From 0664695fc05897ac096be2da57bfd8a0e389423d Mon Sep 17 00:00:00 2001 From: edshot99 Date: Sat, 21 Dec 2024 02:05:30 -0600 Subject: [PATCH] fatal m9k --- .../lua/autorun/m9k_specialties_11_07_15.lua | 8 + .../m9k_launched_davycrockett/shared.lua | 5 +- .../lua/weapons/m9k_davy_crockett/shared.lua | 5 +- .../lua/weapons/m9k_orbital_strike/shared.lua | 395 +++++++++--------- 4 files changed, 217 insertions(+), 196 deletions(-) diff --git a/m9k_specialties_fatal_edition/lua/autorun/m9k_specialties_11_07_15.lua b/m9k_specialties_fatal_edition/lua/autorun/m9k_specialties_11_07_15.lua index b3b4604..6089d94 100644 --- a/m9k_specialties_fatal_edition/lua/autorun/m9k_specialties_11_07_15.lua +++ b/m9k_specialties_fatal_edition/lua/autorun/m9k_specialties_11_07_15.lua @@ -407,6 +407,14 @@ sound.Add({ }) +sound.Add({ + name = "readyforlaunch" , + channel = CHAN_USER_BASE+10, + volume = 1.0, + sound = "weapons/nuke/readyforlaunch.mp3" + +}) + m9knpw = {} table.insert(m9knpw, "m9k_davy_crockett_explo") table.insert(m9knpw, "m9k_gdcwa_matador_90mm") diff --git a/m9k_specialties_fatal_edition/lua/entities/m9k_launched_davycrockett/shared.lua b/m9k_specialties_fatal_edition/lua/entities/m9k_launched_davycrockett/shared.lua index 771ce5f..e7e543f 100644 --- a/m9k_specialties_fatal_edition/lua/entities/m9k_launched_davycrockett/shared.lua +++ b/m9k_specialties_fatal_edition/lua/entities/m9k_launched_davycrockett/shared.lua @@ -6,8 +6,8 @@ ENT.Instructions = "LAUNCH" ENT.Spawnable = false -ENT.AdminOnly = true -ENT.DoNotDuplicate = true +ENT.AdminOnly = true +ENT.DoNotDuplicate = true ENT.DisableDuplicator = true if SERVER then @@ -25,6 +25,7 @@ self.Entity:PhysicsInit( SOLID_VPHYSICS ) -- Make us work with physics, self.Entity:SetMoveType( MOVETYPE_NONE ) --after all, gmod is a physics self.Entity:SetSolid( SOLID_VPHYSICS ) -- CHEESECAKE! >:3 self.Entity:SetColor(Color(82,102,39,254)) +self.Entity:EmitSound("incoming.mp3") Glow = ents.Create("env_sprite") Glow:SetKeyValue("model","orangecore2.vmt") diff --git a/m9k_specialties_fatal_edition/lua/weapons/m9k_davy_crockett/shared.lua b/m9k_specialties_fatal_edition/lua/weapons/m9k_davy_crockett/shared.lua index dc371a8..82b4b96 100644 --- a/m9k_specialties_fatal_edition/lua/weapons/m9k_davy_crockett/shared.lua +++ b/m9k_specialties_fatal_edition/lua/weapons/m9k_davy_crockett/shared.lua @@ -29,8 +29,8 @@ SWEP.ViewModelFlip = false SWEP.ViewModel = "models/weapons/v_RL7.mdl" -- Weapon view model SWEP.WorldModel = "models/weapons/w_RL7.mdl" -- Weapon world model SWEP.Base = "bobs_gun_base" -SWEP.Spawnable = true -SWEP.AdminSpawnable = true +SWEP.Spawnable = false +SWEP.AdminSpawnable = false SWEP.FiresUnderwater = true SWEP.Primary.Sound = Sound("") -- Script that calls the primary fire sound @@ -144,6 +144,7 @@ function SWEP:PrimaryAttack() end end self:CheckWeaponsAndAmmo() + self:Remove() end end diff --git a/m9k_specialties_fatal_edition/lua/weapons/m9k_orbital_strike/shared.lua b/m9k_specialties_fatal_edition/lua/weapons/m9k_orbital_strike/shared.lua index aa9d5e6..b6dc4b5 100644 --- a/m9k_specialties_fatal_edition/lua/weapons/m9k_orbital_strike/shared.lua +++ b/m9k_specialties_fatal_edition/lua/weapons/m9k_orbital_strike/shared.lua @@ -1,193 +1,204 @@ --- Variables that are used on both client and server -SWEP.Gun = ("m9k_orbital_strike") -- must be the name of your swep -if (GetConVar(SWEP.Gun.."