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Update player.lua
fix variable spelling mistake
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@ -920,7 +920,7 @@ end
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[deprecated = "Use the playerSpawn event instead"]
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e2function void runOnSpawn(number activate) -- If 1, make the chip run on a player respawning. Not joining.
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RespawnAlert[self.entity] = active~=0 and true or nil
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RespawnAlert[self.entity] = activate~=0 and true or nil
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end
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[nodiscard, deprecated = "Use the playerSpawn event instead"]
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