forked from TeamUlysses/ulx
let users be able to votemap without instant map change and a heads up
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@ -46,6 +46,7 @@ function ulx.votemapVeto( calling_ply )
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end
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timer.Remove( "ULXVotemap" )
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timer.Remove( "ULXVotemapNotice" )
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ulx.timedVeto = nil
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hook.Call( ulx.HOOK_VETO )
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ULib.tsay( _, "Votemap changelevel halted.", true )
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@ -154,7 +155,7 @@ function ulx.votemap( calling_ply, map )
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end
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end
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if #admins <= 0 or vetotime < 1 then
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if vetotime < 1 then
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ULib.tsay( _, "Vote for map " .. ulx.votemaps[ mapid ] .. " successful! Changing levels now.", true ) -- TODO, color?
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ulx.logString( "Votemap for " .. ulx.votemaps[ mapid ] .. " won." )
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game.ConsoleCommand( "changelevel " .. ulx.votemaps[ mapid ] .. "\n" )
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@ -166,6 +167,12 @@ function ulx.votemap( calling_ply, map )
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ulx.logString( "Votemap for " .. ulx.votemaps[ mapid ] .. " won. Pending admin veto." )
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ulx.timedVeto = true
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hook.Call( ulx.HOOK_VETO )
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ulx.csay(calling_ply, "====== MAP CHANGE IN: " .. vetotime .. " SECOND(S) ======")
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local vetotime2 = vetotime - 1
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timer.Create( "ULXVotemapNotice", 1, vetotime2, function()
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ulx.csay(calling_ply, "====== MAP CHANGE IN: " .. vetotime2 .. " SECOND(S) ======")
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vetotime2 = vetotime2 - 1
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end )
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timer.Create( "ULXVotemap", vetotime, 1, function() game.ConsoleCommand( "changelevel " .. ulx.votemaps[ mapid ] .. "\n" ) end )
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end
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end
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