forked from TeamUlysses/ulib
Fix users being able to infinitely request a full data refresh for all connected players
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@ -97,6 +97,7 @@ if not ULib then
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end
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local function clReady( ply )
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if ply.ulib_ready then return end
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ply.ulib_ready = true
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hook.Call( ULib.HOOK_LOCALPLAYERREADY, _, ply )
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end
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