fix ulx explode bug
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@ -11,7 +11,7 @@ function ulx.explode(calling_ply, target_plys)
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local tr = {}
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local tr = {}
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tr.start = pos
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tr.start = pos
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tr.endpos = tr.start + (Vector(0, 0, -1) * 250)
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tr.endpos = tr.start + (Vector(0, 0, -1) * 250)
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local trw = util.TraceEntity(tr)
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local trw = util.TraceEntity(tr, v)
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local wp1 = trw.HitPos + trw.HitNormal
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local wp1 = trw.HitPos + trw.HitNormal
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local wp2 = trw.HitPos - trw.HitNormal
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local wp2 = trw.HitPos - trw.HitNormal
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util.Decal("Scorch", wp1, wp2)
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util.Decal("Scorch", wp1, wp2)
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