mirror of
https://github.com/wiremod/advdupe2.git
synced 2025-03-04 03:03:05 -05:00
Changed: !,||,&& to not,or,and (#455)
Changed: Some long lines Changed: Use condition-less assignment Changed: Reduce 4 vector creation to 2 at line 764
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284bd4d598
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@ -55,7 +55,7 @@ if(SERVER) then
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for y = 1, 4 do
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if target.Entity[y] and v.Entity[x].Index == target.Entity[y].Index then
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system[#system + 1] = v
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if #system==100 then
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if #system == 100 then
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fullSystems[#fullSystems + 1] = system
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table.remove(sortingSystems, systemi)
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end
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@ -107,7 +107,7 @@ if(SERVER) then
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ret[#ret + 1] = k
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end
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table.sort(ret)
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for i=1, #ret do
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for i = 1, #ret do
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ret[i] = constraints[ret[i]]
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end
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return ret
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@ -160,10 +160,12 @@ if(SERVER) then
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local Entities = ents.GetAll() --Don't use FindInBox. It has a 512 entity limit.
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local EntTable = {}
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local pos, ent
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for i=1, #Entities do
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for i = 1, #Entities do
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ent = Entities[i]
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pos = ent:GetPos()
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if (pos.X>=min.X) and (pos.X<=max.X) and (pos.Y>=min.Y) and (pos.Y<=max.Y) and (pos.Z>=min.Z) and (pos.Z<=max.Z) and PPCheck( ply, ent ) then
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if (pos.X>=min.X) and (pos.X<=max.X) and
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(pos.Y>=min.Y) and (pos.Y<=max.Y) and
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(pos.Z>=min.Z) and (pos.Z<=max.Z) and PPCheck( ply, ent ) then
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EntTable[ent:EntIndex()] = ent
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end
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end
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@ -354,8 +356,13 @@ if(SERVER) then
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end
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if not HeadEnt.Z then
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local WorldTrace = util.TraceLine( {mask=MASK_NPCWORLDSTATIC, start=HeadEnt.Pos+Vector(0,0,1), endpos=HeadEnt.Pos-Vector(0,0,50000)} )
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HeadEnt.Z = WorldTrace.Hit and math.abs(HeadEnt.Pos.Z-WorldTrace.HitPos.Z) or 0
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local WorldTrace = util.TraceLine({
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mask = MASK_NPCWORLDSTATIC,
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start = HeadEnt.Pos + Vector(0,0,1),
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endpos = HeadEnt.Pos-Vector(0,0,50000)
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})
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HeadEnt.Z = WorldTrace.Hit and math.abs(HeadEnt.Pos.Z - WorldTrace.HitPos.Z) or 0
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end
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dupe.HeadEnt = HeadEnt
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@ -429,7 +436,7 @@ if(SERVER) then
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Returns: <boolean> success
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]]
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function TOOL:Reload( trace )
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if(!trace.Hit) then return false end
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if(not trace.Hit) then return false end
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local ply = self:GetOwner()
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local dupe = ply.AdvDupe2
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@ -743,15 +750,19 @@ if(SERVER) then
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Tab.HeadEnt.Index = dupe.AutoSaveEnt:EntIndex()
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Tab.HeadEnt.Pos = dupe.AutoSaveEnt:GetPos()
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local WorldTrace = util.TraceLine( {mask=MASK_NPCWORLDSTATIC, start=Tab.HeadEnt.Pos+Vector(0,0,1), endpos=Tab.HeadEnt.Pos-Vector(0,0,50000)} )
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if(WorldTrace.Hit) then Tab.HeadEnt.Z = math.abs(Tab.HeadEnt.Pos.Z-WorldTrace.HitPos.Z) else Tab.HeadEnt.Z = 0 end
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local WorldTrace = util.TraceLine({
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mask = MASK_NPCWORLDSTATIC,
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start = Tab.HeadEnt.Pos + Vector(0,0,1),
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endpos = Tab.HeadEnt.Pos - Vector(0,0,50000)
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})
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Tab.HeadEnt.Z = WorldTrace.Hit and math.abs(Tab.HeadEnt.Pos.Z - WorldTrace.HitPos.Z) or 0
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AdvDupe2.duplicator.Copy( dupe.AutoSaveEnt, Tab.Entities, Tab.Constraints, Tab.HeadEnt.Pos )
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else
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local i = dupe.AutoSaveSize
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local Pos = dupe.AutoSavePos
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local T = (Pos + Vector( i, i, i))
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local B = (Pos + Vector(-i,-i,-i))
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local T = Vector( i, i, i); T:Add(Pos)
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local B = Vector(-i,-i,-i); B:Add(Pos)
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local Entities = FindInBox(B,T, ply)
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local _, HeadEnt = next(Entities)
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@ -760,16 +771,20 @@ if(SERVER) then
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return
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end
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if(dupe.AutoSaveEnt && Entities[dupe.AutoSaveEnt]) then
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if(dupe.AutoSaveEnt and Entities[dupe.AutoSaveEnt]) then
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Tab.HeadEnt.Index = dupe.AutoSaveEnt
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else
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Tab.HeadEnt.Index = HeadEnt:EntIndex()
