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Make paste angles default to 0,0,0 (#104)
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@ -84,7 +84,7 @@ if(SERVER)then
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local z = math.Clamp((tonumber(ply:GetInfo("advdupe2_offset_z")) + ply.AdvDupe2.HeadEnt.Z), -16000, 16000)
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ply.AdvDupe2.Position = trace.HitPos + Vector(0, 0, z)
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ply.AdvDupe2.Angle = Angle(tonumber(ply:GetInfo("advdupe2_offset_pitch")), tonumber(ply:GetInfo("advdupe2_offset_yaw")), tonumber(ply:GetInfo("advdupe2_offset_roll")))
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ply.AdvDupe2.Angle = Angle(ply:GetInfoNum("advdupe2_offset_pitch", 0), ply:GetInfoNum("advdupe2_offset_yaw", 0), ply:GetInfoNum("advdupe2_offset_roll", 0))
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if(tobool(ply:GetInfo("advdupe2_offset_world")))then ply.AdvDupe2.Angle = ply.AdvDupe2.Angle - ply.AdvDupe2.Entities[ply.AdvDupe2.HeadEnt.Index].PhysicsObjects[0].Angle end
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ply.AdvDupe2.Pasting = true
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