diff --git a/player_disconnect_message/lua/autorun/client/player_disconnect_message_client.lua b/player_disconnect_message/lua/autorun/client/player_disconnect_message_client.lua index 5a255a0..e6b1988 100644 --- a/player_disconnect_message/lua/autorun/client/player_disconnect_message_client.lua +++ b/player_disconnect_message/lua/autorun/client/player_disconnect_message_client.lua @@ -2,9 +2,10 @@ net.Receive("edshot_player_disconnect_message_broadcast", function() local name = net.ReadString() local reason = net.ReadString() + local networkid = net.ReadString() - if name and reason then - local message = "Player " .. name .. " has left the game (" .. reason .. ")" + if name and reason and networkid then + local message = "Player " .. name .. " has left the game (" .. reason .. ") [" .. networkid .. "]" chat.AddText(Color(255, 110, 110), message) end end) diff --git a/player_disconnect_message/lua/autorun/server/player_disconnect_message_server.lua b/player_disconnect_message/lua/autorun/server/player_disconnect_message_server.lua index 35c1fbf..4dedf05 100644 --- a/player_disconnect_message/lua/autorun/server/player_disconnect_message_server.lua +++ b/player_disconnect_message/lua/autorun/server/player_disconnect_message_server.lua @@ -5,5 +5,6 @@ hook.Add("player_disconnect", "edshot_player_disconnect_message", function(data) net.Start("edshot_player_disconnect_message_broadcast") net.WriteString(data.name) net.WriteString(data.reason) + net.WriteString(data.networkid) net.Broadcast() end)