownload")
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net.WriteUInt(#chunk.data, 32)
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net.WriteUInt(progress, 32)
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net.WriteString(chunk.crc)
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net.WriteData(chunk.data, #chunk.data)
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if CLIENT then net.SendToServer() else net.Send(ply) end
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end
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end
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if client.downloads+#self.chunks-client.progress >= net.Stream.MaxTries * #self.chunks then self:Finished(ply) return false end
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client.downloads = client.downloads + 1
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-- The player notified us they finished downloading or cancelled
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function net.Stream.WriteStream:Finished(ply)
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self.clients[ply].finished = true
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if self.callback then
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local ok, err = xpcall(self.callback, debug.traceback, ply)
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if not ok then ErrorNoHalt(err) end
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end
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end
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local chunk = self.chunks[chunkidx]
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if not chunk then return false end
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-- Get player's download progress
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function net.Stream.WriteStream:GetProgress(ply)
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return self.clients[ply].progress / #self.chunks
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end
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client.progress = chunkidx
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-- If the stream owner cancels it, notify everyone who is subscribed
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function net.Stream.WriteStream:Remove()
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local sendTo = {}
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for ply, client in pairs(self.clients) do
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if not client.finished then
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client.finished = true
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if ply:IsValid() then sendTo[#sendTo+1] = ply end
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--print("Sending", "NetStreamRead", self.identifier, #chunk.data, chunkidx, chunk.crc)
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net.Start("NetStreamRead")
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net.WriteUInt(self.identifier, 32)
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net.WriteUInt(#chunk.data, 32)
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net.WriteUInt(chunkidx, 32)
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net.WriteString(chunk.crc)
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net.WriteData(chunk.data, #chunk.data)
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if CLIENT then net.SendToServer() else net.Send(ply) end
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return true
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end,
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Finished = function(self, ply)
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self.clients[ply].finished = true
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if self.callback then
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local ok, err = xpcall(self.callback, debug.traceback, ply)
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if not ok then ErrorNoHalt(err) end
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end
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end,
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GetProgress = function(self, ply)
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return self.clients[ply].progress / #self.chunks
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end,
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Remove = function(self)
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local sendTo = {}
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for ply, client in pairs(self.clients) do
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if not client.finished then
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client.finished = true
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if CLIENT or ply:IsValid() then sendTo[#sendTo+1] = ply end
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end
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end
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if next(sendTo)~=nil then
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--print("Sending", "NetStreamRead", self.identifier, 0)
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net.Start("NetStreamRead")
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net.WriteUInt(self.identifier, 32)
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net.WriteUInt(0, 32)
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if SERVER then net.Send(sendTo) else net.SendToServer() end
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end
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end
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},
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__call = function(t, data, callback)
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local chunks = {}
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for i=1, math.ceil(#data / net.Stream.SendSize) do
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local datachunk = string.sub(data, (i - 1) * net.Stream.SendSize + 1, i * net.Stream.SendSize)
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chunks[i] = { data = datachunk, crc = util.CRC(datachunk) }
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end
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return setmetatable({
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timeout = CurTime()+net.Stream.Timeout,
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chunks = chunks,
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callback = callback,
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lasttouched = 0,
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clients = setmetatable({},{__index = function(t,k)
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local r = {
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finished = false,
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downloads = 0,
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progress = 0,
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} t[k]=r return r
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end})
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}, t)
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end
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}
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setmetatable(WritingDataItem, WritingDataItem)
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net.Start("NetStreamDownload")
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net.WriteUInt(0, 32)
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net.WriteUInt(self.identifier, 32)
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if SERVER then net.Send(sendTo) else net.SendToServer() end
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net.Stream.WriteStreams[self.identifier] = nil
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end
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local ReadingDataItem = {
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__index = {
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Request = function(self)
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if self.downloads+self.numchunks-#self.chunks >= net.Stream.MaxTries*self.numchunks then self:Remove() return end
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self.downloads = self.downloads + 1
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timer.Create("NetStreamReadTimeout" .. self.identifier, net.Stream.Timeout*0.5, 1, function() self:Request() end)
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self:WriteRequest()
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end,
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WriteRequest = function(self)
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--print("Requesting", self.identifier, #self.chunks)
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net.Start("NetStreamWrite")
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net.WriteUInt(self.identifier, 32)
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net.WriteUInt(#self.chunks+1, 32)
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if CLIENT then net.SendToServer() else net.Send(self.player) end
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end,
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Read = function(self, identifier)
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if self.identifier ~= identifier then self:Request() return end
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local size = net.ReadUInt(32)
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if size == 0 then self:Remove() return end
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local chunkidx = net.ReadUInt(32)
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if chunkidx ~= #self.chunks+1 then self:Request() return end
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local crc = net.ReadString()
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local data = net.ReadData(size)
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if crc ~= util.CRC(data) then self:Request() return end
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self.chunks[chunkidx] = data
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if #self.chunks == self.numchunks then self:Remove(true) return end
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self:Request()
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end,
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GetProgress = function(self)
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return #self.chunks/self.numchunks
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end,
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Remove = function(self, finished)
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timer.Remove("NetStreamReadTimeout" .. self.identifier)
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local data
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if finished then
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data = table.concat(self.chunks)
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if self.compressed then
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data = util.Decompress(data, net.Stream.MaxSize)
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end
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self:WriteRequest() -- Notify we finished
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end
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local ok, err = xpcall(self.callback, debug.traceback, data)
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if not ok then ErrorNoHalt(err) end
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net.Stream.ReadStreams:Remove(self)
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end
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},
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__call = function(t, ply, callback, numchunks, identifier, compressed)
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return setmetatable({
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identifier = identifier,
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chunks = {},
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compressed = compressed,
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numchunks = numchunks,
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callback = callback,
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player = ply,
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downloads = 0
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}, t)
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end
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}
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setmetatable(ReadingDataItem, ReadingDataItem)
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net.Stream.WriteStream.__index = net.Stream.WriteStream
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--Store the data and write the file info so receivers can request it.