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end
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Tab.HeadEnt.Pos = HeadEnt:GetPos()
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local WorldTrace = util.TraceLine( {mask=MASK_NPCWORLDSTATIC, start=Tab.HeadEnt.Pos+Vector(0,0,1), endpos=Tab.HeadEnt.Pos-Vector(0,0,50000)} )
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if(WorldTrace.Hit) then Tab.HeadEnt.Z = math.abs(Tab.HeadEnt.Pos.Z-WorldTrace.HitPos.Z) else Tab.HeadEnt.Z = 0 end
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local WorldTrace = util.TraceLine({
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mask = MASK_NPCWORLDSTATIC,
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start = Tab.HeadEnt.Pos + Vector(0,0,1),
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endpos = Tab.HeadEnt.Pos - Vector(0,0,50000)
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})
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Tab.HeadEnt.Z = WorldTrace.Hit and math.abs(Tab.HeadEnt.Pos.Z - WorldTrace.HitPos.Z) or 0
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Tab.Entities, Tab.Constraints = AdvDupe2.duplicator.AreaCopy(Entities, Tab.HeadEnt.Pos, dupe.AutoSaveOutSide)
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end
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Tab.Constraints = GetSortedConstraints(ply, Tab.Constraints)
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@ -811,8 +826,13 @@ if(SERVER) then
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Tab.HeadEnt.Index = HeadEnt:EntIndex()
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Tab.HeadEnt.Pos = HeadEnt:GetPos()
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local WorldTrace = util.TraceLine( {mask=MASK_NPCWORLDSTATIC, start=Tab.HeadEnt.Pos+Vector(0,0,1), endpos=Tab.HeadEnt.Pos-Vector(0,0,50000)} )
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if(WorldTrace.Hit) then Tab.HeadEnt.Z = math.abs(Tab.HeadEnt.Pos.Z-WorldTrace.HitPos.Z) else Tab.HeadEnt.Z = 0 end
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local WorldTrace = util.TraceLine({
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mask = MASK_NPCWORLDSTATIC,
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start = Tab.HeadEnt.Pos + Vector(0,0,1),
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endpos = Tab.HeadEnt.Pos - Vector(0,0,50000)
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})
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Tab.HeadEnt.Z = WorldTrace.Hit and math.abs(Tab.HeadEnt.Pos.Z - WorldTrace.HitPos.Z) or 0
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Tab.Entities, Tab.Constraints = AdvDupe2.duplicator.AreaCopy(Entities, Tab.HeadEnt.Pos, true)
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Tab.Constraints = GetSortedConstraints(ply, Tab.Constraints)
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@ -855,7 +875,7 @@ if(CLIENT) then
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end
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function TOOL:Reload( trace )
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if(trace and (AdvDupe2.HeadGhost || self:GetStage()==1)) then
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if(trace and (AdvDupe2.HeadGhost or self:GetStage() == 1)) then
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return true
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end
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return false
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@ -864,8 +884,8 @@ if(CLIENT) then
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--Take control of the mouse wheel bind so the player can modify the height of the dupe
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local function MouseWheelScrolled(ply, bind, pressed)
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if(bind=="invprev") then
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if(ply:GetTool("advdupe2"):GetStage()==1) then
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if(bind == "invprev") then
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if(ply:GetTool("advdupe2"):GetStage() == 1) then
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local size = math.min(tonumber(ply:GetInfo("advdupe2_area_copy_size")) + 25, 30720)
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RunConsoleCommand("advdupe2_area_copy_size",size)
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else
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@ -873,8 +893,8 @@ if(CLIENT) then
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RunConsoleCommand("advdupe2_offset_z",Z)
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end
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return true
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elseif(bind=="invnext") then
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if(ply:GetTool("advdupe2"):GetStage()==1) then
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elseif(bind == "invnext") then
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if(ply:GetTool("advdupe2"):GetStage() == 1) then
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local size = math.max(tonumber(ply:GetInfo("advdupe2_area_copy_size")) - 25, 25)
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RunConsoleCommand("advdupe2_area_copy_size",size)
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else
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@ -1691,16 +1711,16 @@ if(CLIENT) then
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local i = math.Clamp(tonumber(LocalPlayer():GetInfo("advdupe2_area_copy_size")) or 50, 0, 30720)
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--Bottom Points
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local B1 = (Vector(-i,-i,-i)+TraceRes.HitPos)
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local B2 = (Vector(-i,i,-i)+TraceRes.HitPos)
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local B3 = (Vector(i,i,-i)+TraceRes.HitPos)
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local B4 = (Vector(i,-i,-i)+TraceRes.HitPos)
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local B1 = (Vector(-i,-i,-i) + TraceRes.HitPos)
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local B2 = (Vector(-i, i,-i) + TraceRes.HitPos)
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local B3 = (Vector( i, i,-i) + TraceRes.HitPos)
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local B4 = (Vector( i,-i,-i) + TraceRes.HitPos)
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--Top Points
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local T1 = (Vector(-i,-i,i)+TraceRes.HitPos):ToScreen()
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local T2 = (Vector(-i,i,i)+TraceRes.HitPos):ToScreen()
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local T3 = (Vector(i,i,i)+TraceRes.HitPos):ToScreen()
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local T4 = (Vector(i,-i,i)+TraceRes.HitPos):ToScreen()
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local T1 = (Vector(-i,-i, i) + TraceRes.HitPos):ToScreen()
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local T2 = (Vector(-i, i, i) + TraceRes.HitPos):ToScreen()
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local T3 = (Vector( i, i, i) + TraceRes.HitPos):ToScreen()
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local T4 = (Vector( i,-i, i) + TraceRes.HitPos):ToScreen()
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if(not AdvDupe2.LastUpdate or CurTime()>=AdvDupe2.LastUpdate) then
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