add throw when in strict mod

This commit is contained in:
Sir Papate 2023-06-18 21:01:45 -04:00
parent 3f38e8cce6
commit 6cd24433fb

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@ -57,8 +57,8 @@ end
--- Sets the velocity of the player.
e2function void entity:plyApplyForce(vector force)
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "applyforce") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "applyforce") then self:throw("You do not have access", nil) end
if check(force) then
this:SetVelocity(Vector(force[1],force[2],force[3]))
@ -67,16 +67,16 @@ end
--- Sets the position of the player.
e2function void entity:plySetPos(vector pos)
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "setpos") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "setpos") then self:throw("You do not have access", nil) end
this:SetPos(Vector(math.Clamp(pos[1],-16000,16000), math.Clamp(pos[2],-16000,16000), math.Clamp(pos[3],-16000,16000)))
end
--- Sets the angle of the player's camera.
e2function void entity:plySetAng(angle ang)
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "setang") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "setang") then self:throw("You do not have access", nil) end
local normalizedAng = Angle(ang[1], ang[2], ang[3])
normalizedAng:Normalize()
@ -85,8 +85,8 @@ end
--- Enable or disable the player's noclip.
e2function void entity:plyNoclip(number activate)
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "noclip") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "noclip") then self:throw("You do not have access", nil) end
if activate > 0 then
this:SetMoveType(MOVETYPE_NOCLIP)
@ -97,54 +97,54 @@ end
--- Sets the health of the player.
e2function void entity:plySetHealth(number health)
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "sethealth") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "sethealth") then self:throw("You do not have access", nil) end
this:SetHealth(math.Clamp(health, 0, 2^32/2-1))
end
--- Sets the armor of the player.
e2function void entity:plySetArmor(number armor)
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "setarmor") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "setarmor") then self:throw("You do not have access", nil) end
this:SetArmor(math.Clamp(armor, 0, 2^32/2-1))
end
--- Sets the mass of the player. default 85
e2function void entity:plySetMass(number mass)
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "setmass") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "setmass") then self:throw("You do not have access", nil) end
this:GetPhysicsObject():SetMass(math.Clamp(mass, 1, 50000))
end
--- Returns the mass of the player.
e2function number entity:plyGetMass()
if not ValidPly(this) then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
return this:GetPhysicsObject():GetMass()
end
--- Sets the jump power, eg. the velocity the player will applied to when he jumps. default 200
e2function void entity:plySetJumpPower(number jumpPower)
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "setjumppower") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "setjumppower") then self:throw("You do not have access", nil) end
this:SetJumpPower(math.Clamp(jumpPower, 0, 2^32/2-1))
end
--- Returns the jump power of the player.
e2function number entity:plyGetJumpPower()
if not ValidPly(this) then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
return this:GetJumpPower()
end
--- Sets the gravity of the player. default 600
e2function void entity:plySetGravity(number gravity)
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "setgravity") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "setgravity") then self:throw("You do not have access", nil) end
if gravity == 0 then gravity = 1/10^10 end
this:SetGravity(gravity/600)
@ -152,15 +152,15 @@ end
--- Returns the gravity of the player.
e2function number entity:plyGetGravity()
if not ValidPly(this) then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
return this:GetGravity()*600
end
--- Sets the walk and run speed of the player. (run speed is double of the walk speed) default 200
e2function void entity:plySetSpeed(number speed)
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "setspeed") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "setspeed") then self:throw("You do not have access", nil) end
this:SetWalkSpeed(math.Clamp(speed, 1, 10000))
@ -169,31 +169,31 @@ end
--- Sets the run speed of the player. default 400
e2function void entity:plySetRunSpeed(number speed)
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "setrunspeed") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "setrunspeed") then self:throw("You do not have access", nil) end
this:SetRunSpeed(math.Clamp(speed*2, 1, 10000))
end
--- Sets the walk speed of the player. default 200
e2function void entity:plySetWalkSpeed(number speed)
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "setwalkspeed") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "setwalkspeed") then self:throw("You do not have access", nil) end
this:SetWalkSpeed(math.Clamp(speed, 1, 10000))
end
--- Returns the max speed of the player.
e2function number entity:plyGetSpeed()
if not ValidPly(this) then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
return this:GetWalkSpeed()
end
--- Resets the settings of the player.