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local identifier = 1
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function net.WriteStream(data, callback, dontcompress)
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if not isstring(data) then
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error("bad argument #1 to 'WriteStream' (string expected, got " .. type(data) .. ")", 2)
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end
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@ -167,54 +315,18 @@ function net.WriteStream(data, callback, dontcompress)
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return
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end
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local numchunks = math.ceil(#data / net.Stream.SendSize)
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if CLIENT and numchunks > net.Stream.MaxServerChunks then
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if #data > net.Stream.MaxSize then
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ErrorNoHalt("net.WriteStream request is too large! ", #data/1048576, "MiB")
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net.WriteUInt(0, 32)
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return
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end
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local chunks = {}
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for i=1, numchunks do
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local datachunk = string.sub(data, (i - 1) * net.Stream.SendSize + 1, i * net.Stream.SendSize)
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chunks[i] = {
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data = datachunk,
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crc = util.CRC(datachunk),
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}
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end
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local stream = net.Stream.WriteStreams:Add(WritingDataItem(data, callback, compressed))
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if not stream then return end
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local startid = identifier
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while net.Stream.WriteStreams[identifier] do
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identifier = identifier % 1024 + 1
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if identifier == startid then
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ErrorNoHalt("Netstream is full of WriteStreams!")
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net.WriteUInt(0, 32)
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return
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end
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end
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local stream = {
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identifier = identifier,
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chunks = chunks,
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compressed = compressed,
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numchunks = numchunks,
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callback = callback,
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clients = setmetatable({},{__index = function(t,k)
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local r = {
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finished = false,
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downloads = 0,
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keepalives = 0,
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progress = 0,
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} t[k]=r return r
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end})
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}
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setmetatable(stream, net.Stream.WriteStream)
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net.Stream.WriteStreams[identifier] = stream
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timer.Create("NetStreamWriteTimeout" .. identifier, net.Stream.Timeout, 1, function() stream:Remove() end)
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net.WriteUInt(numchunks, 32)
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net.WriteUInt(identifier, 32)
|
||||
--print("WriteStream", #stream.chunks, stream.identifier, compressed)
|
||||
net.WriteUInt(#stream.chunks, 32)
|
||||
net.WriteUInt(stream.identifier, 32)
|
||||
net.WriteBool(compressed)
|
||||
|
||||
return stream
|
||||
@ -223,7 +335,6 @@ end
|
||||
--If the receiver is a player then add it to a queue.