_allowed")) != nil then - if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end -end -SWEP.Category = "M9K Specialties" -SWEP.Author = "" -SWEP.Contact = "" -SWEP.Purpose = "" -SWEP.Instructions = "" -SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models -SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models -SWEP.PrintName = "Orbital Strike Marker" -- Weapon name (Shown on HUD) -SWEP.Slot = 4 -- Slot in the weapon selection menu -SWEP.SlotPos = 35 -- Position in the slot -SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter -SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box -SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce? -SWEP.DrawCrosshair = false -- Set false if you want no crosshair from hip -SWEP.Weight = 50 -- Rank relative ot other weapons. bigger is better -SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up -SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon -SWEP.XHair = false -- Used for returning crosshair after scope. Must be the same as DrawCrosshair -SWEP.HoldType = "camera" - -SWEP.ViewModelFOV = 70 -SWEP.ViewModelFlip = false -SWEP.ViewModel = "models/weapons/v_invisib.mdl" -- Weapon view model -SWEP.WorldModel = "models/weapons/w_binos.mdl" -- Weapon world model -SWEP.Base = "bobs_scoped_base" -SWEP.Spawnable = true -SWEP.AdminSpawnable = true - -SWEP.Primary.Sound = Sound("weapons/satellite/targaquired.mp3") -- script that calls the primary fire sound -SWEP.Primary.RPM = 50 -- This is in Rounds Per Minute -SWEP.Primary.ClipSize = 1 -- Size of a clip -SWEP.Primary.DefaultClip = 1 -- Bullets you start with -SWEP.Primary.KickUp = 1 -- Maximum up recoil (rise) -SWEP.Primary.KickDown = 1 -- Maximum down recoil (skeet) -SWEP.Primary.KickHorizontal = 1 -- Maximum up recoil (stock) -SWEP.Primary.Automatic = false -- Automatic/Semi Auto -SWEP.Primary.Ammo = "SatCannon" - -SWEP.Secondary.ScopeZoom = 5 -SWEP.Secondary.UseParabolic = false -- Choose your scope type, -SWEP.Secondary.UseACOG = false -SWEP.Secondary.UseMilDot = true -SWEP.Secondary.UseSVD = false -SWEP.Secondary.UseElcan = false -SWEP.Secondary.UseGreenDuplex = false - -SWEP.data = {} --The starting firemode -SWEP.data.ironsights = 1 -SWEP.ScopeScale = 1 - --- enter iron sight info and bone mod info below - -SWEP.IronSightsPos = Vector(-3.589, -8.867, -4.124) -SWEP.IronSightsAng = Vector(50.353, 17.884, -19.428) -SWEP.SightsPos = Vector(-3.589, -8.867, -4.124) -SWEP.SightsAng = Vector(50.353, 17.884, -19.428) -SWEP.RunSightsPos = Vector(0, 0, 0) -SWEP.RunSightsAng = Vector(-21.994, 0, 0) - -SWEP.ViewModelBoneMods = { - ["l-ring-low"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-19.507, 0, 0) }, - ["r-index-mid"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-71.792, 0, 0) }, - ["r-middle-low"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-21.483, 1.309, 0) }, - ["l-upperarm-movement"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, -0.88), angle = Angle(0, 0, 0) }, - ["Da Machete"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0.263, -1.826), angle = Angle(0, 0, 0) }, - ["r-ring-low"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-17.507, 0, 0) }, - ["r-pinky-mid"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-47.32, 0, 0) }, - ["r-ring-mid"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-54.065, 0, 0) }, - ["r-index-low"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-49.646, 0, 0) }, - ["r-thumb-tip"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-17.666, 0, 0) }, - ["r-upperarm-movement"] = { scale = Vector(1, 1, 1), pos = Vector(7.394, 2.101, -9.54), angle = Angle(-10.502, -12.632, 68.194) }, - ["r-pinky-low"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-21.526, 0, 0) }, - ["r-middle-mid"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-37.065, 0, 0) }, - ["r-thumb-mid"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-4.816, 18.775, -30.143) }, - ["l-index-low"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-49.646, 0, 0) }, - ["r-thumb-low"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-0.982, 0, 0) } -} - -SWEP.VElements = { - ["binos"] = { type = "Model", model = "models/weapons/binos.mdl", bone = "r-thumb-low", rel = "", pos = Vector(3.907, -0.109, -1.125), angle = Angle(-2.829, 27.281, 105.791), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } -} - -SWEP.PoorBastard = false -SWEP.NextShoot = 0 - -function SWEP:PrimaryAttack() - self.PoorBastard = false - if not IsFirstTimePredicted() then return end - if self:CanPrimaryAttack() and self.Owner:IsPlayer() and self.NextShoot <= CurTime() then - if !self.Owner:KeyDown(IN_SPEED) and !self.Owner:KeyDown(IN_RELOAD) then - local mark = self.Owner:GetEyeTrace() - if mark.HitSky then - self.Owner:EmitSound("player/suit_denydevice.wav") - end - - local skytrace = {} - skytrace.start = mark.HitPos - skytrace.endpos = mark.HitPos + Vector(0,0,65000) - skycheck = util.TraceLine(skytrace) - if skycheck.HitSky then - if SERVER then - local Sky = skycheck.HitPos - Vector(0,0,10) - local Ground = mark.HitPos - Satellite = ents.Create("m9k_oribital_cannon") - Satellite.Ground = Ground - Satellite.Sky = Sky - Satellite.Owner = self.Owner - Satellite:SetPos(Sky) //was sky but for testing, its this - Satellite:Spawn() - end - if SERVER then self.Owner:EmitSound(self.Primary.Sound) end - self.Weapon:TakePrimaryAmmo(1) - self.Weapon:SetNextPrimaryFire(CurTime()+15) - self.NextShoot = CurTime() + 15 - self:CheckWeaponsAndAmmo() - self:Reload() - elseif mark.Entity:IsPlayer() or mark.Entity:IsNPC() then - self.PoorBastard = true - thetarget = mark.Entity - skytrace2 = {} - skytrace2.start = thetarget:GetPos() - skytrace2.endpos = thetarget:GetPos() + Vector(0,0,65000) - skytrace2.filter = thetarget - skycheck2 = util.TraceLine(skytrace2) - if skycheck2.HitSky then //someone's gonna be in big trouble - sky2 = skycheck2.HitPos - Vector(0,0,10) - if SERVER then - Satellite = ents.Create("m9k_oribital_cannon") - --Satellite.Ground = Ground - Satellite.PoorBastard = true - Satellite.Target = thetarget - Satellite.Sky = sky2 - Satellite.Owner = self.Owner - Satellite:SetPos(sky2) - Satellite:Spawn() - end - self.Owner:EmitSound(self.Primary.Sound) - self.Weapon:TakePrimaryAmmo(1) - self.Weapon:SetNextPrimaryFire(CurTime()+15) - self.NextShoot = CurTime() + 15 - self:CheckWeaponsAndAmmo() - self:Reload() - else - self.Owner:EmitSound("player/suit_denydevice.wav") - end - else - self.Owner:EmitSound("player/suit_denydevice.wav") - end - end - end -end - -function SWEP:CheckWeaponsAndAmmo() - if SERVER and self.Weapon != nil then - if self.Weapon:Clip1() == 0 && self.Owner:GetAmmoCount( self.Weapon:GetPrimaryAmmoType() ) == 0 and (GetConVar("M9KWeaponStrip"):GetBool()) then - timer.Simple(.1, function() if SERVER then if not IsValid(self) then return end - if not IsValid(self.Owner) then return end - self.Owner:StripWeapon(self.Gun) - end end) - else - self:Reload() - end - end -end - - - -if GetConVar("OrbitalStrikeAdminOnly") == nil then - print("OrbitalStrikeAdminOnly is missing! You may have hit the lua limit!") -else - if GetConVar("OrbitalStrikeAdminOnly"):GetInt() == 1 then - SWEP.Spawnable = false - end -end - -if GetConVar("M9KDefaultClip") == nil then - print("M9KDefaultClip is missing! You may have hit the lua limit!") -else - if GetConVar("M9KDefaultClip"):GetInt() != -1 then - SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt() - end -end - -if GetConVar("M9KUniqueSlots") != nil then - if not (GetConVar("M9KUniqueSlots"):GetBool()) then - SWEP.SlotPos = 2 - end +-- Variables that are used on both client and server +SWEP.Gun = ("m9k_orbital_strike") -- must be the name of your swep +if (GetConVar(SWEP.Gun.."