move custom code from fesiug utilities into their own folders
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52
ammo_reserves/lua/autorun/server/ammo_reserves.lua
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52
ammo_reserves/lua/autorun/server/ammo_reserves.lua
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hook.Add("PlayerDeath", "edshot_AmmoReservesOnPlayerKill", function(victim, inflictor, attacker)
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if attacker:IsValid() and !attacker:IsNextBot() and !attacker:IsNPC() and attacker:IsPlayer() then
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local wep = attacker:GetActiveWeapon()
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if IsValid(wep) then
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local wepAmmoType1 = wep:GetPrimaryAmmoType()
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local wepAmmoType2 = wep:GetSecondaryAmmoType()
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if wepAmmoType1 ~= -1 then
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attacker:SetAmmo( 999, wepAmmoType1 )
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end
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if wepAmmoType2 ~= -1 then
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attacker:SetAmmo( 99, wepAmmoType2 )
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end
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end
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end
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end)
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hook.Add("OnNPCKilled", "edshot_AmmoReservesOnNPCKill", function(npc, attacker, inflictor)
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if attacker:IsValid() and !attacker:IsNextBot() and !attacker:IsNPC() and attacker:IsPlayer() then
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local wep = attacker:GetActiveWeapon()
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if IsValid(wep) then
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local wepAmmoType1 = wep:GetPrimaryAmmoType()
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local wepAmmoType2 = wep:GetSecondaryAmmoType()
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if wepAmmoType1 ~= -1 then
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attacker:SetAmmo( 999, wepAmmoType1 )
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end
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if wepAmmoType2 ~= -1 then
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attacker:SetAmmo( 99, wepAmmoType2 )
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end
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end
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end
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end)
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hook.Add("WeaponEquip", "edshot_AmmoReservesOnEquip", function(weapon, owner)
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if owner:IsValid() and !owner:IsNextBot() and !owner:IsNPC() and owner:IsPlayer() then
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if IsValid(weapon) then
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local wepAmmoType1 = weapon:GetPrimaryAmmoType()
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local wepAmmoType2 = weapon:GetSecondaryAmmoType()
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if wepAmmoType1 ~= -1 then
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owner:SetAmmo( 999, wepAmmoType1 )
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end
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if wepAmmoType2 ~= -1 then
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owner:SetAmmo( 99, wepAmmoType2 )
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end
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end
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end
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end)
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16
health_and_armor/lua/autorun/server/health_and_armor.lua
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16
health_and_armor/lua/autorun/server/health_and_armor.lua
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hook.Add("PlayerDeath", "edshot_HealthAndArmorFromPlayer", function(victim, inflictor, attacker)
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if attacker:IsValid() and !attacker:IsNextBot() and !attacker:IsNPC() and attacker:IsPlayer() then
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if attacker ~= victim then
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attacker:SetHealth( attacker:GetMaxHealth() )
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attacker:SetArmor( attacker:GetMaxArmor() )
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end
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end
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end)
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hook.Add("OnNPCKilled", "edshot_HealthAndArmorFromNPC", function(npc, attacker, inflictor)
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if attacker:IsValid() and !attacker:IsNextBot() and !attacker:IsNPC() and attacker:IsPlayer() then
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attacker:SetHealth( attacker:GetMaxHealth() )
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attacker:SetArmor( attacker:GetMaxArmor() )
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end
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end)
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