EntextaCore
In this core, you can now detect a entity when it spawns or when it gets removed. It adds some useful functions too. And best of all, it adds a system of tag. So basically It allows you to set tags on entities. With it, you can recognize a group of entities without wire and entities marker. There tags are persisting after a duplication.
Workshop Installation
The DamageCore is available on the Steam Workshop! Go to the EntextraCore Workshop Page and press Subscribe
. For can go to the Expression 2 Core Collection for more extensions.
Manual Installation
Clone this repository into your steamapps\common\GarrysMod\garrysmod\addons
folder using this command if you are using git:
git clone https://github.com/sirpapate/entextracore.git
Documentation
Events
Declaration |
Replacing |
Description |
event entitySpawn(Entity:entity) |
runOnEntitySpawn, entitySpawnClk |
Triggered when an entity is spawned. |
event entityRemove(Entity:entity) |
runOnEntityRemove, entityRemoveClk |
Triggered when an entity is removed. |
Tick Functions
Function |
Return |
Description |
runOnEntitySpawn(number activate) |
void |
If set to 1, E2 will run when an entity is spawned. |
entitySpawnClk() |
entity |
Returns the entity that was spawned. |
runOnEntityRemove(number activate) |
void |
If set to 1, E2 will run when an entity is removed. |
entityRemoveClk() |
entity |
Returns the entity that was removed. |
Info
Function |
Return |
Description |
entity:creationID() |
number |
Returns the entity's creation ID. |
entity:children() |
array |
Returns entity's creation ID. Unlike E:id(), it will always increase and old values won't be reused. |
Tags
Allowing E2s to tag entities. The tags can be used to identify the entity in other E2s.
Function |
Return |
Description |
entity:addTag(Tag:string) |
void |
Adds a tag to the entity. The tag can be used to identify the entity in other E2s. |
array:addTag(Tag:string) |
void |
Adds a tag to all entities in the array. The tag can be used to identify the entity in other E2s. |
entity:removeTag(Tag:string) |
void |
Removes a tag from the entity. |
array:removeTag(Tag:string) |
void |
Removes a tag from all entities in the array. |
entity:getTags() |
array |
Gets all tags of the entity. |
entity:hasTag(Tag:string) |
number |
Returns 1 if the entity has the tag, 0 otherwise. |
array:haveTag(Tag:string) |
array |
Returns an array of 1s and 0s. 1 if the entity has the tag, 0 otherwise. |
getEntitiesByTag(Tag:string) |
array |
Returns an array of entities with the tag. |
Key-Value
Allowing E2s to store data on entities. The data is stored in a key-value pair. The key is a string and the value can only be a string.
The key-value pair can be used to store data on the entity and can be retrieved by other E2s.
Function |
Return |
Description |
entity:setKeyValue(Key:string, Value:string) |
void |
Sets a key-value pair on the entity. The key-value pair can be used to store data on the entity and can be retrieved by other E2s. |
array:setKeyValue(Key:string, Value:string) |
void |
Sets a key-value pair on all entities in the array. The key-value pair can be used to store data on the entity and can be retrieved by other E2s. |
entity:removeKeyValue(Key:string) |
void |
Removes a key-value pair from the entity. |
array:removeKeyValue(Key:string) |
void |
Removes a key-value pair from all entities in the array. |
entity:getKeyValue(Key:string) |
string |
Gets the value of a key-value pair on the entity. |
entity:getKeyValues() |
table |
Gets all key-value pairs on the entity. |
getEntitiesByKeyValue(Key:string, Value:string) |
array |
Gets all entities with the specified key-value pair. |
array:haveKeyValue(Key:string, Value:string) |
array |
Returns an array of 1s and 0s. 1 if the entity has the key-value pair, 0 otherwise. |
Halo
Color:vector
- The desired color of the halo. See Color.
BlurX:number
= 2
- The strength of the halo's blur on the x axis.
BlurY:number
= 2
- The strength of the halo's blur on the y axis.
Passes:number
= 1
- The number of times the halo should be drawn per frame. Increasing this may hinder player FPS.
Additive:number
= 1
- Sets the render mode of the halo to additive. (0 or 1)
IgnoreZ:number
= 0
- Renders the halo through anything when set to 1. (0 or 1)
Function |
Return |
Description |
entity:setHalo(Color:vector, BlurX:number, BlurY:number, Add:number, IgnoreZ:number) |
void |
Applies a halo glow effect to the entity. |
entity:setHalo(Color:vector, BlurX:number, BlurY:number, Add:number) |
void |
Applies a halo glow effect to the entity. |
entity:setHalo(Color:vector, BlurX:number, BlurY:number) |
void |
Applies a halo glow effect to the entity. |
entity:setHalo(Color:vector) |
void |
Applies a halo glow effect to the entity. |
entity:removeHalo() |
void |
Removes the halo from the entity. |
World Tip
Function |
Return |
Description |
entity:setWorldTip(string text) |
void |
Sets a world tip on the entity. |
entity:removeWorldTip() |
void |
Removes the world tip from the entity. |