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ulx_custom/lua/ulx/modules/sh/chat.lua
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321
ulx_custom/lua/ulx/modules/sh/chat.lua
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-- This module holds any type of chatting functions
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CATEGORY_NAME = "Chat"
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------------------------------ Psay ------------------------------
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function ulx.psay( calling_ply, target_ply, message )
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if calling_ply:GetNWBool( "ulx_muted", false ) then
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ULib.tsayError( calling_ply, "You are muted, and therefore cannot speak! Use asay for admin chat if urgent.", true )
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return
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end
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ulx.fancyLog( { target_ply, calling_ply }, "#P to #P: " .. message, calling_ply, target_ply )
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end
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local psay = ulx.command( CATEGORY_NAME, "ulx psay", ulx.psay, "!p", true )
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psay:addParam{ type=ULib.cmds.PlayerArg, target="!^", ULib.cmds.ignoreCanTarget }
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psay:addParam{ type=ULib.cmds.StringArg, hint="message", ULib.cmds.takeRestOfLine }
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psay:defaultAccess( ULib.ACCESS_ALL )
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psay:help( "Send a private message to target." )
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------------------------------ Asay ------------------------------
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local seeasayAccess = "ulx seeasay"
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if SERVER then ULib.ucl.registerAccess( seeasayAccess, ULib.ACCESS_OPERATOR, "Ability to see 'ulx asay'", "Other" ) end -- Give operators access to see asays echoes by default
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function ulx.asay( calling_ply, message )
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local format
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local me = "/me "
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if message:sub( 1, me:len() ) == me then
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format = "(ADMINS) *** #P #s"
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message = message:sub( me:len() + 1 )
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else
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format = "#P to admins: #s"
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end
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local players = player.GetAll()
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for i=#players, 1, -1 do
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local v = players[ i ]
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if not ULib.ucl.query( v, seeasayAccess ) and v ~= calling_ply then -- Calling player always gets to see the echo
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table.remove( players, i )
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end
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end
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ulx.fancyLog( players, format, calling_ply, message )
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end
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local asay = ulx.command( CATEGORY_NAME, "ulx asay", ulx.asay, "@", true, true )
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asay:addParam{ type=ULib.cmds.StringArg, hint="message", ULib.cmds.takeRestOfLine }
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asay:defaultAccess( ULib.ACCESS_ALL )
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asay:help( "Send a message to currently connected admins." )
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------------------------------ Tsay ------------------------------
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function ulx.tsay( calling_ply, message )
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ULib.tsay( _, message )
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if ULib.toBool( GetConVarNumber( "ulx_logChat" ) ) then
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ulx.logString( string.format( "(tsay from %s) %s", calling_ply:IsValid() and calling_ply:Nick() or "Console", message ) )
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end
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end
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local tsay = ulx.command( CATEGORY_NAME, "ulx tsay", ulx.tsay, "@@", true, true )
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tsay:addParam{ type=ULib.cmds.StringArg, hint="message", ULib.cmds.takeRestOfLine }
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tsay:defaultAccess( ULib.ACCESS_ADMIN )
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tsay:help( "Send a message to everyone in the chat box." )
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------------------------------ Csay ------------------------------
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function ulx.csay( calling_ply, message )
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ULib.csay( _, message )
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if ULib.toBool( GetConVarNumber( "ulx_logChat" ) ) then
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ulx.logString( string.format( "(csay from %s) %s", calling_ply:IsValid() and calling_ply:Nick() or "Console", message ) )
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end
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end
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local csay = ulx.command( CATEGORY_NAME, "ulx csay", ulx.csay, "@@@", true, true )
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csay:addParam{ type=ULib.cmds.StringArg, hint="message", ULib.cmds.takeRestOfLine }
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csay:defaultAccess( ULib.ACCESS_ADMIN )
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csay:help( "Send a message to everyone in the middle of their screen." )
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------------------------------ Thetime ------------------------------
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local waittime = 60
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local lasttimeusage = -waittime
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function ulx.thetime( calling_ply )
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if lasttimeusage + waittime > CurTime() then
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ULib.tsayError( calling_ply, "I just told you what time it is! Please wait " .. waittime .. " seconds before using this command again", true )
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return
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end
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lasttimeusage = CurTime()
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ulx.fancyLog( "The time is now #s.", os.date( "%I:%M %p") )
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end
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local thetime = ulx.command( CATEGORY_NAME, "ulx thetime", ulx.thetime, "!thetime" )
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thetime:defaultAccess( ULib.ACCESS_ALL )
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thetime:help( "Shows you the server time." )
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------------------------------ Adverts ------------------------------
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ulx.adverts = ulx.adverts or {}
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local adverts = ulx.adverts -- For XGUI, too lazy to change all refs
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local function doAdvert( group, id )
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if adverts[ group ][ id ] == nil then
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if adverts[ group ].removed_last then