e2function void entity:plyResetSettings()
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "resetsettings") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "resetsettings") then self:throw("You do not have access", nil) end
this:Health(100)
this:GetPhysicsObject():SetMass(85)
@ -206,8 +206,8 @@ end
--- Force the player to enter a vehicle.
e2function void entity:plyEnterVehicle(entity vehicle)
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "entervehicle") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "entervehicle") then self:throw("You do not have access", nil) end
if not vehicle or not vehicle:IsValid() or not vehicle:IsVehicle() then return nil end
@ -218,8 +218,8 @@ end
--- Force the player to exit the vehicle he is in.
e2function void entity:plyExitVehicle()
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "exitvehicle") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "exitvehicle") then self:throw("You do not have access", nil) end
if not this:InVehicle() then return nil end
this:ExitVehicle()
@ -227,8 +227,8 @@ end
--- Respawns the player.
e2function void entity:plySpawn()
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "spawn") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "spawn") then self:throw("You do not have access", nil) end
if not this.e2PcLastSpawn then this.e2PcLastSpawn = CurTime()-1 end
if (CurTime() - this.e2PcLastSpawn) < 1 then return nil end
this.e2PcLastSpawn = CurTime()
@ -252,8 +252,8 @@ end)
--- Freezes the player.
e2function void entity:plyFreeze(number freeze)
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "freeze") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "freeze") then self:throw("You do not have access", nil) end
this.plycore_freezeby = self
this:Freeze(freeze == 1)
@ -261,15 +261,15 @@ end
--- Returns 1 if the player is frozen, 0 otherwise.
e2function number entity:plyIsFrozen()
if not ValidPly(this) then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
return this:IsFlagSet(FL_FROZEN)
end
--- Disables the noclip of the player.
e2function void entity:plyDisableNoclip(number act)
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "disablenoclip") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "disablenoclip") then self:throw("You do not have access", nil) end
this.plycore_noclipdiabledby = self
this:SetNWBool("PlyCore_DisableNoclip", act == 1)
@ -285,8 +285,8 @@ end)
--- Enables of disables the godmode of the player.
e2function void entity:plyGod(number active)
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "god") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "god") then self:throw("You do not have access", nil) end
if not active == 1 then active = 0 end
if active == 1 then
@ -298,31 +298,31 @@ end
--- Returns 1 if the player has godmode, 0 otherwise.
e2function number entity:plyHasGod()
if not ValidPly(this) then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
return this:HasGodMode() and 1 or 0
end
--- Ignites the player for a specific time. (in seconds)
e2function void entity:plyIgnite(time)
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "ignite") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "ignite") then self:throw("You do not have access", nil) end
this:Ignite(math.Clamp(time, 1, 3600))
end
--- Returns 1 if the player is ignited, 0 otherwise.
e2function void entity:plyIgnite()
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "ignite") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "ignite") then self:throw("You do not have access", nil) end
this:Ignite(60)
end
--- Extinguishes the player.
e2function void entity:plyExtinguish()
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "extinguish") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "extinguish") then self:throw("You do not have access", nil) end
this:Extinguish()
end
@ -347,7 +347,7 @@ end
--- Sends a message to every player.
e2function void sendMessage(string text)
if not hasAccess(self.player, nil, "globalmessage") then return nil end
if not hasAccess(self.player, nil, "globalmessage") then self:throw("You do not have access", nil) end
PrintMessage(HUD_PRINTCONSOLE, self.player:Name() .. " send you the next message by an expression 2.")
PrintMessage(HUD_PRINTTALK, text)
@ -355,7 +355,7 @@ end
--- Sends a message to every player in the center of the screen.
e2function void sendMessageCenter(string text)
if not hasAccess(self.player, nil, "globalmessagecenter") then return nil end
if not hasAccess(self.player, nil, "globalmessagecenter") then self:throw("You do not have access", nil) end
PrintMessage(HUD_PRINTCONSOLE, text)
PrintMessage(HUD_PRINTCENTER, text)
@ -365,8 +365,8 @@ end
--- Sends a message to the player.
e2function void entity:sendMessage(string text)
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "message") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "message") then self:throw("You do not have access", nil) end
this:PrintMessage(HUD_PRINTCONSOLE, self.player:Name() .. " send you the next message by an expression 2.")
