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https://github.com/uowuo/abaddon.git
synced 2025-03-04 03:03:16 -05:00
Merge branch 'master' into classic-channels
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commit
daa57bf00e
@ -83,7 +83,7 @@ endif ()
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if (NOT WIN32)
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target_sources(abaddon PRIVATE src/notifications/notifier_gio.cpp)
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else ()
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target_sources(abaddon PRIVATE src/notifications/notifier_null.cpp)
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target_sources(abaddon PRIVATE src/notifications/notifier_fallback.cpp)
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endif ()
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if (IXWebSocket_LIBRARIES)
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@ -87,7 +87,7 @@ the result of fundamental issues with Discord's thread implementation.
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#### Linux:
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1. Install dependencies
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* On Ubuntu 20.04 (Focal) and newer:
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* On Ubuntu 22.04 (Jammy) and newer:
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```Shell
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$ sudo apt install g++ cmake libgtkmm-3.0-dev libcurl4-gnutls-dev libsqlite3-dev libssl-dev nlohmann-json3-dev libhandy-1-dev libsecret-1-dev libopus-dev libsodium-dev libspdlog-dev
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```
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@ -117,7 +117,7 @@ Latest release version: https://github.com/uowuo/abaddon/releases/latest
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- MacOS: [here](https://nightly.link/uowuo/abaddon/workflows/ci/master/build-macos-RelWithDebInfo.zip) unsigned,
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unpackaged, requires gtkmm3 (e.g. from homebrew)
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- Linux: [here](https://nightly.link/uowuo/abaddon/workflows/ci/master/build-linux-MinSizeRel.zip) unpackaged (for now),
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requires gtkmm3. built on Ubuntu 18.04 + gcc9
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requires gtkmm3. built on Ubuntu 22.04 + gcc9
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> **Warning**: If you use Windows, make sure to start from the `bin` directory
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30
src/notifications/notifier_fallback.cpp
Normal file
30
src/notifications/notifier_fallback.cpp
Normal file
@ -0,0 +1,30 @@
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#include "notifier.hpp"
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/* no actual notifications, just sounds
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GNotification has no win32 backend, and WinToast uses headers msys2 doesnt provide
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maybe it can be LoadLibrary'd in :s
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*/
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Notifier::Notifier() {
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#ifdef ENABLE_NOTIFICATION_SOUNDS
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if (ma_engine_init(nullptr, &m_engine) != MA_SUCCESS) {
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printf("failed to initialize miniaudio engine\n");
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}
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#endif
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}
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Notifier::~Notifier() {
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#ifdef ENABLE_NOTIFICATION_SOUNDS
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ma_engine_uninit(&m_engine);
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#endif
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}
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void Notifier::Notify(const Glib::ustring &id, const Glib::ustring &title, const Glib::ustring &text, const Glib::ustring &default_action, const std::string &icon_path) {
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#ifdef ENABLE_NOTIFICATION_SOUNDS
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if (Abaddon::Get().GetSettings().NotificationsPlaySound) {
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ma_engine_play_sound(&m_engine, Abaddon::Get().GetResPath("/sound/message.mp3").c_str(), nullptr);
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}
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#endif
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}
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void Notifier::Withdraw(const Glib::ustring &id) {}
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@ -1,9 +0,0 @@
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#include "notifier.hpp"
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Notifier::Notifier() {}
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Notifier::~Notifier() {}
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void Notifier::Notify(const Glib::ustring &id, const Glib::ustring &title, const Glib::ustring &text, const Glib::ustring &default_action, const std::string &icon_path) {}
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void Notifier::Withdraw(const Glib::ustring &id) {}
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@ -47,10 +47,11 @@ public:
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// [notifications]
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#ifdef _WIN32
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bool NotificationsEnabled { false };
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bool NotificationsPlaySound { false };
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#else
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bool NotificationsEnabled { true };
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#endif
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bool NotificationsPlaySound { true };
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#endif
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// [voice]
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#ifdef WITH_RNNOISE
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