|
||||
--If the receiver is the server then add it to a queue for each individual player
|
||||
function net.ReadStream(ply, callback)
|
||||
|
||||
if CLIENT then
|
||||
ply = NULL
|
||||
else
|
||||
@ -236,17 +347,7 @@ function net.ReadStream(ply, callback)
|
||||
if not isfunction(callback) then
|
||||
error("bad argument #2 to 'ReadStream' (function expected, got " .. type(callback) .. ")", 2)
|
||||
end
|
||||
|
||||
local queue = net.Stream.ReadStreamQueues[ply]
|
||||
if queue then
|
||||
if SERVER and #queue == net.Stream.MaxServerReadStreams then
|
||||
ErrorNoHalt("Receiving too many ReadStream requests from ", ply)
|
||||
return
|
||||
end
|
||||
else
|
||||
queue = {} net.Stream.ReadStreamQueues[ply] = queue
|
||||
end
|
||||
|
||||
|
||||
local numchunks = net.ReadUInt(32)
|
||||
if numchunks == nil then
|
||||
return
|
||||
@ -255,110 +356,31 @@ function net.ReadStream(ply, callback)
|
||||
if not ok then ErrorNoHalt(err) end
|
||||
return
|
||||
end
|
||||
if SERVER and numchunks > net.Stream.MaxServerChunks then
|
||||
|
||||
local identifier = net.ReadUInt(32)
|
||||
local compressed = net.ReadBool()
|
||||
|
||||
if numchunks > net.Stream.MaxChunks then
|
||||
ErrorNoHalt("ReadStream requests from ", ply, " is too large! ", numchunks * net.Stream.SendSize / 1048576, "MiB")
|
||||
return
|
||||
end
|
||||
|
||||
local identifier = net.ReadUInt(32)
|
||||
local compressed = net.ReadBool()
|
||||
--print("Got info", numchunks, identifier, compressed)
|
||||
--print("ReadStream", numchunks, identifier, compressed)
|
||||
|
||||
for _, v in ipairs(queue) do
|
||||
if v.identifier == identifier then
|
||||
ErrorNoHalt("Tried to start a new ReadStream for an already existing stream!")
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local stream = {
|
||||
identifier = identifier,
|
||||
chunks = {},
|
||||
compressed = compressed,
|
||||
numchunks = numchunks,
|
||||
callback = callback,
|
||||
queue = queue,
|
||||
player = ply,
|
||||
downloads = 0
|
||||
}
|
||||
setmetatable(stream, net.Stream.ReadStream)
|
||||
|
||||
queue[#queue + 1] = stream
|
||||
if #queue > 1 then
|
||||
timer.Create("NetStreamKeepAlive" .. identifier, net.Stream.Timeout / 2, 0, function()
|
||||
net.Start("NetStreamRequest")
|
||||
net.WriteUInt(identifier, 32)
|
||||
net.WriteBit(true)
|
||||
if CLIENT then net.SendToServer() else net.Send(ply) end
|
||||
end)
|
||||
else
|
||||
stream:Request()
|
||||
end
|
||||
|
||||
return stream
|
||||
return net.Stream.ReadStreams:Add(ReadingDataItem(ply, callback, numchunks, identifier, compressed))
|
||||
end
|
||||
|
||||
if SERVER then
|
||||
|
||||
util.AddNetworkString("NetStreamRequest")
|
||||
util.AddNetworkString("NetStreamDownload")
|
||||
|
||||
util.AddNetworkString("NetStreamWrite")
|
||||
util.AddNetworkString("NetStreamRead")
|
||||
end
|
||||
|
||||
--Stream data is requested
|
||||
net.Receive("NetStreamRequest", function(len, ply)
|
||||
|
||||
local identifier = net.ReadUInt(32)
|
||||
local stream = net.Stream.WriteStreams[identifier]
|
||||
|
||||
if stream then
|
||||
ply = ply or NULL
|
||||
local client = stream.clients[ply]
|
||||
|
||||
if not client.finished then
|
||||
local keepalive = net.ReadBit() == 1
|
||||
if keepalive then
|
||||
if client.keepalives < net.Stream.MaxKeepalive then
|
||||
client.keepalives = client.keepalives + 1
|
||||
timer.Adjust("NetStreamWriteTimeout" .. identifier, net.Stream.Timeout, 1)
|
||||
end
|
||||
else
|
||||
local completed = net.ReadBit() == 1
|
||||
if completed then
|
||||
stream:Finished(ply)
|
||||
else
|
||||
if client.downloads < net.Stream.MaxTries * #stream.chunks then
|
||||
client.downloads = client.downloads + 1
|
||||
stream:Write(ply)
|
||||
timer.Adjust("NetStreamWriteTimeout" .. identifier, net.Stream.Timeout, 1)
|
||||
else
|
||||
client.finished = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Send requested stream data
|
||||
net.Receive("NetStreamWrite", function(len, ply)
|
||||
net.Stream.WriteStreams:Write(ply or NULL)
|
||||
end)
|
||||
|
||||
--Download the stream data
|
||||
net.Receive("NetStreamDownload", function(len, ply)
|
||||
|
||||
ply = ply or NULL
|
||||
local queue = net.Stream.ReadStreamQueues[ply]
|
||||
if queue then
|
||||
local size = net.ReadUInt(32)
|
||||
if size > 0 then
|
||||
queue[1]:Read(size)
|
||||
else
|
||||
local id = net.ReadUInt(32)
|
||||
for k, v in ipairs(queue) do
|
||||
if v.identifier == id then
|
||||
v:Remove()
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Download the sent stream data
|
||||
net.Receive("NetStreamRead", function(len, ply)
|
||||
net.Stream.ReadStreams:Read(ply or NULL)
|
||||
end)
|
||||
|
Loading…
Reference in New Issue
Block a user