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Add e2 func entity:isAsleep (#3219)
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@ -581,6 +581,12 @@ e2function number entity:isFrozen()
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if phys:IsMoveable() then return 0 else return 1 end
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end
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e2function number entity:isAsleep()
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if not validPhysics(this) then return self:throw("Invalid entity!", 0) end
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local phys = this:GetPhysicsObject()
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if phys:IsAsleep() then return 1 else return 0 end
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end
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--[[******************************************************************************]]
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__e2setcost(30) -- temporary
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