_allowed")) != nil then + if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end +end +SWEP.Category = "M9K Specialties" +SWEP.Author = "" +SWEP.Contact = "" +SWEP.Purpose = "" +SWEP.Instructions = "" +SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models +SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models +SWEP.PrintName = "Tactical Nuke Marker" -- Weapon name (Shown on HUD) +SWEP.Slot = 4 -- Slot in the weapon selection menu +SWEP.SlotPos = 35 -- Position in the slot +SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter +SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box +SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce? +SWEP.DrawCrosshair = false -- Set false if you want no crosshair from hip +SWEP.Weight = 50 -- Rank relative ot other weapons. bigger is better +SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up +SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon +SWEP.XHair = false -- Used for returning crosshair after scope. Must be the same as DrawCrosshair +SWEP.HoldType = "camera" + +SWEP.ViewModelFOV = 70 +SWEP.ViewModelFlip = false +SWEP.ViewModel = "models/weapons/v_invisib.mdl" -- Weapon view model +SWEP.WorldModel = "models/weapons/w_binos.mdl" -- Weapon world model +SWEP.Base = "bobs_scoped_base" +SWEP.Spawnable = false +SWEP.AdminSpawnable = false + +SWEP.Primary.Sound = Sound("") -- script that calls the primary fire sound +SWEP.Primary.RPM = 50 -- This is in Rounds Per Minute +SWEP.Primary.ClipSize = 1 -- Size of a clip +SWEP.Primary.DefaultClip = 1 -- Bullets you start with +SWEP.Primary.KickUp = 1 -- Maximum up recoil (rise) +SWEP.Primary.KickDown = 1 -- Maximum down recoil (skeet) +SWEP.Primary.KickHorizontal = 1 -- Maximum up recoil (stock) +SWEP.Primary.Automatic = false -- Automatic/Semi Auto +SWEP.Primary.Ammo = "SatCannon" + +SWEP.Secondary.ScopeZoom = 5 +SWEP.Secondary.UseParabolic = false -- Choose your scope type, +SWEP.Secondary.UseACOG = false +SWEP.Secondary.UseMilDot = true +SWEP.Secondary.UseSVD = false +SWEP.Secondary.UseElcan = false +SWEP.Secondary.UseGreenDuplex = false + +SWEP.data = {} --The starting firemode +SWEP.data.ironsights = 1 +SWEP.ScopeScale = 1 + +-- enter iron sight info and bone mod info below + +SWEP.IronSightsPos = Vector(-3.589, -8.867, -4.124) +SWEP.IronSightsAng = Vector(50.353, 17.884, -19.428) +SWEP.SightsPos = Vector(-3.589, -8.867, -4.124) +SWEP.SightsAng = Vector(50.353, 17.884, -19.428) +SWEP.RunSightsPos = Vector(0, 0, 0) +SWEP.RunSightsAng = Vector(-21.994, 0, 0) + +SWEP.ViewModelBoneMods = { + ["l-ring-low"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-19.507, 0, 0) }, + ["r-index-mid"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-71.792, 0, 0) }, + ["r-middle-low"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-21.483, 1.309, 0) }, + ["l-upperarm-movement"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, -0.88), angle = Angle(0, 0, 0) }, + ["Da Machete"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0.263, -1.826), angle = Angle(0, 0, 0) }, + ["r-ring-low"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-17.507, 0, 0) }, + ["r-pinky-mid"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-47.32, 0, 0) }, + ["r-ring-mid"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-54.065, 0, 0) }, + ["r-index-low"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-49.646, 0, 0) }, + ["r-thumb-tip"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-17.666, 0, 0) }, + ["r-upperarm-movement"] = { scale = Vector(1, 1, 1), pos = Vector(7.394, 2.101, -9.54), angle = Angle(-10.502, -12.632, 68.194) }, + ["r-pinky-low"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-21.526, 0, 0) }, + ["r-middle-mid"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-37.065, 0, 0) }, + ["r-thumb-mid"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-4.816, 18.775, -30.143) }, + ["l-index-low"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-49.646, 0, 0) }, + ["r-thumb-low"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-0.982, 0, 0) } +} + +SWEP.VElements = { + ["binos"] = { type = "Model", model = "models/weapons/binos.mdl", bone = "r-thumb-low", rel = "", pos = Vector(3.907, -0.109, -1.125), angle = Angle(-2.829, 27.281, 105.791), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } +} + +SWEP.PoorBastard = false +SWEP.NextShoot = 0 + +function SWEP:Equip() + if self.Owner:GetNWInt("playerStreak") != 25 then + self.Weapon:Remove() + self.Owner:Kill() + print(""..self.Owner:Nick().." tried to be a dirty boy and get the nuke with a console command!") + end +end + +function SWEP:PrimaryAttack() + self.PoorBastard = false + if not IsFirstTimePredicted() then return end + if self:CanPrimaryAttack() and self.Owner:IsPlayer() and self.NextShoot <= CurTime() then + if self.Owner:KeyDown(IN_ATTACK2) then + local mark = self.Owner:GetEyeTrace() + if mark.HitSky then + self.Owner:EmitSound("player/suit_denydevice.wav") + end + + local skytrace = {} + skytrace.start = mark.HitPos + skytrace.endpos = mark.HitPos + Vector(0,0,65000) + skycheck = util.TraceLine(skytrace) + if skycheck.HitSky then + if SERVER then + local Sky = skycheck.HitPos - Vector(100,100,100) + local Ground = mark.HitPos + Satellite = ents.Create("m9k_launched_davycrockett") + Satellite.Ground = Ground + Satellite.Sky = Sky - Vector(0,0,10) + Satellite.Owner = self.Owner + Satellite:SetPos(Sky) //was sky but for testing, its this + Satellite:SetAngles(Angle(0, 0, 180)) + Satellite:Spawn() + self:Remove() + end + if SERVER then self.Owner:EmitSound(self.Primary.Sound) end + self.Weapon:TakePrimaryAmmo(1) + self.Weapon:SetNextPrimaryFire(CurTime()+15) + self.NextShoot = CurTime() + 1 + self:CheckWeaponsAndAmmo() + self:Reload() + elseif mark.Entity:IsPlayer() or mark.Entity:IsNPC() then + self.PoorBastard = true + thetarget = mark.Entity + skytrace2 = {} + skytrace2.start = thetarget:GetPos() + skytrace2.endpos = thetarget:GetPos() + Vector(0,0,0) + skytrace2.filter = thetarget + skycheck2 = util.TraceLine(skytrace2) + if skycheck2.HitSky then //someone's gonna be in big trouble + sky2 = skycheck2.HitPos - Vector(0,0,10) + if SERVER then + Satellite = ents.Create("m9k_launched_davycrockett") + --Satellite.Ground = Ground + Satellite.PoorBastard = true + Satellite.Target = thetarget + Satellite.Sky = sky2 + Satellite.Owner = self.Owner + Satellite:SetPos(sky2) + Satellite:SetAngles(180,90,90) + Satellite:Spawn() + end + self.Owner:EmitSound(self.Primary.Sound) + self.Weapon:TakePrimaryAmmo(1) + self.Weapon:SetNextPrimaryFire(CurTime()+15) + self.NextShoot = CurTime() + 15 + self:CheckWeaponsAndAmmo() + self:Reload() + else + self.Owner:EmitSound("player/suit_denydevice.wav") + end + else + self.Owner:EmitSound("player/suit_denydevice.wav") + end + end + end +end + +function SWEP:CheckWeaponsAndAmmo() + if SERVER and self.Weapon != nil then + if self.Weapon:Clip1() == 0 && self.Owner:GetAmmoCount( self.Weapon:GetPrimaryAmmoType() ) == 0 and (GetConVar("M9KWeaponStrip"):GetBool()) then + timer.Simple(.1, function() if SERVER then if not IsValid(self) then return end + if not IsValid(self.Owner) then return end + self.Owner:StripWeapon(self.Gun) + end end) + else + self:Reload() + end + end +end + + + +if GetConVar("OrbitalStrikeAdminOnly") == nil then + print("OrbitalStrikeAdminOnly is missing! You may have hit the lua limit!") +else + if GetConVar("OrbitalStrikeAdminOnly"):GetInt() == 1 then + SWEP.Spawnable = false + end +end + +if GetConVar("M9KDefaultClip") == nil then + print("M9KDefaultClip is missing! You may have hit the lua limit!") +else + if GetConVar("M9KDefaultClip"):GetInt() != -1 then + SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt() + end +end + +if GetConVar("M9KUniqueSlots") != nil then + if not (GetConVar("M9KUniqueSlots"):GetBool()) then + SWEP.SlotPos = 2 + end end \ No newline at end of file