Speedometer improvements (#3271)

* Speedometer code improvements

* Minor changes
This commit is contained in:
Astralcircle 2025-02-21 20:00:42 +03:00 committed by GitHub
parent 62d6a66461
commit 3c4b5fddc2
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@ -1,19 +1,14 @@
AddCSLuaFile()
DEFINE_BASECLASS( "base_wire_entity" )
DEFINE_BASECLASS("base_wire_entity")
ENT.PrintName = "Wire Speedometer"
ENT.WireDebugName = "Speedo"
function ENT:GetXYZMode()
return self:GetNWBool( 0 )
function ENT:SetupDataTables()
self:NetworkVar("Bool", 0, "XYZMode")
end
function ENT:GetAngVel()
return self:GetNWBool( 1 )
end
function ENT:SetModes( XYZMode, AngVel )
self:SetNWBool( 0, XYZMode )
self:SetNWBool( 1, AngVel )
function ENT:SetModes(XYZMode)
self:SetXYZMode(XYZMode)
end
if CLIENT then
@ -21,83 +16,77 @@ if CLIENT then
BaseClass.Think(self)
local txt
if (self:GetXYZMode()) then
local vel = self:WorldToLocal(self:GetVelocity()+self:GetPos())
txt = "Velocity = " .. math.Round((-vel.y or 0)*1000)/1000 .. "," .. math.Round((vel.x or 0)*1000)/1000 .. "," .. math.Round((vel.z or 0)*1000)/1000
if self:GetXYZMode() then
local vel = self:WorldToLocal(self:GetVelocity() + self:GetPos())
txt = string.format("Velocity = %.3f,%.3f,%.3f", -vel.y, vel.x, vel.z)
else
local vel = self:GetVelocity():Length()
txt = "Speed = " .. math.Round((vel or 0)*1000)/1000
txt = "Speed = " .. math.Round(self:GetVelocity():Length(), 3)
end
--sadly self:GetPhysicsObject():GetAngleVelocity() does work client side, so read out is unlikely
/*if (self:GetAngVel()) then
local ang = self:GetPhysicsObject():GetAngleVelocity()
txt = txt .. "\nAngVel = P " .. math.Round((ang.y or 0)*1000)/1000 .. ", Y " .. math.Round((ang.z or 0)*1000) /1000 .. ", R " .. math.Round((ang.x or 0)*1000)/1000
end*/
self:SetOverlayText(txt)
self:NextThink(CurTime() + 0.04)
self:SetOverlayText( txt )
self:NextThink(CurTime()+0.04)
return true
end
return -- No more client
end
local MODEL = Model("models/jaanus/wiretool/wiretool_speed.mdl")
function ENT:Initialize()
self:SetModel( MODEL )
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
self:SetModel("models/jaanus/wiretool/wiretool_speed.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self.Outputs = Wire_CreateOutputs(self, { "Out", "MPH", "KPH" })
end
function ENT:Setup( xyz_mode, AngVel )
function ENT:Setup(xyz_mode, AngVel)
self.z_only = xyz_mode --was renamed but kept for dupesaves
self.XYZMode = xyz_mode
self.AngVel = AngVel
self:SetModes( xyz_mode,AngVel )
self:SetModes(xyz_mode)
local outs = {}
if (xyz_mode) then
outs = { "X", "Y", "Z" }
else
outs = { "Out", "MPH", "KPH", }
outs = { "Out", "MPH", "KPH" }
end
if (AngVel) then
if AngVel then
table.Add(outs, {"AngVel_P", "AngVel_Y", "AngVel_R" } )
end
Wire_AdjustOutputs(self, outs)
end
function ENT:Think()
BaseClass.Think(self)
if (self.XYZMode) then
local vel = self:WorldToLocal(self:GetVelocity()+self:GetPos())
if (COLOSSAL_SANDBOX) then vel = vel * 6.25 end
if self.XYZMode then
local vel = self:WorldToLocal(self:GetVelocity() + self:GetPos())
Wire_TriggerOutput(self, "X", -vel.y)
Wire_TriggerOutput(self, "Y", vel.x)
Wire_TriggerOutput(self, "Z", vel.z)
else
local vel = self:GetVelocity():Length()
if (COLOSSAL_SANDBOX) then vel = vel * 6.25 end
Wire_TriggerOutput(self, "Out", vel) // vel = Source Units / sec, Source Units = Inch * 0.75 , more info here: http://developer.valvesoftware.com/wiki/Dimensions#Map_Grid_Units:_quick_reference
Wire_TriggerOutput(self, "Out", vel) -- vel = Source Units / sec, Source Units = Inch * 0.75 , more info here: https://developer.valvesoftware.com/wiki/Dimensions#Map_Grid_Units:_quick_reference
Wire_TriggerOutput(self, "MPH", vel * 3600 / 63360 * 0.75)
Wire_TriggerOutput(self, "KPH", vel * 3600 * 0.0000254 * 0.75)
end
if (self.AngVel) then
if self.AngVel then
local ang = self:GetPhysicsObject():GetAngleVelocity()
Wire_TriggerOutput(self, "AngVel_P", ang.y)
Wire_TriggerOutput(self, "AngVel_Y", ang.z)
Wire_TriggerOutput(self, "AngVel_R", ang.x)
end
self:NextThink(CurTime()+0.04)
self:NextThink(CurTime() + 0.04)
return true
end