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adverts[ group ].removed_last = nil
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id = 1
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else
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id = #adverts[ group ]
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end
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end
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local info = adverts[ group ][ id ]
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local message = string.gsub( info.message, "%%curmap%%", game.GetMap() )
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message = string.gsub( message, "%%host%%", GetConVarString( "hostname" ) )
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message = string.gsub( message, "%%ulx_version%%", ULib.pluginVersionStr( "ULX" ) )
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if not info.len then -- tsay
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local lines = ULib.explode( "\\n", message )
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for i, line in ipairs( lines ) do
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local trimmed = line:Trim()
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if trimmed:len() > 0 then
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ULib.tsayColor( _, true, info.color, trimmed ) -- Delaying runs one message every frame (to ensure correct order)
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end
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end
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else
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ULib.csay( _, message, info.color, info.len )
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end
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ULib.queueFunctionCall( function()
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local nextid = math.fmod( id, #adverts[ group ] ) + 1
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timer.Remove( "ULXAdvert" .. type( group ) .. group )
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timer.Create( "ULXAdvert" .. type( group ) .. group, adverts[ group ][ nextid ].rpt, 1, function() doAdvert( group, nextid ) end )
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end )
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end
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-- Whether or not it's a csay is determined by whether there's a value specified in "len"
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function ulx.addAdvert( message, rpt, group, color, len )
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local t
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if group then
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t = adverts[ tostring( group ) ]
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if not t then
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t = {}
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adverts[ tostring( group ) ] = t
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end
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else
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group = table.insert( adverts, {} )
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t = adverts[ group ]
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end
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local id = table.insert( t, { message=message, rpt=rpt, color=color, len=len } )
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if not timer.Exists( "ULXAdvert" .. type( group ) .. group ) then
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timer.Create( "ULXAdvert" .. type( group ) .. group, rpt, 1, function() doAdvert( group, id ) end )
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end
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end
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------------------------------ Gimp ------------------------------
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ulx.gimpSays = ulx.gimpSays or {} -- Holds gimp says
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local gimpSays = ulx.gimpSays -- For XGUI, too lazy to change all refs
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local ID_GIMP = 1
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local ID_MUTE = 2
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function ulx.addGimpSay( say )
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table.insert( gimpSays, say )
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end
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function ulx.clearGimpSays()
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table.Empty( gimpSays )
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end
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function ulx.gimp( calling_ply, target_plys, should_ungimp )
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for i=1, #target_plys do
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local v = target_plys[ i ]
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if should_ungimp then
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v.gimp = nil
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else
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v.gimp = ID_GIMP
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end
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v:SetNWBool("ulx_gimped", not should_ungimp)
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end
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if not should_ungimp then
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ulx.fancyLogAdmin( calling_ply, "#A gimped #T", target_plys )
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else
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ulx.fancyLogAdmin( calling_ply, "#A ungimped #T", target_plys )
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end
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end
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local gimp = ulx.command( CATEGORY_NAME, "ulx gimp", ulx.gimp, "!gimp" )
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gimp:addParam{ type=ULib.cmds.PlayersArg }
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gimp:addParam{ type=ULib.cmds.BoolArg, invisible=true }
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gimp:defaultAccess( ULib.ACCESS_ADMIN )
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gimp:help( "Gimps target(s) so they are unable to chat normally." )
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gimp:setOpposite( "ulx ungimp", {_, _, true}, "!ungimp" )
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------------------------------ Mute ------------------------------
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function ulx.mute( calling_ply, target_plys, should_unmute )
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for i=1, #target_plys do
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local v = target_plys[ i ]
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if should_unmute then
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v.gimp = nil
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else
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v.gimp = ID_MUTE
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end
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v:SetNWBool("ulx_muted", not should_unmute)
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end
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if not should_unmute then
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ulx.fancyLogAdmin( calling_ply, "#A muted #T", target_plys )
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else
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ulx.fancyLogAdmin( calling_ply, "#A unmuted #T", target_plys )
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end
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end
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local mute = ulx.command( CATEGORY_NAME, "ulx mute", ulx.mute, "!mute" )
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mute:addParam{ type=ULib.cmds.PlayersArg }
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mute:addParam{ type=ULib.cmds.BoolArg, invisible=true }
