removed unnecessary logic

This commit is contained in:
unknao 2024-12-25 09:48:32 +02:00
parent 1de2ec0c98
commit a722a5e746

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@ -244,18 +244,9 @@ e2function void timerSetDelay(string name, number delay)
end
local entIndex = self.entity:EntIndex()
local internalName = luaTimerGetInternalName(entIndex, name)
luaTimers[entIndex][name].delay = delay
if luaTimers[entIndex][name].repetitions > 0 then
local repsLeft = timer.RepsLeft(internalName)
if repsLeft == 0 then return end
luaTimers[entIndex][name].repetitions = repsLeft
timer.Adjust(internalName, delay, repsLeft)
return
end
timer.Adjust(internalName, delay, 0)
timer.Adjust(luaTimerGetInternalName(entIndex, name), delay)
end
e2function number timerSetReps(string name, number repetitions)