this:PrintMessage(HUD_PRINTTALK, text)
@ -374,8 +374,8 @@ end
--- Sends a message to the player in the center of the screen.
e2function void entity:sendMessageCenter(string text)
if not ValidPly(this) then return nil end
if not hasAccess(self.player, this, "messagecenter") then return nil end
if not ValidPly(this) then return self:throw("Invalid player", nil) end
if not hasAccess(self.player, this, "messagecenter") then self:throw("You do not have access", nil) end
this:PrintMessage(HUD_PRINTCONSOLE, self.player:Name() .. " send you the next message by an expression 2.")
this:PrintMessage(HUD_PRINTCENTER, text)
@ -387,8 +387,10 @@ end
e2function void array:sendMessage(string text)
for _, ply in pairs(this) do
if not ValidPly(ply) then return nil end
if not hasAccess(self.player, ply, "message") then return nil end
if not hasAccess(self.player, ply, "message") then self:throw("You do not have access", nil) end
end
for _, ply in pairs(this) do
ply:PrintMessage(HUD_PRINTCONSOLE, self.player:Name() .. " send you the next message by an expression 2.")
ply:PrintMessage(HUD_PRINTTALK, text)
end
@ -398,8 +400,10 @@ end
e2function void array:sendMessageCenter(string text)
for _, ply in pairs(this) do
if not ValidPly(ply) then return nil end
if not hasAccess(self.player, ply, "messagecenter") then return nil end
if not hasAccess(self.player, ply, "messagecenter") then self:throw("You do not have access", nil) end
end
for _, ply in pairs(this) do
ply:PrintMessage(HUD_PRINTCONSOLE, self.player:Name() .. " send you the next message by an expression 2.")
ply:PrintMessage(HUD_PRINTCENTER, text)
end
@ -488,7 +492,7 @@ end
--- Sends a colored message to every player.
e2function void sendMessageColor(array arr)
-- if not ValidPly(this) then return end
if not hasAccess(self.player, nil, "globalmessagecolor") then return nil end
if not hasAccess(self.player, nil, "globalmessagecolor") then self:throw("You do not have access", nil) end
printColorArray(self.player, player.GetAll(), arr)
end
@ -496,7 +500,7 @@ end
--- Sends a colored message to every player.
e2function void sendMessageColor(...)
-- if not ValidPly(this) then return end
if not hasAccess(self.player, nil, "globalmessagecolor") then return nil end
if not hasAccess(self.player, nil, "globalmessagecolor") then self:throw("You do not have access", nil) end
printColorVarArg(self.player, player.GetAll(), typeids, ...)
end
@ -504,7 +508,7 @@ end
--- Sends a colored message to a player.
e2function void entity:sendMessageColor(array arr)
if not ValidPly(this) then return end
if not hasAccess(self.player, this, "messagecolor") then return nil end
if not hasAccess(self.player, this, "messagecolor") then self:throw("You do not have access", nil) end
printColorArray(self.player, this, arr)
end
@ -512,7 +516,7 @@ end
--- Sends a colored message to a player.
e2function void entity:sendMessageColor(...)
if not ValidPly(this) then return end
if not hasAccess(self.player, this, "messagecolor") then return nil end
if not hasAccess(self.player, this, "messagecolor") then self:throw("You do not have access", nil) end
printColorVarArg(self.player, this, typeids, ...)
end
@ -523,8 +527,10 @@ e2function void array:sendMessageColor(array arr)
for _, ply in pairs(this) do
if not ValidPly(ply) then continue end
if not hasAccess(self.player, ply, "messagecolor") then continue end
if not hasAccess(self.player, ply, "messagecolor") then self:throw("You do not have access", nil) end
end
for _, ply in pairs(this) do
table.insert(plys, ply)
end
@ -537,8 +543,10 @@ e2function void array:sendMessageColor(...)
for _, ply in pairs(this) do
if not ValidPly(ply) then continue end
if not hasAccess(self.player, ply, "messagecolor") then continue end
if not hasAccess(self.player, ply, "messagecolor") then self:throw("You do not have access", nil) end
end
for _, ply in pairs(this) do
table.insert(plys, ply)
end