Update prop2mesh.lua

This commit is contained in:
shadowscion 2022-08-01 14:29:23 -05:00
parent db1690b260
commit 1c67a931ae

View File

@ -118,7 +118,7 @@ local function toAng( ang )
end
local function isVector( op0 )
return type(op0) == "Vector"
return type( op0 ) == "Vector"
end
---------------------------------------
@ -139,11 +139,11 @@ return function( instance ) -- Called for library declarations
local vec_meta, vunwrap = instance.Types.Vector, instance.Types.Vector.Unwrap
local col_meta, cwrap, cunwrap = instance.Types.Color, instance.Types.Color.Wrap, instance.Types.Color.Unwrap
instance:AddHook("initialize", function()
instance:AddHook( "initialize", function()
instance.data.p2ms = { p2ms = {} }
end)
instance:AddHook("deinitialize", function()
instance:AddHook( "deinitialize", function()
local p2ms = instance.data.p2ms.p2ms
for p2m, _ in pairs( p2ms ) do
@ -232,10 +232,10 @@ return function( instance ) -- Called for library declarations
ent:CPPISetOwner( ply )
end
ent:SetPlayer(ply)
ent:SetSolid(SOLID_NONE)
ent:SetMoveType(MOVETYPE_NONE)
ent:DrawShadow(false)
ent:SetPlayer( ply )
ent:SetSolid( SOLID_NONE )
ent:SetMoveType( MOVETYPE_NONE )
ent:DrawShadow( false )
ent:Activate()
ent:CallOnRemove( "starfall_p2m_delete", p2mOnDestroy, p2mdata, ply )