Fixed bug with multiplayer servers.

This commit is contained in:
Th13teen 2015-03-09 15:14:41 +00:00
parent ab80ddfd87
commit 3ca3e5cc6b

View File

@ -85,6 +85,7 @@ else
end
function TOOL:Click( tr )
if CLIENT then return true end
if ( IsValid( tr.Entity ) ) then
self.Entity = tr.Entity
local physbone = tr.PhysicsBone