forked from TeamUlysses/ulx
Added some (commented out) helpful server-side debug messages for the data sending system.
.. Mostly to help keeping me from going insane again later.
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@ -66,6 +66,7 @@ function xgui.init()
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xgui.cmds[name] = func
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end
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function xgui.cmd( ply, cmd, args )
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-- print("xgui.cmd:", args[1], table.concat( args, " ", 2 ))
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local name=args[1]
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table.remove( args, 1 )
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if xgui.cmds[name] then
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@ -160,6 +161,12 @@ function xgui.init()
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for k, ply in pairs( plys ) do
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if not xgui.readyPlayers[ply:UniqueID()] then return end --Ignore requests to players who are not ready, they'll get the data as soon as they can.
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-- print("vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv")
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-- print("sendDataTable attempt. Will defer?", xgui.activeUsers[ply:UniqueID()] and not forceSend)
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-- PrintTable(datatypes)
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-- print(debug.traceback())
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-- print("^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^")
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if xgui.activeUsers[ply:UniqueID()] and not forceSend then --If data is currently being sent to the client
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for _, dtype in ipairs( datatypes ) do
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local exists = false
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@ -237,6 +244,13 @@ function xgui.init()
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function xgui.sendDataEvent( plys, evtype, dtype, entry )
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plys = plyToTable( plys )
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for k, ply in pairs( plys ) do
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-- print("vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv")
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-- print("sendDataEvent attempt. Will defer?", xgui.activeUsers[ply:UniqueID()])
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-- print(evtype, dtype, entry)
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-- print(debug.traceback())
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-- print("^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^")
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if xgui.activeUsers[ply:UniqueID()] then
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table.insert( xgui.activeUsers[ply:UniqueID()].events, { evtype, dtype, entry } )
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return
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