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mute:defaultAccess( ULib.ACCESS_ADMIN )
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mute:help( "Mutes target(s) so they are unable to chat." )
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mute:setOpposite( "ulx unmute", {_, _, true}, "!unmute" )
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if SERVER then
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local function gimpCheck( ply, strText )
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if ply.gimp == ID_MUTE then return "" end
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if ply.gimp == ID_GIMP then
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if #gimpSays < 1 then return nil end
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return gimpSays[ math.random( #gimpSays ) ]
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end
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end
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hook.Add( "PlayerSay", "ULXGimpCheck", gimpCheck, HOOK_LOW )
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end
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------------------------------ Gag ------------------------------
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function ulx.gag( calling_ply, target_plys, should_ungag )
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local players = player.GetAll()
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for i=1, #target_plys do
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local v = target_plys[ i ]
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v.ulx_gagged = not should_ungag
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v:SetNWBool("ulx_gagged", v.ulx_gagged)
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end
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if not should_ungag then
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ulx.fancyLogAdmin( calling_ply, "#A gagged #T", target_plys )
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else
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ulx.fancyLogAdmin( calling_ply, "#A ungagged #T", target_plys )
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end
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end
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local gag = ulx.command( CATEGORY_NAME, "ulx gag", ulx.gag, "!gag" )
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gag:addParam{ type=ULib.cmds.PlayersArg }
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gag:addParam{ type=ULib.cmds.BoolArg, invisible=true }
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gag:defaultAccess( ULib.ACCESS_ADMIN )
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gag:help( "Gag target(s), disables microphone." )
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gag:setOpposite( "ulx ungag", {_, _, true}, "!ungag" )
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local function gagHook( listener, talker )
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if talker.ulx_gagged then
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return false
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end
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end
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hook.Add( "PlayerCanHearPlayersVoice", "ULXGag", gagHook )
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-- Anti-spam stuff
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if SERVER then
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local chattime_cvar = ulx.convar( "chattime", "1.5", "<time> - Players can only chat every x seconds (anti-spam). 0 to disable.", ULib.ACCESS_ADMIN )
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local function playerSay( ply )
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if not ply.lastChatTime then ply.lastChatTime = 0 end
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local chattime = chattime_cvar:GetFloat()
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if chattime <= 0 then return end
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if ply.lastChatTime + chattime > CurTime() then
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return ""
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else
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ply.lastChatTime = CurTime()
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return
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end
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end
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hook.Add( "PlayerSay", "ulxPlayerSay", playerSay, HOOK_LOW )
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local function meCheck( ply, strText, bTeam )
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local meChatEnabled = GetConVarNumber( "ulx_meChatEnabled" )
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if ply.gimp or meChatEnabled == 0 or (meChatEnabled ~= 2 and GAMEMODE.Name ~= "Sandbox") then return end -- Don't mess
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if strText:sub( 1, 4 ) == "/me " then
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strText = string.format( "*** %s %s", ply:Nick(), strText:sub( 5 ) )
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if not bTeam then
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ULib.tsay( _, strText )
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else
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strText = "(TEAM) " .. strText
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local teamid = ply:Team()
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local players = team.GetPlayers( teamid )
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for _, ply2 in ipairs( players ) do
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ULib.tsay( ply2, strText )
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end
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end
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if game.IsDedicated() then
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Msg( strText .. "\n" ) -- Log to console
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end
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if ULib.toBool( GetConVarNumber( "ulx_logChat" ) ) then
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ulx.logString( strText )
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end
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return ""
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end
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end
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hook.Add( "PlayerSay", "ULXMeCheck", meCheck, HOOK_LOW ) -- Extremely low priority
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end
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local function showWelcome( ply )
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local message = GetConVarString( "ulx_welcomemessage" )
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if not message or message == "" then return end
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message = string.gsub( message, "%%curmap%%", game.GetMap() )
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message = string.gsub( message, "%%host%%", GetConVarString( "hostname" ) )
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message = string.gsub( message, "%%ulx_version%%", ULib.pluginVersionStr( "ULX" ) )
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ply:ChatPrint( message ) -- We're not using tsay because ULib might not be loaded yet. (client side)
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end
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hook.Add( "PlayerInitialSpawn", "ULXWelcome", showWelcome )
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if SERVER then
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ulx.convar( "meChatEnabled", "1", "Allow players to use '/me' in chat. 0 = Disabled, 1 = Sandbox only (Default), 2 = Enabled", ULib.ACCESS_ADMIN )
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ulx.convar( "welcomemessage", "", "<msg> - This is shown to players on join.", ULib.ACCESS_ADMIN )
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end
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